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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // cutscene.cpp
- // Project: Postal
- //
- // This module handles all the cut-scenes.
- //
- // History:
- // 04/18/97 MJR Started.
- //
- // 04/20/07 BRH Problem compiling this file due to RPrint print being
- // defined more than once. It may have just been cut and
- // pasted code.
- //
- // 04/21/97 MJR Created real version of CutScene().
- //
- // 04/22/97 MJR Testing and tuning.
- //
- // 04/26/97 JRD Added a swirling blur effect to the cutscenes
- //
- // 04/27/97 JRD Merged CSwirl::Configure with CutScene to allow greater flxibility
- //
- // 06/08/97 MJR Changed interface in order to properly clean everything
- // up without memory leaks.
- //
- // 06/11/97 JMI Changed so CutSceneStart() does not require a prefs file
- // and section name but instead opens and creates them using
- // a single realm number that is now passed in.
- //
- // 06/12/97 MJR Renamed m_pszRealm to m_pszRealmPrefsFile.
- //
- // 06/14/97 MJR Fixed problem regarding default multialpha name and what
- // happens if none gets loaded (i.e. - it crashed).
- //
- // MJR Added support for sepearate network sections in realms
- // prefs file.
- //
- // 06/17/97 JMI Added NULL in call to PlaySample() corresponding to new
- // param.
- //
- // 07/05/97 MJR Changed to RSP_BLACK_INDEX instead of 0.
- //
- // 07/14/97 BRH Added challenge mode parameter to CutSceneStart so that
- // the proper text can be displayed for the Gauntlet.
- //
- // 07/17/97 JMI Changed RSnd*'s to SampleMaster::SoundInstances.
- // Now uses new SampleMaster interface for volume and play
- // instance reference.
- //
- // 07/18/97 MJR Got progress bars working in a ROUGH sort of way. They
- // still need some tuning to look better and we need to save
- // and load the "total bytes" (aka cumm units) for each
- // realm to the prefs file.
- //
- // 07/18/97 JMI Got rid of bogus immitation PlaySample functions.
- // Now there is one PlaySample() function. Also, you now
- // MUST specify a category and you don't have to specify a
- // SoundInstance ptr to specify a volume.
- //
- // 07/20/97 JMI Added NUM_ELEMENTS() macro as alternative to
- // (sizeof(a)/sizeof(a[0]) ).
- // Changed asWavyY to be of type short (was no specific type
- // and, therefore, int before).
- // Fix parenthesis bug in CutScene_RFileCallback() with index
- // that caused it to hit -1.
- //
- // 08/18/97 BRH Changed default cutscene from cut00 to abstract.
- //
- // 08/18/97 JMI Now works with the four different combinations of missing
- // assets I could conceive.
- //
- // 08/20/97 JMI Now uses source clipping when copying the progress bar
- // area out of m_pimBGLayer for safety (normally they should
- // be the correct size).
- //
- // 08/21/97 JMI Changed call to Update() to UpdateSystem() and occurrences
- // of rspUpdateDisplay() to UpdateDisplay().
- //
- // 08/22/97 BRH Added ability to load a different sound file for each
- // cutscene, specified in the realms.ini file.
- //
- // 08/22/97 JMI Changed calls to UpdateDisplay() back to rspUpdateDisplay()
- // since we no longer need UpdateDisplay() now that we are
- // using rspLock/Unlock* functions properly.
- // Also, now set the PlaySample() call to purge the sample
- // when done.
- //
- // 08/27/97 JRD Adding a compact stand along Martini effect for us with the
- // end of the game called MartiniDo
- //
- // 08/27/97 JRD Made MartiniDo WAY to easy for Bill to use, by putting up
- // with him justpassing the whole screen buffer, me doing a
- // general lock on it, creating a temporary bmp, and copying
- // it in. Happy Bill?
- //
- // 08/28/97 JRD Refined martini effect and added fade out option.
- //
- // 08/30/97 BRH Fixed path for loading the realms.ini file. It now loads
- // from the CD path rather thant the HD path.
- //
- // 09/08/97 BRH I just learned about rspGetQuitStatus() and found it to
- // be so much fun, that I just started adding it to every
- // function I could find, including MartiniDo()
- //
- // 09/11/97 JMI Added some protection for when the cutscene image is not
- // available. Only tested for missing cutscenes with CompUSA
- // version though which doesn't let you get to the martini
- // effect so that may still not work without a BMP (although,
- // I did put in the appropriate checking, it may still have
- // side effects of using different numbers than the real
- // cutscene would (like say a width of 0) ).
- //
- // 09/24/97 JMI Now initializes bFemalePain member of m_musicID. This
- // member indicates whether the sample is of a female in pain
- // which some countries (so far just UK) don't want in the
- // game.
- //
- // 10/07/97 JMI Changed bFemalePain to usDescFlags.
- //
- // 06/03/98 BRH Had to change the path for the realms.ini file back to
- // loading from the HD for the add-on pack since the
- // new cutscenes are now only stored on the HD while the
- // original PostalCD is in their CD drive (it only has
- // the old cutscene images).
- //
- // 02/04/00 MJR Changed so that it now checks the HD first and the VD
- // second when trying to load bg's and multialphas. This
- // was done to fix problems with the Japan Add On.
- //
- ////////////////////////////////////////////////////////////////////////////////
- #include "RSPiX.h"
- #include "cutscene.h"
- #include "game.h"
- #include "update.h"
- #include "SampleMaster.h"
- #include "AlphaAnimType.h"
- ////////////////////////////////////////////////////////////////////////////////
- // Macros/types/etc.
- ////////////////////////////////////////////////////////////////////////////////
- #define FONT_FILE "res/fonts/smash.fnt"
- #define DEFAULT_TITLE "Loading..."
- #define DEFAULT_BG "res/cutscene/abstract.bmp"
- #define DEFAULT_TEXT ""
- #define DEFAULT_MULTIALPHA "res/cutscene/abstract.mlp"
- #define DEFAULT_MUSIC "psychedelic1.wav"
- #define BG_X (ms_pCut->m_pimDst->m_sWidth / 2 - ms_pCut->m_pimBGLayer->m_sWidth / 2)
- #define BG_Y (ms_pCut->m_pimDst->m_sHeight / 2 - ms_pCut->m_pimBGLayer->m_sHeight / 2)
- #define NAME_Y 85
- #define TEXT_Y (280 - 48)
- #define MARGIN 24
- #define BLOOD_FORE_R 128 //200
- #define BLOOD_FORE_G 0 //10
- #define BLOOD_FORE_B 0 //10
- #define FONT_FORE_R 255 //180
- #define FONT_FORE_G 0 //10
- #define FONT_FORE_B 0 //10
- #define FONT_SHAD_R 0
- #define FONT_SHAD_G 0
- #define FONT_SHAD_B 0
- // Starting position for progress bar
- #define PROGRESS_BAR_START_X 165
- #define PROGRESS_BAR_START_Y 460
- // Width of progress bar
- #define PROGRESS_BAR_WIDTH 310
- // Random values for creating spread of pixels (it does +/- these values!!!!)
- #define PROGRESS_BAR_RANDOM_X 7
- #define PROGRESS_BAR_RANDOM_Y 2
- // Number of pixels to plot each time
- #define PROGRESS_BAR_DENSITY 10
- // How often to update the progress bar (in milliseconds)
- #define PROGRESS_BAR_UPDATE_TIME 250
- // Area of the screen that needs to be updated (keep 16-byte aligned for speed!!!)
- #define PROGRESS_BOX_X 96
- #define PROGRESS_BOX_Y 440
- #define PROGRESS_BOX_WIDTH 448
- #define PROGRESS_BOX_HEIGHT 40
- // Get a random number plus/minus the specified value
- #define RandomPlusMinus(x) ((MyRandom() % (((x) + 1) * 2)) - (x))
- // Determines the number of elements in the passed array at compile time.
- #define NUM_ELEMENTS(a) (sizeof(a) / sizeof(a[0]) )
- ////////////////////////////////////////////////////////////////////////////////
- //
- // Local random stuff
- //
- ////////////////////////////////////////////////////////////////////////////////
- static int ms_lRandom;
- inline void MySeedRandom(long seed)
- {
- ms_lRandom = seed;
- }
- inline long MyRandom(void)
- {
- return (((ms_lRandom = ms_lRandom * 214013L + 2531011L) >> 16) & 0x7fff);
- }
- ////////////////////////////////////////////////////////////////////////////////
- //
- //
- ////////////////////////////////////////////////////////////////////////////////
- class CCutSceneInfo
- {
- public:
- //-----------------------------------------
- RFont* m_pFont;
- char m_szTitle[256];
- char m_szText[4096];
- char m_szMusic[RSP_MAX_PATH];
- UCHAR m_ucForeText;
- UCHAR m_ucShadowText;
- RImage* m_pimBGLayer;
- RImage* m_pimTextLayer;
- RImage* m_pimDst;
- RMultiAlpha* m_pmaAlpha;
- bool m_bDeleteFont;
- short m_sDelW;
- short m_sDelH;
- long m_lTotalBytes;
- long m_lTimeToUpdate;
- long m_lBytesSoFar;
- U8 m_u8BloodColor;
- short m_sLastDistance;
- SampleMasterID m_musicID;
- //-----------------------------------------
- void Clear()
- {
- m_pFont = NULL;
- m_szTitle[0] = 0;
- m_szText[0] = 0;
- m_szMusic[0] = 0;
- m_ucForeText = 0;
- m_ucShadowText = 0;
- m_pimBGLayer = NULL;
- m_pimTextLayer = NULL;
- m_pimDst = NULL;
- m_pmaAlpha = NULL;
- m_bDeleteFont = true;
- m_sDelW = 0;
- m_sDelH = 0;
- m_lTotalBytes = 0;
- m_lTimeToUpdate = 0;
- m_lBytesSoFar = 0;
- m_u8BloodColor = 0;
- m_sLastDistance = 0;
- m_musicID = g_smidNil;
- }
- CCutSceneInfo()
- {
- Clear();
- }
- ~CCutSceneInfo()
- {
- if (m_bDeleteFont && m_pFont) delete m_pFont;
- if (m_pimBGLayer) delete m_pimBGLayer;
- if (m_pimTextLayer) delete m_pimTextLayer;
- if (m_pmaAlpha) delete m_pmaAlpha;
- Clear();
- }
- };
- ////////////////////////////////////////////////////////////////////////////////
- //
- // MartiniDo - this is a greatly simplified version of the cutscene Martini
- //
- // It allows the user a few parameters and then does the effect for a set
- // amount of time, regardless of user input. There are no text overlays.
- // The program will blacken the screen when done. (g_pimScreenBuf)
- //
- ////////////////////////////////////////////////////////////////////////////////
- short MartiniDo( RImage* pimBackground, // actually, this is the ONLY graphic
- short sStartX, // logical start position of image
- short sStartY, // NOTE: it will be clipped so won't actually hit this point!
- RMultiAlpha* pAlpha, // only need 50% - see cut scenes
- long lMilliLen, // how long to do the effect
- short sRadius, // Your tuning pleasure
- long lSpinTime, // in milliseconds
- long lSwayTime, // in milliseconds
- RRect* prCenter, // if not NULL, use this portion of the image only!
- long lFadeTime, // fade to black, in milliseconds.
- SampleMaster::SoundInstance siFade // to make sound fade out
- )
- {
- // In casew Bill just haphazardly passed me the screen buffer, make a dubber copy:
- RImage imSwirl;
- rspGeneralLock(pimBackground);
- if (prCenter)
- {
-
- imSwirl.CreateImage(prCenter->sW,prCenter->sH,RImage::BMP8);
- rspBlit(pimBackground,&imSwirl,
- prCenter->sX,prCenter->sY,0,0,
- prCenter->sW,prCenter->sH);
- sStartX += prCenter->sX;
- sStartY += prCenter->sY;
- }
- else
- {
- imSwirl.CreateImage(pimBackground->m_sWidth,pimBackground->m_sHeight,RImage::BMP8);
- rspBlit(pimBackground,&imSwirl,0,0,0,0,pimBackground->m_sWidth,pimBackground->m_sHeight);
- }
- rspGeneralUnlock(pimBackground);
- rspLockBuffer();
- rspRect(RSP_BLACK_INDEX,g_pimScreenBuf,0,0,g_pimScreenBuf->m_sWidth,g_pimScreenBuf->m_sHeight);
- rspUnlockBuffer(); // Dom't show th black!
- //==============================================================================
- // Set up clipping parameters based on radius:
- RRect rClip(sStartX,sStartY,imSwirl.m_sWidth,imSwirl.m_sHeight);
- // shrink by radius (should work! - this should hide all redrawing!)
- rClip.sX += sRadius;
- rClip.sY += sRadius;
- rClip.sW -= sRadius<<1;
- rClip.sH -= sRadius<<1;
- //==============================================================================
- // Copy the palette:
- UCHAR PaletteCopy[256 * 3] = {0,};
- rspGetPaletteEntries(10,236,PaletteCopy+30,PaletteCopy + 31,PaletteCopy + 32,3);
- long lStartTime = rspGetMilliseconds();
- long lCurrentTime = -1;
- long lStartFadeTime = lMilliLen - lFadeTime; // lCurrentTime is relative to lStartTime
- // Attempt to do a fade out while swirling....
- while (((lCurrentTime = (rspGetMilliseconds() - lStartTime)) < lMilliLen) && !(rspGetQuitStatus()))
- {
- long lCurrentFadeTime = lCurrentTime - lStartFadeTime;
- //==============================================================================
- // Figure out stage of motion:
- //==============================================================================
- short sDeg = short((360 * lCurrentTime)/lSpinTime);
- sDeg = rspMod360(sDeg);
- short sSwayDeg = short((360 * lCurrentTime)/lSwayTime);
- sSwayDeg = rspMod360(sSwayDeg);
-
- short sR = short(sRadius * rspSin(sSwayDeg));
- short sOffX = short(rspCos(sDeg) * sR);
- short sOffY = short(rspSin(sDeg) * sR);
- //==============================================================================
- // Draw the frame!
- rspLockBuffer();
- // Opaque Blit!
- rspBlit(&imSwirl,g_pimScreenBuf,0,0,sStartX + sOffX,sStartY + sOffY,
- imSwirl.m_sWidth,imSwirl.m_sHeight,&rClip);
- // Alpha Blit!
- rspAlphaBlitT(128,pAlpha,&imSwirl,g_pimScreenBuf,
- sStartX - sOffX,sStartY - sOffY,&rClip);
- rspUnlockBuffer();
- rspUpdateDisplay();
- //---------------------------------------
- // Do a palette fade out:
- if (lCurrentFadeTime > 0)
- {
- // Update the Palette:
- short i=0;
- short sCurPal = 10 * 3;
- short sByteLevel = short((255.0 * lCurrentFadeTime) / lFadeTime);
- for (i=10; i < 246; i++, sCurPal += 3)
- {
- rspSetPaletteEntry( i,
- (PaletteCopy[sCurPal + 0] * (256 - sByteLevel)) / 256,
- (PaletteCopy[sCurPal + 1] * (256 - sByteLevel)) / 256,
- (PaletteCopy[sCurPal + 2] * (256 - sByteLevel)) / 256
- );
- }
- rspUpdatePalette();
- if (siFade) // adjust sound volume:
- {
- SetInstanceVolume(siFade,255 - sByteLevel);
- }
- }
- //---------------------------------------
- UpdateSystem();
- }
- //==============================================================================
- // Now do a fade out
- //==============================================================================
- rspLockBuffer();
- rspRect(RSP_BLACK_INDEX,g_pimScreenBuf,0,0,g_pimScreenBuf->m_sWidth,g_pimScreenBuf->m_sHeight);
- rspUpdateDisplay();
- rspUnlockBuffer();
- return SUCCESS;
- }
- ////////////////////////////////////////////////////////////////////////////////
- //
- //
- ////////////////////////////////////////////////////////////////////////////////
- class CSwirlMe
- {
- public:
- //------------------------------------------------------------------
- short m_sCenX; // radius in pixels
- short m_sRadX;
- short m_sCenY; // radius in pixels
- short m_sRadY;
- double m_dCenA; // Alpha level (0.0 to 1.0)
- double m_dRadA;
- long m_lCycleTimeX; // in milliseconds (Min, Max, Min)
- long m_lCycleTimeY; // in milliseconds (Min, Max, Min)
- long m_lCycleTimeA; //
- long m_lTimeSpin;
- long m_lBaseTime;
- RRect m_rClip; // To offset and limit the effect to a rect:
- SampleMaster::SoundInstance m_siSound;
- CCutSceneInfo* m_pCut;
- //------------------------------------------------------------------
- ////////////////////////////////////////////////////////////////////////////
- // Make next frame of effect
- ////////////////////////////////////////////////////////////////////////////
- short MakeFrame(SampleMasterID* psmid)
- {
- if (!IsSamplePlaying(*psmid))
- {
- PlaySample( // Returns nothing.
- // Does not fail.
- *psmid, // In: Identifier of sample you want played.
- SampleMaster::Unspecified, // In: Sound Volume Category for user adjustment
- 255, // In: Initial Sound Volume (0 - 255)
- &m_siSound, // Out: Handle for adjusting sound volume
- NULL, // Out: Sample duration in ms, if not NULL.
- 0, // In: Where to loop back to in milliseconds.
- // -1 indicates no looping (unless m_sLoop is
- // explicitly set).
- 0, // In: Where to loop back from in milliseconds.
- // In: If less than 1, the end + lLoopEndTime is used.
- true); // In: Call ReleaseAndPurge rather than Release after playing
- }
- if (!m_lBaseTime) m_lBaseTime = rspGetMilliseconds();
- long lDeltaTime = rspGetMilliseconds() - m_lBaseTime;
- short sDegX = (360 * lDeltaTime) / m_lCycleTimeX;
- short sDegY = (360 * lDeltaTime) / m_lCycleTimeY;
- short sDegAlpha = (360 * lDeltaTime) / m_lCycleTimeA;
- short sDegSpin = (360 * lDeltaTime) / m_lTimeSpin;
- sDegX = rspMod360(sDegX);
- sDegY = rspMod360(sDegY);
- sDegAlpha = rspMod360(sDegAlpha);
- sDegSpin = rspMod360(sDegSpin);
- short sRx = m_sCenX + short(rspSin(sDegX) * m_sRadX);
- short sRy = m_sCenY + short(rspSin(sDegY) * m_sRadY);
- if (sRx < 0) sRx = 0;
- if (sRy < 0) sRy = 0;
- short sOffX = short(rspCos(sDegSpin) * sRx);
- short sOffY = -short(rspSin(sDegSpin) * sRy);
- sOffX >>= 1;
- sOffY >>= 1;
- double dAlpha = m_dCenA + rspSin(sDegAlpha) * m_dRadA;
- //----------------------- Use global alpha --------------------
- RRect rSafeClip = m_rClip;
- rSafeClip.sX += m_sRadX;
- rSafeClip.sY += m_sRadY;
- rSafeClip.sW -= (m_sRadX<<1);
- rSafeClip.sH -= (m_sRadY<<1);
- //******************************************************************************
- // THIS IS A COMPLETE HACK - IT IS A LAST MINUTE ATTEMPT TO ADJUST FOR THE
- // CHANGE TO THE CUT SCENE ASSEST WHICH ADDED BLACK STRIPS TO THE TOP AND
- // BOTTOM OF THE SCREEN....
- //******************************************************************************
- rSafeClip.sY += 40; // HARD CODED FOR POSTAL!
- rSafeClip.sH -= 80; // HARD CODED FOR POSTAL!
- //******************************************************************************
- // 1) Put original image down upon target:
- if (m_pCut->m_pimBGLayer)
- {
- rspLockBuffer();
- rspBlit(m_pCut->m_pimBGLayer,m_pCut->m_pimDst,0,0,m_rClip.sX - sOffX,m_rClip.sY - sOffY,
- m_rClip.sW,m_rClip.sH,&rSafeClip);
- // 2) Alpha Blit Upon it:
- if (m_pCut->m_pmaAlpha != NULL)
- {
- rspAlphaBlitT(short(255.9*dAlpha),m_pCut->m_pmaAlpha,m_pCut->m_pimBGLayer,m_pCut->m_pimDst,
- m_rClip.sX + sOffX,m_rClip.sY + sOffY,&rSafeClip);
- }
- // 3) GENLOCK the text:
- rspBlit(m_pCut->m_pimTextLayer,m_pCut->m_pimDst,0,0);
- // 4) You're done - let the app update the screen -> he can use
- // the given function or do it himself!
- rspUnlockBuffer();
- }
- return SUCCESS;
- }
- ////////////////////////////////////////////////////////////////////////////
- // Configure effect
- ////////////////////////////////////////////////////////////////////////////
- short Configure(//RImage* pimDst,RImage* pimSrc,RMultiAlpha* pX,
- long lTimeSpin,
- short sMinX,short sMaxX,long lTimeX,
- short sMinY,short sMaxY,long lTimeY,
- double dMinA,double dMaxA,long lTimeA,
- short sX,short sY,short sW,short sH)
- {
- ASSERT(m_pCut);
- ASSERT(lTimeX > 0);
- ASSERT(lTimeY > 0);
- ASSERT(lTimeA > 0);
- ASSERT(lTimeSpin > 0);
- ASSERT((dMinA >= 0.0) && (dMinA <= 1.0));
- ASSERT((dMaxA >= 0.0) && (dMaxA <= 1.0));
- ASSERT(sW > 0);
- ASSERT(sH> 0);
- //----------------------------------------------
- m_sRadX = (sMaxX - sMinX)>>1;
- m_sCenX = sMinX + m_sRadX;
- m_sRadY = (sMaxY - sMinY)>>1;
- m_sCenY = sMinY + m_sRadY;
- m_dRadA = (dMaxA - dMinA)/2.0;
- m_dCenA = dMinA + m_dRadA;
- m_lCycleTimeX = lTimeX;
- m_lCycleTimeY = lTimeY;
- m_lCycleTimeA = lTimeA;
- m_lTimeSpin = lTimeSpin;
- // Center the effect!
- if (m_pCut->m_pimBGLayer)
- {
- m_pCut->m_sDelW = m_pCut->m_pimDst->m_sWidth - m_pCut->m_pimBGLayer->m_sWidth;
- m_pCut->m_sDelH = m_pCut->m_pimDst->m_sHeight - m_pCut->m_pimBGLayer->m_sHeight;
- }
- else
- {
- m_pCut->m_sDelW = 0;
- m_pCut->m_sDelH = 0;
- }
- m_rClip.sX = sX + (m_pCut->m_sDelW >> 1);
- m_rClip.sY = sY + (m_pCut->m_sDelH >> 1);
- m_rClip.sW = sW - m_pCut->m_sDelW;
- m_rClip.sH = sH - m_pCut->m_sDelH;
- rspLockBuffer();
- rspRect(RSP_BLACK_INDEX,m_pCut->m_pimDst,0,0,m_pCut->m_pimDst->m_sWidth,m_pCut->m_pimDst->m_sHeight);
- rspUnlockBuffer();
- m_lBaseTime = 0;//rspGetMilliseconds();
- return SUCCESS;
- }
- ////////////////////////////////////////////////////////////////////////////
- // Erase
- ////////////////////////////////////////////////////////////////////////////
- void Erase()
- {
- m_sCenX = m_sCenY = m_sRadX = m_sRadY =
- m_lTimeSpin = m_lCycleTimeX = m_lCycleTimeY = m_lCycleTimeA = 0;
- m_dCenA = m_dRadA = 0.0;
- m_rClip = RRect(0,0,0,0);
- m_siSound = NULL;
- }
- ////////////////////////////////////////////////////////////////////////////
- // CSwirlMe
- ////////////////////////////////////////////////////////////////////////////
- CSwirlMe(
- CCutSceneInfo* pCut)
- {
- m_pCut = pCut; // YOU must free the cut scene info - we won't clear it!
- Erase();
- }
- ////////////////////////////////////////////////////////////////////////////
- // ~CSwirlMe
- ////////////////////////////////////////////////////////////////////////////
- ~CSwirlMe()
- {
- if (m_siSound != 0) AbortSample(m_siSound);
- m_siSound = 0;
- m_pCut = NULL; // we don't free this - you do!
- }
- ////////////////////////////////////////////////////////////////////////////
- // Update (optional) - from screen buffer only!
- ////////////////////////////////////////////////////////////////////////////
- void Update()
- {
- rspUpdateDisplay(m_rClip.sX,m_rClip.sY,m_rClip.sW,m_rClip.sH);
- }
- ////////////////////////////////////////////////////////////////////////////
- // Clear
- ////////////////////////////////////////////////////////////////////////////
- void Clear()
- {
- //if (m_pimCopy) delete m_pimCopy;
- Erase();
- }
- };
- ////////////////////////////////////////////////////////////////////////////////
- // Variables/data
- ////////////////////////////////////////////////////////////////////////////////
- static CCutSceneInfo* ms_pCut = NULL;
- static CSwirlMe* pSwirl = NULL;
- ////////////////////////////////////////////////////////////////////////////////
- // Function prototypes
- ////////////////////////////////////////////////////////////////////////////////
- static void CutScene_RFileCallback(long lBytes);
- ////////////////////////////////////////////////////////////////////////////////
- //
- // Start cutscene.
- //
- // If 'simple' mode is true, a simple background is displayed with the name
- // of the realm file printed on it.
- //
- // Otherwise, the variables in the specified section of the specified prefs file
- // determine what text is printed on top of the background.
- //
- // If a special effect is desired, CutSceneConfig() must be called, followed
- // by repeated calls to CutSceneUpdate().
- //
- // CutSceneEnd() must be called when the cutscene is no longer needed.
- //
- ////////////////////////////////////////////////////////////////////////////////
- extern void CutSceneStart(
- bool bSimple, // In: Set to 'true' for simple mode
- const RString* pstrSection, // In: Section to use for this realm
- const RString* pstrEntry, // In: Entry to use for this realm
- short sBorderX,
- short sBorderY)
- {
- // This is used for more than just paths, so it has a larger size!
- char szText[2048];
- // Init stuff
- ms_pCut = new CCutSceneInfo;
- ms_pCut->m_pimDst = g_pimScreenBuf;
- // Clear screen
- rspLockBuffer();
- rspRect(RSP_BLACK_INDEX, ms_pCut->m_pimDst, 0, 0, ms_pCut->m_pimDst->m_sWidth, ms_pCut->m_pimDst->m_sHeight);
- rspUnlockBuffer();
- rspUpdateDisplay();
- // Open the realm prefs file
- RPrefs prefsRealm;
- if (prefsRealm.Open(FullPathHD(g_GameSettings.m_pszRealmPrefsFile), "rt") != 0)
- {
- TRACE("CutSceneStart(): Error opening prefs file.\n");
- return ;
- }
- //------------------------------------------------------------------------------
- // Get BG
- //------------------------------------------------------------------------------
- // In simple mode, use default bg. Otherwise, get bg from prefs file.
- if (bSimple)
- {
- strcpy(szText, DEFAULT_BG);
- }
- else
- {
- prefsRealm.GetVal(*pstrSection, "Bg", DEFAULT_BG, szText);
- if ((strlen(szText) + 1) >= RSP_MAX_PATH)
- {
- TRACE("CutScene(): Bg file name/path too long: '%s'!\n", szText);
- strcpy(szText, DEFAULT_BG);
- }
- }
- // Load bg, but do NOT display yet!
- ms_pCut->m_pimBGLayer = new RImage;
- if ((ms_pCut->m_pimBGLayer->Load(FullPathHD(szText)) == 0) ||
- (ms_pCut->m_pimBGLayer->Load(FullPathVD(szText)) == 0))
- {
- // Set palette
- ASSERT(ms_pCut->m_pimBGLayer->m_pPalette != NULL);
- ASSERT(ms_pCut->m_pimBGLayer->m_pPalette->m_type == RPal::PDIB);
- rspSetPaletteEntries(
- 0, 256, ms_pCut->m_pimBGLayer->m_pPalette->Red(0),
- ms_pCut->m_pimBGLayer->m_pPalette->Green(0),
- ms_pCut->m_pimBGLayer->m_pPalette->Blue(0),
- ms_pCut->m_pimBGLayer->m_pPalette->m_sPalEntrySize);
- rspUpdatePalette();
- }
- else
- {
- TRACE("CutScene(): Error loading bg image: '%s'\n", FullPathVD(szText));
- delete ms_pCut->m_pimBGLayer;
- ms_pCut->m_pimBGLayer = NULL;
- }
- //------------------------------------------------------------------------------
- // Get tables used for color matching
- //------------------------------------------------------------------------------
- U8 au8Red[256];
- U8 au8Green[256];
- U8 au8Blue[256];
- rspGetPaletteEntries(0, 256, au8Red, au8Green, au8Blue, sizeof(U8));
- //------------------------------------------------------------------------------
- // Get multialpha
- //------------------------------------------------------------------------------
- ms_pCut->m_pmaAlpha = new RMultiAlpha;
- prefsRealm.GetVal(*pstrSection, "Alpha", DEFAULT_MULTIALPHA, szText);
- if ((ms_pCut->m_pmaAlpha->Load(FullPathHD(szText)) == 0) ||
- (ms_pCut->m_pmaAlpha->Load(FullPathVD(szText)) == 0))
- {
- }
- else
- {
- TRACE("CutScene(): Error loading multialpha: '%s'\n", FullPathVD(szText));
- delete ms_pCut->m_pmaAlpha;
- ms_pCut->m_pmaAlpha = NULL;
- }
- //------------------------------------------------------------------------------
- // Get font
- //------------------------------------------------------------------------------
- // Try to load font, but if it fails, use the already-loaded game font
- ms_pCut->m_bDeleteFont = true;
- ms_pCut->m_pFont = new RFont;
- if (ms_pCut->m_pFont->Load(FullPathVD(FONT_FILE)) != SUCCESS)
- {
- TRACE("CutScene(): Error loading font: '%s'!\n", FullPathVD(FONT_FILE));
- delete ms_pCut->m_pFont;
- ms_pCut->m_pFont = &g_fontBig; // system font
- ms_pCut->m_bDeleteFont = false; // don't try to free it!
- }
- // Find closest matches for the desired colors
- ms_pCut->m_ucForeText = rspMatchColorRGB(
- FONT_FORE_R, FONT_FORE_G, FONT_FORE_B, 10, 236, au8Red, au8Green, au8Blue, sizeof(U8));
- ms_pCut->m_ucShadowText = rspMatchColorRGB(
- FONT_SHAD_R, FONT_SHAD_G, FONT_SHAD_B, 10, 236, au8Red, au8Green, au8Blue, sizeof(U8));
- // Setup print
- RPrint print;
- //------------------------------------------------------------------------------
- // Get title
- //------------------------------------------------------------------------------
- // In simple mode, use default title. Otherwise, get title from prefs file.
- if (bSimple)
- {
- strcpy(ms_pCut->m_szTitle, DEFAULT_TITLE);
- }
- else
- {
- prefsRealm.GetVal(*pstrSection, "Title", DEFAULT_TITLE, ms_pCut->m_szTitle);
- if ((strlen(ms_pCut->m_szTitle) + 1) >= sizeof(ms_pCut->m_szTitle))
- {
- TRACE("CutScene(): Title too long: '%s'!\n", ms_pCut->m_szTitle);
- strcpy(ms_pCut->m_szTitle, DEFAULT_TITLE);
- }
- }
- //------------------------------------------------------------------------------
- // Get music
- //------------------------------------------------------------------------------
- // In simple mode, use the default music, otherwise get the music from prefs file
- if (bSimple)
- {
- strcpy(ms_pCut->m_szMusic, DEFAULT_MUSIC);
- }
- else
- {
- prefsRealm.GetVal(*pstrSection, "Music", DEFAULT_MUSIC, ms_pCut->m_szMusic);
- if ((strlen(ms_pCut->m_szMusic) + 1) >= sizeof(ms_pCut->m_szMusic))
- {
- TRACE("CutScene(): Music filename too long: '%s'!\n", ms_pCut->m_szMusic);
- strcpy(ms_pCut->m_szMusic, DEFAULT_MUSIC);
- }
- }
- // Set the resource name for the sample
- ms_pCut->m_musicID.pszId = ms_pCut->m_szMusic;
- ms_pCut->m_musicID.usDescFlags = SMDF_NO_DESCRIPT;
- //------------------------------------------------------------------------------
- // Create the Text overlay layer (GENLOCK!)
- //------------------------------------------------------------------------------
-
- ms_pCut->m_pimTextLayer = new RImage;
- ms_pCut->m_pimTextLayer->CreateImage(ms_pCut->m_pimDst->m_sWidth,ms_pCut->m_pimDst->m_sHeight,RImage::BMP8);
- // Create text layer
- print.SetDestination(ms_pCut->m_pimTextLayer);
- print.SetFont(48, ms_pCut->m_pFont);
- print.SetColor(ms_pCut->m_ucForeText, 0, ms_pCut->m_ucShadowText);
- print.SetEffectAbs(RPrint::SHADOW_X, 2);
- print.SetEffectAbs(RPrint::SHADOW_Y, 2);
- print.print(((ms_pCut->m_pimTextLayer->m_sWidth - print.GetWidth(ms_pCut->m_szTitle)) / 2),
- NAME_Y, ms_pCut->m_szTitle);
- // Get text to be displayed
- if (bSimple)
- {
- strcpy(ms_pCut->m_szText, DEFAULT_TEXT);
- }
- else
- {
- prefsRealm.GetVal(*pstrSection, "Text", DEFAULT_TEXT, ms_pCut->m_szText);
- if ((strlen(ms_pCut->m_szText) + 1) >= sizeof(ms_pCut->m_szText))
- {
- TRACE("CutScene(): Text too long: '%s'!\n", ms_pCut->m_szText);
- strcpy(ms_pCut->m_szText, DEFAULT_TEXT);
- }
- }
- // Create cropping rectangle
- // Try to compensate by the way the POSTAL cut scene assets were hosed
- RRect rCrop;
- if (ms_pCut->m_pimBGLayer)
- {
- rCrop = RRect(
- BG_X + sBorderX,
- BG_Y + sBorderY + 40, // there were horizontal strips implanted
- ms_pCut->m_pimBGLayer->m_sWidth - (sBorderX * 2),
- ms_pCut->m_pimBGLayer->m_sHeight - (sBorderY * 2) - 80);
- }
- else
- {
- rCrop.sX = 0;
- rCrop.sY = 0;
- rCrop.sW = g_pimScreenBuf->m_sWidth - (sBorderX * 2);
- rCrop.sH = g_pimScreenBuf->m_sHeight - (sBorderY * 2) - 80;
- }
- // Create text layer
- print.SetFont(28, ms_pCut->m_pFont);
- print.SetColor(ms_pCut->m_ucForeText, 0, ms_pCut->m_ucShadowText);
- print.SetEffectAbs(RPrint::SHADOW_X, 1);
- print.SetEffectAbs(RPrint::SHADOW_Y, 1);
- print.SetWordWrap(TRUE);
- print.SetColumn(rCrop.sX + MARGIN, rCrop.sY, rCrop.sW - (MARGIN*2), rCrop.sH);
- print.print(0, TEXT_Y, ms_pCut->m_szText);
- ms_pCut->m_pimTextLayer->Convert(RImage::FSPR8);
- //------------------------------------------------------------------------------
- // Update the actual screen now that everything is ready
- //------------------------------------------------------------------------------
- // We must lock the composite buffer before reading/writing it.
- rspLockBuffer();
- // Clear dst to black
- rspRect(
- RSP_BLACK_INDEX,
- ms_pCut->m_pimDst,
- 0, 0,
- ms_pCut->m_pimDst->m_sWidth, ms_pCut->m_pimDst->m_sHeight);
- if (ms_pCut->m_pimBGLayer)
- {
- // Copy bg image to dst, cropping as we go
- rspBlit(
- ms_pCut->m_pimBGLayer,
- ms_pCut->m_pimDst,
- 0, 0,
- BG_X, BG_Y,
- ms_pCut->m_pimBGLayer->m_sWidth, ms_pCut->m_pimBGLayer->m_sHeight,
- &rCrop);
- RRect rcBGClipper(
- 0,
- 0,
- ms_pCut->m_pimBGLayer->m_sWidth,
- ms_pCut->m_pimBGLayer->m_sHeight);
- // Copy progress bar area of bg image to dst with SOURCE clipping
- // just in case image is too small.
- rspBlit(
- ms_pCut->m_pimBGLayer, // Src.
- ms_pCut->m_pimDst, // Dst.
- PROGRESS_BOX_X, PROGRESS_BOX_Y, // Src.
- PROGRESS_BOX_X, PROGRESS_BOX_Y, // Dst.
- PROGRESS_BOX_WIDTH, PROGRESS_BOX_HEIGHT, // Both.
- NULL, // Dst.
- &rcBGClipper); // Src.
- }
- // Copy text image to dst, cropping as we go
- rspBlit(
- ms_pCut->m_pimTextLayer,
- ms_pCut->m_pimDst,
- 0, 0,
- &rCrop);
- // Release composite buffer now that we are done.
- rspUnlockBuffer();
- // Update display
- rspUpdateDisplay();
- //------------------------------------------------------------------------------
- // Close prefs file.
- //------------------------------------------------------------------------------
- prefsRealm.Close();
- //------------------------------------------------------------------------------
- // Setup stuff for the progress bar
- //------------------------------------------------------------------------------
- // Hook the RFile callback that tells us how much data is about to be read/written
- RFile::ms_criticall = CutScene_RFileCallback;
- // Reset various stuff
- ms_pCut->m_lBytesSoFar = 0;
- ms_pCut->m_lTotalBytes = 12000000;
- ms_pCut->m_lTimeToUpdate = rspGetMilliseconds();
- ms_pCut->m_sLastDistance = 0;
- // Find good blood color
- ms_pCut->m_u8BloodColor = rspMatchColorRGB(
- BLOOD_FORE_R, BLOOD_FORE_G, BLOOD_FORE_B, 1, 254, au8Red, au8Green, au8Blue, sizeof(U8));
- }
- ////////////////////////////////////////////////////////////////////////////
- //
- // Configure cutscene effect
- //
- ////////////////////////////////////////////////////////////////////////////
- extern short CutSceneConfig(
- long lTimeSpin,
- short sMinX,short sMaxX,long lTimeX,
- short sMinY,short sMaxY,long lTimeY,
- double dMinA,double dMaxA,long lTimeA,
- short sX,short sY,short sW,short sH)
- {
- ASSERT(ms_pCut);
- pSwirl = new CSwirlMe(ms_pCut);
- if (ms_pCut->m_pimBGLayer)
- {
- // Erase progress bar region from BG layer and dst and display
- // Note: We use the color index in the upper left corner of the BG layer
- // to erase this area. We can't use the expected RSP_BLACK_INDEX because
- // on the mac, it creates problems with the multialpha stuff. We assume
- // the pixel in the upper left corner is black, but it's a DIFFERENT black
- // which is safe to use with the multialpha stuff.
- rspRect(
- *(ms_pCut->m_pimBGLayer->m_pData),
- ms_pCut->m_pimBGLayer,
- PROGRESS_BOX_X, PROGRESS_BOX_Y,
- PROGRESS_BOX_WIDTH, PROGRESS_BOX_HEIGHT);
- RRect rcBGClipper(
- 0,
- 0,
- ms_pCut->m_pimBGLayer->m_sWidth,
- ms_pCut->m_pimBGLayer->m_sHeight);
- rspLockBuffer();
- // Copy progress bar area of bg image to dst with SOURCE clipping
- // just in case image is too small.
- rspBlit(
- ms_pCut->m_pimBGLayer, // Src.
- ms_pCut->m_pimDst, // Dst.
- PROGRESS_BOX_X, PROGRESS_BOX_Y, // Src.
- PROGRESS_BOX_X, PROGRESS_BOX_Y, // Dst.
- PROGRESS_BOX_WIDTH, PROGRESS_BOX_HEIGHT, // Both.
- NULL, // Dst.
- &rcBGClipper); // Src.
- rspUnlockBuffer();
- rspUpdateDisplay(PROGRESS_BOX_X, PROGRESS_BOX_Y, PROGRESS_BOX_WIDTH, PROGRESS_BOX_HEIGHT);
- }
- // Clear RFile hook so nothing gets drawn after this
- RFile::ms_criticall = 0;
- return pSwirl->Configure(
- lTimeSpin,
- sMinX, sMaxX, lTimeX,
- sMinY, sMaxY, lTimeY,
- dMinA, dMaxA, lTimeA,
- sX, sY, sW, sH);
- }
- ////////////////////////////////////////////////////////////////////////////
- //
- // Update cutscene effect
- //
- ////////////////////////////////////////////////////////////////////////////
- extern void CutSceneUpdate(void)
- {
- ASSERT(ms_pCut);
- ASSERT(pSwirl);
- pSwirl->MakeFrame(&(ms_pCut->m_musicID));
- pSwirl->Update();
- }
- ////////////////////////////////////////////////////////////////////////////////
- //
- // Clean up after the cutscene. It is safe to call this multiple times.
- //
- ////////////////////////////////////////////////////////////////////////////////
- extern void CutSceneEnd(void)
- {
- delete ms_pCut;
- ms_pCut = 0;
- delete pSwirl;
- pSwirl = 0;
- // Clear RFile hook
- RFile::ms_criticall = 0;
- }
- ////////////////////////////////////////////////////////////////////////////////
- //
- // Our RFile callback
- //
- ////////////////////////////////////////////////////////////////////////////////
- static void CutScene_RFileCallback(long lBytes)
- {
- static short asWavyY[] =
- {
- 0, 1, 2, 0, -2, -1, 1, 0, -1, 0, 1, 2, 1, 0,
- 1, 0, -1, -2, -1, -2, 0, 1, 2, 0, -2, -1, 0, 0
- };
- if (ms_pCut)
- {
- if (ms_pCut->m_pimBGLayer && ms_pCut->m_pmaAlpha)
- {
- if (ms_pCut->m_pimBGLayer->m_type != RImage::NOT_SUPPORTED)
- {
- // Update bytes so far
- ms_pCut->m_lBytesSoFar += lBytes;
- // Check if time for an update
- long lNow = rspGetMilliseconds();
- if ((lNow - ms_pCut->m_lTimeToUpdate) > PROGRESS_BAR_UPDATE_TIME)
- {
- // Get percentage that's been loaded so far (result is from 0 to 1)
- double dPercentage = (double)ms_pCut->m_lBytesSoFar / (double)ms_pCut->m_lTotalBytes;
- if (dPercentage > 1.0)
- dPercentage = 1.0;
- short sDistance = (short)((double)PROGRESS_BAR_WIDTH * dPercentage);
- short sBaseY = asWavyY[(short)(dPercentage * (NUM_ELEMENTS(asWavyY) - 1) )];
-
- // Draw from previous distance to current distance in case a big jump occurred
- for (short sBaseX = ms_pCut->m_sLastDistance; sBaseX <= sDistance; sBaseX++)
- {
- // Draw a few pixels at a time to get a more solid look
- for (short i = 0; i < PROGRESS_BAR_DENSITY; i++)
- {
- // Choose random location nearby the specified location
- short sX = PROGRESS_BAR_START_X + sBaseX + RandomPlusMinus(PROGRESS_BAR_RANDOM_X);
- short sY = PROGRESS_BAR_START_Y + sBaseY + RandomPlusMinus(PROGRESS_BAR_RANDOM_Y);
- // Draw an alpha'd pixel at this location
- U8 u8dst = *(ms_pCut->m_pimBGLayer->m_pData + (sY * ms_pCut->m_pimBGLayer->m_lPitch) + sX);
- rspPlot(
- rspBlendColor(150, ms_pCut->m_pmaAlpha, ms_pCut->m_u8BloodColor, u8dst),
- ms_pCut->m_pimBGLayer,
- sX,
- sY);
- }
- }
- // Save for next time
- ms_pCut->m_sLastDistance = sDistance;
-
- // Update progress bar area
- RRect rcBGClipper(
- 0,
- 0,
- ms_pCut->m_pimBGLayer->m_sWidth,
- ms_pCut->m_pimBGLayer->m_sHeight);
- rspLockBuffer();
- // Copy progress bar area of bg image to dst with SOURCE clipping
- // just in case image is too small.
- rspBlit(
- ms_pCut->m_pimBGLayer, // Src.
- ms_pCut->m_pimDst, // Dst.
- PROGRESS_BOX_X, PROGRESS_BOX_Y, // Src.
- PROGRESS_BOX_X, PROGRESS_BOX_Y, // Dst.
- PROGRESS_BOX_WIDTH, PROGRESS_BOX_HEIGHT, // Both.
- NULL, // Dst.
- &rcBGClipper); // Src.
- rspUnlockBuffer();
- rspUpdateDisplay(PROGRESS_BOX_X, PROGRESS_BOX_Y, PROGRESS_BOX_WIDTH, PROGRESS_BOX_HEIGHT);
-
- // Do an update
- UpdateSystem();
- // Save new time
- ms_pCut->m_lTimeToUpdate = lNow;
- }
- }
- }
- }
- }
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- ////////////////////////////////////////////////////////////////////////////////
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