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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- //////////////////////////////////////////////////////////////////////
- //
- // LAYMAGE.CPP
- //
- // Created on 10/04/96 BRH
- // Implemented 10/04/96 BRH
- //
- // 10/04/96 BRH Started this class for use in several utilities
- // dealing with multiple layer Photoshop images.
- // This class loads a Photoshop file and creates
- // a CImage for each layer and provides way of
- // accessing specific layers.
- //
- // 10/10/96 BRH Put in basic support which includes loading a
- // layered Photoshop file and converting it to
- // a CLaymage in memory. GetLayer functions provide
- // access to the layers either by name or number,
- // and GetLayerName will give the names of a
- // specific layer number.
- //
- // 10/11/96 BRH Added SetPSD function which instead of loading
- // all of the layers as LoadPSD does, just reads in
- // the layer names, and saves file positions for
- // the layers header section and layers channel
- // data section. Then GetLayer is called, if the
- // layers are all in memory because of LoadPSD,
- // then it will return the pointer to that CImage
- // layer. If SetPSD was called, then it will read
- // from the Photoshop, the requested layer and
- // create the CImage. Once the user is done with
- // a layer, they can call FreeLayer() with the layer
- // name or number and it will free that CImage.
- // These features were added to avoid problems with
- // large Photoshop images which expanded to fill all
- // available RAM.
- //
- // 10/22/96 JMI Moved #include <stdlib.h> and #include <string.h> to
- // before #include "System.h".
- //
- // 10/28/96 MJR Minor tweaks to make it compile correctly and with
- // warnings under CodeWarrior. No functional changes.
- //
- // 11/01/96 BRH Changed CLaymage to RLaymage to conform to new
- // RSPiX class names.
- //
- // 11/01/96 JMI Changed:
- // Old label: New label:
- // ========= =========
- // ENDIAN_BIG RFile::BigEndian
- // ENDIAN_LITTLE RFile::LittleEndian
- //
- // Also, changed all members referenced in RImage to
- // m_ and all position/dimension members referenced in
- // RImage to type short usage.
- //
- // 02/13/97 MJR Added Reset() to reset object back to its initial
- // freshly-constructed state.
- //
- // Fixed a problem having to do with single-layer
- // files. The code was assuming that the layer-related
- // section always exists, but it doesn't for files with
- // just one layer.
- //
- // 02/27/97 BRH Fixed bug in ReadLayerInfo where the channel IDs
- // were being read into only the last Channel ID,
- // causing many channels to be skipped. Also
- // ConvertToImage now initializes the image data buffer
- // to white pixels that are transparent (in Photoshop
- // fashion) to match Photoshop layers that may contain
- // a rectangular area that is smaller than the full
- // image size.
- //
- //////////////////////////////////////////////////////////////////////
- #include <stdlib.h>
- #include <string.h>
- #include "System.h"
- #ifdef PATHS_IN_INCLUDES
- #include "GREEN/Image/Image.h"
- #include "ORANGE/File/file.h"
- #include "ORANGE/Laymage/laymage.h"
- #include "BLUE/Blue.h"
- #else
- #include "Image.h"
- #include "FILE.H"
- #include "LAYMAGE.H"
- #include "Blue.h"
- #endif // PATHS_IN_INCLUDES
- //////////////////////////////////////////////////////////////////////
- //
- // Constructor
- //
- // Description:
- // General constructor for RLaymage for initializing member variables
- //
- // Parameters:
- // none
- //
- // Returns:
- // none
- //
- //////////////////////////////////////////////////////////////////////
- RLaymage::RLaymage()
- {
- short i;
- for (i = 0; i < LAYMAGE_MAXCHANNELS; i++)
- m_pcChannels[i] = NULL;
- m_sNumLayers = 0;
- m_apImages = NULL;
- m_apszLayerNames = NULL;
- m_lTellLayers = 0;
- m_lTellChannels = 0;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Destructor
- //
- // Description:
- // Deallocates memory for RImage layers and layer names
- //
- // Parameters:
- // none
- //
- // Returns:
- // none
- //
- //////////////////////////////////////////////////////////////////////
- RLaymage::~RLaymage()
- {
- Reset();
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Reset
- //
- // Description:
- // Resets object back to its freshly-constructed state
- //
- // Parameters:
- // none
- //
- // Returns:
- // none
- //
- //////////////////////////////////////////////////////////////////////
- void RLaymage::Reset()
- {
- ClearChannelBuffers();
- FreeAllLayers();
- FreeLayerArrays();
- m_sNumLayers = 0;
- m_apImages = NULL;
- m_apszLayerNames = NULL;
- m_lTellLayers = 0;
- m_lTellChannels = 0;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // ClearChannelBuffers
- //
- // Description:
- // Deallocate all channel buffers and reset the pointers
- //
- // Parameters:
- // none
- //
- // Returns:
- // none
- //
- //////////////////////////////////////////////////////////////////////
- void RLaymage::ClearChannelBuffers(void)
- {
- short i;
- for (i = 0; i < LAYMAGE_MAXCHANNELS; i++)
- if (m_pcChannels[i])
- {
- free(m_pcChannels[i]);
- m_pcChannels[i] = NULL;
- }
- }
- //////////////////////////////////////////////////////////////////////
- //
- // AllocateChannelBuffers
- //
- // Description:
- // Allocate the 4 standard channel buffers, Red, Green, Blue, and
- // Alpha.
- //
- // Parameters:
- // Number of bytes to be allocated for each buffer
- //
- // Returns:
- // SUCCESS if all buffers were allocated
- // FAILURE if memory was not allocated for the buffers
- //
- //////////////////////////////////////////////////////////////////////
- short RLaymage::AllocateChannelBuffers(ULONG ulSize)
- {
- short sReturn = SUCCESS;
- ClearChannelBuffers();
- m_pcChannels[LAYMAGE_RED] = (char*) calloc(ulSize, 1);
- m_pcChannels[LAYMAGE_GREEN] = (char*) calloc(ulSize, 1);
- m_pcChannels[LAYMAGE_BLUE] = (char*) calloc(ulSize, 1);
- m_pcChannels[LAYMAGE_ALPHA] = (char*) calloc(ulSize, 1);
- if (m_pcChannels[LAYMAGE_RED] &&
- m_pcChannels[LAYMAGE_GREEN] &&
- m_pcChannels[LAYMAGE_BLUE] &&
- m_pcChannels[LAYMAGE_ALPHA])
- sReturn = SUCCESS;
- else
- {
- sReturn = FAILURE;
- ClearChannelBuffers();
- }
- return sReturn;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // SetPSD
- //
- // Description:
- // Opens the given Photoshop file and reads it layer names and
- // saves poistions to key points in the Photoshop file. It
- // does not load any layers. When the user requests a layer
- // using GetLayer(), it will load that layer from this Photoshop
- // file.
- //
- // Parameters:
- // pszFilename = filename of Photoshop file (.PSD) to be set
- //
- // Returns:
- // SUCCESS if the file was loaded and set up
- // FAILURE otherwise - TRACE information gives failure
- //
- //////////////////////////////////////////////////////////////////////
- short RLaymage::SetPSD(char* pszFilename)
- {
- RFile cf;
- RFile cfChannel;
- short sReturn = SUCCESS;
- short i;
- strcpy(m_szPhotoshopFilename, pszFilename);
- if (ReadPSDHeader(pszFilename) != SUCCESS)
- {
- TRACE("RLaymage::SetPSD - Failed - header could not be read\n");
- goto error;
- }
- if (cf.Open(pszFilename, "rb", RFile::BigEndian) != SUCCESS)
- {
- TRACE("RLaymage::SetPSD - Error cannot open file %s\n", pszFilename);
- goto error;
- }
- if (cfChannel.Open(pszFilename, "rb", RFile::BigEndian) != SUCCESS)
- {
- TRACE("RLaymage::SetPSD - Error cannot open channel file %s\n", pszFilename);
- goto error;
- }
- cf.Seek(m_lTellLayers, SEEK_SET);
- cfChannel.Seek(m_lTellChannels, SEEK_SET);
- i = 0;
- while (i < m_sNumLayers)
- ReadLayerName(i++, &cf);
- cf.Close();
- cfChannel.Close();
- return SUCCESS;
- error:
- cf.Close();
- cfChannel.Close();
- return FAILURE;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // LoadPSD
- //
- // Description:
- // Load the given Photoshop file and convert its layers into a
- // series of RImages.
- //
- // Parameters:
- // pszFilename = filename of Photoshop file (.PSD) to be loaded
- //
- // Returns:
- // SUCCESS if the file was loaded and converted
- //
- //////////////////////////////////////////////////////////////////////
- short RLaymage::LoadPSD(char* pszFilename)
- {
- RFile cf;
- RFile cfChannel;
- short sReturn = SUCCESS;
- short i;
- strcpy(m_szPhotoshopFilename, pszFilename);
- if (ReadPSDHeader(pszFilename) != SUCCESS)
- {
- TRACE("RLaymage::LoadPSD - Failed - header could not be read\n");
- goto error;
- }
- if (cf.Open(pszFilename, "rb", RFile::BigEndian) != SUCCESS)
- {
- TRACE("RLaymage::LoadPSD - Error cannot open file %s\n", pszFilename);
- goto error;
- }
- if (cfChannel.Open(pszFilename, "rb", RFile::BigEndian) != SUCCESS)
- {
- TRACE("RLaymage::LoadPSD - Error cannot open channel file %s\n", pszFilename);
- goto error;
- }
- cf.Seek(m_lTellLayers, SEEK_SET);
- cfChannel.Seek(m_lTellChannels, SEEK_SET);
- i = 0;
- while (i < m_sNumLayers)
- ReadLayerInfo(i++, &cf, &cfChannel);
- cf.Close();
- cfChannel.Close();
- return SUCCESS;
- error:
- cf.Close();
- cfChannel.Close();
- return FAILURE;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // ReadPSDHeader
- //
- // Description:
- // Reads in the header for the Photoshop file and sets the
- // width, height, number of layers and the file positions to
- // the beginning of the layers header information, and the
- // beginning of the channel data. This routine can be called
- // from either LoadPSD or SetPSD to get this information. SetPSD
- // will then just read the names of the layers, and LoadPSD
- // will call the ReadLayerInfo for each layer.
- //
- // Parameters:
- // pszFilename = name of the Photoshop header to read
- //
- // Returns:
- // SUCCESS if the file was opened and header was read successfully
- // FAILURE if there was an error - TRACE messages will help
- // pinpoint the error.
- //
- //////////////////////////////////////////////////////////////////////
- short RLaymage::ReadPSDHeader(char* pszFilename)
- {
- RFile cf;
- RFile cfChannel;
- short sReturn = SUCCESS;
- ULONG ulData;
- USHORT usData;
- if (cf.Open(pszFilename, "rb", RFile::BigEndian) != SUCCESS)
- {
- TRACE("RLaymage::ReadPSDHeader - Error cannot open file %s\n", pszFilename);
- goto error;
- }
- if (cfChannel.Open(pszFilename, "rb", RFile::BigEndian) != SUCCESS)
- {
- TRACE("RLaymage::ReadPSDHeader - Error cannot open channel file %s\n", pszFilename);
- goto error;
- }
-
- //-----------------------------------------------------------------
- // Read in Photoshop header
- //-----------------------------------------------------------------
-
- // Read file signature to make sure it is a Photoshop file
- cf.Read(&ulData);
- if (ulData != LAYMAGE_PHOTOSHOP_SIGNATURE)
- {
- TRACE("RLaymage::ReadPSDHeader - Error - File signature is not 8BPS\n");
- goto error;
- }
- // Read version number and make sure it matches
- cf.Read(&usData);
- if (usData != 1)
- {
- TRACE("RLaymage::ReadPSDHeader - Error - File version is not 1\n");
- goto error;
- }
- // Skip over reserved space
- cf.Seek(6, SEEK_CUR);
- // Read number of channels
- cf.Read(&m_sSpecialNumChannels);
- // Read image size
- cf.Read(&m_lHeight);
- cf.Read(&m_lWidth);
- // Skip Depth of channels field
- cf.Seek(2, SEEK_CUR);
- // Read mode and make sure it is RGB
- cf.Read(&usData);
- if (usData != 3)
- {
- TRACE("RLaymage::ReadPSDHeader - Error - file not in RGB color mode\n");
- goto error;
- }
- // Read the size of the color mode data section and skip it
- cf.Read(&ulData);
- cf.Seek(ulData, SEEK_CUR);
- // Read the size of the image resource section and skip it
- cf.Read(&ulData);
- cf.Seek(ulData, SEEK_CUR);
- // Read the size of the misc info section. If the section exists,
- // then the image probably has more than one layer. If it doesn't,
- // then the image has just one layer.
- cf.Read(&ulData);
- if (ulData > 0)
- {
- // This file has layer info
- m_sHasLayerInfo = 1;
- // Read the size of the layers section
- cf.Read(&ulData);
- // Get the number of layers (if negative, get absolute value)
- cf.Read(&m_sNumLayers);
- if (m_sNumLayers < 0)
- m_sNumLayers = -m_sNumLayers;
- // Read through the Layer info once to find the end of the
- // headers and the beginning of the channel data.
- cfChannel.Seek(cf.Tell(), SEEK_SET);
- SetChannelPointer(m_sNumLayers, &cfChannel);
- }
- else
- {
- // This file has no layer info
- m_sHasLayerInfo = 0;
- // There's only one layer
- m_sNumLayers = 1;
- // The misc info section is empty, and what follows is basically
- // the channel data for the one and only layer.
- cfChannel.Seek(cf.Tell(), SEEK_SET);
- }
- m_lTellLayers = cf.Tell();
- m_lTellChannels = cfChannel.Tell();
- // Allocate RImage and name arrays for each layer
- if (AllocateLayerArrays(m_sNumLayers) != SUCCESS)
- {
- TRACE("RLaymage::ReadPSDHeader - Error allocating layer arrays\n");
- goto error;
- }
- cf.Close();
- cfChannel.Close();
- return SUCCESS;
- error:
- cf.Close();
- cfChannel.Close();
- return FAILURE;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // ReadLayer
- //
- // Description:
- // This function is called by GetLayer when the layer requested
- // is not currently loaded into memory and needs to be retrieved
- // from the Photoshop file. It interfaces with ReadLayerInfo
- // by opening the Layer and Channel files and setting them to the
- // saved locations. Then it loops through the layers, reading each
- // one in order to parse the file. If the layer it just read
- // in the loop was not the requested layer, then it frees that
- // layer and reads the next one until it finds the one it wants.
- //
- // Parameters
- // sRequestedLayer = The number of the layer to be set in memory
- //
- // Returns:
- // SUCCESS if the layer was found and read
- // FAILURE if there was an error
- //
- //////////////////////////////////////////////////////////////////////
- short RLaymage::ReadLayer(short sRequestedLayer)
- {
- RFile cf;
- RFile cfChannel;
- short sReturn = SUCCESS;
- short i;
- if (cf.Open(m_szPhotoshopFilename, "rb", RFile::BigEndian) != SUCCESS)
- {
- TRACE("RLaymage::ReadLayer - Error cannot open file %s\n", m_szPhotoshopFilename);
- goto error;
- }
- if (cfChannel.Open(m_szPhotoshopFilename, "rb", RFile::BigEndian) != SUCCESS)
- {
- TRACE("RLaymage::ReadPSDHeader - Error cannot open channel file %s\n", m_szPhotoshopFilename);
- goto error;
- }
-
- cf.Seek(m_lTellLayers, SEEK_SET);
- cfChannel.Seek(m_lTellChannels, SEEK_SET);
- i = 0;
- while (i < sRequestedLayer)
- {
- if (ReadLayerInfo(i, &cf, &cfChannel) != SUCCESS)
- goto error;
- FreeLayer(i);
- i++;
- }
- if (i == sRequestedLayer)
- if (ReadLayerInfo(i, &cf, &cfChannel) != SUCCESS)
- goto error;
- cf.Close();
- cfChannel.Close();
- return SUCCESS;
- error:
- cf.Close();
- cfChannel.Close();
- return FAILURE;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // SetChannelPointer
- //
- // Description:
- // Private function to set a second file pointer to the
- // beginning of the Channel data so that two pointers
- // working together can read both the layer header information
- // and the data. This routine gets an open RFile pointer
- // at the start of the layer header information and it will
- // skip through the header information for all of the layers
- // and will be left at the beginning of the channel data for
- // the first layer.
- //
- // Parameters:
- // sNumLayers = number of layers to be skipped
- // pcfChannel = RFile pointer to open Photoshop file at
- // the beginning of the Layers header section
- // which will be moved to the beginning of the
- // channel data for the layers.
- //
- // Returns:
- // SUCCESS if the pointer was skipped successfully
- // FAILURE otherwise
- //
- //////////////////////////////////////////////////////////////////////
- short RLaymage::SetChannelPointer(short sNumLayers, RFile* pcfChannel)
- {
- ULONG ulData;
- USHORT usNumChannels = 0;
- USHORT i;
- UCHAR ucData;
- short sReturn = FAILURE;
- short sLayer;
- if (pcfChannel && pcfChannel->IsOpen())
- {
- pcfChannel->ClearError();
- for (sLayer = 0; sLayer < sNumLayers; sLayer++)
- {
- // Skip over 4 longs of layer bounding rectangle
- pcfChannel->Seek(16, SEEK_CUR);
- pcfChannel->Read(&usNumChannels);
- // For each channel skip over chennel ID and length of data
- for (i = 0; i < usNumChannels; i++)
- pcfChannel->Seek(6, SEEK_CUR);
- // Skip over blend mode signature, blend info, opacity, clip,
- // flags, and extra data size
- pcfChannel->Seek(16, SEEK_CUR);
- // Get size of layer mask data and skip over it
- pcfChannel->Read(&ulData);
- pcfChannel->Seek(ulData, SEEK_CUR);
- // Get size of blending ranges and skip over it
- pcfChannel->Read(&ulData);
- pcfChannel->Seek(ulData, SEEK_CUR);
- // Get the pascal formatted layer name string
- // and skip over it
- pcfChannel->Read(&ucData);
- char* pszName = (char*) malloc(ucData);
- pcfChannel->Read(pszName, ucData);
- free (pszName);
- // The name should be padded to a multiple of 4 bytes
- // so skip the pad bytes if any.
- if ((ucData+1) % 4)
- pcfChannel->Seek((4-((ucData+1) % 4)), SEEK_CUR);
- }
- if (!pcfChannel->Error())
- sReturn = SUCCESS;
- }
- return sReturn;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // ReadLayerInfo
- //
- // Description:
- // This is called for each layer. It creates a new RImage
- // layer, reads the Photoshop data for the layer, and
- // converts it to a 32-bit ARGB format RImage
- //
- // Parameters:
- // sLayerNum = current layer number
- // pcfLayer = pointer to layer header portion of file
- // pcfChannel = pointer to channel data portion of file
- //
- // Returns:
- // SUCCESS if layer was loaded and converted successfully
- // FAILURE otherwise
- //
- //////////////////////////////////////////////////////////////////////
- short RLaymage::ReadLayerInfo(short sLayerNum, RFile* pcfLayer,
- RFile* pcfChannel)
- {
- ULONG ulData;
- USHORT usData;
- UCHAR ucData;
- short asChannelID[LAYMAGE_MAXCHANNELS];
- USHORT usNextChannel = 0;
- USHORT usNumChannels = 0;
- ULONG ulTop;
- ULONG ulBottom;
- ULONG ulLeft;
- ULONG ulRight;
- USHORT k;
- USHORT i;
- short sReturn = SUCCESS;
- pcfLayer->ClearError();
- pcfChannel->ClearError();
-
- if (m_sHasLayerInfo)
- {
- // Read the bounding rectangle for this layer
- pcfLayer->Read(&ulTop);
- pcfLayer->Read(&ulLeft);
- pcfLayer->Read(&ulBottom);
- pcfLayer->Read(&ulRight);
- // Read number of channels
- pcfLayer->Read(&usNumChannels);
- // Get channel ID's (and skip channel sizes)
- for (i = 0; i < usNumChannels; i++)
- {
- pcfLayer->Read(&asChannelID[i]);
- pcfLayer->Read(&ulData);
- }
- // Skip blend mode signature, blend info, opacity, clip, flags and extra data size
- pcfLayer->Seek(16, SEEK_CUR);
- // Get size of layer mask data and skip over it
- pcfLayer->Read(&ulData);
- pcfLayer->Seek(ulData, SEEK_CUR);
- // Get size of layer blending ranges and skip over it
- pcfLayer->Read(&ulData);
- pcfLayer->Seek(ulData, SEEK_CUR);
- // Get the pascal formatted layer name string
- // Get the length of the string
- pcfLayer->Read(&ucData);
- // If the layer name has already been read, seek over it and
- // leave the string alone.
- if (m_apszLayerNames[sLayerNum])
- pcfLayer->Seek(ucData, SEEK_CUR);
- else
- {
- m_apszLayerNames[sLayerNum] = new char[ucData+1];
- pcfLayer->Read(m_apszLayerNames[sLayerNum], ucData);
- m_apszLayerNames[sLayerNum][ucData] = 0;
- }
- // Skip to multiple of 4 following string
- if ((ucData+1) % 4)
- pcfLayer->Seek((4 - (ucData+1) % 4), SEEK_CUR);
- // Allocate 4 channel buffers for Alpha, R, G, and B channels
- if (AllocateChannelBuffers((ulBottom-ulTop)*(ulRight-ulLeft)) == SUCCESS)
- {
- // Read the channel data into buffers
- short sChannelSel;
- for (k = 0; k < usNumChannels; k++)
- {
- // If the channel is Alpha or R G or B, read the data
- if (asChannelID[k] > -2 && asChannelID[k] < 3)
- {
- switch (asChannelID[k])
- {
- case -1:
- sChannelSel = LAYMAGE_ALPHA;
- break;
- case 0:
- sChannelSel = LAYMAGE_RED;
- break;
- case 1:
- sChannelSel = LAYMAGE_GREEN;
- break;
- case 2:
- sChannelSel = LAYMAGE_BLUE;
- break;
- default:
- sChannelSel = LAYMAGE_IGNORE;
- break;
- }
- // Read compression type
- pcfChannel->Read(&usData);
- if (usData == 0)
- {
- // Read RAW uncompressed data
- if (!m_pcChannels[sChannelSel])
- TRACE("RLaymage::ReadLayerInfo - Error allocating memory for channel buffer\n");
- else
- pcfChannel->Read(m_pcChannels[sChannelSel], (ulBottom-ulTop)*(ulRight-ulLeft));
- }
- else
- {
- // Read RLE compressed data
- USHORT m;
- ULONG ulCompSize = 0;
- for (m = 0; m < ulBottom-ulTop; m++)
- {
- pcfChannel->Read(&usData);
- ulCompSize += usData;
- }
- if (!m_pcChannels[sChannelSel])
- TRACE("RLaymage::ReadLayerInfo - Error allocating memory for channel buffer\n");
- else
- RLE_Decompress(m_pcChannels[sChannelSel], ulCompSize, pcfChannel);
- }
- }
- else
- {
- // discard the channel
- // Read compression type
- pcfChannel->Read(&usData);
- if (usData == 0)
- {
- // If uncompressed, skip the size of the image given by
- // the bounding rectangle
- pcfChannel->Seek((ulBottom-ulTop)*(ulRight-ulLeft), SEEK_CUR);
- }
- else
- {
- // If compressed, the length of each line is stored at
- // this position in the file. Get the total size of
- // compressed data and then skip over it.
- USHORT j;
- ULONG ulSkip = 0;
- for (j = 0; j < ulBottom - ulTop; j++)
- {
- pcfChannel->Read(&usData);
- ulSkip += usData;
- }
- pcfChannel->Seek(ulSkip, SEEK_CUR);
- }
- }
- }
- // Convert color planes into a 32-bit ARGB RImage
- ConvertToImage(sLayerNum, ulTop, ulBottom, ulLeft, ulRight);
- }
- else
- {
- sReturn = FAILURE;
- TRACE("RLaymage::ReadLayerInfo - Error allocating channel buffers\n");
- }
- }
- else
- {
- // If the layer name hasn't been set, set it to "background" to match the photoshop default name
- if (m_apszLayerNames[sLayerNum] == 0)
- {
- m_apszLayerNames[sLayerNum] = new char[20+1];
- strcpy(m_apszLayerNames[sLayerNum], "background");
- }
- // Allocate 4 channel buffers for Alpha, R, G, and B channels
- if (AllocateChannelBuffers(m_lWidth * m_lHeight) == SUCCESS)
- {
- // Read compression type
- USHORT usComp;
- pcfChannel->Read(&usComp);
- // Read the channel data into buffers. The order of the channels seems to be fixed in this
- // type of file: RED, GREEN, BLUE, followed by any user-defined channels, and we assume the
- // first one after BLUE is ALPHA.
- if (usComp == 0)
- {
- // Read RAW uncompressed data for each channel
- pcfChannel->Read(m_pcChannels[LAYMAGE_RED], m_lWidth * m_lHeight);
- pcfChannel->Read(m_pcChannels[LAYMAGE_GREEN], m_lWidth * m_lHeight);
- pcfChannel->Read(m_pcChannels[LAYMAGE_BLUE], m_lWidth * m_lHeight);
- pcfChannel->Read(m_pcChannels[LAYMAGE_ALPHA], m_lWidth * m_lHeight);
- }
- else
- {
- // Read RLE compressed data. This starts with a byte count for every row of every
- // channel (in other words, there are row * channel number of byte counts) followed
- // by the compressed data for all the rows. Our compression is oriented towards
- // doing each channel separately, so we have to jump around in the file alot.
- ULONG ulCompSize[4] = { 0, 0, 0, 0 };
- for (k = 0; k < 4; k++)
- {
- for (USHORT m = 0; m < m_lHeight; m++)
- {
- pcfChannel->Read(&usData);
- ulCompSize[k] += usData;
- }
- }
- RLE_Decompress(m_pcChannels[LAYMAGE_RED], ulCompSize[0], pcfChannel);
- RLE_Decompress(m_pcChannels[LAYMAGE_GREEN], ulCompSize[1], pcfChannel);
- RLE_Decompress(m_pcChannels[LAYMAGE_BLUE], ulCompSize[2], pcfChannel);
- RLE_Decompress(m_pcChannels[LAYMAGE_ALPHA], ulCompSize[3], pcfChannel);
- }
- // Convert color planes into a 32-bit ARGB RImage
- ConvertToImage(sLayerNum, 0, m_lHeight, 0, m_lWidth);
- }
- else
- {
- sReturn = FAILURE;
- TRACE("RLaymage::ReadLayerInfo - Error allocating channel buffers\n");
- }
- }
- ClearChannelBuffers();
- return sReturn;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // ReadLayerName
- //
- // Description:
- // Read the name of the given layer. This will be called in
- // a loop much like ReadLayerInfo, but it only gets the names,
- // it does not read the channel data.
- //
- // Parameters:
- // sLayer = layer number to read
- // pcfLayer = pointer to open RFile at layer header
- //
- // Returns:
- // SUCCESS if read successfully
- // FAILURE if there was an error
- //
- //////////////////////////////////////////////////////////////////////
- short RLaymage::ReadLayerName(short sLayerNum, RFile* pcfLayer)
- {
- ULONG ulData;
- USHORT usData;
- UCHAR ucData;
- ULONG* pulChannelLength = NULL;
- short* psChannelID = NULL;
- USHORT usNextChannel = 0;
- USHORT usNumChannels = 0;
- ULONG ulTop;
- ULONG ulBottom;
- ULONG ulLeft;
- ULONG ulRight;
- USHORT i;
- short sReturn = SUCCESS;
- pcfLayer->ClearError();
-
- // Read the bounding rectangle for this layer
- pcfLayer->Read(&ulTop);
- pcfLayer->Read(&ulLeft);
- pcfLayer->Read(&ulBottom);
- pcfLayer->Read(&ulRight);
- pcfLayer->Read(&usNumChannels);
- pulChannelLength = (ULONG*) calloc(usNumChannels, sizeof(ULONG));
- psChannelID = (short*) calloc(usNumChannels, sizeof(short));
- if (pulChannelLength == NULL || psChannelID == NULL)
- {
- TRACE("RLaymage::ReadLayerInfo - Error allocating buffers for channel data\n");
- sReturn = FAILURE;
- }
- for (i = 0; i < usNumChannels; i++)
- {
- // Get channel ID
- pcfLayer->Read(&usData);
- psChannelID[i] = usData;
- pcfLayer->Read(&ulData);
- pulChannelLength[usNextChannel++] = ulData;
- }
- // Read the blend mode signature which is always 8BIM
- pcfLayer->Read(&ulData);
- // Skip Blend info, opacity, clip, flags and extra data size
- pcfLayer->Seek(12, SEEK_CUR);
- // Get size of layer mask data and skip over it
- pcfLayer->Read(&ulData);
- pcfLayer->Seek(ulData, SEEK_CUR);
- // Get size of layer blending ranges and skip over it
- pcfLayer->Read(&ulData);
- pcfLayer->Seek(ulData, SEEK_CUR);
- // Get the pascal formatted layer name string
- // Get the length of the string
- pcfLayer->Read(&ucData);
- m_apszLayerNames[sLayerNum] = new char[ucData+1];
- pcfLayer->Read(m_apszLayerNames[sLayerNum], ucData);
- m_apszLayerNames[sLayerNum][ucData] = 0;
- // Skip to multiple of 4 following string
- if ((ucData+1) % 4)
- pcfLayer->Seek((4 - (ucData+1) % 4), SEEK_CUR);
- // Allocate 4 channel buffers for Alpha, R, G, and B channels
- if (AllocateChannelBuffers((ulBottom-ulTop)*(ulRight-ulLeft)) != SUCCESS)
- TRACE("RLaymage::ReadLayerInfo - Error allocating channel buffers\n");
- return sReturn;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // RLE_Decompress
- //
- // Description:
- // Decompress the RLE data using the algroithm from the Mac's
- // PackBits/UnpackBits routines. This function gets the file
- // pointer at the beginning of the RLE data, the size of the
- // compressed data to read (so it knows when to stop), and the
- // buffer that is already allocated large enough to hold the
- // decompressed data.
- //
- // Input:
- // char* pcBuffer = pointer to buffer large enough for the
- // decompressed data.
- // ulCompSize = size of compressed data
- // pcf = RFile pointer at the start of compressed data
- //
- // Output:
- // pcBuffer is filled with decompressed data
- //
- // Returns:
- // SUCCESS if decompressed successfully
- // FAILURE otherwise
- //
- //////////////////////////////////////////////////////////////////////
- short RLaymage::RLE_Decompress(char* pcBuffer, ULONG ulCompSize, RFile* pcfRLE)
- {
- short sReturn;
- ULONG ulRead = 0;
- ULONG ulBufferPos = 0;
- ULONG ulBufferFill = 0;
- signed char cData;
- signed char cFlag;
- UCHAR ucRun;
- USHORT i;
- if (pcfRLE && pcfRLE->IsOpen())
- {
- pcfRLE->ClearError();
- while (ulRead < ulCompSize)
- {
- pcfRLE->Read(&cFlag);
- ulRead++;
- if (cFlag < 0)
- {
- if (cFlag == 0x80)
- {
- pcfRLE->Read(&cData);
- ulRead++;
- }
- else
- {
- // Calculate number of a single byte pattern
- ucRun = -cFlag + 1;
- // Read the pattern
- pcfRLE->Read(&cData);
- ulRead++;
- for (i = 0; i < ucRun; i++)
- pcBuffer[ulBufferPos++] = cData;
- ulBufferFill += ucRun;
- }
- }
- else
- {
- // Read number of discrete bytes that follow
- ucRun = cFlag + 1;
- pcfRLE->Read(&(pcBuffer[ulBufferPos]), ucRun);
- ulBufferPos += ucRun;
- ulRead += ucRun;
- ulBufferFill += ucRun;
- }
- }
- if (pcfRLE->Error())
- sReturn = FAILURE;
- else
- sReturn = SUCCESS;
- }
- else
- sReturn = FAILURE;
- return sReturn;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // ConvertToImage
- //
- // Description:
- // Takes the 4 channels of Photoshop data and converts it to a
- // 32-bit ARGB RImage. The Photoshop layers are saved not as
- // the whole image size, but a bounding rectangle that contains
- // information. So the bounding rectangle is passed in and will
- // be mapped on to a full size RImage layer.
- //
- // Parameters:
- // ulTop, ulBottom, ulLeft, ulRight = bounding rectangle for
- // the Photoshop data
- //
- // Returns:
- // SUCCESS if converted successfully
- // FAILURE otherwise
- //
- //////////////////////////////////////////////////////////////////////
- short RLaymage::ConvertToImage(short sLayerNum, ULONG ulTop, ULONG ulBottom,
- ULONG ulLeft, ULONG ulRight)
- {
- short sReturn = SUCCESS;
- RImage* pImage;
- ULONG row;
- ULONG col;
- ULONG i;
- ULONG ulPixel;
- pImage = m_apImages[sLayerNum] = new RImage(m_lWidth*m_lHeight*4);
- if (pImage)
- {
- // Initialize buffer to Photoshop's style of blank which is
- // white pixels that are totally transparent. This way if we read
- // in a layer with a rectangle smaller than the total picture size,
- // the outer regions will match.
- U32* pu32 = (U32*) pImage->m_pData;
- for (i = 0; i < pImage->m_ulSize / 4; i++)
- pu32[i] = 0x00ffffff;
- pImage->m_type = pImage->m_typeDestination = RImage::SCREEN32_ARGB;
- pImage->m_sWidth = (short)m_lWidth;
- pImage->m_sHeight = (short)m_lHeight;
- pImage->m_sDepth = 32;
- pImage->m_lPitch = (long)pImage->m_sWidth * (pImage->m_sDepth/8);
- ULONG* ulp32 = (ULONG*) pImage->m_pData;
- long lDestPitch = pImage->m_lPitch / 4;
- i = 0;
- for (row = ulTop; row < ulBottom; row++)
- for (col = ulLeft; col < ulRight; col++)
- {
- ulPixel = ((UCHAR) m_pcChannels[LAYMAGE_ALPHA][i]) * 0x01000000 |
- ((UCHAR) m_pcChannels[LAYMAGE_RED][i]) * 0x00010000 |
- ((UCHAR) m_pcChannels[LAYMAGE_GREEN][i]) * 0x00000100 |
- ((UCHAR) m_pcChannels[LAYMAGE_BLUE][i]);
- i++;
- ulp32[row*lDestPitch + col] = ulPixel;
- }
- }
- return sReturn;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Load
- //
- // Description:
- // The load functions take either a filename or an open RFile
- // pointer and begin loading a CLamage file (,IML)
- //
- // Parameters:
- // pszFilename = filename of the .IML file to be loaded - OR -
- // CFile* pcf = pointer to open RFile where image loading starts
- //
- // Returns:
- // SUCCESS if the file was loaded successfully
- // FAILURE otherwise
- //
- //////////////////////////////////////////////////////////////////////
- short RLaymage::Load(char* pszFilename)
- {
- RFile cf;
- short sReturn = SUCCESS;
- if (cf.Open(pszFilename, "rb", RFile::LittleEndian) != SUCCESS)
- {
- TRACE("RLaymage::Load - could not open file %s\n", pszFilename);
- return FAILURE;
- }
- sReturn = Load(&cf);
- cf.Close();
- return sReturn;
- }
- short RLaymage::Load(RFile* pcf)
- {
- short sReturn = SUCCESS;
- ULONG ulFileType = 0;
- ULONG ulVersion = 0;
- if (pcf && pcf->IsOpen())
- {
- if (pcf->Read(&ulFileType) == 1)
- {
- if (ulFileType == LAYMAGE_COOKIE)
- {
- if (pcf->Read(&ulVersion) == 1)
- {
- if (ulVersion == LAYMAGE_CURRENT_VERSION)
- {
- // Read number of layers and allocate memory
- // Read layer names
- // Use RImage to load the images
- }
- else
- {
- TRACE("RLaymage::Load - Error: File version is %d Current code version is %d\n", ulVersion, LAYMAGE_CURRENT_VERSION);
- sReturn = FAILURE;
- }
- }
- else
- {
- TRACE("RLaymage::Load - Error reading file version\n");
- sReturn = FAILURE;
- }
- }
- else
- {
- TRACE("RLaymage::Load - Error: File typs is not \"IML \"\n");
- sReturn = FAILURE;
- }
- }
- else
- {
- TRACE("RLaymage::Load - Error reading file type\n");
- sReturn = FAILURE;
- }
- }
- else
- {
- TRACE("RLaymage::Load - Error RFile pointer does not refer to an open file\n");
- sReturn = FAILURE;
- }
- return sReturn;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // Save
- //
- // Description:
- // These functions save the RLaymage as its own file type (.IML)
- // They save the layer names and use the RImage save to save each
- // Image layer. One version takes a filename to save and the other
- // version takes a pointer to an open RFile and writes the data where
- // it is.
- //
- // Parameters:
- // char* pszFilename = filename of the .IML file you wish to save - OR -
- // RFile* pcf = pointer to an open RFile where the data will be saved
- //
- // Returns:
- // SUCCESS if the file was saved
- // FAILURE is there was an error -
- // TRACE message will help pinpoint failure
- //
- //////////////////////////////////////////////////////////////////////
- short RLaymage::Save(char* pszFilename)
- {
- RFile cf;
- short sReturn = SUCCESS;
- if (cf.Open(pszFilename, "wb", RFile::LittleEndian) != SUCCESS)
- {
- TRACE("RLaymage::Save - could not open file %s for output\n", pszFilename);
- return FAILURE;
- }
- sReturn = Save(&cf);
- cf.Close();
- return sReturn;
- }
- short RLaymage::Save(RFile* /*pcf*/)
- {
- return FAILURE;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // GetLayer
- //
- // Description:
- // Returns a pointer to the RImage for the requested layer.
- // This version of the function takes a string and tries to
- // find a layer with the same name. If it finds it, it returns
- // a pointer to the RImage for that layer.
- //
- // Parameters:
- // pszLayerName = requested layer
- //
- // Returns:
- // pointer to RImage of the requested layer if found
- // NULL if not found
- //
- //////////////////////////////////////////////////////////////////////
- RImage* RLaymage::GetLayer(char* pszLayerName)
- {
- short i = 0;
- RImage* pLayerImage = NULL;
- while (i < m_sNumLayers && pLayerImage == NULL)
- {
- if (strcmp(pszLayerName, m_apszLayerNames[i]) == 0)
- {
- pLayerImage = m_apImages[i];
- if (pLayerImage == NULL)
- {
- ReadLayer(i);
- pLayerImage = m_apImages[i];
- }
- }
- else
- i++;
- }
- return pLayerImage;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // GetLayer
- //
- // Description:
- // Returns a pointer to the RImage for the reuested layer.
- // This version of the function takes a layer number and
- // retuns a pointer to that layer (as long as it is a valid
- // layer number).
- //
- // Parameters:
- // sLayerNumber = number of the requested layer
- //
- // Returns:
- // pointer to RImage of the requested layer if found
- // NULL if not found
- //
- //////////////////////////////////////////////////////////////////////
- RImage* RLaymage::GetLayer(short sLayerNumber)
- {
- RImage* pLayerImage = NULL;
- if (sLayerNumber >= 0 && sLayerNumber < m_sNumLayers)
- {
- pLayerImage = m_apImages[sLayerNumber];
- // If this layer is not in memory, load it in now
- if (pLayerImage == NULL)
- {
- ReadLayer(sLayerNumber);
- pLayerImage = m_apImages[sLayerNumber];
- }
- }
- return pLayerImage;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // FreeLayer
- //
- // Description:
- // Frees the RImage for the specified layer. This version of the
- // function takes the name of a layer and frees it as long as
- // that layer exists.
- //
- // Parameters
- // pszLayerName = name of layer to be freed
- //
- // Returns:
- // none
- //
- //////////////////////////////////////////////////////////////////////
- void RLaymage::FreeLayer(char* pszLayerName)
- {
- short i = 0;
- short bFound = FALSE;
- while (i < m_sNumLayers && !bFound)
- {
- if (strcmp(pszLayerName, m_apszLayerNames[i]) == 0)
- bFound = TRUE;
- else
- i++;
- }
- if (bFound && m_apImages[i] != NULL)
- {
- delete m_apImages[i];
- m_apImages[i] = NULL;
- }
- }
- //////////////////////////////////////////////////////////////////////
- //
- // FreeLayer
- //
- // Description:
- // Frees the RImage for the specified layer. This version of the
- // function takes the layer number and frees it as long as that
- // layer exists.
- //
- // Parameters
- // sLayer = number of layer to be freed
- //
- // Returns:
- // none
- //
- //////////////////////////////////////////////////////////////////////
- void RLaymage::FreeLayer(short sLayerNumber)
- {
- if (sLayerNumber >= 0 && sLayerNumber < m_sNumLayers)
- if (m_apImages[sLayerNumber])
- {
- delete m_apImages[sLayerNumber];
- m_apImages[sLayerNumber] = NULL;
- }
- }
- //////////////////////////////////////////////////////////////////////
- //
- // FreeAllLayers
- //
- // Description:
- // Frees all of the RImage layers that have been allocated
- //
- // Parameters:
- // none
- //
- // Returns:
- // none
- //
- //////////////////////////////////////////////////////////////////////
- void RLaymage::FreeAllLayers(void)
- {
- short i;
- for (i = 0; i < m_sNumLayers; i++)
- {
- if (m_apImages[i])
- {
- delete m_apImages[i];
- m_apImages[i] = NULL;
- }
- }
- }
- //////////////////////////////////////////////////////////////////////
- //
- // GetLayerName
- //
- // Description:
- // Get the name of the requested layer
- //
- // Parameters:
- // sLayer = Number of the layer
- // pszNameBuffer = a buffer in which the name will be copied
- //
- // Returns:
- // SUCCESS if the layer number given was valid
- // FAILURE if that layer number does not exist or if the
- // buffer passed in was NULL
- //
- //////////////////////////////////////////////////////////////////////
- short RLaymage::GetLayerName(short sLayer, char* pszNameBuffer)
- {
- short sReturn = FAILURE;
-
- if (pszNameBuffer && sLayer >= 0 && sLayer < m_sNumLayers)
- {
- strcpy(pszNameBuffer, m_apszLayerNames[sLayer]);
- sReturn = SUCCESS;
- }
-
- return sReturn;
- }
- //////////////////////////////////////////////////////////////////////
- //
- // FreeLayerArrays
- //
- // Description:
- // Frees the array of pointers to RImage and layer names along
- // with the things they were pointing to. This is called to
- // clean up the memory either by the destructor or if a new
- // file is set or loaded.
- //
- // Parameters:
- // none
- //
- // Returns:
- // none
- //
- //////////////////////////////////////////////////////////////////////
- void RLaymage::FreeLayerArrays(void)
- {
- if (m_apImages)
- {
- FreeAllLayers();
- delete []m_apImages;
- m_apImages = NULL;
- }
- if (m_apszLayerNames)
- {
- short i;
- for (i = 0; i < m_sNumLayers; i++)
- if (m_apszLayerNames[i])
- delete []m_apszLayerNames[i];
- delete []m_apszLayerNames;
- m_apszLayerNames = NULL;
- }
- }
- //////////////////////////////////////////////////////////////////////
- //
- // AllocateLayerArrays
- //
- // Description:
- // Allocates the arrays of RImage pointers and string pointers
- // for the layer names. It first calls FreeLayerArrays in
- // case a file had already been loaded.
- //
- // Parameters:
- // sNumLayers = number of pointers to allocate
- //
- // Returns:
- // SUCCESS if the arrays were allocated successfully
- // FAILURE otherwise
- //
- //////////////////////////////////////////////////////////////////////
- short RLaymage::AllocateLayerArrays(short sNumLayers)
- {
- short sReturn = SUCCESS;
- short i;
- FreeLayerArrays();
-
- m_apImages = new RImage*[m_sNumLayers];
- if (m_apImages)
- {
- m_apszLayerNames = new char*[m_sNumLayers];
- if (!m_apszLayerNames)
- sReturn = FAILURE;
- }
- else
- sReturn = FAILURE;
- if (sReturn == SUCCESS)
- {
- for (i = 0; i < sNumLayers; i++)
- {
- m_apImages[i] = NULL;
- m_apszLayerNames[i] = NULL;
- }
- }
- return sReturn;
- }
- //////////////////////////////////////////////////////////////////////
- // EOF
- //////////////////////////////////////////////////////////////////////
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