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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- //////////////////////////////////////////////////////////////////////////////
- //
- // GuiItem.CPP
- //
- // History:
- // 08/07/96 JMI Started.
- //
- // 08/11/96 JMI When m_sBorderThickness was 0, GetClient was returning
- // 0 for the width and height by mistake. This was
- // remedied(sp?) such that it now uses the width and
- // height of the image.
- //
- // 08/12/96 JMI Added m_sJustification to allow the user to specify text
- // justification and DrawText so derived classes can
- // utilize this functionality.
- //
- // 08/15/96 JMI Blit() was checking dest image type for BLiT type instead
- // of source image type.
- //
- // 08/15/96 JMI Added TopPosToChild() complement to ChildPosToTop().
- //
- // 08/20/96 JMI SetParent now calls OffsetTopLevelPos to update top level
- // items.
- //
- // 08/20/96 JMI ~CGuiItem() now releases its parent and all its children.
- //
- // 09/24/96 JMI Borders are now not symmetrical. This makes the edges
- // appear more 3D like and causes a button's client to appear
- // to sink if the button has borders. This means that there
- // now has to be a GetTopLeftBorderThickness() and a
- // GetBottomRightBorderThickness() where before there was only
- // a GetTotalBorderThickness(). This also required a member
- // m_sInvertedBorder to remember whether the border was
- // inverted.
- //
- // 09/24/96 JMI Changed all BLU_MB?_* macros to RSP_MB?_* macros.
- //
- // 09/30/96 JMI Added SetVisible() to handle visibility. See summary
- // below.
- //
- // 10/01/96 JMI Added GetVal().
- //
- // 10/01/96 JMI ~CGuiItem() no longer calls ms_listguiChildren.Remove()
- // since SetParent(NULL) does such.
- //
- // 10/01/96 JMI Create() now calls Destroy().
- //
- // 10/22/96 JMI Changed m_print to m_pprint which defaults to new
- // ms_print. This should save much memory on CPRINTs. They
- // are reasonably large and only need to be used multiply
- // if one wants to use multiple fonts or other settings for
- // their GUIs.
- //
- // 10/27/96 MJR Fixed "unused variable" warnings.
- //
- // 10/31/96 JMI Changed:
- // Old label: New label:
- // ========= =========
- // CImage RImage
- // CGuiItem RGuiItem
- // CList RList
- // DRAWCALL DrawCall
- // BACKCALL BackCall
- // BTNUPCALL BtnUpCall
- // CHot RHot
- // LEFT Left
- // CENTERED Centered
- // CPRINT RPRINT
- // CFNT RFNT
- //
- // 11/01/96 JMI Changed:
- // Old label: New label:
- // ========= =========
- // RFNT RFontOld (soon will need to be RFont)
- // RPRINT RPrint
- // Rect RRect
- //
- // Also, changed all members referenced in RImage to
- // m_ and all position/dimension members referenced in
- // RImage to type short usage.
- //
- // 11/11/96 JMI Now m_szText is initialized to "" in CGuiItem::CGuiItem.
- //
- // 11/27/96 JMI Added initialization of m_type to identify this type
- // of GUI item.
- //
- // 12/04/96 JMI Now initializes RRects using new syntax.
- //
- // 12/19/96 JMI Uses new m_justification (as m_sJustification) and
- // upgraded to new RFont/RPrint.
- //
- // 12/22/96 JMI Added support for transparent uncompressed buffers.
- // Now, if m_sTransparent is set and the m_im buffer
- // is a type that causes ImageIsCompressed() to return
- // 0, rspBlitT will be used to blit the image
- // with transparent color m_u32TransparentColor.
- //
- // 12/28/96 JMI Added CreateGuiItem() function that will allocate,
- // with new, the requested 'standard' RGuiItem or
- // descendant.
- //
- // 12/29/96 JMI Added m_lId member used to item this RGuiItem from
- // others. Added GetItemFromId() to get an RGuiItem
- // via an ID. Added 'Justified' to the Justification
- // enum.
- //
- // 12/29/96 JMI Added DestroyGuiItem() function that will properly
- // and completely destroy a RGuiItem or descendant, if
- // the item is of a 'standard' type.
- //
- // 12/30/96 JMI Now SetActive() works the way SetVisible() always handled
- // activation. On activation, it activates its RHot only
- // if m_sActive is TRUE. On deactivation, it always
- // deactivates its RHot.
- // Now, if no clip rect specified to Draw(), the created
- // clip rect is clipped to the image dimensions.
- //
- // 12/31/96 JMI Added ms_pguiFocus static RGuiItem* and static functions
- // FocusNext(), FocusPrev(), and SetFocus() to standardize
- // focus.
- // Also, updated header comment regarding focus.
- // Note that ms_pguiFocus can be set by any other API; it
- // is not necessary to use FocusNext/Prev() and SetFocus(),
- // but for the sake of making as much work together as
- // possible, it would be nice if we tried to stick to
- // these functions.
- //
- // 01/01/97 JMI Added GetHot() which gets the area for the RHot and
- // now HotCall() will make your RHot as large as possible
- // on button down in order to increase the likelihood of
- // catching the button up. Also, compose now sets your
- // RHot to what GetHot() returns.
- //
- // 01/02/97 JMI Added DrawFocus() which draws a focus rectangle around
- // the border of the client area which is intended to show
- // which item has the focus.
- //
- // 01/03/97 JMI Removed OffsetTopLevelPos(). Now everything is truly
- // parent-child, including RHots. This greatly simplified
- // things with hotboxes.
- //
- // 01/04/97 JMI Upgraded HotCall() to new CursorEvent(). This upgrade
- // is in response to RGuiItem now using relative RHots.
- // Now m_hot.m_sX/Y is parent item relative just like
- // m_sX/Y. This should simplify a lot of stuff and even
- // fix some odd features like being able to click a GUI
- // item that exceeds the boundary of its parent. This fix
- // will be essential for the not-yet-existent RListBox since
- // it will most likely scroll many children through a small
- // client area.
- // Now there are two regions associated with cursor events.
- // The first is the 'hot' area. This is the area that m_hot
- // is set to include. Child items can only receive cursor
- // events through this area. The second is the 'event' area.
- // This is the area where the item really is actually con-
- // cerned with cursor events. Example: For a Dlg, the
- // entire window is the 'hot' area and the title bar is the
- // 'event' area.
- //
- // 01/05/97 JMI Now descends from RProps so users of this and descendant
- // classes can now add props. Templated to item type U32
- // with key type U32.
- // Also, added virtual destructor to guarantee that all
- // the destructors of the _allocated_ type get called.
- //
- // 01/06/97 JMI Now draws back to front and always clips to client area.
- // If a clipping rectangle is provided, Draw() intersects
- // it with the client area before recursing through child
- // items. If no clipping rectangle is provided, Draw()
- // intersects the destination image's rectangle with the
- // client area before recursing through child items.
- //
- // 01/06/97 JMI SetParent() now inserts new children at head of parent's
- // list.
- //
- // 01/13/97 JMI Added RListBox to CreateGuiItem() and DestroyGuiItem().
- //
- // 01/14/97 JMI Create() now calls Destroy() on failure instead of
- // destroying m_im manually.
- // SetParent() now sets the activated status to that of the
- // new parent if there is one. If there is none, the item
- // is deactivated. I'm not sure if the latter is correct.
- // It seems as if, now that there's this parent/child
- // relationship between hot boxes, that items should just
- // use their m_hot for their activation status.
- // Also, with this parent/child relationship, there is no
- // need to set the m_hot priority based on the child depth.
- // It is now up to the particular control or use of such to
- // utilize the m_hot.SetPriority(), which has proved useful
- // already for the RListBox class.
- //
- // 01/14/97 JMI Added Load and Save capabilities. Still in early stages
- // but hopefully I did it correctly. Seems to work fine.
- //
- // 01/15/97 JMI Now Load() and LoadInstantiate() call LoadChildren()
- // BEFORE Create().
- //
- // 01/16/97 JMI Added IsClicked(), SetClicked(), and m_sClicked.
- //
- // 01/18/97 JMI Added static DoFocus() to handle simple input focus.
- //
- // 01/20/97 JMI Added GetItemFromPoint() to get a GUI from the tree that
- // contains the specified point.
- //
- // 01/21/97 JMI Fixed comment in ReadMembers(). Added 'case' for new
- // version (version 1). Move future cases to the top of
- // the switch (they were incorrectly on the bottom).
- //
- // 01/21/97 JMI Added static array of strings describing types.
- //
- // 01/22/97 JMI GetText() had the typical strcpy args backward error.
- //
- // 01/23/97 JMI Add initialization of new member m_sFocusPos which
- // dictates where (relative to the client x, y) to draw
- // the focus.
- //
- // 02/05/97 JMI Added CreateGuiItem() and DestroyGuiItem() cases for
- // new PushBtn (RPushBtn).
- // Also, hopefully fixed thickness problem in DrawBorder()
- // that occurred when thickness was greater than 1.
- // Same for GetTopLeft/BottomRightBorderThickness().
- //
- // 02/05/97 JMI Added string in ms_apszTypes for RPushBtn.
- //
- // 02/05/97 JMI Now SetParent() calls OnLoseChild() for parent losing
- // child and OnGainChild() for parent gaining child.
- // Also, ~RGuiItem() calls Destroy() after SetParent(NULL).
- //
- // 02/25/97 JMI SaveChildren() now goes through the children in reverse
- // order so they, on load, get added back to their parent in
- // the order they were originally added to this parent.
- //
- // 03/13/97 JMI Added SetText(long lId, char* pszFrmt, ...);
- // Added GetVal(long lId) and GetText(long lId, char*);
- //
- // 03/19/97 JMI HotCall() now adapts sPosX,Y from hotbox coords instead
- // of hotbox's parent's coords.
- //
- // 03/19/97 JMI Converted to using the RHot::m_iecUser (was using
- // RHot::m_epcUser) so HotCall and CursorEvent now take
- // RInputEvent ptrs.
- //
- // 03/28/97 JMI RSP_MB0_DOUBLECLICK is now treated the same as
- // RSP_MB0_PRESSED.
- //
- // 04/01/97 JMI Changed short m_sCanBeFocused (TRUE, FALSE) to
- // m_targetFocus (Self, Parent, Sibling).
- // Also, changed position of default case in ReadMembers().
- //
- // 04/02/97 JMI TRACE message in GetText() was displaying a wrong value.
- //
- // 04/04/97 JMI Upped GUI_FILE_VERSION to 3 for new RScrollBar members
- // regarding smooth scrollage.
- //
- // 04/10/97 JMI Added components for background resource. Also, upped
- // file version to save these components.
- // Added font cell height member (loads and saves it too).
- //
- // 04/10/97 JMI Now if m_sBkdPlacement specifies Tile but not Center,
- // the whole background will be filled.
- //
- // 04/10/97 JMI Added case MultiBtn for RMultiBtn and string description.
- //
- // 04/24/97 JMI Added m_u32TextShadowColor.
- // Also, upped GUI_FILE_VERSION to 5 to read this member.
- //
- // 06/14/97 JMI ~RGuiItem() was checking this->IsProp(..) instead of
- // pgui->IsProp(..). Fixed.
- //
- // 06/30/97 MJR Moved SetVisible() into .cpp because the declaration of
- // a static inside of it was causing problems with mac
- // precompiled headers.
- //
- // 07/01/97 JMI Moved a bunch of functions (some that cannot be
- // inlined (b/c they are virtual) ) into the guiItem.cpp.
- //
- // 07/01/97 JMI Now CopyParms() now copies m_sFontCellHeight.
- //
- // 07/07/97 JMI Added TextEffectsFlags, m_sTextEffects, m_sTextShadowOffsetX,
- // and m_sTextShadowOffsetY.
- // Also, upped GUI_FILE_VERSION to 6 to save these new
- // members.
- // Also, added SetTextEffects().
- //
- // 08/22/97 JMI Now uses rspGeneralLock/Unlock() to make sure the
- // destination buffer to Draw() is properly locked, if
- // necessary.
- //
- // 09/12/97 JMI Made ReadMembers() and WriteMembers() public.
- //
- // JMI Added GetCurrentFileVersion().
- //
- // 09/25/97 JMI Upped GUI_FILE_VERSION to 7 so RMultiBtn can save its
- // current state which it always should've done.
- //
- // 10/06/99 JMI Added m_fnInputEvent.
- //
- //////////////////////////////////////////////////////////////////////////////
- //
- // This is intended as a base class for all RSPiX GUI objects. It does most
- // of the basic functionality for a gui object from CHot callbacks to drawing
- // borders and backgrounds. Just about all of its funcitons can be overrided.
- // If you want to create a totally unique GUI item, derive it from this.
- // If you are making a button or other item that is similar to something
- // already implemented, you might want to derive from a slightly higher
- // level such as RBtn, RTxt, RDlg, RScrollBar, etc.
- //
- // Visibility:
- // Visibility is handled in what may seem like a wierd way but, at this time,
- // to me, it seems like a useful way. I reserve the right to change my
- // opinion.
- // Effectively, calling SetVisible(TRUE) sets the visible status of this item
- // and calls m_hot.SetActive(m_sActive) for this item and all children.
- // The inverse is NOT true for SetVisible(FALSE). SetVisible(FALSE) sets
- // this item's m_sVisible to FALSE and calls m_hot.SetActive(FALSE) for this
- // and all child items. The basic idea is that hiding a gui item causes this
- // item and all chidren to not be displayed by setting m_sVisible, for this item
- // only, to FALSE and deactivating mouse input for this and all children.
- // Showing a gui item causes this item to be displayed by setting m_sVisible
- // to TRUE. All child items that have their m_sVisible set to TRUE will be
- // displayed through the parent's Draw(). All child items that have their
- // m_sActive set to TRUE will have mouse input activated.
- // m_sVisible is synonymous to Windows' show state (through ShowWindow(SW_HIDE) and
- // ShowWindow(SW_SHOW)). m_sActive is synonymous to Windows' enabled state
- // (through EnableWindow(FALSE | TRUE) ).
- //
- // Focus:
- // There is very little support for focus. It is considered a higher level
- // idea. What is provided is merely a static RGuiItem* that can be used to
- // keep track of the item in focus and three functions, FocusNext(),
- // FocusPrev(), and SetFocus(). Note that FocusNext/Prev() only move the focus
- // among children of one particular parent. Also, since their is no list of
- // top-level guis in this model, the changing of focus among top-level guis
- // must be done without the use of FocusNext/Prev(). Currently, SetFocus()
- // does barely anything, but it is better to use it than to set ms_pguiFocus
- // manually b/c SetFocus() will probably eventually do something.
- //
- // Enhancements:
- // To change the background of an RGuiItem, you can provide a callback in
- // the member m_backcall instead of actually deriving a whole new class just
- // for such purpose. See m_backcall.
- // Also, you can use a background resource name in m_szBkdResName to cause
- // an image to be loaded into m_pimBkdRes which will be used in composing
- // the item's background. See GetRes() & ReleaseRes().
- // Derive a class and override the DrawBorder to make different borders.
- // Hopefully we can have fun with these.
- //
- //////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- // C Headers.
- //////////////////////////////////////////////////////////////////////////////
- #include <stdarg.h>
- #include <string.h>
- #include <stdlib.h>
- #include <limits.h>
- //////////////////////////////////////////////////////////////////////////////
- // RSPiX Headers.
- //////////////////////////////////////////////////////////////////////////////
- #include "Blue.h"
- #ifdef PATHS_IN_INCLUDES
- #include "ORANGE/GUI/guiItem.h"
- #include "GREEN/BLiT/BLIT.H"
- #include "ORANGE/IFF/iff.h"
- // Headers for CreateGuiItem.
- #include "ORANGE/GUI/txt.h"
- #include "ORANGE/GUI/btn.h"
- #include "ORANGE/GUI/edit.h"
- #include "ORANGE/GUI/scrollbar.h"
- #include "ORANGE/GUI/dlg.h"
- #include "ORANGE/GUI/ListBox.h"
- #include "ORANGE/GUI/PushBtn.h"
- #include "ORANGE/GUI/MultiBtn.h"
- #else
- #include "BLIT.H"
- #include "GuiItem.h"
- // Headers for CreateGuiItem.
- #include "Txt.h"
- #include "Btn.h"
- #include "Edit.h"
- #include "ScrollBar.h"
- #include "Dlg.h"
- #include "ListBox.h"
- #include "iff.h"
- #include "PushBtn.h"
- #include "MultiBtn.h"
- #endif // PATHS_IN_INCLUDES
- //////////////////////////////////////////////////////////////////////////////
- // Module specific macros.
- //////////////////////////////////////////////////////////////////////////////
- #define DEF_BORDER_COLOR RSP_BLACK_INDEX
- #define DEF_BORDER_SHADOW_COLOR RSP_BLACK_INDEX
- #define DEF_BORDER_HIGHLIGHT_COLOR RSP_WHITE_INDEX
- #define DEF_BORDER_EDGE_COLOR RSP_WHITE_INDEX
- #define DEF_BORDER_THICKNESS 1
- #define DEF_TEXT_COLOR RSP_WHITE_INDEX
- #define DEF_BACK_COLOR RSP_BLACK_INDEX
- #define DEF_SHADOW_COLOR RSP_BLACK_INDEX
- #define DEF_FONT_CELL_HEIGHT 15
- #define DEF_FOCUS_COLOR RSP_WHITE_INDEX
- #define BORDER_EFFECTS_THICKNESS 2
- // Sets a value pointed to if ptr is not NULL.
- #define SET(pval, val) ((pval != NULL) ? *pval = val : val)
- // Finger print for GUI files.
- #define GUI_FINGER_PRINT MAKE_IFF_FCC('R', 'G', 'u', 'i')
- #define GUI_FILE_VERSION 7
- // If this prop is defined for a GUI item, it is 'delete'able.
- #define DYNAMIC_PROP_KEY 3267021
- //////////////////////////////////////////////////////////////////////////////
- // Module specific typedefs.
- //////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- // Module specific (static) variables.
- //////////////////////////////////////////////////////////////////////////////
- RPrint RGuiItem::ms_print; // This is the main RPrint that all
- // GUI items default to.
- RGuiItem* RGuiItem::ms_pguiFocus = NULL; // Higher level APIs can use this
- // as their current point of
- // input focus.
- char* RGuiItem::ms_apszTypes[NumGuiTypes] = // Array of strings
- // indexed by type.
- {
- "GuiItem",
- "Txt",
- "Btn",
- "Edit",
- "ScrollBar",
- "Dlg",
- "ListBox",
- "PushBtn",
- "MultiBtn",
- };
- //////////////////////////////////////////////////////////////////////////////
- // Construction/Destruction.
- //////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- //
- // Default constructor.
- //
- //////////////////////////////////////////////////////////////////////////////
- RGuiItem::RGuiItem()
- {
- m_sX = 0;
- m_sY = 0;
- m_hot.m_ulUser = (ULONG)this;
- m_hot.m_iecUser = HotCall;
- m_sEventAreaX = 0; // X coord of area in which we care
- // about cursor events.
- m_sEventAreaY = 0; // Y coord of area in which we care
- // about cursor events.
- m_sEventAreaW = 0; // Width of area in which we care
- // about cursor events.
- m_sEventAreaH = 0; // Height of area in which we care
- // about cursor events.
-
- m_sPressed = FALSE;
- m_pguiParent = NULL;
- m_drawcall = NULL;
- m_backcall = NULL;
- m_bcUser = NULL;
- m_fnInputEvent = NULL;
- m_ulUserInstance = NULL;
- m_ulUserData = 0;
- m_sBorderThickness = DEF_BORDER_THICKNESS;
- m_u32BorderColor = DEF_BORDER_COLOR;
- m_u32BorderShadowColor = DEF_BORDER_SHADOW_COLOR;
- m_u32BorderHighlightColor = DEF_BORDER_HIGHLIGHT_COLOR;
- m_u32BorderEdgeColor = DEF_BORDER_EDGE_COLOR;
- m_u32TextColor = DEF_TEXT_COLOR;
- m_u32BackColor = DEF_BACK_COLOR;
- m_u32TextShadowColor = DEF_SHADOW_COLOR;
- m_sTextEffects = 0; // Flags for text effects.
-
- m_sTextShadowOffsetX = 1; // Offset along X axis for text shadow.
- m_sTextShadowOffsetY = 1; // Offset along Y axis for text shadow.
- m_szText[0] = '\0';
- m_sFontCellHeight = DEF_FONT_CELL_HEIGHT; // Cell height for text.
- // Default to left justified.
- m_justification = RGuiItem::Left;
- m_sInvertedBorder = FALSE; // TRUE if border is inverted; FALSE
- // otherwise.
- m_type = GuiItem; // Indicates type of GUI item.
- m_sTransparent = FALSE; // TRUE, if this should be blt'ed via
- // a transparent blit call; FALSE,
- // otherwise. Note that this cannot
- // override transparent Image formats
- // (e.g., FSPR8 will always be blt'ed
- // with transparency).
- m_u32TransparentColor = 0; // Color used for transparency
- // when using transparent blit
- // call.
- m_lId = 0; // Default ID.
- m_targetFocus = Self; // Target when focus received.
- m_sShowFocus = TRUE; // TRUE if this item shows feedback,
- // usually via DrawFocus(), when it
- // has the focus.
- m_sFocusPos = 0; // Position at which DrawFocus() will
- // draw the focus rectangle relative
- // to the client area. For example,
- // -1 would but it just outside the
- // client area.
- m_u32FocusColor = DEF_FOCUS_COLOR; // Color to draw focus with.
- m_sClicked = FALSE; // TRUE if this item is considered
- // 'Clicked'. For example, the default
- // implementation makes this TRUE if
- // the cursor was pressed AND released
- // within this item's hot area.
- m_szBkdResName[0] = '\0'; // Name of background res
- // file to get into
- // m_pimBkdRes.
- m_sBkdResTransparent = FALSE; // TRUE, if m_pimBkdRes is to be
- // BLiT'ed transparently; FALSE,
- // otherwise.
- m_u32BkdResTransparentColor = 0; // Transparency color for
- // m_pimBkdRes when
- // BLiT'ed transparently.
- m_sBkdResPlacement = 0; // Combination of |'ed
- // Placement enum values.
- m_pimBkdRes = NULL; // Background resource image.
-
-
- m_fnGetRes = NULL; // User callback to get background res
- // (m_pimBkdRes).
- m_fnReleaseRes = NULL; // User callback to release background
- // res (m_pimBkdRes).
- m_sVisible = TRUE; // TRUE if Draw() is to draw this item
- // and its children; FALSE, otherwise.
- m_sActive = TRUE; // TRUE if the CHot is to be activated
- // when visible.
- // Assign default (lowest GUI) priority.
- m_hot.SetPriority(0);
- // Set default RPrint.
- m_pprint = &ms_print;
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // Destructor.
- //
- //////////////////////////////////////////////////////////////////////////////
- RGuiItem::~RGuiItem()
- {
- // Release all children.
- RGuiItem* pgui = m_listguiChildren.GetHead();
- while (pgui != NULL)
- {
- pgui->SetParent(NULL);
- // If the item has the dynamic prop set . . .
- if (pgui->IsDynamic() != FALSE)
- {
- // Destroy it.
- delete pgui;
- }
- pgui = m_listguiChildren.GetNext();
- }
- // Release parent.
- SetParent(NULL);
- // If we were the item in focus . . .
- if (ms_pguiFocus == this)
- {
- // Kill focus.
- SetFocus(NULL);
- }
- // Destroy dynamic data.
- Destroy();
- // If we had a dynamic prop . . .
- if (IsProp(DYNAMIC_PROP_KEY) != FALSE)
- {
- // Remove the prop.
- RemoveProp(DYNAMIC_PROP_KEY);
- }
- }
- ////////////////////////////////////////////////////////////////////////
- // Methods.
- ////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- //
- // Creates a displayable GUI item.
- //
- //////////////////////////////////////////////////////////////////////////////
- short RGuiItem::Create( // Returns 0 on success.
- short sX, // X position relative to "parent" item.
- short sY, // Y position relative to "parent" item.
- short sW, // Width.
- short sH, // Height.
- short sDepth) // Color depth.
- {
- short sRes = 0; // Assume success.
- Destroy();
- m_sX = sX;
- m_sY = sY;
- if (m_im.CreateImage(sW, sH, RImage::BMP8, 0, sDepth) == 0)
- {
- Compose();
- // Done.
-
- // If there's an error after calling CreateImage, perhaps
- // we should destroy the RImage data here.
- if (sRes != 0)
- {
- Destroy();
- }
- }
- else
- {
- TRACE("Create(): RImage::CreateImage() failed.\n");
- sRes = -1;
- }
-
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- // Destroys dynamic display data.
- // (virtual)
- ////////////////////////////////////////////////////////////////////////
- void RGuiItem::Destroy(void) // Returns nothing.
- {
- m_im.DestroyData();
- m_im.DestroyPalette();
- if (m_pimBkdRes != NULL)
- {
- ReleaseRes();
- ASSERT(m_pimBkdRes == NULL);
- }
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Blit this item only into provided RImage. Used by Draw().
- //
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::Blit( // Returns 0 on success.
- RImage* pimDst, // Destination image.
- short sDstX, // X position in destination.
- short sDstY, // Y position in destination.
- short sSrcX /*= 0*/, // X position in source.
- short sSrcY /*= 0*/, // Y position in source.
- short sW /*= 0*/, // Amount to draw.
- short sH /*= 0*/, // Amount to draw.
- RRect* prc /*= NULL*/) // Clip to.
- {
- short sRes = 0; // Assume success.
- ASSERT(pimDst != NULL);
- // If this is a sprite . . .
- if (ImageIsCompressed(m_im.m_type) != 0)
- {
- if (rspBlit(&m_im, pimDst, sDstX, sDstY, prc) == 0)
- {
- // Success.
- }
- else
- {
- TRACE("Blit(): rspBlit() failed.\n");
- sRes = -1;
- }
- }
- else
- {
- if (sW == 0)
- {
- sW = m_im.m_sWidth;
- }
- if (sH == 0)
- {
- sH = m_im.m_sHeight;
- }
- if (m_sTransparent == FALSE)
- {
- if (rspBlit(&m_im, pimDst, sSrcX, sSrcY,
- sDstX, sDstY,
- sW, sH, prc) == 0)
- {
- // Success.
- }
- #if 0 // Blit returns the same error for just about everything (including
- // source clipped out).
- else
- {
- TRACE("Blit(): rspBlit() failed.\n");
- sRes = -1;
- }
- #endif
- }
- else
- {
- rspBlitT(
- m_u32TransparentColor, // Transparent color.
- &m_im, pimDst, // Src, Dst.
- sSrcX, sSrcY,
- sDstX, sDstY,
- sW, sH,
- prc, // Dst clip.
- NULL); // Src clip.
- }
- }
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Draw this item and all its subitems into the provided RImage.
- //
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::Draw( // Returns 0 on success.
- RImage* pimDst, // Destination image.
- short sDstX /*= 0*/, // X position in destination.
- short sDstY /*= 0*/, // Y position in destination.
- short sSrcX /*= 0*/, // X position in source.
- short sSrcY /*= 0*/, // Y position in source.
- short sW /*= 0*/, // Amount to draw.
- short sH /*= 0*/, // Amount to draw.
- RRect* prc /*= NULL*/) // Clip to.
- {
- short sRes = 0; // Assume success.
- // If visible . . .
- if (m_sVisible != FALSE)
- {
- sDstX += m_sX;
- sDstY += m_sY;
- // Note that we lock this here and don't unlock it until after we
- // have processed our children. Although and because Draw()
- // is recursive, this is the most efficient way to do this lock.
- // Since rspGeneralLock() (or, at least, the functions it calls)
- // do not do anything if the buffer is already locked, there is
- // little efficiency lost in calling this multiple times but plenty
- // gained by not locking/unlocking and locking/unlocking again and
- // again (the exception being the flip page).
- rspGeneralLock(pimDst);
- if (Blit(pimDst, sDstX, sDstY, sSrcX, sSrcY, sW, sH, prc) == 0)
- {
- // An original clippage should be passed to all these children.
- // Set up default clip rect.
- RRect rc;
- // Get client.
- GetClient(&rc.sX, &rc.sY, &rc.sW, &rc.sH);
-
- // Affect by draw position.
- rc.sX += sDstX;
- rc.sY += sDstY;
-
- // Clip to destination.
- RRect rcDst;
- // If no rect . . .
- if (prc == NULL)
- {
- // Provide one using destination image.
- rcDst.sX = 0;
- rcDst.sY = 0;
- rcDst.sW = pimDst->m_sWidth;
- rcDst.sH = pimDst->m_sHeight;
- prc = &rcDst;
- }
- // Clip default clipper to provided or destination.
- rc.ClipTo(prc);
- // Draw back to front!
- RGuiItem* pgui = m_listguiChildren.GetTail();
-
- while (sRes == 0 && pgui != NULL)
- {
- // Draw subitem and all its subitems.
- sRes = pgui->Draw(pimDst, sDstX, sDstY, 0, 0, 0, 0, &rc);
- pgui = m_listguiChildren.GetPrev();
- }
- // If this item has the focus . . .
- if (ms_pguiFocus == this)
- {
- // Draw focus feedback, if this item shows the focus.
- DrawFocus(pimDst, sDstX, sDstY, &rc);
- }
- }
- else
- {
- TRACE("Draw(): Blit() failed.\n");
- sRes = -1;
- }
- // Unlock the destination buffer.
- rspGeneralUnlock(pimDst);
- }
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Pass a message up to the highest level that we need to draw.
- //
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::Redraw( // Returns 0 on success.
- short sSrcX /*= 0*/, // X position to start drawing from.
- short sSrcY /*= 0*/, // Y position to start drawing from.
- short sW /*= 0*/, // Amount to draw.
- short sH /*= 0*/) // Amount to draw.
- {
- short sRes = 0; // Assume success.
- // If there is a user callback . . .
- if (m_drawcall != NULL)
- {
- if (sW == 0)
- {
- sW = m_im.m_sWidth;
- }
- if (sH == 0)
- {
- sH = m_im.m_sHeight;
- }
- // If we have a parent . . .
- if (m_pguiParent != NULL)
- {
- sRes = m_pguiParent->Redraw(m_sX + sSrcX, m_sY + sSrcY, sW, sH);
- }
- else
- {
- // Highest level. Parent of all parents.
- // Create a temporary image.
- RImage im;
- if (im.CreateImage(sW, sH, RImage::BMP8, 0, m_im.m_sDepth) == 0)
- {
- // Draw into image.
- Draw(&im, -m_sX, -m_sY, sSrcX, sSrcY, sW, sH);
- RRect rc(m_sX + sSrcX, m_sY + sSrcY, sW, sH);
-
- // Pass on to user callback.
- (*m_drawcall)(this, &im, &rc);
-
- // Done with image.
- im.DestroyData();
- }
- else
- {
- TRACE("Redraw(): RImage::CreateImage() failed.\n");
- sRes = -1;
- }
- }
- }
- else
- {
- sRes = 1;
- }
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Ask user to erase area specified.
- //
- ////////////////////////////////////////////////////////////////////////
- void RGuiItem::Erase( // Returns nothing.
- short sX /*= 0*/, // X position to erase.
- short sY /*= 0*/, // Y position to erase.
- short sW /*= 0*/, // Width to erase.
- short sH /*= 0*/) // Height to erase.
- {
- // If there is a callback . . .
- if (m_drawcall != NULL)
- {
- if (sW == 0)
- {
- sW = m_im.m_sWidth;
- }
- if (sH == 0)
- {
- sH = m_im.m_sHeight;
- }
- RRect rc(m_sX + sX, m_sY + sY, sW, sH);
- // Ask user.
- (*m_drawcall)(this, NULL, &rc);
- }
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Set the text that represents this item.
- //
- ////////////////////////////////////////////////////////////////////////
- void RGuiItem::SetText(
- char* pszFrmt, // sprintf formatted format string.
- ...) // Corresponding good stuff.
- {
- va_list val;
- va_start(val, pszFrmt);
-
- vsprintf(m_szText, pszFrmt, val);
- }
- ////////////////////////////////////////////////////////////////////////
- // Set the text that represents the specified child item.
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::SetText( // Returns 0 if item found, non-zero otherwise.
- long lId, // Child item ID (can identify this item).
- char* pszFrmt, // sprintf formatted format string.
- ...) // Corresponding good stuff.
- {
- short sRes = 0; // Assume success.
- RGuiItem* pgui = GetItemFromId(lId);
- if (pgui != NULL)
- {
- va_list val;
- va_start (val, pszFrmt);
- vsprintf(pgui->m_szText, pszFrmt, val);
- }
- else
- {
- TRACE("SetText(): No such ID %ld.\n", lId);
- sRes = -1;
- }
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- // Sets up the current text effects on m_pprint to match this
- // GUI's settings.
- ////////////////////////////////////////////////////////////////////////
- void RGuiItem::SetTextEffects(void) // Returns nothing.
- {
- // If shadow enabled . . .
- if (m_sTextEffects & Shadow)
- {
- m_pprint->SetEffectAbs(RPrint::SHADOW_X, m_sTextShadowOffsetX);
- m_pprint->SetEffectAbs(RPrint::SHADOW_Y, m_sTextShadowOffsetY);
- }
- else
- {
- m_pprint->SetEffectAbs(RPrint::SHADOW_X, 0);
- m_pprint->SetEffectAbs(RPrint::SHADOW_Y, 0);
- }
- #if 0 // Not Yet Implemented -- time constraints.
- // If bold enabled . . .
- if (m_sTextEffects & Bold)
- {
- m_pprint->SetEffect(RPrint::BOLD, m_dTextBold);
- }
- else
- {
- m_pprint->SetEffect(RPrint::BOLD, 1.0);
- }
- // If italics enabled . . .
- if (m_sTextEffects & Italic)
- {
- m_pprint->SetEffect(RPrint::ITALIC, m_dTextItalic);
- }
- else
- {
- m_pprint->SetEffect(RPrint::ITALIC, 1.0);
- }
- #endif
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Move this item to sX, sY.
- //
- ////////////////////////////////////////////////////////////////////////
- void RGuiItem::Move( // Returns nothing.
- short sX, // New x position.
- short sY) // New y position.
- {
- // Erase old position.
- Erase();
-
- short sDifX = sX - m_sX;
- short sDifY = sY - m_sY;
- m_hot.m_sX += sDifX;
- m_hot.m_sY += sDifY;
- m_sX = sX;
- m_sY = sY;
- // Not necessary if we are updated every iteration or frame.
- Redraw();
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Cursor event notification.
- // Events in event area.
- // (virtual).
- //
- ////////////////////////////////////////////////////////////////////////
- void RGuiItem::CursorEvent( // Returns nothing.
- RInputEvent* pie) // In: Most recent user input event.
- // Out: pie->sUsed = TRUE, if used.
- {
- switch (pie->sEvent)
- {
- case RSP_MB0_DOUBLECLICK:
- case RSP_MB0_PRESSED:
- // Remember we're pressed.
- m_sPressed = TRUE;
- // Capture events.
- m_hot.SetCapture(TRUE);
- // Get focus.
- SetFocus();
- // Note that we used it.
- pie->sUsed = TRUE;
- break;
- case RSP_MB0_RELEASED:
- if (m_sPressed != FALSE)
- {
- // Stop capturing events.
- m_hot.SetCapture(FALSE);
- // If inside of item . . .
- if ( pie->sPosX >= m_sEventAreaX
- && pie->sPosX < m_sEventAreaX + m_sEventAreaW
- && pie->sPosY >= m_sEventAreaY
- && pie->sPosY < m_sEventAreaY + m_sEventAreaH)
- {
- // If there is a button up callback . . .
- if (m_bcUser != NULL)
- {
- (*m_bcUser)(this);
- }
- // Note clickage.
- SetClicked(TRUE);
- }
- m_sPressed = FALSE;
- }
- // Note that we used it.
- pie->sUsed = TRUE;
- break;
- }
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Callback from CHot.
- // Events in hot area.
- //
- ////////////////////////////////////////////////////////////////////////
- void RGuiItem::HotCall( // Returns nothing.
- RInputEvent* pie) // In: Most recent user input event.
- // Out: pie->sUsed = TRUE, if used.
- {
- // If this is an unused mouse event . . .
- if (pie->type == RInputEvent::Mouse && pie->sUsed == FALSE)
- {
- short sHotPosX = m_hot.m_sX;
- short sHotPosY = m_hot.m_sY;
- // Make relative to this GUI item (rather than hotbox).
- pie->sPosX -= sHotPosX;
- pie->sPosY -= sHotPosY;
-
- // If within event area or capturing . . .
- if ( ( pie->sPosX >= m_sEventAreaX && pie->sPosX < m_sEventAreaX + m_sEventAreaW
- && pie->sPosY >= m_sEventAreaY && pie->sPosY < m_sEventAreaY + m_sEventAreaH)
- || m_hot.IsCapturing() != FALSE)
- {
- // Pass item relative event.
- CursorEvent(pie);
- }
- // If there is a button event callback . . .
- if (m_fnInputEvent)
- {
- // Process event via callback w/ relative positioning
- m_fnInputEvent(this, pie);
- }
- // Put position back.
- pie->sPosX += sHotPosX;
- pie->sPosY += sHotPosY;
- }
- }
- ////////////////////////////////////////////////////////////////////////
- // Activate or deactivate mouse reaction for this gui item only.
- // If the item has m_sActive set to TRUE, it will be activated.
- ////////////////////////////////////////////////////////////////////////
- // virtual // If you override this, call this base if possible.
- void RGuiItem::SetActive( // Returns nothing.
- short sActive) // TRUE to make active, FALSE otherwise.
- {
- if (sActive != FALSE)
- {
- m_hot.SetActive(m_sActive);
- }
- else
- {
- m_hot.SetActive(FALSE);
- }
- }
- ////////////////////////////////////////////////////////////////////////
- // Hide or show GUI item and child items. Causes RHots to be
- // deactivated for both this and child items.
- // DOES NOT CHANGE THE VISIBLE STATUS OF CHILD ITEMS.
- ////////////////////////////////////////////////////////////////////////
- //virtual // If you override this, call this base if possible.
- void RGuiItem::SetVisible( // Returns nothing.
- short sVisible) // TRUE to make visible, FALSE otherwise.
- {
- static short sSem = 0;
- // Only parent gains/looses its visible status . . .
- if (++sSem == 1)
- {
- m_sVisible = sVisible;
- }
- // Set activation to visibility combined with visibility attribute.
- SetActive(m_sVisible && sVisible);
- // Enum children.
- RGuiItem* pguiChild = m_listguiChildren.GetHead();
- while (pguiChild != NULL)
- {
- pguiChild->SetVisible(m_sVisible && sVisible);
- pguiChild = m_listguiChildren.GetNext();
- }
- // Open the gate.
- sSem--;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Change parent. Removes from old parent's list and adds to new.
- // New can be NULL (so can old).
- //
- ////////////////////////////////////////////////////////////////////////
- void RGuiItem::SetParent(RGuiItem* pguiParent)
- {
- short sDifX = 0; // Difference in top level x positioning.
- short sDifY = 0; // Difference in top level y positioning.
- // If there is an old . . .
- if (m_pguiParent != NULL)
- {
- // Let it know it's about to lose it's child.
- m_pguiParent->OnLoseChild(this);
- if (m_pguiParent->m_listguiChildren.Remove(this) == 0)
- {
- }
- else
- {
- TRACE("SetParent(): Unable to remove child from old parent.\n");
- }
- }
- // Set new parent.
- m_pguiParent = pguiParent;
- // If there is a new . . .
- if (m_pguiParent != NULL)
- {
- // Let it know it's about to gain a child.
- m_pguiParent->OnGainChild(this);
- if (m_pguiParent->m_listguiChildren.InsertHead(this) == 0)
- {
- }
- else
- {
- TRACE("SetParent(): Unable to Add child to new parent.\n");
- }
- // Set this item's RHot as a child of its parent's.
- m_hot.SetParent(&(m_pguiParent->m_hot) );
- // Activate item based on new parent.
- // NOTE that this can screw up the ordering.
- SetActive(m_pguiParent->IsActivated());
- }
- else
- {
- // Set this item's as a global/top-level RHot.
- m_hot.SetParent(NULL);
- // Item becomes inactive. Or should it keep its current activation?
- SetActive(FALSE);
- }
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Draw border.
- //
- ////////////////////////////////////////////////////////////////////////
- void RGuiItem::DrawBorder( // Returns nothing.
- RImage* pim /*= NULL*/, // Dest image, uses m_im if NULL.
- short sInvert /*= FALSE*/) // Inverts border if TRUE.
- {
- short sVertShadowPos;
- short sHorzShadowPos;
- short sVertHighlightPos;
- short sHorzHighlightPos;
- short sVertEdgePos;
- short sHorzEdgePos;
- if (pim == NULL)
- {
- pim = &m_im;
- }
- short sW = pim->m_sWidth;
- short sH = pim->m_sHeight;
- m_sInvertedBorder = sInvert;
- if (sInvert == FALSE)
- {
- sVertShadowPos = sW - m_sBorderThickness;
- sHorzShadowPos = sH - m_sBorderThickness;
- sVertHighlightPos = 0;
- sHorzHighlightPos = 0;
- sVertEdgePos = sW - m_sBorderThickness * 2;
- sHorzEdgePos = sH - m_sBorderThickness * 2;
- }
- else
- {
- sVertShadowPos = 0;
- sHorzShadowPos = 0;
- sVertHighlightPos = sW - m_sBorderThickness;
- sHorzHighlightPos = sH - m_sBorderThickness;
- sVertEdgePos = m_sBorderThickness;
- sHorzEdgePos = m_sBorderThickness;
- }
- // One pixel for each edge of border gets overwritten.
- rspRect(m_u32BorderHighlightColor, pim, 0, sHorzHighlightPos, sW, m_sBorderThickness);
- rspRect(m_u32BorderHighlightColor, pim, sVertHighlightPos, 0, m_sBorderThickness, sH);
- rspRect(m_u32BorderShadowColor, pim, 0, sHorzShadowPos, sW, m_sBorderThickness);
- rspRect(m_u32BorderShadowColor, pim, sVertShadowPos, 0, m_sBorderThickness, sH);
- rspRect(m_u32BorderEdgeColor, pim, m_sBorderThickness, sHorzEdgePos, sW - m_sBorderThickness * 2, m_sBorderThickness);
- rspRect(m_u32BorderEdgeColor, pim, sVertEdgePos, m_sBorderThickness, m_sBorderThickness, sH - m_sBorderThickness * 2);
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Draw background. Calls user callback m_backcall if providd.
- //
- ////////////////////////////////////////////////////////////////////////
- void RGuiItem::DrawBackground( // Returns nothing.
- RImage* pim /*= NULL*/) // Dest image, uses m_im if NULL.
- {
- if (pim == NULL)
- {
- pim = &m_im;
- }
- RRect rc;
- GetClient(&rc.sX, &rc.sY, &rc.sW, &rc.sH);
- if (m_backcall != NULL)
- {
- (*m_backcall)(this, pim, &rc);
- }
- else
- {
- // Draw "client".
- rspRect( m_u32BackColor, pim,
- rc.sX, rc.sY,
- rc.sW, rc.sH);
-
- DrawBackgroundRes(pim);
- }
- }
- ////////////////////////////////////////////////////////////////////////
- // Draw background resource, if one is specified.
- // Utilizes m_*BkdRes* parameters to get, place, and BLiT the resource.
- // (virtual).
- ////////////////////////////////////////////////////////////////////////
- void RGuiItem::DrawBackgroundRes( // Returns nothing.
- RImage* pim /*= NULL*/) // Dest image, uses m_im, if NULL.
- {
- if (pim == NULL)
- {
- pim = &m_im;
- }
- // If resource not loaded . . .
- if (m_pimBkdRes == NULL)
- {
- // If there's a background res . . .
- if (m_szBkdResName[0] != '\0')
- {
- if (GetRes() == 0)
- {
- }
- else
- {
- TRACE("DrawBackgroundRes(): GetRes() failed.\n");
- }
- }
- }
- // If resource now available . . .
- if (m_pimBkdRes != NULL)
- {
- RRect rc;
- GetClient(&rc.sX, &rc.sY, &rc.sW, &rc.sH);
- // Determine size to be drawn.
- short sTotalW, sTotalH;
- if (m_sBkdResPlacement & Tile)
- {
- // Get amount to tile multiplied by the size of that dimension.
- sTotalW = (rc.sW / m_pimBkdRes->m_sWidth) * m_pimBkdRes->m_sWidth;
- sTotalH = (rc.sH / m_pimBkdRes->m_sHeight) * m_pimBkdRes->m_sHeight;
- // If not centered . . .
- if ((m_sBkdResPlacement & Center) == 0)
- {
- // Allow overblit.
-
- // If not a perfect fit . . .
- if ((rc.sW % m_pimBkdRes->m_sWidth) != 0)
- {
- sTotalW += m_pimBkdRes->m_sWidth;
- }
- if ((rc.sH % m_pimBkdRes->m_sHeight) != 0)
- {
- sTotalH += m_pimBkdRes->m_sHeight;
- }
- }
- }
- else
- {
- sTotalW = m_pimBkdRes->m_sWidth;
- sTotalH = m_pimBkdRes->m_sHeight;
- }
- // Determine place to be drawn.
- short sBlitX, sBlitY;
- if (m_sBkdResPlacement & Center)
- {
- sBlitX = rc.sX + rc.sW / 2 - sTotalW / 2;
- sBlitY = rc.sY + rc.sH / 2 - sTotalH / 2;
- }
- else
- {
- sBlitX = rc.sX;
- sBlitY = rc.sY;
- }
- // Draw.
- short sX, sY;
- short sMaxX = sBlitX + sTotalW;
- short sMaxY = sBlitY + sTotalH;
- for (sY = sBlitY; sY < sMaxY; sY += m_pimBkdRes->m_sHeight)
- {
- for (sX = sBlitX; sX < sMaxX; sX += m_pimBkdRes->m_sWidth)
- {
- if (m_sBkdResTransparent == FALSE)
- {
- rspBlit(
- m_pimBkdRes, // Src.
- pim, // Dst.
- sX, // Dst.
- sY, // Dst.
- &rc); // Dst.
- }
- else
- {
- rspBlitT(
- m_u32BkdResTransparentColor, // Src.
- m_pimBkdRes, // Src.
- pim, // Dst.
- 0, // Src.
- 0, // Src.
- sX, // Dst.
- sY, // Dst.
- m_pimBkdRes->m_sWidth, // Both.
- m_pimBkdRes->m_sHeight, // Both.
- &rc, // Dst.
- NULL); // Src.
- }
- }
- }
- }
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Compose item.
- //
- ////////////////////////////////////////////////////////////////////////
- void RGuiItem::Compose( // Returns nothing.
- RImage* pim /*= NULL*/) // Dest image, uses m_im if NULL.
- {
- if (pim == NULL)
- {
- pim = &m_im;
- }
- // If there is a border . . .
- if (m_sBorderThickness > 0)
- {
- // Draw it.
- DrawBorder(pim, m_sInvertedBorder);
- }
- // Draw background.
- DrawBackground(pim);
- // Set hot area.
- SetHotArea();
- // Set event area.
- SetEventArea();
- }
- ////////////////////////////////////////////////////////////////////////
- // Do one iteration of processing. This is useful on items that need to
- // poll frequently or do something every once in a while that is not
- // triggered by an event.
- ////////////////////////////////////////////////////////////////////////
- // virtual // If you override this, call this base if possible.
- void RGuiItem::Do( // Returns nothing.
- RInputEvent* /*pie*/) // In: Most recent user input event.
- // Out: pie->sUsed = TRUE, if used.
- {
- // Currently, this base does nothing.
- }
- ////////////////////////////////////////////////////////////////////////
- // Set this item's event area. This is the area where cursor events are
- // interesting to the item.
- ////////////////////////////////////////////////////////////////////////
- // virtual // If you override this, call this base if possible.
- void RGuiItem::SetEventArea(void) // Returns nothing.
- {
- m_sEventAreaX = 0;
- m_sEventAreaY = 0;
- m_sEventAreaW = m_im.m_sWidth;
- m_sEventAreaH = m_im.m_sHeight;
- }
- ////////////////////////////////////////////////////////////////////////
- // Set this item's hot area. This should be the total dimensions of this
- // item.
- ////////////////////////////////////////////////////////////////////////
- // virtual // If you override this, call this base if possible.
- void RGuiItem::SetHotArea(void) // Returns nothing.
- {
- // Get the hot area relative to this item.
- GetHotArea(&(m_hot.m_sX), &(m_hot.m_sY), &(m_hot.m_sW), &(m_hot.m_sH));
-
- // Convert to parent coordinates.
- m_hot.m_sX += m_sX;
- m_hot.m_sY += m_sY;
- }
- ////////////////////////////////////////////////////////////////////////
- // Copy basic parameters regarding appearance and use from this item to
- // the specified one.
- ////////////////////////////////////////////////////////////////////////
- // virtual // If you override this, call this base if possible.
- void RGuiItem::CopyParms( // Returns nothing.
- RGuiItem* pguiDst) // Destination for parameters from this item.
- {
- pguiDst->m_pprint = m_pprint;
- pguiDst->m_u32BorderColor = m_u32BorderColor;
- pguiDst->m_u32BorderShadowColor = m_u32BorderShadowColor;
- pguiDst->m_u32BorderHighlightColor = m_u32BorderHighlightColor;
- pguiDst->m_u32BorderEdgeColor = m_u32BorderEdgeColor;
- pguiDst->m_u32TextColor = m_u32TextColor;
- pguiDst->m_u32BackColor = m_u32BackColor;
- pguiDst->m_sBorderThickness = m_sBorderThickness;
- pguiDst->m_justification = m_justification;
- pguiDst->m_sTransparent = m_sTransparent;
- pguiDst->m_u32TransparentColor = m_u32TransparentColor;
- pguiDst->m_u32FocusColor = m_u32FocusColor;
- pguiDst->m_sFontCellHeight = m_sFontCellHeight;
- }
- ////////////////////////////////////////////////////////////////////////
- // Called by SetParent() when a GUI is losing a child item.
- ////////////////////////////////////////////////////////////////////////
- // virtual // If you override this, call this base, if possible.
- void RGuiItem::OnLoseChild( // Returns nothing.
- RGuiItem* /*pguiChild*/) // Child item we're about to lose.
- {
- }
- ////////////////////////////////////////////////////////////////////////
- // Called by SetParent() when a GUI is gaining a child item.
- ////////////////////////////////////////////////////////////////////////
- // virtual // If you override this, call this base, if possible.
- void RGuiItem::OnGainChild( // Returns nothing.
- RGuiItem* /*pguiChild*/) // Child item we're about to gain.
- {
- }
- ////////////////////////////////////////////////////////////////////////
- // Sets the 'clicked' status.
- ////////////////////////////////////////////////////////////////////////
- void RGuiItem::SetClicked( // Returns nothing.
- short sClicked) // New 'clicked' status.
- {
- m_sClicked = sClicked;
- }
- ////////////////////////////////////////////////////////////////////////
- // Draws focus for item if m_sShowFocus is TRUE.
- ////////////////////////////////////////////////////////////////////////
- // virtual // If you override this, call this base if possible.
- void RGuiItem::DrawFocus( // Returns nothing.
- RImage* pimDst, // Destination image.
- short sDstX /*= 0*/, // X offset in destination.
- short sDstY /*= 0*/, // Y offset in destination.
- RRect* prc /*= NULL*/) // Clip to.
- {
- // If this item shows the focus . . .
- if (m_sShowFocus != FALSE)
- {
- short sClientX, sClientY, sClientW, sClientH;
- GetClient(&sClientX, &sClientY, &sClientW, &sClientH);
- rspRect(
- MAX(m_sBorderThickness, (short)1),
- m_u32FocusColor,
- pimDst,
- sDstX + sClientX + m_sFocusPos,
- sDstY + sClientY + m_sFocusPos,
- sClientW - m_sFocusPos * 2,
- sClientH - m_sFocusPos * 2,
- prc);
- }
- }
- ////////////////////////////////////////////////////////////////////////
- // Called by the static implementation of SetFocus() on the item gaining
- // the focus.
- // It is okay to call SetFocus() from this function.
- ////////////////////////////////////////////////////////////////////////
- // virtual // If you override this, call this base if possible.
- void RGuiItem::OnGainFocus(void)
- {
- // Does this item want the focus . . .
- switch (m_targetFocus)
- {
- case Self:
- break;
- case Parent:
- SetFocus(GetParent() );
- break;
- case Sibling:
- FocusNext();
- break;
- case Child:
- SetFocus(m_listguiChildren.GetHead() );
- break;
- }
- }
- ////////////////////////////////////////////////////////////////////////
- // Called by the static implementation of SetFocus() on the item losing
- // the focus.
- // It is okay to call SetFocus() from this function.
- ////////////////////////////////////////////////////////////////////////
- // virtual // If you override this, call this base if possible.
- void RGuiItem::OnLoseFocus(void)
- {
- // Currently, this base does nothing.
- }
- ////////////////////////////////////////////////////////////////////////
- // Sets the current focus GUI pointer to this GUI.
- ////////////////////////////////////////////////////////////////////////
- RGuiItem* RGuiItem::SetFocus(void) // Returns pointer to GUI losing the focus.
- {
- return SetFocus(this);
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Draw text in m_szText in m_u32TextColor with transparent
- // background at sX, sY with sW and m_sJustification.
- // Does nothing if m_szText is empty.
- //
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::DrawText( // Returns 0 on success.
- short sX, // X position in image.
- short sY, // Y position in image.
- short sW /*= 0*/, // Width of text area.
- short sH /*= 0*/, // Height of test area.
- RImage* pim /*= NULL*/) // Destination image. NULL == use m_im.
- {
- short sRes = 0; // Assume success.
- // Draw text.
- if (m_szText[0] != '\0')
- {
- if (pim == NULL)
- {
- // Use internal image.
- pim = &m_im;
- }
- if (sW == 0)
- {
- GetClient(NULL, NULL, &sW, NULL);
- }
- if (sH == 0)
- {
- GetClient(NULL, NULL, NULL, &sH);
- }
- // Text support is currently 8 bit only.
- m_pprint->SetColor((short)m_u32TextColor, (short)0, m_u32TextShadowColor);
- // Set size. Hopefully this won't do too much scaling for
- // caching purposes but I'm not sure.
- m_pprint->SetFont(m_sFontCellHeight);
- SetJustification();
- SetTextEffects();
- m_pprint->SetDestination(pim);
- m_pprint->SetColumn(sX, sY, sW, sH);
- m_pprint->print(sX, sY, m_szText);
- }
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- // Gets the optional resource image named m_szBkdResName for this item
- // into m_pimBkdRes.
- // Each call to this function should have a corresponding call to
- // ReleaseRes().
- // This function can result in a callback.
- // (virtual).
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::GetRes(void)
- {
- short sRes = 0; // Assume success.
- // If there's a callback . . .
- if (m_fnGetRes != NULL)
- {
- // Use it instead.
- sRes = m_fnGetRes(this);
- }
- else
- {
- // Release current resource, if any.
- // Default implementation allows 'Release' call even if no 'Get'
- // call has yet occurred. This should not be relied upon when
- // using user Get/Releases.
- // There is, of course, the possibility that someone will define
- // a Release without a Get or vice-versa...I think that's a dumb
- // idea.
- ReleaseRes();
- m_pimBkdRes = new RImage;
- if (m_pimBkdRes != NULL)
- {
- if (RFileEZLoad(
- m_pimBkdRes,
- m_szBkdResName,
- "rb",
- RFile::LittleEndian) == 0)
- {
- // Success.
- }
- else
- {
- TRACE("GetRes(): Failed to open resource \"%s\".\n", m_szBkdResName);
- sRes = -2;
- }
- // If any errors occurred after allocation . . .
- if (sRes != 0)
- {
- delete m_pimBkdRes;
- m_pimBkdRes = NULL;
- }
- }
- else
- {
- TRACE("GetRes(): Failed to allocate new RImage for "
- "m_pimBkdRes.\n");
- sRes = -1;
- }
- }
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- // Releases the optional resource image previously gotten by a call to
- // GetRes().
- // Each call to this function should correspond to a previous call to
- // GetRes(). You should not call this function if the corresponding
- // GetRes() failed.
- // This function can result in a callback.
- // (virtual).
- ////////////////////////////////////////////////////////////////////////
- void RGuiItem::ReleaseRes(void)
- {
- // If there's a callback . . .
- if (m_fnReleaseRes != NULL)
- {
- // Use it instead.
- m_fnReleaseRes(this);
- }
- else
- {
- if (m_pimBkdRes != NULL)
- {
- delete m_pimBkdRes;
- m_pimBkdRes = NULL;
- }
- }
- }
- ////////////////////////////////////////////////////////////////////////
- // File Oriented.
- ////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////
- //
- // This will open the specified file with read access in an RFile and
- // pass it to Load(RFile*).
- // NOTE: There is a static version of this function that will detect
- // the type of the root item from the file and allocate an item of
- // that type before loading. Useful for loading generic *.GUI files.
- // See LoadInstance(char*).
- //
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::Load( // Returns 0 on success.
- char* pszFileName) // Name of file to load from.
- {
- short sRes = 0; // Assume success.
- // Attempt to open specified file . . .
- RFile file;
- if (file.Open(pszFileName, "rb", RFile::LittleEndian) == 0)
- {
- // Always use your member.
- sRes = Load(&file);
- // Close the file.
- file.Close();
- }
- else
- {
- TRACE("Load(\"%s\"): Failed to open file.\n", pszFileName);
- sRes = -1;
- }
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // This will load the GUI tree (i.e., 'this' item and its children).
- // If you override this function, you should call this base version
- // to have it load the base class members.
- // NOTE: There is a static version of this function that will detect
- // the type of the root item from the file and allocate an item of
- // that type before loading. Useful for loading generic *.GUI files.
- // See LoadInstance(RFile*).
- // (virtual).
- //
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::Load( // Returns 0 on success.
- RFile* pfile) // RFile open with read access to load from.
- {
- short sRes = 0; // Assume success.
- ASSERT(pfile->IsOpen() != FALSE);
- // Read header . . .
- U32 u32Version;
- Type type;
- if (ReadHeader(pfile, &u32Version, &type) == 0)
- {
- ASSERT(type == m_type);
- // Read members . . .
- if (ReadMembers(pfile, u32Version) == 0)
- {
- // Determine current color depth.
- short sDepth = 8; // Safety or something.
- rspGetVideoMode(&sDepth);
- if (LoadChildren(pfile) == 0)
- {
- // Create item . . .
- if (Create(
- m_sX,
- m_sY,
- m_im.m_sWidth,
- m_im.m_sHeight,
- sDepth) == 0)
- {
- // Success.
- }
- else
- {
- TRACE("Load(): Create() failed.\n");
- sRes = -3;
- }
- }
- else
- {
- TRACE("Load(): LoadChildren() failed.\n");
- sRes = -4;
- }
- }
- else
- {
- TRACE("Load(): ReadMembers() failed.\n");
- sRes = -2;
- }
- }
- else
- {
- TRACE("Load(): ReadHeader() failed.\n");
- sRes = -1;
- }
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Instantiate a GUI tree from a file. Allocates a GUI item of the
- // proper (specified in the file) type and loads it using the specified
- // file.
- // (static).
- //
- ////////////////////////////////////////////////////////////////////////
- RGuiItem* RGuiItem::LoadInstantiate( // Returns newly allocated GUI item
- // on success or NULL on failure.
- char* pszFileName) // Name of file to instantiate from.
- {
- RGuiItem* pgui = NULL; // Assume nothing.
- // Attempt to open specified file . . .
- RFile file;
- if (file.Open(pszFileName, "rb", RFile::LittleEndian) == 0)
- {
- // Always use your member.
- pgui = LoadInstantiate(&file);
- // Close the file.
- file.Close();
- }
- else
- {
- TRACE("LoadInstantiate(\"%s\"): Failed to open file.\n", pszFileName);
- }
- return pgui;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Instantiate a GUI tree from a file. Allocates a GUI item of the
- // proper (specified in the file) type and loads it using the specified
- // file.
- // (static).
- //
- ////////////////////////////////////////////////////////////////////////
- RGuiItem* RGuiItem::LoadInstantiate( // Returns newly allocated GUI item
- // on success or NULL on failure.
- RFile* pfile) // Pointer to open GUI file.
- {
- short sError = 0;
- RGuiItem* pgui = NULL; // Assume nothing.
- ASSERT(pfile->IsOpen() != FALSE);
- // Read header . . .
- U32 u32Version;
- Type type;
- if (ReadHeader(pfile, &u32Version, &type) == 0)
- {
- // Allocate a GUI item of the appropriate type . . .
- pgui = CreateGuiItem(type);
- if (pgui != NULL)
- {
- // Read members . . .
- if (pgui->ReadMembers(pfile, u32Version) == 0)
- {
- // Determine current color depth.
- short sDepth = 8; // Safety or something.
- rspGetVideoMode(&sDepth);
- if (pgui->LoadChildren(pfile) == 0)
- {
- // Create item . . .
- if (pgui->Create(
- pgui->m_sX,
- pgui->m_sY,
- pgui->m_im.m_sWidth,
- pgui->m_im.m_sHeight,
- sDepth) == 0)
- {
- // Success.
- }
- else
- {
- TRACE("LoadInstantiate(): Create() failed.\n");
- sError = 4;
- }
- }
- else
- {
- TRACE("LoadInstantiate(): LoadChildren() failed.\n");
- sError = 5;
- }
- }
- else
- {
- TRACE("LoadInstantiate(): ReadMembers() failed.\n");
- sError = 3;
- }
- // If any errors occurred after allocating GUI . . .
- if (sError != 0)
- {
- delete pgui;
- pgui = NULL;
- }
- }
- else
- {
- TRACE("LoadInstantiate(): CreateGuiItem() failed.\n");
- sError = 2;
- }
- }
- else
- {
- TRACE("LoadInstantiate(): ReadHeader() failed.\n");
- sError = 1;
- }
- return pgui;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Load item's children from the specified file.
- // (virtual).
- // (protected).
- //
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::LoadChildren( // Returns 0 on success.
- RFile* pfile) // File to load from.
- {
- short sRes = 0; // Assume success.
- ASSERT(pfile->IsOpen() != FALSE);
- short sNum;
- // Read number of children.
- pfile->Read(&sNum);
- // Instantiate children.
- RGuiItem* pgui;
- short sCurChild;
- for ( sCurChild = 0;
- sCurChild < sNum && sRes == 0 && pfile->Error() == FALSE;
- sCurChild++)
- {
- pgui = LoadInstantiate(pfile);
- if (pgui != NULL)
- {
- pgui->SetParent(this);
- }
- else
- {
- TRACE("LoadChildren(): LoadInstantiate() failed.\n");
- sRes = -1;
- }
- }
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Read header for this GUI item.
- // (protected).
- // (static).
- //
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::ReadHeader( // Returns 0 on success.
- RFile* pfile, // In: File to read from.
- U32* pu32Version, // Out: File format version.
- Type* ptype) // Out: Type of GUI item stored.
- {
- short sRes = 0; // Assume success.
- ASSERT(pfile->IsOpen() != FALSE);
- // Read fingerprint.
- U32 u32FingerPrint;
- if (pfile->Read(&u32FingerPrint) == 1)
- {
- if (u32FingerPrint == GUI_FINGER_PRINT)
- {
- // Read file format version.
- if (pfile->Read(pu32Version) == 1)
- {
- // Read type.
- U32 u32Type;
- if (pfile->Read(&u32Type) == 1)
- {
- // Store type for caller.
- *ptype = (Type)u32Type;
- }
- else
- {
- TRACE("ReadHeader(): Error reading GUI item type from file.\n");
- sRes = -4;
- }
- }
- else
- {
- TRACE("ReadHeader(): Error reading file format version number.\n");
- sRes = -3;
- }
- }
- else
- {
- TRACE("ReadHeader(): Invalid finger print. Not a GUI file.\n");
- sRes = -2;
- }
- }
- else
- {
- TRACE("ReadHeader(): Error reading finger print.\n");
- sRes = -1;
- }
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Read item's members from file.
- // (virtual).
- //
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::ReadMembers( // Returns 0 on success.
- RFile* pfile, // File to read from.
- U32 u32Version) // File format version to use.
- {
- short sRes = 0; // Assume success.
- // Read members. Type must always be first becuase
- // LoadInstantiate() utilizes this fact to determine the type of item
- // that should be instantiated.
- U32 u32Temp;
-
- switch (u32Version)
- {
- default:
- // Insert additional version numbers here!
- case 6: // Version 6 stuff.
- pfile->Read(&m_sTextEffects);
- pfile->Read(&m_sTextShadowOffsetX);
- pfile->Read(&m_sTextShadowOffsetY);
- case 5: // Version 5 stuff.
- pfile->Read(&m_u32TextShadowColor);
- case 4: // Version 4 stuff.
- // New members regarding background resources.
- pfile->Read(m_szBkdResName);
- pfile->Read(&m_sBkdResTransparent);
- pfile->Read(&m_u32BkdResTransparentColor);
- pfile->Read(&m_sBkdResPlacement);
- // New member regarding font size (height).
- pfile->Read(&m_sFontCellHeight);
- case 3: // Version 3 stuff.
- // No new stuff here. RScrollBar has some new members to load.
- case 2: // Version 2 stuff.
- // No new stuff here. RListBox now saves its m_typeEncapsulator.
- case 1: // Version 1 stuff.
- // No new stuff here. Derived types RListBox, RScrollBar, and
- // REdit load their members in version 1.
- case 0: // Version 0 stuff.
- // Base class members.
- pfile->Read(&m_sX);
- pfile->Read(&m_sY);
- pfile->Read(&m_im.m_sWidth);
- pfile->Read(&m_im.m_sHeight);
- pfile->Read(m_szText);
- pfile->Read(&m_u32BorderColor);
- pfile->Read(&m_u32BorderShadowColor);
- pfile->Read(&m_u32BorderHighlightColor);
- pfile->Read(&m_u32BorderEdgeColor);
- pfile->Read(&m_u32TextColor);
- pfile->Read(&m_u32BackColor);
- pfile->Read(&m_sBorderThickness);
- pfile->Read(&u32Temp);
- m_justification = (Justification)u32Temp;
- pfile->Read(&m_sInvertedBorder);
- pfile->Read(&m_sTransparent);
- pfile->Read(&m_u32TransparentColor);
- pfile->Read(&m_lId);
-
- // Used to load m_sCanBeFocused (TRUE, FALSE); now load
- // m_targetFocus.
- short sFocusTarget = Parent;
- pfile->Read(&sFocusTarget);
- m_targetFocus = (Target)sFocusTarget;
- pfile->Read(&m_sShowFocus);
- pfile->Read(&m_u32FocusColor);
- pfile->Read(&m_sVisible);
- pfile->Read(&m_sActive);
- // If successful . . .
- if (pfile->Error() == FALSE)
- {
- // Success.
- }
- else
- {
- TRACE("ReadMembers(): Error reading RGuiItem members.\n");
- sRes = -1;
- }
- break;
- }
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // This will open the specified file with write access in an RFile and
- // pass it to Save(RFile*).
- //
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::Save( // Returns 0 on success.
- char* pszFileName) // Name of file to save to.
- {
- short sRes = 0; // Assume success.
- // Attempt to open specified file . . .
- RFile file;
- if (file.Open(pszFileName, "wb", RFile::LittleEndian) == 0)
- {
- // Always use your member.
- sRes = Save(&file);
- // Close the file.
- file.Close();
- }
- else
- {
- TRACE("Save(\"%s\"): Failed to open file.\n", pszFileName);
- sRes = -1;
- }
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // This will save the GUI tree (i.e., 'this' item and its children).
- // If you override this function, you should call this base version
- // to have it save the base class members.
- // (virtual).
- //
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::Save( // Returns 0 on success.
- RFile* pfile) // RFile open with write access to save to.
- {
- short sRes = 0; // Assume success.
- ASSERT(pfile->IsOpen() != FALSE);
- // Write fingerprint.
- pfile->Write((U32)GUI_FINGER_PRINT);
- // Write file format version.
- pfile->Write((U32)GUI_FILE_VERSION);
- // Write member variables for RGuiItem . . .
- if (WriteMembers(pfile) == 0)
- {
- // Write all children.
- sRes = SaveChildren(pfile);
- }
- else
- {
- TRACE("Save(): Error writing RGuiItem members.\n");
- sRes = -1;
- }
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Save item's children to the specified file.
- // (virtual).
- // (protected).
- //
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::SaveChildren( // Returns 0 on success.
- RFile* pfile) // File to save to.
- {
- short sRes = 0; // Assume success.
- ASSERT(pfile->IsOpen() != FALSE);
- // Determine number of child items.
- short sNum = 0;
- RGuiItem* pgui = m_listguiChildren.GetHead();
- while (pgui != NULL)
- {
- sNum++;
- pgui = m_listguiChildren.GetNext();
- }
- // Write number of children.
- pfile->Write(sNum);
- // Save children. Note that we go through the children in reverse
- // order so they, on load, get added back to their parent in the
- // order they were originally added to this parent.
- pgui = m_listguiChildren.GetTail();
- while (pgui != NULL && sRes == 0 && pfile->Error() == FALSE)
- {
- sRes = pgui->Save(pfile);
- pgui = m_listguiChildren.GetPrev();
- }
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Write item's members to file.
- // (virtual).
- //
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::WriteMembers( // Returns 0 on success.
- RFile* pfile) // File to write to.
- {
- short sRes = 0; // Assume success.
- // Write members. Type must always be first becuase
- // LoadInstantiate() utilizes this fact to determine the type of item
- // that should be instantiated.
- pfile->Write((U32)m_type);
- // Insert new members here.
- pfile->Write(m_sTextEffects);
- pfile->Write(m_sTextShadowOffsetX);
- pfile->Write(m_sTextShadowOffsetY);
- pfile->Write(m_u32TextShadowColor);
- pfile->Write(m_szBkdResName);
- pfile->Write(m_sBkdResTransparent);
- pfile->Write(m_u32BkdResTransparentColor);
- pfile->Write(m_sBkdResPlacement);
- pfile->Write(m_sFontCellHeight);
- pfile->Write(m_sX);
- pfile->Write(m_sY);
- pfile->Write(m_im.m_sWidth);
- pfile->Write(m_im.m_sHeight);
- pfile->Write(m_szText);
- pfile->Write(m_u32BorderColor);
- pfile->Write(m_u32BorderShadowColor);
- pfile->Write(m_u32BorderHighlightColor);
- pfile->Write(m_u32BorderEdgeColor);
- pfile->Write(m_u32TextColor);
- pfile->Write(m_u32BackColor);
- pfile->Write(m_sBorderThickness);
- pfile->Write((U32)m_justification);
- pfile->Write(m_sInvertedBorder);
- pfile->Write(m_sTransparent);
- pfile->Write(m_u32TransparentColor);
- pfile->Write(m_lId);
- pfile->Write((short)m_targetFocus);
- pfile->Write(m_sShowFocus);
- pfile->Write(m_u32FocusColor);
- pfile->Write(m_sVisible);
- pfile->Write(m_sActive);
- // If successful . . .
- if (pfile->Error() == FALSE)
- {
- // Success.
- }
- else
- {
- TRACE("WriteMembers(): Error writing RGuiItem members.\n");
- sRes = -1;
- }
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- // Querries.
- ////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////
- //
- // Determine if the position is inside the item.
- //
- ////////////////////////////////////////////////////////////////////////
- inline short IsInside( // Returns TRUE, if inside; FALSE otherwise.
- RGuiItem* pgui, // GUI in question.
- short sPosX, // X coord of position in question.
- short sPosY, // Y coord of position in question.
- short sActive, // If TRUE, only searches active items.
- // If FALSE, searches all items.
- short sEventArea) // If TRUE, only checks items' event areas.
- // If FALSE, checks items' entire hot regions.
- {
- short sRes = TRUE; // Assume inside.
- // If activated is required . . .
- if (sActive != FALSE)
- {
- // Get activation status.
- sRes = pgui->IsActivated();
- }
- // If okay so far . . .
- if (sRes != FALSE)
- {
- // If using event area . . .
- if (sEventArea != FALSE)
- {
- if ( sPosX < pgui->m_sEventAreaX
- || sPosX >= pgui->m_sEventAreaX + pgui->m_sEventAreaW
- || sPosY < pgui->m_sEventAreaY
- || sPosY >= pgui->m_sEventAreaY + pgui->m_sEventAreaH)
- {
- sRes = FALSE;
- }
- }
- else // Entire hot area.
- {
- if ( sPosX < pgui->m_hot.m_sX
- || sPosX >= pgui->m_hot.m_sX + pgui->m_hot.m_sW
- || sPosY < pgui->m_hot.m_sY
- || sPosY >= pgui->m_hot.m_sY + pgui->m_hot.m_sH)
- {
- sRes = FALSE;
- }
- }
- }
- return sRes;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Get the item at the specified point that has the
- // specified parameters.
- //
- ////////////////////////////////////////////////////////////////////////
- RGuiItem* RGuiItem::GetItemFromPoint( // Returns item ptr, if item found;
- // NULL on failure.
- short sPosX, // X position.
- short sPosY, // Y position.
- short sActive /*= TRUE*/, // If TRUE, only searches active items.
- // If FALSE, searches all items.
- short sEventArea /*= TRUE*/) // If TRUE, only checks items' event areas.
- // If FALSE, checks items' entire hot regions.
- {
- RGuiItem* pguiRes = NULL; // Assume nothing.
- // If inside this item . . .
- if (IsInside(this, sPosX, sPosY, sActive, sEventArea) != FALSE)
- {
- RGuiItem* pguiCur;
- pguiRes = this; // Start with this.
- do
- {
- // Adapt coords to current item's system.
- sPosX -= pguiRes->m_sX;
- sPosY -= pguiRes->m_sY;
- // Check children.
- pguiCur = pguiRes->m_listguiChildren.GetHead();
- while (pguiCur != NULL)
- {
- if (IsInside(pguiCur, sPosX, sPosY, sActive, sEventArea) != FALSE)
- {
- // Found one.
- pguiRes = pguiCur;
- break;
- }
- pguiCur = pguiRes->m_listguiChildren.GetNext();
- }
- // until we find no child item containing point.
- } while (pguiCur != NULL);
- }
- return pguiRes;
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Returns TRUE if this item was allocated with CreateGuiItem().
- //
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::IsDynamic(void) // Returns TRUE if this item was allocated with
- // CreateGuiItem().
- {
- return IsProp(DYNAMIC_PROP_KEY);
- }
- ////////////////////////////////////////////////////////////////////////
- //
- // Get the text that represents this item.
- //
- ////////////////////////////////////////////////////////////////////////
- short RGuiItem::GetText( // Returns 0 on success.
- char* pszText, // Location to copy text to.
- short sMax) // Total memory pointed to by pszText.
- {
- short sRes = 0; // Assume success.
- if ((short)strlen(m_szText) < sMax)
- {
- strcpy(pszText, m_szText);
- }
- else
- {
- TRACE("GetText(): Not enough room to copy text (provided: %d, "
- "needed: %d).\n", sMax, strlen(m_szText) + 1);
- sRes = -1;
- }
- return sRes;
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // Get the text that represents the specified item.
- //
- //////////////////////////////////////////////////////////////////////////////
- short RGuiItem::GetText( // Returns 0 on success.
- long lId, // In: Child item ID (can identify this item).
- char* pszText, // Out: Location to copy text to.
- short sMax) // In: Total memory pointed to by pszText.
- {
- short sRes = 0; // Assume success.
- RGuiItem* pgui = GetItemFromId(lId);
- if (pgui != NULL)
- {
- sRes = pgui->GetText(pszText, sMax);
- }
- else
- {
- TRACE("GetText(): No such ID %ld.\n", lId);
- sRes = -1;
- }
- return sRes;
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // Get the number represented by the text in this item.
- //
- //////////////////////////////////////////////////////////////////////////////
- long RGuiItem::GetVal(void) // Returns value.
- {
- return atol(m_szText);
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // Get the number represented by the text in the specified item.
- //
- //////////////////////////////////////////////////////////////////////////////
- long RGuiItem::GetVal( // Returns value.
- long lId) // In: Child item ID (can identify this item).
- {
- long lRes = 0; // Assume value. Ayuh.
- RGuiItem* pgui = GetItemFromId(lId);
- if (pgui != NULL)
- {
- lRes = pgui->GetVal();
- }
- else
- {
- TRACE("GetVal(): No such ID %ld.\n", lId);
- }
- return lRes;
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // Gets the thickness of the top/left border (including border edge effect).
- //
- //////////////////////////////////////////////////////////////////////////////
- short RGuiItem::GetTopLeftBorderThickness(void) // Returns border thickness
- // including edge effect.
- {
- if (m_sBorderThickness == 0)
- return 0;
- else
- return m_sBorderThickness + ((m_sInvertedBorder == FALSE) ? 0 : m_sBorderThickness);
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // Gets the thickness of the bottom/right border (including border edge effect).
- //
- //////////////////////////////////////////////////////////////////////////////
- short RGuiItem::GetBottomRightBorderThickness(void) // Returns border thickness
- // including edge effect.
- {
- if (m_sBorderThickness == 0)
- return 0;
- else
- return m_sBorderThickness + ((m_sInvertedBorder == FALSE) ? m_sBorderThickness : 0);
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // Get the "client" area (i.e., non-border/title area) relative to this
- // item.
- // (virtual).
- //
- //////////////////////////////////////////////////////////////////////////////
- void RGuiItem::GetClient( // Returns nothing.
- short* psX, // Out: X position unless NULL.
- short* psY, // Out: Y position unless NULL.
- short* psW, // Out: Width unless NULL.
- short* psH) // Out: Height unless NULL.
- {
- if (m_sBorderThickness == 0)
- {
- SET(psX, 0);
- SET(psY, 0);
- SET(psW, m_im.m_sWidth);
- SET(psH, m_im.m_sHeight);
- }
- else
- {
- short sLeftTop = GetTopLeftBorderThickness();
- short sRightBottom = GetBottomRightBorderThickness();
- SET(psX, sLeftTop);
- SET(psY, sLeftTop);
- SET(psW, m_im.m_sWidth - sLeftTop - sRightBottom);
- SET(psH, m_im.m_sHeight - sLeftTop - sRightBottom);
- }
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // Get the "hot" area (i.e., clickable area) relative to this item.
- // Only children within this area will be able to get mouse events.
- // (virtual).
- //
- //////////////////////////////////////////////////////////////////////////////
- void RGuiItem::GetHotArea( // Returns nothing.
- short* psX, // Out: X position unless NULL.
- short* psY, // Out: Y position unless NULL.
- short* psW, // Out: Width unless NULL.
- short* psH) // Out: Height unless NULL.
- {
- // Base implementation uses entire area.
- SET(psX, 0);
- SET(psY, 0);
- SET(psW, m_im.m_sWidth);
- SET(psH, m_im.m_sHeight);
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // Change the position specified to a top-level coord.
- //
- //////////////////////////////////////////////////////////////////////////////
- void RGuiItem::ChildPosToTop( // Returns nothing.
- short* psX, // In: Child pos, Out: Top level pos.
- short* psY) // In: Child pos, Out: Top level pos.
- {
- // Offset current pos.
- *psX += m_sX;
- *psY += m_sY;
- // If not yet the top level . . .
- if (m_pguiParent != NULL)
- {
- // Pass it on.
- m_pguiParent->ChildPosToTop(psX, psY);
- }
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // Change the position specified to a child coord.
- //
- //////////////////////////////////////////////////////////////////////////////
- void RGuiItem::TopPosToChild( // Returns nothing.
- short* psX, // In: Top level pos, Out: Child pos.
- short* psY) // In: Top level pos, Out: Child pos.
- {
- // Offset current pos.
- *psX -= m_sX;
- *psY -= m_sY;
- // If not yet the top level . . .
- if (m_pguiParent != NULL)
- {
- // Pass it on.
- m_pguiParent->TopPosToChild(psX, psY);
- }
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // Get the current file version (that is, the file version a file
- // written from this GUI right now would be).
- // (static).
- //
- //////////////////////////////////////////////////////////////////////////////
- U32 RGuiItem::GetCurrentFileVersion(void)
- {
- return GUI_FILE_VERSION;
- }
- //////////////////////////////////////////////////////////////////////////////
- // Statics.
- //////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- // Sets the current focus GUI pointer to the supplied GUI.
- // NOTE: Eventually, this function may do more, so it is better to call
- // it than simply setting ms_pguiFocus to your gui.
- //////////////////////////////////////////////////////////////////////////////
- // static
- RGuiItem* RGuiItem::SetFocus( // Returns pointer to GUI losing the focus.
- RGuiItem* pguiNewFocus) // New item to focus or NULL for none.
- {
- // Store loser of focus.
- RGuiItem* pguiLoseFocus = ms_pguiFocus;
- // If this item does not already have the focus . . .
- if (pguiNewFocus != ms_pguiFocus)
- {
- // Set new focus.
- ms_pguiFocus = pguiNewFocus;
- // If there is a loser . . .
- if (pguiLoseFocus != NULL)
- {
- // Let the loser know.
- pguiLoseFocus->OnLoseFocus();
- }
-
- // If the focus has not already changed and is an item . . .
- if (ms_pguiFocus == pguiNewFocus && pguiNewFocus != NULL)
- {
- // Let the gainer know.
- pguiNewFocus->OnGainFocus();
- }
- }
- // Return loser of focus.
- return pguiLoseFocus;
- }
- //////////////////////////////////////////////////////////////////////////////
- // Moves the focus to the next GUI at the same level as the current
- // ms_pguiFocus. Does not affect current focus for top-level guis.
- //////////////////////////////////////////////////////////////////////////////
- // static
- RGuiItem* RGuiItem::FocusNext(void) // Returns new item with focus or NULL,
- // if none.
- {
- // If there is a current . . .
- if (ms_pguiFocus != NULL)
- {
- // If it has a parent . . .
- RGuiItem* pguiParent = ms_pguiFocus->GetParent();
- if (pguiParent != NULL)
- {
- // Get next . . .
- RGuiItem* pguiFocus = pguiParent->m_listguiChildren.GetLogicalNext(ms_pguiFocus);
- // Remember where we started so we can detect complete circle.
- RGuiItem* pguiStart = pguiFocus;
-
- while (pguiFocus != NULL)
- {
- // If visible, activated, and doesn't focus siblings . . .
- if ( pguiFocus->m_sVisible != FALSE
- && pguiFocus->IsActivated() != FALSE
- && pguiFocus->m_targetFocus != Sibling)
- {
- break;
- }
- // Try next.
- pguiFocus = pguiParent->m_listguiChildren.GetLogicalNext();
- // If we wrapped . . .
- if (pguiFocus == pguiStart)
- {
- pguiFocus = NULL;
- }
- }
- // Set focus to the new item.
- SetFocus(pguiFocus);
- }
- }
- return ms_pguiFocus;
- }
- //////////////////////////////////////////////////////////////////////////////
- // Moves the focus to the previous GUI at the same level as the current
- // ms_pguiFocus. Does not affect current focus for top-level guis.
- //////////////////////////////////////////////////////////////////////////////
- // static
- RGuiItem* RGuiItem::FocusPrev(void) // Returns new item with focus or NULL,
- // if none.
- {
- // If there is a current . . .
- if (ms_pguiFocus != NULL)
- {
- // If it has a parent . . .
- RGuiItem* pguiParent = ms_pguiFocus->GetParent();
- if (pguiParent != NULL)
- {
- // Get previous . . .
- RGuiItem* pguiFocus = pguiParent->m_listguiChildren.GetLogicalPrev(ms_pguiFocus);
- // Remember where we started so we can detect complete circle.
- RGuiItem* pguiStart = pguiFocus;
-
- while (pguiFocus != NULL)
- {
- // If visible, activated, and doesn't focus siblings . . .
- if ( pguiFocus->m_sVisible != FALSE
- && pguiFocus->IsActivated() != FALSE
- && pguiFocus->m_targetFocus != Sibling)
- {
- break;
- }
- // Try prev.
- pguiFocus = pguiParent->m_listguiChildren.GetLogicalPrev();
- // If we wrapped . . .
- if (pguiFocus == pguiStart)
- {
- pguiFocus = NULL;
- }
- }
- // Set focus to the new item.
- SetFocus(pguiFocus);
- }
- }
- return ms_pguiFocus;
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // Sends the event to the GUI focused via Do(), and, if event is not
- // used, checks for keys that might change the focus.
- // (static).
- //
- //////////////////////////////////////////////////////////////////////////////
- void RGuiItem::DoFocus( // Returns nothing.
- RInputEvent* pie) // In: Most recent user input event.
- // Out: pie->sUsed = TRUE, if used.
- {
- // If there is an item with the focus . . .
- if (ms_pguiFocus != NULL)
- {
- // Pass event on.
- ms_pguiFocus->Do(pie);
- }
- // If unused key event . . .
- if (pie->sUsed == FALSE && pie->type == RInputEvent::Key)
- {
- // Assume used. Easier.
- pie->sUsed = TRUE;
- switch (pie->lKey)
- {
- // Tab == Next item at current level.
- case '\t':
- FocusNext();
- break;
- // Shift-Tab == Prev item at current level.
- case (RSP_GKF_SHIFT | '\t'):
- FocusPrev();
- break;
- // Control-Tab == Child.
- case (RSP_GKF_CONTROL | '\t'):
- // If there's currently an item in focus . . .
- if (ms_pguiFocus != NULL)
- {
- // Get first child in list of children.
- SetFocus(ms_pguiFocus->m_listguiChildren.GetHead() );
- }
- break;
- // Control-Shift-Tab == Parent.
- case (RSP_GKF_CONTROL | RSP_GKF_SHIFT | '\t'):
- // If there's currently an item in focus . . .
- if (ms_pguiFocus != NULL)
- {
- // Get parent.
- SetFocus(ms_pguiFocus->GetParent() );
- }
- break;
- default: // Unused.
- // Well, better set it back to unused.
- pie->sUsed = FALSE;
- break;
- }
- }
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // Creates the specified object and returns a pointer to it.
- // The object is created with new, so use delete to destroy the object.
- // (static).
- //
- //////////////////////////////////////////////////////////////////////////////
- RGuiItem* RGuiItem::CreateGuiItem( // Returns the allocated type on success.
- // Returns NULL on error.
- Type type) // Type of GuiItem to allocate. Must be one
- // of the enums that is a member of
- // RGuiItem::Type.
- {
- RGuiItem* pgui = NULL; // Assume failure.
- switch (type)
- {
- case GuiItem: // Generic GuiItem.
- pgui = new RGuiItem;
- break;
- case Txt: // RTxt item.
- pgui = new RTxt;
- break;
- case Btn: // RBtn item.
- pgui = new RBtn;
- break;
- case Edit: // REdit item.
- pgui = new REdit;
- break;
- case ScrollBar: // RScrollBar item.
- pgui = new RScrollBar;
- break;
- case Dlg: // RDlg item.
- pgui = new RDlg;
- break;
- case ListBox: // RListBox item.
- pgui = new RListBox;
- break;
- case PushBtn: // RPushBtn item.
- pgui = new RPushBtn;
- break;
- case MultiBtn: // RMultiBtn item.
- pgui = new RMultiBtn;
- break;
- default:
- TRACE("CreateGuiItem(): Unknown type %d.\n", type);
- break;
- }
- // If successfully allocated . . .
- if (pgui != NULL)
- {
- // Mark as dynamic.
- pgui->SetProp(DYNAMIC_PROP_KEY, TRUE);
- }
- return pgui;
- }
- //////////////////////////////////////////////////////////////////////////////
- //
- // Destroys the specified object utilizing the 'type' to make sure all
- // appropriate destruction for that type is done. This function is
- // useful for delete'ing objects that may be descendants of RGuiItem
- // when you do not know the type of the object. Note this only works
- // for standard types.
- // (static).
- //
- //////////////////////////////////////////////////////////////////////////////
- void RGuiItem::DestroyGuiItem( // Returns nothing.
- RGuiItem* pgui) // Pointer to gui to deallocate.
- {
- ASSERT(pgui != NULL);
- switch (pgui->m_type)
- {
- case GuiItem: // Generic GuiItem.
- delete pgui;
- break;
- case Txt: // RTxt item.
- delete (RTxt*)pgui;
- break;
- case Btn: // RBtn item.
- delete (RBtn*)pgui;
- break;
- case Edit: // REdit item.
- delete (REdit*)pgui;
- break;
- case ScrollBar: // RScrollBar item.
- delete (RScrollBar*)pgui;
- break;
- case Dlg: // RDlg item.
- delete (RDlg*)pgui;
- break;
- case ListBox: // RListBox item.
- delete (RListBox*)pgui;
- break;
- case PushBtn: // RPushBtn item.
- delete (RPushBtn*)pgui;
- break;
- case MultiBtn: // RMultiBtn item.
- delete (RMultiBtn*)pgui;
- break;
- default:
- TRACE("DestroyGuiItem(): Unknown type %d.\n", pgui->m_type);
- TRACE("DestroyGuiItem(): Using RGuiItem delete.\n");
- delete pgui;
- break;
- }
- }
- //////////////////////////////////////////////////////////////////////////////
- // EOF
- //////////////////////////////////////////////////////////////////////////////
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