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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // explode.h
- // Project: Nostril (aka Postal)
- //
- // History:
- // 01/17/97 BRH Started this weapon object.
- //
- // 02/24/97 JMI Changed declaration of m_sprite from CAlphaSprite2 to
- // CSprite2.
- //
- // 03/05/97 BRH Added ms_sProjectVelocity as default velocity to throw
- // other objects nearby.
- //
- // 03/13/97 JMI Load now takes a version number.
- //
- // 06/11/97 BRH Added m_u16ShooterID to store the shooter as it
- // passes the information along to the explosion message.
- //
- // 07/09/97 JMI Changed Preload() to take a pointer to the calling realm
- // as a parameter.
- //
- // 07/30/97 JMI Added m_u16ExceptID (an ID to except when sending
- // explosion messages).
- //
- //////////////////////////////////////////////////////////////////////////////
- //
- // Explosion.
- //
- //////////////////////////////////////////////////////////////////////////////
- #ifndef EXPLODE_H
- #define EXPLODE_H
- #include "RSPiX.h"
- #include "realm.h"
- #include "AlphaAnimType.h"
- #include "smash.h"
- // CExplode is a firey explosion weapon class
- class CExplode : public CThing
- {
- //---------------------------------------------------------------------------
- // Types, enums, etc.
- //---------------------------------------------------------------------------
- public:
- typedef enum
- {
- State_Idle,
- State_Fire,
- State_Find,
- State_Chase,
- State_Explode
- } CExplodeState;
- typedef RChannel<CAlphaAnim> ChannelAA;
- //---------------------------------------------------------------------------
- // Variables
- //---------------------------------------------------------------------------
- public:
- double m_dX;
- double m_dY;
- double m_dZ;
- U16 m_u16ShooterID;
- U16 m_u16ExceptID; // ID of object to except from explosion.
- protected:
- long m_lTimer; // General purpose timer
- long m_lPrevTime; // Previous update time
- CSprite2 m_sprite; // Sprite
- ChannelAA* m_pAnimChannel; // Alpha Explosion animation stored as a channel
- short m_sSuspend; // Suspend flag
- CSmash m_smash; // Collision class
- // Tracks file counter so we know when to load/save "common" data
- static short ms_sFileCount;
- static short ms_sBlastRadius;
- static short ms_sProjectVelocity;
- // "Constant" values that we want to be able to tune using the editor
- //---------------------------------------------------------------------------
- // Constructor(s) / destructor
- //---------------------------------------------------------------------------
- public:
- // Constructor
- CExplode(CRealm* pRealm)
- : CThing(pRealm, CExplodeID)
- {
- m_sSuspend = 0;
- m_u16ExceptID = CIdBank::IdNil;
- }
- public:
- // Destructor
- ~CExplode()
- {
- // Remove sprite from scene (this is safe even if it was already removed!)
- m_pRealm->m_scene.RemoveSprite(&m_sprite);
- m_pRealm->m_smashatorium.Remove(&m_smash);
- // Free resources
- FreeResources();
- }
- //---------------------------------------------------------------------------
- // Required static functions
- //---------------------------------------------------------------------------
- public:
- // Construct object
- static short Construct( // Returns 0 if successfull, non-zero otherwise
- CRealm* pRealm, // In: Pointer to realm this object belongs to
- CThing** ppNew) // Out: Pointer to new object
- {
- short sResult = 0;
- *ppNew = new CExplode(pRealm);
- if (*ppNew == 0)
- {
- sResult = -1;
- TRACE("CExplode::Construct(): Couldn't construct CExplode (that's a bad thing)\n");
- }
- return sResult;
- }
- //---------------------------------------------------------------------------
- // Optional static functions
- //---------------------------------------------------------------------------
- static short Preload(
- CRealm* prealm); // In: Calling realm.
- //---------------------------------------------------------------------------
- // Required virtual functions (implimenting them as inlines doesn't pay!)
- //---------------------------------------------------------------------------
- public:
- // Load object (should call base class version!)
- short Load( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to load from
- bool bEditMode, // In: True for edit mode, false otherwise
- short sFileCount, // In: File count (unique per file, never 0)
- ULONG ulFileVersion); // In: Version of file format to load.
- // Save object (should call base class version!)
- short Save( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to save to
- short sFileCount); // In: File count (unique per file, never 0)
- // Startup object
- short Startup(void); // Returns 0 if successfull, non-zero otherwise
- // Shutdown object
- short Shutdown(void); // Returns 0 if successfull, non-zero otherwise
- // Suspend object
- void Suspend(void);
- // Resume object
- void Resume(void);
- // Update object
- void Update(void);
- // Render object
- void Render(void);
- short Setup( // Returns 0 on success.
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ, // In: New z coord
- U16 u16ShooterID, // In: Who is responsible for this explosion
- short sAnim = 0); // In: Which explosion to use, standard = 0,
- // grenade = 1 etc.
- // Called by editor to init new object at specified position
- short EditNew( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to modify object
- short EditModify(void); // Returns 0 if successfull, non-zero otherwise
- // Called by editor to move object to specified position
- short EditMove( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to update object
- void EditUpdate(void);
- // Called by editor to render object
- void EditRender(void);
- //---------------------------------------------------------------------------
- // Internal functions
- //---------------------------------------------------------------------------
- protected:
- // Get all required resources
- short GetResources(short sAnim = 0); // Returns 0 if successfull, non-zero otherwise
-
- // Free all resources
- short FreeResources(void); // Returns 0 if successfull, non-zero otherwise
- };
- #endif //DOOFUS_H
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- ////////////////////////////////////////////////////////////////////////////////
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