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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- ////////////////////////////////////////////////////////////////////////////////
- //
- // mColors.cpp
- // Color Palette API for Unix Implementation of RSPiX CYAN.
- //
- //
- // History:
- // 06/04/04 RCG Started.
- //
- ////////////////////////////////////////////////////////////////////////////////
- #include "SDL.h"
- #include "Blue.h"
- #include "../cyan.h"
- ////////////////////////////////////////////////////////////////////////////////
- // Macros, types, enums, etc.
- ////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////
- // Data, variables, etc.
- ////////////////////////////////////////////////////////////////////////////////
- static unsigned char m_aucWin32R1[10] = { 0, 128, 0, 128, 0, 128, 0, 128, 192, 166 };
- static unsigned char m_aucWin32G1[10] = { 0, 0, 128, 128, 0, 0, 128, 128, 220, 202 };
- static unsigned char m_aucWin32B1[10] = { 0, 0, 0, 0, 128, 128, 128, 128, 192, 240 };
- static unsigned char m_aucWin32R2[10] = { 255, 160, 128, 255, 0, 255, 0, 255, 0, 255 };
- static unsigned char m_aucWin32G2[10] = { 251, 160, 128, 0, 255, 255, 0, 0, 255, 255 };
- static unsigned char m_aucWin32B2[10] = { 240, 164, 128, 0, 0, 0, 255, 255, 255, 255 };
- ////////////////////////////////////////////////////////////////////////////////
- // Function Prototypes
- ////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- //
- // Set the RSPiX palette to the standard Win32 "static colors".
- // If requested, the static colors will be locked.
- //
- // Under Win32, the first 10 and last 10 palette colors are called the "static
- // colors" because, historically, they were never changed. Nowadays, they
- // are often changed to create different desktop appearances or themes. In
- // any case, we often need some basic set of colors when creating cross-
- // platform apps, and since Win32 is far more reliant on colors than the Mac
- // (which can get by with just 2 colors) we chose the Win32 static colors as
- // a common ground. The RGB values for these colors were chosen based on the
- // Win95/NT desktop appearance scheme called "Windows Standard". These colors
- // are very similar to those used by Windows 3.1 (which we support via Win32s)
- // and those used by newer Mac apps that use the "3D" GUI look.
- //
- ///////////////////////////////////////////////////////////////////////////////
- void rspSetWin32StaticColors(
- short sLock /*= 0*/) // In: 1 means lock colors, 0 means don't
- {
- // Make sure display module is alive before we call it
- if (1) //( (SDL_WasInit(SDL_INIT_VIDEO)) && (SDL_GetVideoSurface() != NULL) )
- {
- // Set the colors (note that colors 0 and 255 can't really be changed!)
- rspSetPaletteEntries( 0, 10, m_aucWin32R1, m_aucWin32G1, m_aucWin32B1, 1);
- rspSetPaletteEntries(246, 10, m_aucWin32R2, m_aucWin32G2, m_aucWin32B2, 1);
- // Check if we need to lock the colors
- if (sLock)
- {
- rspLockPaletteEntries( 0, 10);
- rspLockPaletteEntries(246, 10);
- }
- }
- else
- {
- TRACE("rspSetWin32StaticColors(): rspInitBlue() must be called before using this function!\n");
- }
- }
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- ////////////////////////////////////////////////////////////////////////////////
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