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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // hood.h
- // Project: Nostril (aka Postal)
- //
- // History:
- // 01/22/97 JMI Converted many m_spryAlphas/Opaques to arrays and added
- // a macro enum MaxLayers.
- //
- // 01/23/97 JMI Added two very non-major comments and removed a #if 0
- // block.
- //
- // 01/26/97 JMI Made m_imBackground public. It was the only way I could
- // figure to get any idea of the realm dimensions that I
- // needed for the editor.
- //
- // 01/26/97 JMI Added override of EditRect() that sets the rect to the
- // dimensions of m_pimBackground->
- //
- // 01/31/97 MJR Added GetWidth() and GetHeight().
- //
- // 02/03/97 JMI Updated default relative path used to get hood resources.
- //
- // 02/04/97 JMI Changed all resources to pointers so we can fully utilize
- // the RResMgr.
- //
- // 02/07/97 JMI Added m_sWorldXRot, world transformation x rotation.
- //
- // 02/13/97 JMI Changed paths for hoods to be in hoods/ instead of bg/
- // and also now just store the import part (like "city" instead
- // of "hoods/city").
- // Also, now gets resources for lighting effects.
- // Also, now sets the realm's m_phood ptr to this instance.
- //
- // 02/13/97 JMI Had to make m_pimBackground public so 3D guys could get in-
- // to its palette.
- //
- // 03/13/97 JMI Load now takes a version number.
- //
- // 04/09/97 BRH Added RMultiGrid to the hoods for the new type of attribute
- // maps. These will eventuall replace the RAttribMap but for
- // now they are both here so that all parts of the game
- // will continue to work during testing of the new attribute
- // map.
- //
- // 05/29/97 JMI Changed occurences of m_pHeightMap to m_pTerrainMap.
- // Changed occurences of m_pAttrMap to m_pLayerMap.
- // Also, removed occurences of m_pattribMap.
- //
- // 06/16/97 JMI Added SetPalette() which can be used to set the hood's
- // palette at the convenience of the Realm runner.
- //
- // 06/26/97 JMI Added read-only access to m_sWorldXRot, GetWorldRotX().
- //
- // 06/28/97 JMI Changed m_sWorldXRot to m_sRealmRotX and GetWorldRotX() and
- // GetRealmRotX(), and added m_sSceneRotX & GetSceneRotX().
- //
- // 07/01/97 JMI Added m_sNumInits. Some things in Init() should only be
- // done once (like getting the resources, adding them to
- // the scene, and allocating the smashatorium).
- //
- // 07/01/97 JMI Added m_sScaleAttribHeights indicating whether to scale
- // height values gotten via the terrain map.
- //
- // 07/09/97 JMI Added setting for which side view assets to use,
- // m_s2dResPathIndex. For now, only 0 or 1 are valid, but
- // eventually, it may be more of an index than a bool, and,
- // hence the name.
- //
- // 07/09/97 JMI Moved m_s2dResPathIndex from CHood to CRealm b/c of order
- // issues when loading.
- //
- //
- // 08/03/97 JRD Added ability to save 3d scale with hood
- //
- //
- // 08/13/97 JRD Began adding Randy's numbers to the toolbar...
- //
- // 08/17/97 JMI Added handy macro for updating hood's settings to scene's
- // pipeline.
- //
- ////////////////////////////////////////////////////////////////////////////////
- #ifndef HOOD_H
- #define HOOD_H
- #include "RSPiX.h"
- #ifdef PATHS_IN_INCLUDES
- #include "WishPiX/Spry/spry.h"
- #include "ORANGE/MultiGrid/MultiGrid.h"
- #else
- #include "spry.h"
- #include "multigrid.h"
- #endif
- #include "thing.h"
- // Let's just know that the Realm exists.
- class CRealm;
- // This is the hood object
- class CHood : public CThing
- {
- //---------------------------------------------------------------------------
- // Types, enums, etc.
- //---------------------------------------------------------------------------
- public:
- enum // Macros.
- {
- MaxLayers = 8 // Maximum number of alpha & opaque layers.
- };
- //---------------------------------------------------------------------------
- // Variables
- //---------------------------------------------------------------------------
- public:
-
- RMultiGrid* m_pTerrainMap; // Height layer for attribute map
- RMultiGrid* m_pLayerMap; // Attribute bits layer for attribue map.
- RImage* m_pimXRayMask; // Mask for XRayable area.
- RMultiAlpha* m_pmaTransparency; // Alpha tables for XRay and fire FX.
- RAlpha* m_pltAmbient; // Ambient lighting effect.
- RAlpha* m_pltSpot; // Spot lighting effect.
- RImage* m_pimBackground; // Main background image
- RImage* m_pimEmptyBar; // Bar with nothing
- RImage* m_pimEmptyBarSelected; // Empty with highlights
- RImage* m_pimFullBar; // Weap & Ammo present
- RImage* m_pimFullBarSelected; // Full with highlights
- RImage* m_pimTopBar; // Top bar
- RImage* m_pimNum; // Randy raster numbers (0-9)
- RImage* m_pimNumLite; // PowerUp
- RImage* m_pimNumLow; // Ammo Low
- RImage* m_pimNumGone; // Ammo Gone
- short m_sScaleAttribHeights; // TRUE, to enable scaling of attribute
- // map heights via the realm view angle.
- // FALSE, to use naked values.
- double m_dScale3d; // defaults to 1.0. smash is affected
- short m_sShadowAngle; // 0-259
- double m_dShadowLength; // if 0, no shadows
- short m_sShadowIntensity; // if 0, no shadows
- protected:
- RSpry* m_apspryAlphas[MaxLayers]; // "Alpha" layers of sprites.
- RSpry* m_apspryOpaques[MaxLayers]; // "Opaque" layeres of sprites.
- bool m_bResourcesExist; // Flags whether resources exist
- char m_acBaseName[RSP_MAX_PATH]; // Base name for all resources.
- short m_sRealmRotX; // Realm X rotation.
- short m_sSceneRotX; // Scene transform X rotation.
- short m_sNumInits; // Number of times Init() has
- // been called (some things
- // are only done on the first
- // call).
- //---------------------------------------------------------------------------
- // Constructor(s) / destructor
- //---------------------------------------------------------------------------
- protected:
- // Constructor
- CHood(CRealm* pRealm);
- public:
- // Destructor
- ~CHood();
- //---------------------------------------------------------------------------
- // Required static functions
- //---------------------------------------------------------------------------
- public:
- // Construct object
- static short Construct( // Returns 0 if successfull, non-zero otherwise
- CRealm* pRealm, // In: Pointer to realm this object belongs to
- CThing** ppNew) // Out: Pointer to new object
- {
- short sResult = 0;
- *ppNew = new CHood(pRealm);
- if (*ppNew == 0)
- {
- sResult = -1;
- TRACE("CHood::Construct(): Couldn't construct CHood!\n");
- }
- return sResult;
- }
- //---------------------------------------------------------------------------
- // Required virtual functions (implimenting them as inlines doesn't pay!)
- //---------------------------------------------------------------------------
- public:
- // Load object (should call base class version!)
- short Load( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to load from
- bool bEditMode, // In: True for edit mode, false otherwise
- short sFileCount, // In: File count (unique per file, never 0)
- ULONG ulFileVersion); // In: Version of file format to load.
- // Save object (should call base class version!)
- short Save( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to save to
- short sFileCount); // In: File count (unique per file, never 0)
- // Startup object
- short Startup(void); // Returns 0 if successfull, non-zero otherwise
- // Shutdown object
- short Shutdown(void); // Returns 0 if successfull, non-zero otherwise
- // Suspend object
- void Suspend(void);
- // Resume object
- void Resume(void);
- // Update object
- void Update(void);
- // Render object
- void Render(void);
- // Called by editor to init new object at specified position
- short EditNew( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to modify object
- short EditModify(void); // Returns 0 if successfull, non-zero otherwise
- // Called by editor to move object to specified position
- short EditMove( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to update object
- void EditUpdate(void);
- // Called by editor to render object
- void EditRender(void);
- // Called by editor to get the clickable pos/area of an object.
- virtual // If you override this, do NOT call this base class.
- void EditRect( // Returns nothiing.
- RRect* prc) // Out: Clickable pos/area of object.
- {
- // Default implementation makes the object unclickable.
- prc->sX = 0;
- prc->sY = 0;
- prc->sW = m_pimBackground->m_sWidth;
- prc->sH = m_pimBackground->m_sHeight;
- }
- //---------------------------------------------------------------------------
- // Hood-specific functions
- //---------------------------------------------------------------------------
- public:
- // Get width
- short GetWidth(void)
- { return m_pimBackground->m_sWidth; }
- // Get height
- short GetHeight(void)
- { return m_pimBackground->m_sHeight; }
- // Get realm X rotation.
- short GetRealmRotX(void)
- { return m_sRealmRotX; }
- // Set the hood's palette.
- void SetPalette(void); // Returns nothing.
- // Setup pipeline to hood's specifications.
- void SetupPipeline(void); // Returns nothing.
- //---------------------------------------------------------------------------
- // Internal functions
- //---------------------------------------------------------------------------
- protected:
- // Init the hood
- short Init(void); // Returns 0 if successfull, non-zero otherwise
- // Kill the hood
- short Kill(void); // Returns 0 if successfull, non-zero otherwise
- // Load object
- short LoadThis( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile); // In: File to load from
- // Get all required resources
- short GetResources(void); // Returns 0 if successfull, non-zero otherwise
-
- // Free all resources
- short FreeResources(void); // Returns 0 if successfull, non-zero otherwise
- };
- #endif //HOOD_H
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- ////////////////////////////////////////////////////////////////////////////////
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