123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290 |
- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // pylon.h
- // Project: Nostril (aka Postal)
- //
- // History:
- //
- // 05/01/97 BRH Started this object from the bouys. It will take over
- // the duty of logic suggestions and markers and the bouys
- // will go back to strictly navigation.
- //
- // 06/17/97 MJR Moved some vars that were CPylon statics into the realm
- // so they could be instantiated on a realm-by-realm basis.
- //
- // 06/30/97 JMI Moved EditRect() and EditHotSpot() from pylon.h to
- // pylon.cpp.
- //
- // 07/08/97 JMI Now removes its smash from the smashatorium in the
- // destructor.
- //
- // 07/14/97 JMI Now memsets m_msg to 0s before initializing the few members
- // that can be accessed via msg_Generic type.
- //
- // 07/17/97 BRH Chagned Triggeed function to trigger only if the dude
- // on the traget area is alive.
- //
- // 07/21/97 JMI Added GetX(), GetY(), and GetZ().
- //
- ////////////////////////////////////////////////////////////////////////////////
- #ifndef PYLON_H
- #define PYLON_H
- #include "RSPiX.h"
- #include "realm.h"
- #include "smash.h"
- #include "Thing3d.h"
- #include "dude.h"
- //#include <vector>
- #define PYLON_MAX_PYLONS 254
- // CPylon is the class for navigation
- class CPylon : public CThing
- {
- friend class CNavigationNet;
- //---------------------------------------------------------------------------
- // Types, enums, etc.
- //---------------------------------------------------------------------------
- public:
- //---------------------------------------------------------------------------
- // Variables
- //---------------------------------------------------------------------------
- public:
- UCHAR m_ucID; // Pylon ID
- GameMessage m_msg; // Place for storing hint messages
- U16 m_u16TargetDudeID; // ID of dude you are supposed to attack;
- protected:
- double m_dX; // x coord
- double m_dY; // y coord
- double m_dZ; // z coord
-
- RImage* m_pImage; // Pointer to only image (replace with 3d anim, soon)
- CSprite2 m_sprite; // Sprite (replace with CSprite3, soon)
- CSmash m_smash; // Collision region
- short m_sSuspend; // Suspend flag
- // Tracks file counter so we know when to load/save "common" data
- static short ms_sFileCount;
- // "Constant" values that we want to be able to tune using the editor
- //---------------------------------------------------------------------------
- // Constructor(s) / destructor
- //---------------------------------------------------------------------------
- protected:
- // Constructor
- CPylon(CRealm* pRealm)
- : CThing(pRealm, CPylonID)
- {
- m_pImage = 0;
- m_sSuspend = 0;
-
- // Let's default the whole thing to zero.
- memset(&m_msg, 0, sizeof(m_msg) );
- // Then set some portions we can via the generic type.
- m_msg.msg_Generic.eType = typeGeneric;
- m_msg.msg_Generic.sPriority = 0;
- pRealm->m_sNumPylons++;
- m_u16TargetDudeID = 0;
- }
- public:
- // Destructor
- ~CPylon()
- {
- // Remove sprite from scene (this is safe even if it was already removed!)
- m_pRealm->m_scene.RemoveSprite(&m_sprite);
- // Remove smash from smashatorium (this is safe even if it was already removed!).
- m_pRealm->m_smashatorium.Remove(&m_smash);
- // Free resources
- FreeResources();
- m_pRealm->m_sNumPylons--;
- }
- //---------------------------------------------------------------------------
- // Required static functions
- //---------------------------------------------------------------------------
- public:
- // Construct object
- static short Construct( // Returns 0 if successfull, non-zero otherwise
- CRealm* pRealm, // In: Pointer to realm this object belongs to
- CThing** ppNew) // Out: Pointer to new object
- {
- short sResult = 0;
- if (pRealm->m_sNumPylons < PYLON_MAX_PYLONS)
- {
- *ppNew = new CPylon(pRealm);
- if (*ppNew == 0)
- {
- sResult = -1;
- TRACE("CPylon::Construct(): Couldn't construct CPylon (that's a bad thing)\n");
- }
- }
- else
- {
- TRACE("CPylon::CPylon() - No more pylon ID's available\n");
- *ppNew = NULL;
- sResult = -1;
- }
- return sResult;
- }
- //---------------------------------------------------------------------------
- // Enemy logic hint functions
- //---------------------------------------------------------------------------
- // An enemy can call this function to request that a message be sent to it
- // with any hint information that this bouy may have.
- void MessageRequest(CThing* pThing);
- //---------------------------------------------------------------------------
- // Required virtual functions (implimenting them as inlines doesn't pay!)
- //---------------------------------------------------------------------------
- public:
- // Load object (should call base class version!)
- short Load( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to load from
- bool bEditMode, // In: True for edit mode, false otherwise
- short sFileCount, // In: File count (unique per file, never 0)
- ULONG ulFileVersion); // In: Version of file format to load.
- // Save object (should call base class version!)
- short Save( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to save to
- short sFileCount); // In: File count (unique per file, never 0)
- // Startup object
- short Startup(void); // Returns 0 if successfull, non-zero otherwise
- // Shutdown object
- short Shutdown(void); // Returns 0 if successfull, non-zero otherwise
- // Suspend object
- void Suspend(void);
- // Resume object
- void Resume(void);
- // Update object
- void Update(void);
- // Render object
- void Render(void);
- // Called by editor to init new object at specified position
- short EditNew( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to modify object
- short EditModify(void); // Returns 0 if successfull, non-zero otherwise
- // Called by editor to move object to specified position
- short EditMove( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to update object
- void EditUpdate(void);
- // Called by editor to render object
- void EditRender(void);
- // Give Edit a rectangle around this object
- void EditRect(RRect* pRect);
- // Called by editor to get the hotspot of an object in 2D.
- void EditHotSpot( // Returns nothiing.
- short* psX, // Out: X coord of 2D hotspot relative to
- // EditRect() pos.
- short* psY); // Out: Y coord of 2D hotspot relative to
- // EditRect() pos.
- // Get the coordinates of this thing.
- virtual // Overriden here.
- double GetX(void) { return m_dX; }
- virtual // Overriden here.
- double GetY(void) { return m_dY; }
- virtual // Overriden here.
- double GetZ(void) { return m_dZ; }
- // Search the list of pylons and return a pointer to the one with the given ID
- CPylon* GetPylon(UCHAR ucPylonID);
- // Search the list of pylons and return the instance ID of the one with
- // the given pylon id.
- U16 GetPylonUniqueID(UCHAR ucPylonID);
- // Return true if the pylon was triggered in the last interation
- inline bool Triggered(void)
- {
- bool bTriggered = false;
- if (m_u16TargetDudeID != CIdBank::IdNil)
- {
- CThing* pthing;
- m_pRealm->m_idbank.GetThingByID((CThing**) &pthing, m_u16TargetDudeID);
- if (pthing && pthing->GetClassID() == CDudeID)
- {
- if (((CDude*) pthing)->m_state != CThing3d::State_Dead)
- bTriggered = true;
- }
- }
- return bTriggered;
- }
- //---------------------------------------------------------------------------
- // Internal functions
- //---------------------------------------------------------------------------
- protected:
- // Get all required resources
- short GetResources(void); // Returns 0 if successfull, non-zero otherwise
-
- // Free all resources
- short FreeResources(void); // Returns 0 if successfull, non-zero otherwise
- // GetFreePylonID - get the next ID that is not in use
- UCHAR GetFreePylonID(void);
-
- // Process Messages - look for DudeTrigger message
- void ProcessMessages(void);
- };
- #endif //PYLON_H
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- ////////////////////////////////////////////////////////////////////////////////
|