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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // pylon.cpp
- // Project: Nostril (aka Postal)
- //
- // This module implements the bouy marker for use with the network navagation
- // system that will help the enemy guys get around the world.
- //
- // History:
- //
- // 05/01/97 BRH Started this object from the Bouy. It will take over the
- // responsibility of logic suggestions and locations for the
- // enemy AI and the bouys will go back to dealing only with
- // navigation.
- //
- // 05/02/97 BRH Added message processing and changed the Popout and
- // ShootCycle messages to be similar in their parameters.
- // Stores the information about the other pylon and the
- // dude when they become available.
- //
- // 05/05/97 BRH Fixed problems in the EditModify and the EditNew. Now
- // properly sets the image for the sprite.
- //
- // 05/06/97 JMI GetThingByID() was being passed a pylon pointer instead of
- // a pointer to a pylon pointer.
- //
- // 05/17/97 BRH Moved the clearing of the triggered flag to the top of
- // Update so that it will stay alive an entire interation.
- //
- // 05/29/97 JMI Removed ASSERT on m_pRealm->m_pAttribMap which no longer
- // exists.
- //
- // 06/17/97 MJR Moved some vars that were CPylon statics into the realm
- // so they could be instantiated on a realm-by-realm basis.
- //
- // 06/30/97 JMI Moved EditRect() and EditHotSpot() from pylon.h to
- // pylon.cpp.
- // Also, converted EditRect(), EditRender(), and/or Render()
- // to use Map3Dto2D().
- //
- // 06/30/97 JMI Now maps the Z to 3D when loading fileversions previous to
- // 24.
- //
- // 07/09/97 JMI Now uses m_pRealm->Make2dResPath() to get the fullpath
- // for 2D image components.
- //
- // 07/14/97 JMI Fixed two spots that did not check the return value from
- // GetThingById() before using the passed thing pointer.
- // Now EditModify() sets m_msg.msg_Popout.ucIDNext to 0, if
- // the user's specified pylon ID did not exist.
- // A dilemna existed for GetPylon(), if the user entered an
- // invalid pylon ID in the editor OR, more likely, the user
- // entered a valid pylon ID and then deleted the pylon, what
- // did GetPylon() return as the end pylon? It currently
- // returns itself since that pylon is guaranteed to exist.
- // /shrug.
- //
- // 08/05/97 JMI Changed priority to use Z position rather than 2D
- // projected Y position.
- //
- ////////////////////////////////////////////////////////////////////////////////
- #define PYLON_CPP
- #include "RSPiX.h"
- #include <math.h>
- #include "pylon.h"
- ////////////////////////////////////////////////////////////////////////////////
- // Macros/types/etc.
- ////////////////////////////////////////////////////////////////////////////////
- #define IMAGE_FILE "pylon.bmp"
- ////////////////////////////////////////////////////////////////////////////////
- // Variables/data
- ////////////////////////////////////////////////////////////////////////////////
- // These are default values -- actually values are set using the editor!
- // Let this auto-init to 0
- short CPylon::ms_sFileCount;
- ////////////////////////////////////////////////////////////////////////////////
- // Load object (should call base class version!)
- ////////////////////////////////////////////////////////////////////////////////
- short CPylon::Load( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to load from
- bool bEditMode, // In: True for edit mode, false otherwise
- short sFileCount, // In: File count (unique per file, never 0)
- ULONG ulFileVersion) // In: Version of file format to load.
- {
- // Call the base load to get the u16InstanceID
- short sResult = CThing::Load(pFile, bEditMode, sFileCount, ulFileVersion);
- if (sResult == 0)
- {
- // Load common data just once per file (not with each object)
- if (ms_sFileCount != sFileCount)
- {
- ms_sFileCount = sFileCount;
- // Load static data
- switch (ulFileVersion)
- {
- default:
- case 1:
- break;
- }
- }
- // Load object data
- pFile->Read(&m_dX);
- pFile->Read(&m_dY);
- pFile->Read(&m_dZ);
- // Switch on the parts that have changed
- switch (ulFileVersion)
- {
- default:
- case 6:
- pFile->Read(&m_ucID);
- m_msg.Load(pFile);
- break;
- case 5:
- case 4:
- case 3:
- case 2:
- case 1:
- case 0:
- break;
- }
- // If the file version is earlier than the change to real 3D coords . . .
- if (ulFileVersion < 24)
- {
- // Convert to 3D.
- m_pRealm->MapY2DtoZ3D(
- m_dZ,
- &m_dZ);
- }
- // Make sure there were no file errors or format errors . . .
- if (!pFile->Error() && sResult == 0)
- {
- // ONLY IN EDIT MODE . . .
- if (bEditMode == true)
- {
- // Get resources
- // sResult = GetResources();
- }
- }
- else
- {
- sResult = -1;
- TRACE("CPylon::Load(): Error reading from file!\n");
- }
- }
- else
- {
- TRACE("CPylon::Load(): CThing::Load() failed.\n");
- }
- return sResult;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Save object (should call base class version!)
- ////////////////////////////////////////////////////////////////////////////////
- short CPylon::Save( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to save to
- short sFileCount) // In: File count (unique per file, never 0)
- {
- // Call the base class save to save the u16InstanceID
- CThing::Save(pFile, sFileCount);
- // Save common data just once per file (not with each object)
- if (ms_sFileCount != sFileCount)
- {
- ms_sFileCount = sFileCount;
- // Save static data
- }
- // Save object data
- pFile->Write(&m_dX);
- pFile->Write(&m_dY);
- pFile->Write(&m_dZ);
- pFile->Write(&m_ucID);
- m_msg.Save(pFile);
- if (pFile->Error())
- return FAILURE;
- else
- return SUCCESS;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Startup object
- ////////////////////////////////////////////////////////////////////////////////
- short CPylon::Startup(void) // Returns 0 if successfull, non-zero otherwise
- {
- short sResult = 0;
- // At this point we can assume the CHood was loaded, so we init our height
- m_dY = m_pRealm->GetHeight((short) m_dX, (short) m_dZ);
- // Init other stuff
- sResult = GetResources();
- // Update sphere.
- m_smash.m_sphere.sphere.X = m_dX;
- m_smash.m_sphere.sphere.Y = m_dY;
- m_smash.m_sphere.sphere.Z = m_dZ;
- m_smash.m_sphere.sphere.lRadius = m_sprite.m_pImage->m_sWidth;
- m_smash.m_bits = CSmash::Pylon;
- m_smash.m_pThing = this;
- // Update the smash.
- m_pRealm->m_smashatorium.Update(&m_smash);
- return sResult;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Shutdown object
- ////////////////////////////////////////////////////////////////////////////////
- short CPylon::Shutdown(void) // Returns 0 if successfull, non-zero otherwise
- {
- return 0;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Suspend object
- ////////////////////////////////////////////////////////////////////////////////
- void CPylon::Suspend(void)
- {
- m_sSuspend++;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Resume object
- ////////////////////////////////////////////////////////////////////////////////
- void CPylon::Resume(void)
- {
- m_sSuspend--;
- // If we're actually going to start updating again, we need to reset
- // the time so as to ignore any time that passed while we were suspended.
- // This method is far from precise, but I'm hoping it's good enough.
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Update object
- ////////////////////////////////////////////////////////////////////////////////
- void CPylon::Update(void)
- {
- // Clear the target dude.
- m_u16TargetDudeID = 0;
- // Check for Dude trigger messages and set the flag
- ProcessMessages();
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Render object
- ////////////////////////////////////////////////////////////////////////////////
- void CPylon::Render(void)
- {
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Called by editor to init new object at specified position
- ////////////////////////////////////////////////////////////////////////////////
- short CPylon::EditNew( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ) // In: New z coord
- {
- short sResult = 0;
-
- // Use specified position
- m_dX = (double)sX;
- m_dY = (double)sY;
- m_dZ = (double)sZ;
- // Get Pylon ID
- m_ucID = GetFreePylonID();
- // Load resources
- sResult = GetResources();
- // Update sphere.
- m_smash.m_sphere.sphere.X = m_dX;
- m_smash.m_sphere.sphere.Y = m_dY;
- m_smash.m_sphere.sphere.Z = m_dZ;
- m_smash.m_sphere.sphere.lRadius = m_sprite.m_pImage->m_sWidth;
- m_smash.m_bits = CSmash::Pylon;
- m_smash.m_pThing = this;
- // Update the smash.
- m_pRealm->m_smashatorium.Update(&m_smash);
- return sResult;
- }
- inline
- void SetText( // Returns nothing.
- RGuiItem* pguiRoot, // In: Root GUI.
- long lId, // In: ID of GUI to set text.
- long lVal) // In: Value to set text to.
- {
- RGuiItem* pgui = pguiRoot->GetItemFromId(lId);
- if (pgui != NULL)
- {
- pgui->SetText("%ld", lVal);
- pgui->Compose();
- }
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Called by editor to modify object
- ////////////////////////////////////////////////////////////////////////////////
- short CPylon::EditModify(void)
- {
- short sResult = 0;
- RGuiItem* pGui = RGuiItem::LoadInstantiate(FullPathVD("res/editor/bouy.gui"));
- RGuiItem* pSecondaryGui = NULL;
- if (pGui)
- {
- RListBox* pList = (RListBox*) pGui->GetItemFromId(3);
- if (pList)
- {
- switch(m_msg.msg_Generic.eType)
- {
- case typePopout:
- pList->SetSel(pGui->GetItemFromId(21));
- break;
- case typeShootCycle:
- pList->SetSel(pGui->GetItemFromId(23));
- break;
- case typeSafeSpot:
- pList->SetSel(pGui->GetItemFromId(22));
- break;
- default:
- pList->SetSel(pGui->GetItemFromId(20));
- break;
- }
- sResult = DoGui(pGui);
- if (sResult == 1)
- {
- {
- RGuiItem* pSelection = pList->GetSel();
- if (pSelection)
- {
- switch (pSelection->m_lId)
- {
- /*
- // Start Popout dialog
- case 21:
- pSecondaryGui = RGuiItem::LoadInstantiate(FullPathVD("res/editor/bouy_pop.gui"));
- if (pSecondaryGui)
- {
- SetText(pSecondaryGui, 3, m_msg.msg_Popout.sAngle);
- SetText(pSecondaryGui, 4, m_msg.msg_Popout.sDistance);
- sResult = DoGui(pSecondaryGui);
- if (sResult == 1)
- {
- // Get results back and store in message
- m_msg.msg_Popout.sAngle = pSecondaryGui->GetVal(3);
- m_msg.msg_Popout.sDistance = pSecondaryGui->GetVal(4);
- }
- }
- break;
- */
- // SafeSpot
- case 20:
- m_msg.msg_SafeSpot.eType = typeSafeSpot;
- break;
- // Popout dialog (same as run and shoot)
- case 21:
- pSecondaryGui = RGuiItem::LoadInstantiate(FullPathVD("res/editor/bouy_rs.gui"));
- if (pSecondaryGui)
- {
- SetText(pSecondaryGui, 3, m_msg.msg_Popout.ucIDNext);
- sResult = DoGui(pSecondaryGui);
- if (sResult == 1)
- {
- // Get results back and store in message
- m_msg.msg_Popout.eType = typePopout;
- m_msg.msg_Popout.ucIDNext = pSecondaryGui->GetVal(3);
- m_msg.msg_Popout.u16UniquePylonID = GetPylonUniqueID(m_msg.msg_Popout.ucIDNext);
- CPylon* pPylon;
- if (m_pRealm->m_idbank.GetThingByID((CThing**) &pPylon, m_msg.msg_Popout.u16UniquePylonID) == 0)
- {
- m_msg.msg_Popout.sNextPylonX = pPylon->GetX();
- m_msg.msg_Popout.sNextPylonZ = pPylon->GetZ();
- }
- else
- {
- m_msg.msg_Popout.ucIDNext = 0;
- }
-
- }
- }
- break;
- // Run & Shoot Cycle dialog box
- case 23:
- pSecondaryGui = RGuiItem::LoadInstantiate(FullPathVD("res/editor/bouy_rs.gui"));
- if (pSecondaryGui)
- {
- SetText(pSecondaryGui, 3, m_msg.msg_ShootCycle.ucIDNext);
- sResult = DoGui(pSecondaryGui);
- if (sResult == 1)
- {
- // Get results back and store in message
- m_msg.msg_ShootCycle.eType = typeShootCycle;
- m_msg.msg_ShootCycle.ucIDNext = pSecondaryGui->GetVal(3);
- m_msg.msg_ShootCycle.u16UniquePylonID = GetPylonUniqueID(m_msg.msg_ShootCycle.ucIDNext);
- CPylon* pPylon;
- if (m_pRealm->m_idbank.GetThingByID((CThing**) &pPylon, m_msg.msg_ShootCycle.u16UniquePylonID) == 0)
- {
- m_msg.msg_ShootCycle.sNextPylonX = pPylon->GetX();
- m_msg.msg_ShootCycle.sNextPylonZ = pPylon->GetZ();
- }
- else
- {
- m_msg.msg_Popout.ucIDNext = 0;
- }
- }
- }
- break;
- }
- }
- }
- }
- }
- }
- delete pGui;
- delete pSecondaryGui;
- return 0;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Called by editor to move object to specified position
- ////////////////////////////////////////////////////////////////////////////////
- short CPylon::EditMove( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ) // In: New z coord
- {
- m_dX = (double)sX;
- m_dY = (double)sY;
- m_dZ = (double)sZ;
- // Update sphere.
- m_smash.m_sphere.sphere.X = m_dX;
- m_smash.m_sphere.sphere.Y = m_dY;
- m_smash.m_sphere.sphere.Z = m_dZ;
- m_smash.m_sphere.sphere.lRadius = m_sprite.m_pImage->m_sWidth;
- m_smash.m_bits = CSmash::Pylon;
- m_smash.m_pThing = this;
- // Update the smash.
- m_pRealm->m_smashatorium.Update(&m_smash);
- return 0;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Called by editor to update object
- ////////////////////////////////////////////////////////////////////////////////
- void CPylon::EditUpdate(void)
- {
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Called by editor to render object
- ////////////////////////////////////////////////////////////////////////////////
- void CPylon::EditRender(void)
- {
- // No special flags
- m_sprite.m_sInFlags = 0;
- // Map from 3d to 2d coords
- Map3Dto2D(
- (short) m_dX,
- (short) m_dY,
- (short) m_dZ,
- &m_sprite.m_sX2,
- &m_sprite.m_sY2);
- // Priority is based on bottom edge of sprite
- m_sprite.m_sPriority = m_dZ;
- // Center on image.
- m_sprite.m_sX2 -= m_pImage->m_sWidth / 2;
- m_sprite.m_sY2 -= m_pImage->m_sHeight;
- // Layer should be based on info we get from attribute map.
- m_sprite.m_sLayer = CRealm::GetLayerViaAttrib(m_pRealm->GetLayer((short) m_dX, (short) m_dZ));
- // Image would normally animate, but doesn't for now
- m_sprite.m_pImage = m_pImage;
- // Update sprite in scene
- m_pRealm->m_scene.UpdateSprite(&m_sprite);
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Give Edit a rectangle around this object
- ////////////////////////////////////////////////////////////////////////////////
- void CPylon::EditRect(RRect* pRect)
- {
- Map3Dto2D(
- m_dX,
- m_dY,
- m_dZ,
- &(pRect->sX),
- &(pRect->sY) );
- pRect->sW = 10; // Safety.
- pRect->sH = 10; // Safety.
- if (m_pImage != NULL)
- {
- pRect->sW = m_pImage->m_sWidth;
- pRect->sH = m_pImage->m_sHeight;
- }
- pRect->sX -= pRect->sW / 2;
- pRect->sY -= pRect->sH;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Called by editor to get the hotspot of an object in 2D.
- ////////////////////////////////////////////////////////////////////////////////
- void CPylon::EditHotSpot( // Returns nothiing.
- short* psX, // Out: X coord of 2D hotspot relative to
- // EditRect() pos.
- short* psY) // Out: Y coord of 2D hotspot relative to
- // EditRect() pos.
- {
- // Base of pylon is hotspot.
- *psX = (m_pImage->m_sWidth / 2);
- *psY = m_pImage->m_sHeight;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Get all required resources
- ////////////////////////////////////////////////////////////////////////////////
- short CPylon::GetResources(void) // Returns 0 if successfull, non-zero otherwise
- {
- short sResult = 0;
-
- if (m_pImage == 0)
- {
- RImage* pimBouyRes;
- sResult = rspGetResource(&g_resmgrGame, m_pRealm->Make2dResPath(IMAGE_FILE), &pimBouyRes);
- if (sResult == 0)
- {
- // Allocate image . . .
- m_pImage = new RImage;
- if (m_pImage != NULL)
- {
- // Allocate image data . . .
- if (m_pImage->CreateImage(
- pimBouyRes->m_sWidth,
- pimBouyRes->m_sHeight,
- RImage::BMP8) == 0)
- {
- // Blt bouy res.
- rspBlit(
- pimBouyRes, // Src.
- m_pImage, // Dst.
- 0, // Dst.
- 0, // Dst.
- NULL); // Dst clip.
- // Put in ID.
- RPrint print;
- print.SetFont(19, &g_fontBig);
- print.SetColor(1);
- print.SetJustifyCenter();
- print.print(
- m_pImage, // Dst.
- 0, // Dst.
- 18, // Dst.
- "%d", // Format.
- (short)m_ucID); // Src.
- // Convert to efficient transparent blit format . . .
- if (m_pImage->Convert(RImage::FSPR8) != RImage::FSPR8)
- {
- sResult = -3;
- TRACE("CPylon::GetResource() - Couldn't convert to FSPR8\n");
- }
- else
- {
- m_sprite.m_pImage = m_pImage;
- }
- }
- else
- {
- sResult = -2;
- TRACE("CPylon::GetResource() - m_pImage->CreateImage() failed.\n");
- }
- // If an error occurred after allocation . . .
- if (sResult != 0)
- {
- delete m_pImage;
- m_pImage = NULL;
- }
- }
- else
- {
- sResult = -1;
- TRACE("CPylon::GetResource(): Failed to allocate RImage.\n");
- }
-
- rspReleaseResource(&g_resmgrGame, &pimBouyRes);
- }
- }
-
- return sResult;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Free all resources
- ////////////////////////////////////////////////////////////////////////////////
- short CPylon::FreeResources(void) // Returns 0 if successfull, non-zero otherwise
- {
- if (m_pImage != NULL)
- {
- delete m_pImage;
- m_pImage = NULL;
- }
- return 0;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // MessageRequest - Other Things can ask for the hint message from this bouy
- ////////////////////////////////////////////////////////////////////////////////
- void CPylon::MessageRequest(CThing* pRequestingThing)
- {
- if (pRequestingThing)
- {
- SendThingMessage(&m_msg, pRequestingThing);
- }
- }
- ////////////////////////////////////////////////////////////////////////////////
- // GetFreePylonID - Scan the list of CPylons and make sure that the ID is
- // not used before it is given out.
- ////////////////////////////////////////////////////////////////////////////////
- UCHAR CPylon::GetFreePylonID(void)
- {
- UCHAR id = m_pRealm->m_ucNextPylonID;
- if (m_pRealm->m_sNumPylons >= PYLON_MAX_PYLONS)
- return 0;
- CListNode<CThing>* pNext = NULL;
- bool bIdInUse = false;
- do
- {
- bIdInUse = false;
- // Loop through list of CPylons and see if they already have this ID
- pNext = m_pRealm->m_aclassHeads[CThing::CPylonID].m_pnNext;
- while (pNext && pNext->m_powner && !bIdInUse)
- {
- if (((CPylon*) pNext->m_powner)->m_ucID == id)
- bIdInUse = true;
- else
- pNext = pNext->m_pnNext;
- }
- if (bIdInUse)
- {
- if (id == 255)
- id = 1;
- else
- id++;
- }
-
- } while (bIdInUse);
- // Will wrap when it goes past 255. Even though number of pylons is
- // limited to PYLON_MAX_PYLONS, this var just keeps counting up, so if
- // you delete a bunch and then create a bunch more, this could wrap past
- // PYLON_MAX_PYLONS. The point is that it's safe.
- m_pRealm->m_ucNextPylonID = id + 1;
- return id;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // GetPylon
- ////////////////////////////////////////////////////////////////////////////////
- CPylon* CPylon::GetPylon(UCHAR ucPylonID)
- {
- CPylon* pPylon = NULL;;
- if (m_pRealm->m_idbank.GetThingByID((CThing**) &pPylon, GetPylonUniqueID(ucPylonID)) != SUCCESS)
- pPylon = this;
- return pPylon;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // GetPylonUniqueID - loop through list of pylons to get Unique ID
- ////////////////////////////////////////////////////////////////////////////////
- U16 CPylon::GetPylonUniqueID(UCHAR ucPylonID)
- {
- U16 u16UniqueID = CIdBank::IdNil;
- CListNode<CThing>* pNext = m_pRealm->m_aclassHeads[CThing::CPylonID].m_pnNext;
-
- bool bSearching = true;
- while (pNext && pNext->m_powner && bSearching)
- {
- if (((CPylon*) pNext->m_powner)->m_ucID == ucPylonID)
- {
- u16UniqueID = ((CThing*) pNext->m_powner)->GetInstanceID();
- bSearching = false;
- }
- else
- pNext = pNext->m_pnNext;
- }
- return u16UniqueID;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // ProcessMessages - Similar to the base class version but handles a few more
- ////////////////////////////////////////////////////////////////////////////////
- void CPylon::ProcessMessages(void)
- {
- double dMinSqDistance = 1.0e200;
- double dTempSqDistance = 0;
- // Check queue of messages.
- GameMessage msg;
- while (m_MessageQueue.DeQ(&msg) == true)
- {
- switch(msg.msg_Generic.eType)
- {
- case typeDudeTrigger:
- dTempSqDistance = (m_dX-msg.msg_DudeTrigger.dX) * (m_dX-msg.msg_DudeTrigger.dX) +
- (m_dZ-msg.msg_DudeTrigger.dZ) * (m_dZ-msg.msg_DudeTrigger.dZ);
- if (dTempSqDistance < dMinSqDistance)
- {
- m_msg.msg_Popout.u16UniqueDudeID = m_u16TargetDudeID = msg.msg_DudeTrigger.u16DudeUniqueID;
- dMinSqDistance = dTempSqDistance;
- }
- break;
-
- }
- }
- }
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- ////////////////////////////////////////////////////////////////////////////////
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