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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // goaltimer.h
- // Project: Postal
- //
- // History:
- //
- // 06/30/97 BRH Started this file for the challenge levels. It will
- // keep track of the goal time and be able to count up
- // or down. It will set the bRealmOver flag when the goal
- // is met.
- //
- ////////////////////////////////////////////////////////////////////////////////
- #ifndef GOALTIMER_H
- #define GOALTIMER_H
- #include "RSPiX.h"
- #include "realm.h"
- // CGoalTimer keeps track of the time and goal for a challenge level
- class CGoalTimer : public CThing
- {
- //---------------------------------------------------------------------------
- // Types, enums, etc.
- //---------------------------------------------------------------------------
- public:
- //---------------------------------------------------------------------------
- // Variables
- //---------------------------------------------------------------------------
- public:
- protected:
- double m_dX; // x coord
- double m_dY; // y coord
- double m_dZ; // z coord
- RImage* m_pImage; // Pointer to only image (replace with 3d anim, soon)
- CSprite2 m_sprite; // Sprite (replace with CSprite3, soon)
- long m_lTimerMS; // Timer value in Milliseconds
- short m_sKillGoal; // Number of kills to achieve
- short m_sUpDown; // Up or down timer
- short m_sSuspend; // Suspend flag
- // Tracks file counter so we know when to load/save "common" data
- static short ms_sFileCount;
- // "Constant" values that we want to be able to tune using the editor
- //---------------------------------------------------------------------------
- // Constructor(s) / destructor
- //---------------------------------------------------------------------------
- protected:
- // Constructor
- CGoalTimer(CRealm* pRealm)
- : CThing(pRealm, CGoalTimerID)
- {
- m_pImage = 0;
- m_sSuspend = 0;
- m_sUpDown = 1;
- m_sKillGoal = 0;
- m_lTimerMS = 120000;
- }
- public:
- // Destructor
- ~CGoalTimer()
- {
- // Remove sprite from scene (this is safe even if it was already removed!)
- m_pRealm->m_scene.RemoveSprite(&m_sprite);
- // Free resources
- FreeResources();
- }
- //---------------------------------------------------------------------------
- // Required static functions
- //---------------------------------------------------------------------------
- public:
- // Construct object
- static short Construct( // Returns 0 if successfull, non-zero otherwise
- CRealm* pRealm, // In: Pointer to realm this object belongs to
- CThing** ppNew) // Out: Pointer to new object
- {
- short sResult = 0;
- *ppNew = new CGoalTimer(pRealm);
- if (*ppNew == 0)
- {
- sResult = -1;
- TRACE("CGoalTimer::Construct(): Couldn't construct CGoalTimer (that's a bad thing)\n");
- }
- return sResult;
- }
- //---------------------------------------------------------------------------
- // Required virtual functions (implimenting them as inlines doesn't pay!)
- //---------------------------------------------------------------------------
- public:
- // Load object (should call base class version!)
- short Load( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to load from
- bool bEditMode, // In: True for edit mode, false otherwise
- short sFileCount, // In: File count (unique per file, never 0)
- ULONG ulFileVersion); // In: Version of file format to load.
- // Save object (should call base class version!)
- short Save( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to save to
- short sFileCount); // In: File count (unique per file, never 0)
- // Startup object
- short Startup(void); // Returns 0 if successfull, non-zero otherwise
- // Shutdown object
- short Shutdown(void); // Returns 0 if successfull, non-zero otherwise
- // Suspend object
- void Suspend(void);
- // Resume object
- void Resume(void);
- // Update object
- void Update(void);
- // Render object
- void Render(void);
- // Called by editor to init new object at specified position
- short EditNew( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to modify object
- short EditModify(void); // Returns 0 if successfull, non-zero otherwise
- // Called by editor to move object to specified position
- short EditMove( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to update object
- void EditUpdate(void);
- // Called by editor to render object
- void EditRender(void);
- // Give Edit a rectangle around this object
- void EditRect(RRect* pRect);
- // Called by editor to get the hotspot of an object in 2D.
- void EditHotSpot( // Returns nothiing.
- short* psX, // Out: X coord of 2D hotspot relative to
- // EditRect() pos.
- short* psY); // Out: Y coord of 2D hotspot relative to
- // EditRect() pos.
- //---------------------------------------------------------------------------
- // Internal functions
- //---------------------------------------------------------------------------
- protected:
- // Get all required resources
- short GetResources(void); // Returns 0 if successfull, non-zero otherwise
-
- // Free all resources
- short FreeResources(void); // Returns 0 if successfull, non-zero otherwise
- };
- #endif //GOALTIMER_H
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- ////////////////////////////////////////////////////////////////////////////////
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