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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // AnimThing.cpp
- // Project: Nostril (aka Postal)
- //
- // History:
- // 02/18/97 JMI Started.
- //
- // 02/19/97 JMI Added ability to send any message to any CThing when done
- // with animation.
- //
- // 02/20/97 JMI Tweaked positioning; I think it's more correct.
- //
- // 02/20/97 MJR Added mini-runtime-editor.
- //
- // 02/21/97 JMI After tweaking the position, I hosed the sprite priority.
- // Fixed. Now it's beauteous if you place a dude just a
- // bit in front of a looping explosion.
- //
- // 02/24/97 JMI No longer sets the m_type member of the m_sprite b/c it
- // is set by m_sprite's constructor.
- //
- // 02/24/97 JMI Changed m_pthingSendMsg to m_u16IdSendMsg.
- //
- // 02/25/97 JMI Forgot to call FreeResources() in GetResources().
- //
- // 03/13/97 JMI Load now takes a version number.
- //
- // 03/27/97 JMI Now EditModify() returns failure if there's no resource
- // name. GetResources() should've taken care of this via
- // rspGetResource() failing, but it seems to crash in Release
- // mode, so now EditModify() checks.
- //
- // 04/10/97 BRH Updated this to work with the new multi layer attribute
- // maps.
- //
- // 05/29/97 JMI Removed ASSERT on m_pRealm->m_pAttribMap which no longer
- // exists.
- //
- // 06/29/97 JMI Converted EditRect(), EditRender(), and/or Render() to
- // use Map3Dto2D().
- // Also, now determines priority via 2D mapped Y.
- //
- // 07/27/97 JMI Now determines priority totally based on Z.
- // Also, now uses CRealm::Make2dResPath() on res names.
- //
- //////////////////////////////////////////////////////////////////////////////
- //
- // This CThing-derived class will play an animation to its finish and then
- // destroy itself. It's a mini Postal movie player.
- //
- //////////////////////////////////////////////////////////////////////////////
- #define ANIMTHING_CPP
- #include "RSPiX.h"
- #include <math.h>
- #include "AnimThing.h"
- #include "dude.h"
- #include "game.h"
- ////////////////////////////////////////////////////////////////////////////////
- // Macros/types/etc.
- ////////////////////////////////////////////////////////////////////////////////
- #define GUI_FILE_NAME "res/editor/EditAnim.gui"
- #define GUI_ID_RESOURCE 3
- #define GUI_ID_OPTIONS 4
- #define GUI_ID_DONTLOOP 5
- #define GUI_ID_DOLOOP 6
- ////////////////////////////////////////////////////////////////////////////////
- // Variables/data
- ////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////
- // Load object (should call base class version!)
- ////////////////////////////////////////////////////////////////////////////////
- short CAnimThing::Load( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to load from
- bool bEditMode, // In: True for edit mode, false otherwise
- short sFileCount, // In: File count (unique per file, never 0)
- ULONG ulFileVersion) // In: Version of file format to load.
- {
- short sResult = CThing::Load(pFile, bEditMode, sFileCount, ulFileVersion);
- if (sResult == 0)
- {
- switch (ulFileVersion)
- {
- default:
- case 1:
- pFile->Read(&m_dX);
- pFile->Read(&m_dY);
- pFile->Read(&m_dZ);
- pFile->Read(m_szResName);
- pFile->Read(&m_sLoop);
- break;
- }
- // Make sure there were no file errors or format errors . . .
- if (!pFile->Error() && sResult == 0)
- {
- // Get resources
- sResult = GetResources();
- }
- else
- {
- sResult = -1;
- TRACE("CAnimThing::Load(): Error reading from file!\n");
- }
- }
- return sResult;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Save object (should call base class version!)
- ////////////////////////////////////////////////////////////////////////////////
- short CAnimThing::Save( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to save to
- short sFileCount) // In: File count (unique per file, never 0)
- {
- short sResult = CThing::Save(pFile, sFileCount);
- if (sResult == 0)
- {
- pFile->Write(&m_dX);
- pFile->Write(&m_dY);
- pFile->Write(&m_dZ);
- pFile->Write(m_szResName);
- pFile->Write(&m_sLoop);
- // Make sure there were no file errors
- sResult = pFile->Error();
- }
- return sResult;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Startup object
- ////////////////////////////////////////////////////////////////////////////////
- short CAnimThing::Startup(void) // Returns 0 if successfull, non-zero otherwise
- {
- m_lAnimPrevTime = m_pRealm->m_time.GetGameTime();
- m_lAnimTime = 0;
- return 0;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Shutdown object
- ////////////////////////////////////////////////////////////////////////////////
- short CAnimThing::Shutdown(void) // Returns 0 if successfull, non-zero otherwise
- {
- return 0;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Suspend object
- ////////////////////////////////////////////////////////////////////////////////
- void CAnimThing::Suspend(void)
- {
- m_sSuspend++;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Resume object
- ////////////////////////////////////////////////////////////////////////////////
- void CAnimThing::Resume(void)
- {
- m_sSuspend--;
- // If we're actually going to start updating again, we need to reset
- // the time so as to ignore any time that passed while we were suspended.
- // This method is far from precise, but I'm hoping it's good enough.
- if (m_sSuspend == 0)
- {
- m_lAnimPrevTime = m_pRealm->m_time.GetGameTime();
- }
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Update object
- ////////////////////////////////////////////////////////////////////////////////
- void CAnimThing::Update(void)
- {
- if (!m_sSuspend)
- {
- if (m_lAnimTime >= m_paachannel->TotalTime() && m_sLoop == FALSE)
- {
- // If there's a thing to send a message to . . .
- if (m_u16IdSendMsg != CIdBank::IdNil)
- {
- // Send the message.
- SendThingMessage(&m_msg, m_u16IdSendMsg);
- }
- // Done.
- delete this;
- return;
- }
- }
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Render object
- ////////////////////////////////////////////////////////////////////////////////
- short sEdit;
- double dScale = 1.0;
- double dScaleInc = 0.025;
- void CAnimThing::Render(void)
- {
- // Get current time diff.
- long lCurTime = m_pRealm->m_time.GetGameTime();
- m_lAnimTime += lCurTime - m_lAnimPrevTime;
- m_lAnimPrevTime = lCurTime;
- CAlphaAnim* paa = (CAlphaAnim*)m_paachannel->GetAtTime(m_lAnimTime);
- if (paa != NULL)
- {
- // No special flags
- m_sprite.m_sInFlags = 0;
-
- // Map from 3d to 2d coords
- // m_sprite.m_sX2 = m_dX + paa->m_sX;
- // m_sprite.m_sY2 = m_dZ - (m_dY - paa->m_sY);
- Map3Dto2D(
- m_dX,
- m_dY,
- m_dZ,
- &(m_sprite.m_sX2),
- &(m_sprite.m_sY2) );
- // Offset by hotspot.
- m_sprite.m_sX2 += paa->m_sX;
- m_sprite.m_sY2 += paa->m_sY;
-
- // Priority is based on our position in 3D realm coords.
- m_sprite.m_sPriority = m_dZ;
-
- // Layer should be based on info we get from attribute map.
- m_sprite.m_sLayer = CRealm::GetLayerViaAttrib(m_pRealm->GetLayer((short) m_dX, (short) m_dZ));
- // Copy the color info and the alpha channel to the Alpha Sprite
- m_sprite.m_pImage = &(paa->m_imColor);
- m_sprite.m_pimAlpha = &(paa->m_pimAlphaArray[0]); // This is an array? What changes my index?!
- ///////////////////////////////////////////////////////////
- // Tiny little built-in editor that gets acctivated via
- // the debugger -- just set sEdit to non-zero. It assumes
- // the alpha anim has 2 layers, with the second layer at
- // 100%. It copies that layer to the first layer, scaling
- // it by the specified value. Press LEFT and RIGHT arrows
- // (quickly) to modify the scaling value and watch as the
- // alpha effect changes.
- ///////////////////////////////////////////////////////////
- if (sEdit && (paa->m_sNumAlphas > 2))
- {
- unsigned char auc[128];
- rspScanKeys(auc);
- if (auc[RSP_SK_LEFT])
- {
- dScale -= dScaleInc;
- if (dScale < 0.0)
- dScale = 0;
- }
- if (auc[RSP_SK_RIGHT])
- {
- dScale += dScaleInc;
- }
- for (short y = 0; y < paa->m_pimAlphaArray[1].m_sHeight; y++)
- {
- U8* pSrc = paa->m_pimAlphaArray[1].m_pData + (y * paa->m_pimAlphaArray[1].m_lPitch);
- U8* pDst = paa->m_pimAlphaArray[0].m_pData + (y * paa->m_pimAlphaArray[0].m_lPitch);
- for (short x = 0; x < paa->m_pimAlphaArray[1].m_sWidth; x++)
- {
- double dVal = (double)(*pSrc);
- dVal *= dScale;
- if (dVal < 256.0)
- *pDst = (U8)dVal;
- else
- *pDst = (U8)255;
- pSrc++;
- pDst++;
- }
- }
- }
- ///////////////////////////////////////////////////////////
- // Update sprite in scene
- m_pRealm->m_scene.UpdateSprite(&m_sprite);
- }
- }
- short CAnimThing::Setup( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ) // In: New z coord
- {
- short sResult = 0;
-
- // Use specified position
- m_dX = (double)sX;
- m_dY = (double)sY;
- m_dZ = (double)sZ;
- m_lAnimPrevTime = m_pRealm->m_time.GetGameTime();
- // Load resources
- sResult = GetResources();
- return sResult;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Called by editor to init new object at specified position
- ////////////////////////////////////////////////////////////////////////////////
- short CAnimThing::EditNew( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ) // In: New z coord
- {
- short sResult = 0;
-
- // Use specified position
- m_dX = (double)sX;
- m_dY = (double)sY;
- m_dZ = (double)sZ;
- sResult = EditModify();
- return sResult;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Called by editor to modify object
- ////////////////////////////////////////////////////////////////////////////////
- short CAnimThing::EditModify(void)
- {
- short sResult = 0;
- RGuiItem* pgui = RGuiItem::LoadInstantiate(FullPathVD(GUI_FILE_NAME));
- if (pgui != NULL)
- {
- RListBox* plb = (RListBox*)pgui->GetItemFromId(GUI_ID_OPTIONS);
- if (plb != NULL)
- {
- ASSERT(plb->m_type == RGuiItem::ListBox);
- // Select current setting.
- plb->SetSel(pgui->GetItemFromId((m_sLoop == FALSE) ? GUI_ID_DONTLOOP : GUI_ID_DOLOOP) );
- REdit* pedit = (REdit*)pgui->GetItemFromId(GUI_ID_RESOURCE);
- if (pedit != NULL)
- {
- ASSERT(pedit->m_type == RGuiItem::Edit);
- // Set text.
- pedit->SetText("%s", m_szResName);
- // Realize text.
- pedit->Compose();
-
- if (DoGui(pgui) == 1)
- {
- RGuiItem* pguiSel = plb->GetSel();
- if (pguiSel)
- {
- switch (pguiSel->m_lId)
- {
- case GUI_ID_DONTLOOP:
- m_sLoop = FALSE;
- break;
-
- case GUI_ID_DOLOOP:
- m_sLoop = TRUE;
- break;
- }
- }
- // Get new resource name.
- pedit->GetText(m_szResName, sizeof(m_szResName) );
- // If no resource name . . .
- if (m_szResName[0] == '\0')
- {
- sResult = 1;
- }
- }
- else
- {
- sResult = 1;
- }
- }
- else
- {
- sResult = -3;
- }
- }
- else
- {
- sResult = -2;
- }
-
- // Done with GUI.
- delete pgui;
- }
- else
- {
- sResult = -1;
- }
- // If successful so far . . .
- if (sResult == 0)
- {
- // Load resources
- sResult = GetResources();
- }
- return sResult;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Called by editor to move object to specified position
- ////////////////////////////////////////////////////////////////////////////////
- short CAnimThing::EditMove( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ) // In: New z coord
- {
- m_dX = (double)sX;
- m_dY = (double)sY;
- m_dZ = (double)sZ;
- return 0;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Called by editor to get the clickable pos/area of an object in 2D.
- // (virtual (Overridden here)).
- ////////////////////////////////////////////////////////////////////////////////
- void CAnimThing::EditRect( // Returns nothiing.
- RRect* prc) // Out: Clickable pos/area of object.
- {
- Map3Dto2D(
- m_dX,
- m_dY,
- m_dZ,
- &(prc->sX),
- &(prc->sY) );
- prc->sW = 10; // Safety.
- prc->sH = 10; // Safety.
- if (m_paachannel != NULL)
- {
- CAlphaAnim* paa = (CAlphaAnim*)m_paachannel->GetAtTime(m_lAnimTime);
- if (paa != NULL)
- {
- // Offset by hotspot.
- prc->sX += paa->m_sX;
- prc->sY += paa->m_sY;
- prc->sW = paa->m_imColor.m_sWidth;
- prc->sH = paa->m_imColor.m_sHeight;
- }
- }
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Called by editor to get the hotspot of an object in 2D.
- // (virtual (Overridden here)).
- ////////////////////////////////////////////////////////////////////////////////
- void CAnimThing::EditHotSpot( // Returns nothiing.
- short* psX, // Out: X coord of 2D hotspot relative to
- // EditRect() pos.
- short* psY) // Out: Y coord of 2D hotspot relative to
- // EditRect() pos.
- {
- *psX = 0; // Safety.
- *psY = 0; // Safety.
- if (m_paachannel != NULL)
- {
- CAlphaAnim* paa = (CAlphaAnim*)m_paachannel->GetAtTime(m_lAnimTime);
- if (paa != NULL)
- {
- *psX = -paa->m_sX;
- *psY = -paa->m_sY;
- }
- }
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Called by editor to update object
- ////////////////////////////////////////////////////////////////////////////////
- void CAnimThing::EditUpdate(void)
- {
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Called by editor to render object
- ////////////////////////////////////////////////////////////////////////////////
- void CAnimThing::EditRender(void)
- {
- // In some cases, object's might need to do a special-case render in edit
- // mode because Startup() isn't called. In this case it doesn't matter, so
- // we can call the normal Render().
- Render();
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Get all required resources
- ////////////////////////////////////////////////////////////////////////////////
- short CAnimThing::GetResources(void) // Returns 0 if successfull, non-zero otherwise
- {
- short sResult = 0;
- // Safe to call even if no resource.
- FreeResources();
- sResult = rspGetResource(
- &g_resmgrGame,
- m_pRealm->Make2dResPath(m_szResName),
- &m_paachannel);
- if (sResult == 0)
- {
- m_lAnimTime = 0;
- m_lAnimPrevTime = m_pRealm->m_time.GetGameTime();
- if (m_sLoop != FALSE)
- {
- m_paachannel->SetLooping(RChannel_LoopAtStart | RChannel_LoopAtEnd);
- }
- else
- {
- m_paachannel->SetLooping(0);
- }
- }
- else
- {
- TRACE("GetResources(): Failed to load resource \"%s\".\n",
- m_pRealm->Make2dResPath(m_szResName) );
- }
- return sResult;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Free all resources
- ////////////////////////////////////////////////////////////////////////////////
- short CAnimThing::FreeResources(void) // Returns 0 if successfull, non-zero otherwise
- {
- short sResult = 0;
- if (m_paachannel != NULL)
- {
- rspReleaseResource(&g_resmgrGame, &m_paachannel);
- }
- return sResult;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- ////////////////////////////////////////////////////////////////////////////////
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