123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349 |
- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // mine.h
- // Project: Postal
- //
- // History:
- // 03/19/97 BRH Started this weapon object.
- //
- // 04/29/97 JMI Added GetSprite() virtual override to provide access
- // to m_sprite from a lower level.
- // Replaced Setup() with default parm eType = Proximity with
- // a Setup() that matches the base class virtual Setup() to
- // make sure it gets overriden. The functionality is the
- // same (the new Setup() just calls the four parm Setup()
- // with Proximity as the type).
- //
- // 04/30/97 JMI Changed the Setup() override of the CWeapon's Setup() to
- // pass the current mine type to the Setup() with eType.
- // Changed Construct() to take an ID as a parameter and added
- // ConstructProximity(), ConstructTimed(),
- // ConstructBouncingBetty(), and ConstructRemoteControl() to
- // allocate that type of mine.
- // Removed m_eMineType (now uses Class ID instead).
- // Removed Setup() that took an eType.
- // Fixed EditRect() and added EditHotSpot().
- //
- // 06/12/97 BRH Initialized the Shooter ID to IdNil for mines that
- // are placed in the level, and not placed by a CDude.
- //
- // 06/27/97 JMI Modified EditRect() to use Map3Dto2D().
- //
- // 07/09/97 JMI Changed Preload() to take a pointer to the calling realm
- // as a parameter.
- //
- // 07/21/97 JMI Now handles delete messages.
- //
- // 08/16/97 BRH Added a sound handle so that we could have a looping
- // arming sound that could be stopped when the mine was
- // armed.
- //
- // 08/17/97 JMI Destructor now stops looping the arming sound, if it is
- // still running.
- //
- // 08/28/97 BRH Added preload function to load the sounds and images.
- //
- ////////////////////////////////////////////////////////////////////////////////
- #ifndef MINE_H
- #define MINE_H
- #include "RSPiX.h"
- #include "realm.h"
- #include "weapon.h"
- #include "bulletFest.h"
- // CMine is an unguided missile weapon class
- class CMine : public CWeapon
- {
- //---------------------------------------------------------------------------
- // Types, enums, etc.
- //---------------------------------------------------------------------------
- public:
- typedef unsigned char MineType;
- typedef enum
- {
- ProximityMine = 3,
- TimedMine,
- BouncingBettyMine,
- RemoteControlMine,
- NumMineTypes
- };
- //---------------------------------------------------------------------------
- // Variables
- //---------------------------------------------------------------------------
- public:
- protected:
- short m_sPrevHeight; // Previous height
- RImage* m_pImage; // Pointer to mine image
- CSprite2 m_sprite; // Sprite for 2D mine
- CSmash m_smash; // Collision object
- CBulletFest m_bulletfest; // Used for bouncing betty
- double m_dVertVel; // Vertical velocity
- double m_dVertDeltaVel; // Change in vertical velocity
- long m_lFuseTime; // Time before timed mine goes off
- SampleMaster::SoundInstance m_siMineBeep;// Arming beep sound that loops
- // Tracks file counter so we know when to load/save "common" data
- static short ms_sFileCount;
- public:
- // "Constant" values that we want to be able to tune using the editor
- static short ms_sProximityRadius; // Distance at which mine goes off
- static short ms_sBettyRadius; // Distance at which mine goes off
- static short ms_sBettyRange; // Affected area for Bouncing Betty
- static long ms_lFuseTime; // Timed mine explodes after this time
- static long ms_lArmingTime; // Proximity mines arm after this time
- static long ms_lExplosionDelay; // Delay before explosion triggers mine
- static double ms_dInitialBounceVelocity;//Bouncing Betty popup velocity
- //---------------------------------------------------------------------------
- // Constructor(s) / destructor
- //---------------------------------------------------------------------------
- protected:
- // Constructor
- CMine(CRealm* pRealm)
- : CWeapon(pRealm, CProximityMineID)
- {
- Reset();
- }
- // Constructor
- CMine(CRealm* pRealm, ClassIDType id)
- : CWeapon(pRealm, id)
- {
- Reset();
- }
- public:
- // Destructor
- ~CMine()
- {
- // Stop sound, if any.
- StopLoopingSample(m_siMineBeep);
- // Remove sprite from scene (this is safe even if it was already removed!)
- m_pRealm->m_scene.RemoveSprite(&m_sprite);
- m_pRealm->m_smashatorium.Remove(&m_smash);
- // Free resources
- FreeResources();
- }
- //---------------------------------------------------------------------------
- // Required static functions
- //---------------------------------------------------------------------------
- public:
- // Construct mine object.
- static short Construct( // Returns 0 if successfull, non-zero otherwise
- CRealm* pRealm, // In: Pointer to realm this object belongs to
- CThing** ppNew, // Out: Pointer to new object
- ClassIDType id) // In: ID of mine to construct.
- {
- short sResult = 0;
- *ppNew = new CMine(pRealm, id);
- if (*ppNew == 0)
- {
- sResult = -1;
- TRACE("CMine::Construct(): Couldn't construct CMine (that's a bad thing)\n");
- }
- return sResult;
- }
- // Construct proximity mine object.
- static short ConstructProximity( // Returns 0 if successfull, non-zero otherwise
- CRealm* pRealm, // In: Pointer to realm this object belongs to
- CThing** ppNew) // Out: Pointer to new object
- {
- return Construct(pRealm, ppNew, CProximityMineID);
- }
- // Construct timed mine object.
- static short ConstructTimed( // Returns 0 if successfull, non-zero otherwise
- CRealm* pRealm, // In: Pointer to realm this object belongs to
- CThing** ppNew) // Out: Pointer to new object
- {
- return Construct(pRealm, ppNew, CTimedMineID);
- }
- // Construct bouncing betty mine object.
- static short ConstructBouncingBetty( // Returns 0 if successfull, non-zero otherwise
- CRealm* pRealm, // In: Pointer to realm this object belongs to
- CThing** ppNew) // Out: Pointer to new object
- {
- return Construct(pRealm, ppNew, CBouncingBettyMineID);
- }
- // Construct remote control mine object.
- static short ConstructRemoteControl( // Returns 0 if successfull, non-zero otherwise
- CRealm* pRealm, // In: Pointer to realm this object belongs to
- CThing** ppNew) // Out: Pointer to new object
- {
- return Construct(pRealm, ppNew, CRemoteControlMineID);
- }
- //---------------------------------------------------------------------------
- // Internal functions
- //---------------------------------------------------------------------------
- public:
- // Resets members.
- void Reset(void)
- {
- m_pImage = NULL;
- m_sprite.m_pthing = this;
- m_lFuseTime = 0;
- m_u16ShooterID = CIdBank::IdNil;
- m_siMineBeep = 0;
- }
- // Called after load to start the object
- short Startup(void);
- // Init - common initialization code for startup, setup & edit new
- short Init(void);
- // Puts up a dialog box in the editor to select mine type
- short EditModify(void);
- // Sets up new item in the editor
- short EditNew(short sX, short sY, short sZ);
- void EditRect(RRect* pRect)
- {
- if (m_pImage)
- {
- // Map from 3d to 2d coords
- Map3Dto2D(
- (short) m_dX,
- (short) m_dY,
- (short) m_dZ,
- &(pRect->sX),
- &(pRect->sY) );
- // Center on image.
- pRect->sX -= m_pImage->m_sWidth / 2;
- pRect->sY -= m_pImage->m_sHeight / 2;
- pRect->sW = m_pImage->m_sWidth;
- pRect->sH = m_pImage->m_sHeight;
- }
- }
- void EditHotSpot( // Returns nothiing.
- short* psX, // Out: X coord of 2D hotspot relative to
- // EditRect() pos.
- short* psY) // Out: Y coord of 2D hotspot relative to
- // EditRect() pos.
- {
- if (m_pImage)
- {
- *psX = m_pImage->m_sWidth / 2;
- *psY = m_pImage->m_sHeight / 2;
- }
- else
- {
- CWeapon::EditHotSpot(psX, psY);
- }
- }
- //---------------------------------------------------------------------------
- // Optional static functions
- //---------------------------------------------------------------------------
- // Called before play begins to cache resources for this object.
- static short Preload(
- CRealm* prealm); // In: Calling realm.
- //---------------------------------------------------------------------------
- // Required virtual functions (implimenting them as inlines doesn't pay!)
- //---------------------------------------------------------------------------
- public:
- // Load object (should call base class version!)
- short Load( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to load from
- bool bEditMode, // In: True for edit mode, false otherwise
- short sFileCount, // In: File count (unique per file, never 0)
- ULONG ulFileVersion); // In: Version of file format to load.
- // Save object (should call base class version!)
- short Save( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to save to
- short sFileCount); // In: File count (unique per file, never 0)
- // Update object
- void Update(void);
- // Render object
- void Render(void);
- // Called by the object that is creating this weapon - this
- // overloaded version is for timed mines so that the fuse time
- // can be set
- short Setup(
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ, // In: New z coord
- long lFuseTime); // In: Time in ms for fuse
- // Override base class Setup().
- virtual // Overridden here.
- short Setup(
- short sX, // In: Starting X position
- short sY, // In: Starting Y position
- short sZ); // In: Starting Z position
- // Get this class's sprite. Note that the type will vary.
- // This is a pure virtual functionin the base class.
- virtual // Overriden here.
- CSprite* GetSprite(void) // Returns this weapon's sprite.
- {
- return &m_sprite;
- }
- //---------------------------------------------------------------------------
- // Internal functions
- //---------------------------------------------------------------------------
- protected:
- // Get all required resources
- short GetResources(void); // Returns 0 if successfull, non-zero otherwise
-
- // Free all resources
- short FreeResources(void); // Returns 0 if successfull, non-zero otherwise
- // Handle Explosion message
- void OnExplosionMsg(Explosion_Message* pMessage);
- // Handle Trigger message (for remote trigger mines)
- void OnTriggerMsg(Trigger_Message* pMessage);
- // Handles an ObjectDelete_Message.
- void OnDeleteMsg( // Returns nothing.
- ObjectDelete_Message* pdeletemsg); // In: Message to handle.
- };
- #endif // MINE_H
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- ////////////////////////////////////////////////////////////////////////////////
|