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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // barrel.h
- // Project: Nostril (aka Postal)
- //
- // History:
- // 03/14/97 BRH Started this exploding barrel object from the napalm
- // object.
- //
- // 03/17/97 BRH Restarted this object based on the new CThing3D base
- // class which will make it easier to do the motion for
- // explosions and other message processing.
- //
- // 04/02/97 JMI Removed initialization of m_pFire.
- //
- // 04/04/97 JMI Added barrel spin animation which has the origin at the
- // barrel's center of gravity for better spinning.
- //
- // 06/11/97 BRH Added m_u16ShooterID so it can pass along the information
- // for scoring purposes.
- //
- // 06/25/97 BRH Added shadow sprite and alpha animation for the shadow
- // along the ground to see how it looks. If it looks good,
- // then it will probably be moved further up into CThing3D.
- //
- // 08/15/97 BRH Added a special barrel flag so that this type of
- // barrel can only be destroyed by the CDude. Added an
- // EditModify dialog to set the option and added it to
- // the load and save.
- //
- ////////////////////////////////////////////////////////////////////////////////
- #ifndef BARREL_H
- #define BARREL_H
- #include "RSPiX.h"
- #include "Thing3d.h"
- #include "realm.h"
- #include "grenade.h"
- #include "firebomb.h"
- #include "doofus.h"
- #include "AlphaAnimType.h"
- // CBarrel is an exploding barrel that can react to explosions, fire and shots
- class CBarrel : public CThing3d
- {
- //---------------------------------------------------------------------------
- // Types, enums, etc.
- //---------------------------------------------------------------------------
- protected:
- typedef RChannel<CAlphaAnim> ChannelAA;
- //---------------------------------------------------------------------------
- // Variables
- //---------------------------------------------------------------------------
- public:
- U16 m_u16ShooterID; // Variable for storing the shooter ID
- // to pass along in the messages.
- protected:
- CCharacter::State m_ePreviousState; // State variable to remember where he was
- CAnim3D m_animStill; // Barrel still animation
- CAnim3D m_animSpin; // Barrel still but rotatable around center of gravity.
- CAnim3D* m_pPreviousAnim; // Previous state's animation
- short m_sSphereRadius; // Radius of the grenader's current frame
- short m_sSphereX; // Location of the grenader's sphere center
- short m_sSphereY; // Location of the grenader's sphere center
- short m_sScreenRadius; // Object's radius
- bool m_bSpecial; // Special dude-destroy-only barrel;
- // Tracks file counter so we know when to load/save "common" data
- static short ms_sFileCount;
- // "Constant" values that we want to be able to tune using the editor
- static long ms_lExplosionWait; // Amount of time to wait before staring fire
- static long ms_lExplosionDelay; // Time before explosion triggers another.
- static short ms_sNumFires; // Number of fires to create after explosion
- //---------------------------------------------------------------------------
- // Constructor(s) / destructor
- //---------------------------------------------------------------------------
- protected:
- // Constructor
- CBarrel(CRealm* pRealm)
- : CThing3d(pRealm, CBarrelID)
- {
- m_sSuspend = 0;
- m_dRot = 0;
- m_dX = m_dY = m_dZ = m_dVel = m_dAcc = 0;
- m_sScreenRadius = 20;
- m_panimCur = m_pPreviousAnim = NULL;
- m_sprite.m_pthing = this;
- m_bSpecial = false;
- }
- public:
- // Destructor
- ~CBarrel()
- {
- // Remove sprite from scene (this is safe even if it was already removed!)
- m_pRealm->m_scene.RemoveSprite(&m_sprite);
- m_pRealm->m_scene.RemoveSprite(&m_spriteShadow);
- m_pRealm->m_smashatorium.Remove(&m_smash);
- // Free resources
- FreeResources();
- }
- //---------------------------------------------------------------------------
- // Required static functions
- //---------------------------------------------------------------------------
- public:
- // Construct object
- static short Construct( // Returns 0 if successfull, non-zero otherwise
- CRealm* pRealm, // In: Pointer to realm this object belongs to
- CThing** ppNew) // Out: Pointer to new object
- {
- short sResult = 0;
- *ppNew = new CBarrel(pRealm);
- if (*ppNew == 0)
- {
- sResult = -1;
- TRACE("CBarrel::Construct(): Couldn't construct CBarrel (that's a bad thing)\n");
- }
- return sResult;
- }
- //---------------------------------------------------------------------------
- // Required virtual functions (implimenting them as inlines doesn't pay!)
- //---------------------------------------------------------------------------
- public:
- // Load object (should call base class version!)
- short Load( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to load from
- bool bEditMode, // In: True for edit mode, false otherwise
- short sFileCount, // In: File count (unique per file, never 0)
- ULONG ulFileVersion); // In: Version of file format to load.
- // Save object (should call base class version!)
- short Save( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to save to
- short sFileCount); // In: File count (unique per file, never 0)
- // Startup object
- short Startup(void); // Returns 0 if successfull, non-zero otherwise
- // Shutdown object
- short Shutdown(void); // Returns 0 if successfull, non-zero otherwise
- // Suspend object
- void Suspend(void);
- // Resume object
- void Resume(void);
- // Update object
- void Update(void);
- // Find angle to a CDude
- short FindDirection(void);
- // Find the squared distance to the CDude (to avoid sqrt)
- double SQDistanceToDude(void);
- // Set a pointer to the guy you are tracking for other guy related
- // functions like FindDirection and SQDistanceToGuy
- short SelectDude(void);
- // Called by editor to init new object at specified position
- short EditNew( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to modify object
- short EditModify(void); // Returns 0 if successfull, non-zero otherwise
- //---------------------------------------------------------------------------
- // Internal functions
- //---------------------------------------------------------------------------
- protected:
- // Get all required resources
- short GetResources(void); // Returns 0 if successfull, non-zero otherwise
-
- // Free all resources
- short FreeResources(void); // Returns 0 if successfull, non-zero otherwise
- // Initialize states, positions etc.
- short Init(void);
- // Message handling functions ////////////////////////////////////////////
- // Handles a Shot_Message.
- virtual // Override to implement additional functionality.
- // Call base class to get default functionality.
- void OnShotMsg( // Returns nothing.
- Shot_Message* pshotmsg); // In: Message to handle.
- // Handles an Explosion_Message.
- virtual // Override to implement additional functionality.
- // Call base class to get default functionality.
- void OnExplosionMsg( // Returns nothing.
- Explosion_Message* pexplosionmsg); // In: Message to handle.
- // Handles a Burn_Message.
- virtual // Override to implement additional functionality.
- // Call base class to get default functionality.
- void OnBurnMsg( // Returns nothing.
- Burn_Message* pburnmsg); // In: Message to handle.
- // Handles an ObjectDelete_Message.
- virtual // Override to implement additional functionality.
- // Call base class to get default functionality.
- void OnDeleteMsg( // Returns nothing.
- ObjectDelete_Message* pdeletemsg); // In: Message to handle.
- };
- #endif //GRENADER_H
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- ////////////////////////////////////////////////////////////////////////////////
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