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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // Sample shell for using FLC read/write stuff.
- //
- // This particular example is designed as a QuickWin application using
- // Microsoft Visual C/C++. The underlying FLC stuff should work in a
- // regular Windows app or as a DOS app, too.
- //
- ///////////////////////////////////////////////////////////////////////////////
- #include <graph.h>
- #include "portable.h"
- #include "flx.h"
- short ReadFlic(char* pszIn);
- short CopyFlic(char* pszIn, char* pszOut);
- void DumpHeader(FLX_FILE_HDR* pfilehdr);
- ///////////////////////////////////////////////////////////////////////////////
- //
- // Sample stuff
- //
- ///////////////////////////////////////////////////////////////////////////////
- void main(void)
- {
- // CopyFlic("BUS_DRIV.FLI", "MYBUS.FLI");
- ReadFlic("h:\\sidewalk\\jukebox\\assets\\abc\\ABC_B.FLI");
- }
-
-
- ///////////////////////////////////////////////////////////////////////////////
- //
- // Copy a flic frame by frame to test the reading and writing functions.
- //
- ///////////////////////////////////////////////////////////////////////////////
- short ReadFlic(char* pszIn)
- {
- static FLX_BUF buf1;
- short sError = 0;
-
- // Open existing FLI file for reading
- CFlx flxRead;
- static FLX_FILE_HDR filehdrRead;
- if (flxRead.Open(pszIn, TRUE, &filehdrRead, &buf1) == 0)
- {
- DumpHeader(&filehdrRead);
- // Read each frame
- for (short sFrame = 1; (sFrame <= filehdrRead.sNumFrames) && (sError == 0); sFrame++)
- {
- if (flxRead.ReadNextFrame(&buf1) == 0)
- {
- cout << "Frame #" << sFrame << " - bPixelsModified=" << buf1.bPixelsModified << " bColorsModified=" << buf1.bColorsModified << endl;
- }
- else
- {
- cout << "Error reported by CFlx::ReadNextFrame()!\n";
- sError = 1;
- }
- }
-
- flxRead.Close();
- }
- else
- {
- cout << "Error reported by CFlx::Open()!\n";
- sError = 1;
- }
-
- return sError;
- }
-
-
- ///////////////////////////////////////////////////////////////////////////////
- //
- // Copy a flic frame by frame to test the reading and writing functions.
- //
- ///////////////////////////////////////////////////////////////////////////////
- short CopyFlic(char* pszIn, char* pszOut)
- {
- static FLX_BUF buf1;
- short sError = 0;
-
- // Open existing FLI file for reading
- CFlx flxRead;
- static FLX_FILE_HDR filehdrRead;
- if (flxRead.Open(pszIn, TRUE, &filehdrRead, &buf1) == 0)
- {
- DumpHeader(&filehdrRead);
- // Create new FLI file for writing
- CFlx flxWrite;
- static FLX_FILE_HDR filehdrWrite;
- if (flxWrite.Create(pszOut, TRUE,
- filehdrRead.sWidth, filehdrRead.sHeight, filehdrRead.lMilliPerFrame,
- filehdrRead.sAspectX, filehdrRead.sAspectY,
- TRUE, TRUE, &filehdrWrite, NULL) == 0)
- {
- DumpHeader(&filehdrWrite);
-
- // Read each frame and write it out
- for (short sFrame = 1; (sFrame <= filehdrRead.sNumFrames) && (sError == 0); sFrame++)
- {
- if (flxRead.ReadNextFrame(&buf1) == 0)
- {
- cout << "Frame #" << sFrame << " - bPixelsModified=" << buf1.bPixelsModified << " bColorsModified=" << buf1.bColorsModified << endl;
- if (flxWrite.WriteNextFrame(&buf1) == 0)
- {
- }
- else
- {
- cout << "Error reported by CFlx::WriteNextFrame()!\n";
- sError = 1;
- }
- }
- else
- {
- cout << "Error reported by CFlx::ReadNextFrame()!\n";
- sError = 1;
- }
- }
-
- flxWrite.WriteFinish(NULL, NULL);
- flxWrite.Close();
- }
- else
- {
- cout << "Error reported by CFlx::Create()!\n";
- sError = 1;
- }
-
- flxRead.Close();
- }
- else
- {
- cout << "Error reported by CFlx::Open()!\n";
- sError = 1;
- }
-
- return sError;
- }
- ///////////////////////////////////////////////////////////////////////////////
- //
- // Dump all the info in a flx file header
- //
- ///////////////////////////////////////////////////////////////////////////////
- void DumpHeader(FLX_FILE_HDR* pfilehdr)
- {
- cout << "lEntireFileSize = " << pfilehdr->lEntireFileSize << endl;
- cout << "wMagic = " << pfilehdr->wMagic << endl;
- cout << "sNumFrames " << pfilehdr->sNumFrames << endl;
- cout << "sWidth " << pfilehdr->sWidth << endl;
- cout << "sHeight " << pfilehdr->sHeight << endl;
- cout << "sDepth " << pfilehdr->sDepth << endl;
- cout << "sFlags " << pfilehdr->sFlags << endl;
- cout << "lMilliPerFrame " << pfilehdr->lMilliPerFrame << endl;
- cout << "dCreatedTime " << pfilehdr->dCreatedTime << endl;
- cout << "dCreator " << pfilehdr->dCreator << endl;
- cout << "dUpdatedTime " << pfilehdr->dUpdatedTime << endl;
- cout << "dUpdater " << pfilehdr->dUpdater << endl;
- cout << "sAspectX " << pfilehdr->sAspectX << endl;
- cout << "sAspectY " << pfilehdr->sAspectY << endl;
- cout << "lOffsetFrame1 " << pfilehdr->lOffsetFrame1 << endl;
- cout << "lOffsetFrame2 " << pfilehdr->lOffsetFrame2 << endl;
- }
-
- ///////////////////////////////////////////////////////////////////////////////
- // Old code to display image and palette - takes about 10 minutes per frame!!!!
- ///////////////////////////////////////////////////////////////////////////////
- #if 0
- for (short c = 10; c < 246; c++)
- {
- long rgb = ((long)((long)(prgbColors[c].bR) >> (long)2) & 0x000000ffL) |
- ((long)((long)(prgbColors[c].bG) << (long)6) & 0x0000ff00L) |
- ((long)((long)(prgbColors[c].bB) << (long)14) & 0x00ff0000L);
- _remappalette(c, rgb);
- }
- for (short y = 0; y < filehdrRead.sHeight; y++)
- {
- for (short x = 0; x < filehdrRead.sWidth; x++)
- {
- _setcolor((short)(pbPixels[y][x]));
- _setpixel(x, y);
- }
- }
- #endif
-
-
- ///////////////////////////////////////////////////////////////////////////////
- // EOF
- ///////////////////////////////////////////////////////////////////////////////
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