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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // main.cpp
- // Project: Nostril (aka Postal)
- //
- // This module sets up the system and RSPiX.
- //
- // History:
- // 11/19/96 MJR Started.
- //
- // 02/04/97 JMI Now defaults to using RSP_DOSYSTEM_SLEEP instead of
- // RSP_DOSYSTEM_HOGCPU for rspSetDoSystemMode().
- //
- // 02/19/97 JMI rspInitBlue was being called before
- // rspSetWin32Video/AudioType().
- //
- // 02/21/97 JMI Now gets specific display settings from game settings(INI).
- //
- // 02/21/97 JMI Now gets audio lag time from INI.
- //
- // 03/14/97 JMI Now, under Win32, gets value from INI indicating whether to
- // manage Windows' GUI components when the screen is resized.
- //
- // 03/24/97 JMI No longer exits if SetMode() fails. This allows the game
- // to be played on systems without sound cards.
- //
- // 04/14/97 JMI Now uses zeroinit flag to SmartHeap.
- //
- // 04/16/97 MJR Added more advanced audio init that retries for several
- // seconds, and then asks the user whether to abort, retry,
- // or ignore.
- //
- // If video mode can't be set, it now tries to figure out
- // the exact reason and reports it to the user.
- //
- // Fixed a stupid bug that prevented audio from ever working.
- //
- // 04/17/97 MJR Futher clarified video error messages.
- //
- // Discovered that the whole suggest-vide-mode thing is
- // different than I expected, so I restructured everything.
- //
- // 05/20/97 JMI Changed the #if block around the SmartHeap specific stuff
- // to include only Intel Processor or MAC OS.
- //
- // 06/03/97 JMI Now, in the case an audio mode cannot be obtained, we
- // attempt to use a message specific to the error returned
- // by RMix::SetMode() for the message box displayed.
- //
- // 06/16/97 JMI Now sets do system mode to highest cooperation level in
- // debug and lowest coop level in release.
- //
- // 07/05/97 MJR Added <smrtheap.hpp> if NOT in debug mode so we could
- // properly set one of its options. Not sure why this worked
- // without <smrtheap.hpp> on the PC, but it didn't on the mac.
- //
- // 07/06/97 MJR Added call to new rspSetWin32StaticColors() so we'll have
- // a common set of colors across platforms.
- //
- // 07/07/97 MJR Added RSPiX profiling stuff (in disabled form).
- //
- // 07/13/97 JMI Added MAIN_VANILLA_AUDIO_* macro overrides to MAIN_AUDIO_*
- // defaults. These should be used when the INI or default
- // audio mode fails.
- //
- // 07/26/97 JMI We were using the video type as the audio type. Whoopsee.
- //
- // 09/03/97 PPL Added the pragma to turn off far data for the mempool
- // initialization flag so that the smartheap library can reach it.
- //
- // 09/05/97 BRH Added #if defined(MAC) around pragmas which didn't compile
- // on the PC.
- //
- // 09/09/97 JMI Added check of INI flag in setting of Blue Shield Cursor
- // Mode on PC.
- //
- // 09/25/97 JMI Now, on the PC, when setting the video type, sets the
- // rspLock/Unlock behavior to be strict even when in simpler
- // modes that don't require that level of behavior (like GDI).
- //
- // 10/09/97 JMI Added g_pszVideoChangeDepthErrorUnderGDI_s in the event
- // the colordepth could not be changed and the user had
- // specified to use GDI (i.e., not DirectX).
- //
- // 10/21/97 JMI Put back the play movie hack. Also, added ability to turn
- // it off via the INI.
- //
- // 10/21/97 JMI Now disables RipCord static logo only if movie successfully
- // plays.
- //
- // 10/24/97 JMI Now switches the video mode back if AVI changes (this seems
- // to happen when we're in a DirectX mode and we launch the
- // AVI).
- //
- // 10/31/97 JMI Now uses MixBits entry in INI (in section Audio) to
- // determine what bit depth to mix samples with (defaults to
- // the device depth).
- //
- // 01/05/98 JMI Now the MixBits var defaults to 16.
- //
- // 01/21/98 JMI No longer plays movie regardless of OS or INI setting.
- //
- ////////////////////////////////////////////////////////////////////////////////
- #define MAIN_CPP
- #ifdef WIN32
- #include <direct.h>
- #else
- #include <sys/time.h>
- #endif
- #include "RSPiX.h"
- #include "WishPiX/Prefs/prefs.h"
- #include "localize.h"
- #include "game.h"
- #include "main.h"
- #include "menus.h"
- #include "title.h"
- #include "input.h"
- //#define RSP_PROFILE_ON
- #include "ORANGE/Debug/profile.h"
- #if PLATFORM_MACOSX
- // This redefines main() to something else, since libSDLmain-osx.a will have
- // the actual application entry point...that will setup some Cocoa stuff and
- // then call the redefined main() in this file...
- #include "SDL.h"
- #endif
- #if WITH_STEAMWORKS
- #ifdef WIN32
- #define WIN32_LEAN_AND_MEAN 1
- #include <windows.h>
- #endif
- #include "steam/steam_api.h"
- #include "WishPiX/Menu/menu.h"
- #endif
- ////////////////////////////////////////////////////////////////////////////////
- // Macros/types/etc.
- ////////////////////////////////////////////////////////////////////////////////
- // Amount of time to retry audio before telling the user it's not working
- #define AUDIO_RETRY_TIME 5000
- ////////////////////////////////////////////////////////////////////////////////
- // Variables/data
- ////////////////////////////////////////////////////////////////////////////////
- int wideScreenWidth;
- ////////////////////////////////////////////////////////////////////////////////
- // Function prototypes
- ////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////////////////////
- // Set up video for the game.
- ////////////////////////////////////////////////////////////////////////////////
- static short SetupVideo( // Returns 0 on success.
- short sUseCurrentDeviceDimensions, // In: 1 to use current video area.
- short sDeviceWidth, // In: Desired video hardware width.
- short sDeviceHeight) // In: Desired video hardware height.
- {
- short sResult = 0;
- #ifdef MOBILE
- wideScreenWidth = 850;
- #elif defined(PANDORA)
- wideScreenWidth = 800;
- #else
- //wideScreenWidth = 640;
- // Attempt to grab desired resolution from desktop
- short sDepth, sWidth, sHeight;
- rspQueryVideoModeReset();
- while (!rspQueryVideoMode(&sDepth, &sWidth, &sHeight));
- TRACE("rspQueryVideoMode result: %ix%ix%i\n", sWidth, sHeight, sDepth);
- // Sanity-check result
- if (sHeight > 480 && sWidth > 640)
- wideScreenWidth = 480 * sWidth / sHeight;
- else // fallback to specified resolution
- wideScreenWidth = 480 * sDeviceWidth / sDeviceHeight;
- #endif
- // If "use current settings" is specified, we get the current device settings
- // instead of using those specified in the prefs file.
- if (sUseCurrentDeviceDimensions != FALSE)
- rspGetVideoMode(NULL, &sDeviceWidth, &sDeviceHeight);
- // Try setting video mode using device size specified in prefs file
- sResult = rspSetVideoMode(
- MAIN_SCREEN_DEPTH,
- sDeviceWidth,
- sDeviceHeight,
- MAIN_WINDOW_WIDTH,
- MAIN_WINDOW_HEIGHT,
- MAIN_SCREEN_PAGES,
- MAIN_SCREEN_SCALING);
- if (sResult != 0)
- {
- // Create description of video mode for error messages
- char acVideoMode[100];
- sprintf(acVideoMode, "%hd by %hd Pixels", (short)MAIN_WINDOW_WIDTH, (short)MAIN_WINDOW_HEIGHT);
- if (MAIN_SCREEN_DEPTH <= 16)
- sprintf(&(acVideoMode[strlen(acVideoMode)]), ", %hd Colors", (short)pow(2.0, (double)MAIN_SCREEN_DEPTH));
- else if (MAIN_SCREEN_DEPTH == 24)
- sprintf(&(acVideoMode[strlen(acVideoMode)]), ", True Color (24 bit)");
- else
- sprintf(&(acVideoMode[strlen(acVideoMode)]), ", True Color (32 bit)");
- if (MAIN_SCREEN_PAGES > 1)
- sprintf(&(acVideoMode[strlen(acVideoMode)]), ", %hd Pages", (short)MAIN_SCREEN_PAGES);
- // Get current device depth (before we try changing it)
- short sCurrentDeviceDepth;
- rspGetVideoMode(&sCurrentDeviceDepth);
- // Find closest available device size for the settings we need. This function knows about
- // ALL available video modes (the same ones you get in Winows' Display Settings Dialog), so
- // if it can't find a matching mode, then it isn't available. However, just because it does
- // find a match doesn't mean we can set it, because under Win95, changing the color depth
- // requires a reboot (unless they have DirectX, a fancy video driver, or the QuickRes utility).
- sResult = rspSuggestVideoMode(
- MAIN_SCREEN_DEPTH,
- MAIN_WINDOW_WIDTH,
- MAIN_WINDOW_HEIGHT,
- MAIN_SCREEN_PAGES,
- MAIN_SCREEN_SCALING,
- &sDeviceWidth,
- &sDeviceHeight,
- NULL);
- if (sResult == 0)
- {
- // Try to set suggested mode
- sResult = rspSetVideoMode(
- MAIN_SCREEN_DEPTH,
- sDeviceWidth,
- sDeviceHeight,
- MAIN_WINDOW_WIDTH,
- MAIN_WINDOW_HEIGHT,
- MAIN_SCREEN_PAGES,
- MAIN_SCREEN_SCALING);
- if (sResult != 0)
- {
- // If current depth is different from required depth, then that is most likely the
- // reason for the failure.
- if (sCurrentDeviceDepth != MAIN_SCREEN_DEPTH)
- {
- rspMsgBox(RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
- g_pszCriticalErrorTitle,
- g_pszVideoChangeDepthError,
- acVideoMode);
- TRACE("SetupVideo(): Error returned by rspSetVideoMode() -- most likely due to attempted change in depth!\n");
- }
- else
- {
- TRACE("SetupVideo(): Error returned by rspSetVideoMode()!\n");
- rspMsgBox(RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
- g_pszCriticalErrorTitle,
- g_pszVideoModeError,
- acVideoMode);
- }
- }
- }
- else
- {
- // Since rspSuggestVideoMode() failed, we know that the requested mode is
- // not available. Now we just want to figure out the EXACT problem so
- // we can report it to the user. Since modes are returned in sorted order
- // by increasing depth, height, width, and pages, it makes this a bit easier.
- // Look for mode with the requested depth. If there isn't one, depth is the problem.
- rspQueryVideoModeReset();
- short sDeviceDepth;
- short sDevicePages;
- do {
- sResult = rspQueryVideoMode(
- &sDeviceDepth,
- &sDeviceWidth,
- &sDeviceHeight,
- &sDevicePages);
- } while ((sResult == 0) && (sDeviceDepth < MAIN_SCREEN_DEPTH));
- if ((sResult == 0) && (sDeviceDepth == MAIN_SCREEN_DEPTH))
- {
- // We got the depth, now find a mode with the requested resolution. If
- // there isn't one, then resolution at this depth is the problem.
- while ( (sResult == 0) &&
- (sDeviceDepth == MAIN_SCREEN_DEPTH) &&
- ((sDeviceWidth < MAIN_WINDOW_WIDTH) || (sDeviceHeight < MAIN_WINDOW_HEIGHT)) )
- {
- sResult = rspQueryVideoMode(
- &sDeviceDepth,
- &sDeviceWidth,
- &sDeviceHeight,
- &sDevicePages);
- }
- if ( (sResult == 0) &&
- (sDeviceDepth == MAIN_SCREEN_DEPTH) &&
- (sDeviceWidth >= MAIN_WINDOW_WIDTH) &&
- (sDeviceHeight >= MAIN_WINDOW_HEIGHT) )
- {
- // We got the depth and resolution, which only leaves pages or scaling
- // as possible problems. RSPiX doesn't support scaling as of 04/16/97
- // and probably never will, so if we eliminate that with an ASSERT(),
- // then we can assume that the problem is the number of pages.
- ASSERT(MAIN_SCREEN_SCALING == 0);
- sResult = -1;
- TRACE("SetupVideo(): No video modes available at %dx%d, %d-bit, with %d pages!\n",
- MAIN_WINDOW_WIDTH , MAIN_WINDOW_HEIGHT, MAIN_SCREEN_DEPTH, MAIN_SCREEN_PAGES);
- rspMsgBox(
- RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
- g_pszCriticalErrorTitle,
- g_pszVideoPagesError,
- acVideoMode);
- }
- else
- {
- sResult = -1;
- TRACE("SetupVideo(): No %hd-bit video modes go up to %hdx%hd resolution!\n",
- (short)MAIN_SCREEN_DEPTH, (short)MAIN_WINDOW_WIDTH, (short)MAIN_WINDOW_HEIGHT);
- rspMsgBox(
- RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
- g_pszCriticalErrorTitle,
- g_pszVideoResolutionError,
- acVideoMode);
- }
- }
- else
- {
- sResult = -1;
- TRACE("SetupVideo(): No %hd-bit video modes are available!\n",
- (short)MAIN_SCREEN_DEPTH);
- rspMsgBox(
- RSP_MB_ICN_STOP | RSP_MB_BUT_OK,
- g_pszCriticalErrorTitle,
- g_pszVideoDepthError,
- acVideoMode);
- }
- }
- }
- return sResult;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // Allocates a chunk and resizes so that we may be able to have some large
- // blocks of contiguous memory.
- ////////////////////////////////////////////////////////////////////////////////
- static char* CreateChunk( // Returns the memory ptr that will hold the chunk
- // in place. Needs to be freed with free() when done
- // with the chunk.
- long lChunkSize) // In: Size of chunk to create.
- {
- char* pcOrig = (char*)malloc(lChunkSize);
- char* pcReAlloc = (char*)realloc(pcOrig, 1024);
- ASSERT(pcOrig == pcReAlloc);
- if (pcReAlloc)
- {
- return pcReAlloc;
- }
- else
- {
- return pcOrig;
- }
- }
- static void assert_types_are_sane(void)
- {
- ASSERT(sizeof (S8) == 1);
- ASSERT(sizeof (U8) == 1);
- ASSERT(sizeof (S16) == 2);
- ASSERT(sizeof (U16) == 2);
- ASSERT(sizeof (S32) == 4);
- ASSERT(sizeof (U32) == 4);
- ASSERT(sizeof (S64) == 8);
- ASSERT(sizeof (U64) == 8);
- U32 val = 0x02000001;
- #if SYS_ENDIAN_BIG
- ASSERT(*((U8*) &val) == 0x02);
- #else
- ASSERT(*((U8*) &val) == 0x01);
- #endif
- }
- ////////////////////////////////////////////////////////////////////////////////
- //
- // Set up the system environment and if all goes well, start the game.
- //
- ////////////////////////////////////////////////////////////////////////////////
- // Global versions of argc/argv...
- int _argc = 0;
- char **_argv = NULL;
- long playthroughMS = 0;
- #if WITH_STEAMWORKS
- bool WaitingForInitialSteamStats = true;
- bool EnableSteamAchievements = true;
- bool EnableSteamCloud = true;
- bool StoreSteamStatsPending = false;
- bool EarnedSteamAchievements[ACHIEVEMENT_MAX];
- uint32 SteamAppID = 0;
- static const char *GetAchievementName(const Achievement ach)
- {
- switch (ach)
- {
- #define ACH_CASE(name) case ACHIEVEMENT_##name: return #name
- ACH_CASE(KILL_FIRST_VICTIM);
- ACH_CASE(START_SECOND_LEVEL);
- ACH_CASE(DUCK_UNDER_ROCKET);
- ACH_CASE(RUN_5_MINUTES);
- ACH_CASE(PERFORM_FIRST_EXECUTION);
- ACH_CASE(KILL_100);
- ACH_CASE(KILL_1000);
- ACH_CASE(KILL_10000);
- ACH_CASE(COMPLETE_LEVEL_10);
- ACH_CASE(COMPLETE_GAME);
- ACH_CASE(FIRE_1000000_BULLETS);
- ACH_CASE(HIT_100000_TARGETS);
- ACH_CASE(TAKE_10000_HITS);
- ACH_CASE(KILL_EVERYTHING);
- ACH_CASE(KILL_ONLY_HOSTILES);
- ACH_CASE(USE_ONLY_M16);
- ACH_CASE(USE_EVERY_WEAPON);
- ACH_CASE(COMPLETE_LEVEL_ON_LOW_HEALTH);
- ACH_CASE(FIGHT_AN_OSTRICH);
- ACH_CASE(WATCH_ALL_CREDITS);
- ACH_CASE(PLAY_ON_NON_WINDOWS_PLATFORM);
- ACH_CASE(FIREBOMB_THE_BAND);
- ACH_CASE(ROCKET_TO_THE_FACE);
- ACH_CASE(KILL_A_NAKED_PERSON);
- ACH_CASE(ENABLE_CHEATS);
- ACH_CASE(COMMIT_SUICIDE);
- ACH_CASE(TOUCH_SOMEONE_WHILE_BURNING);
- ACH_CASE(COMPLETE_GAME_IN_X_MINUTES);
- ACH_CASE(COMPLETE_GAME_ON_HARDEST);
- #undef ACH_CASE
- case ACHIEVEMENT_MAX: break; // not a real achievement, keep compiler happy.
- }
- return NULL;
- }
- class SteamworksEvents
- {
- public:
- SteamworksEvents()
- : m_CallbackUserStatsReceived(this, &SteamworksEvents::OnUserStatsReceived)
- {}
- STEAM_CALLBACK(SteamworksEvents, OnUserStatsReceived, UserStatsReceived_t /* *pParam */, m_CallbackUserStatsReceived)
- {
- //printf("STEAMWORKS: OnUserStatsReceived\n");
- if (pParam->m_nGameID != SteamAppID)
- return;
- else if (pParam->m_eResult != k_EResultOK)
- return;
- //printf("STEAMWORKS: Accepting these stats.\n");
- // Update our stats and achievements.
- int32 val;
- ISteamUserStats *stats = SteamUserStats();
- #define UPDATESTAT(st) { \
- stats->GetStat(#st, &val); \
- /*printf("STEAMWORKS: Got stat '%s' (+%d)\n", #st, (int) val);*/ \
- Stat_##st += (int) val; \
- if (Stat_##st < 0) Stat_##st = 0x7FFFFFFF; \
- }
- UPDATESTAT(BulletsFired);
- UPDATESTAT(BulletsHit);
- UPDATESTAT(BulletsMissed);
- UPDATESTAT(Deaths);
- UPDATESTAT(Suicides);
- UPDATESTAT(Executions);
- UPDATESTAT(HitsTaken);
- UPDATESTAT(DamageTaken);
- UPDATESTAT(Burns);
- UPDATESTAT(TimeRunning);
- UPDATESTAT(KilledHostiles);
- UPDATESTAT(KilledCivilians);
- UPDATESTAT(TotalKilled);
- UPDATESTAT(LevelsPlayed);
- #undef UPDATESTAT
- for (int i = 0; i < ACHIEVEMENT_MAX; i++)
- {
- const char *name = GetAchievementName((Achievement) i);
- if (!name) break; // just in case.
- bool unlocked = false;
- if (!stats->GetAchievement(name, &unlocked))
- unlocked = false;
- //printf("STEAMWORKS: Achievement '%s': %slocked\n", name, unlocked ? "un" : "");
- EarnedSteamAchievements[i] = unlocked;
- }
- WaitingForInitialSteamStats = false;
- }
- };
- static bool touchFile(const char *fname, const int64 stamp)
- {
- #ifdef WIN32
- HANDLE hFile = CreateFileA(fname, GENERIC_READ | FILE_WRITE_ATTRIBUTES,
- FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
- if (hFile == INVALID_HANDLE_VALUE)
- return false;
- ULARGE_INTEGER val;
- val.QuadPart = (ULONGLONG) stamp;
- val.QuadPart += 11644473600LL; // epoch difference. Ignoring leap seconds, oh well.
- val.QuadPart *= 10000000LL; // convert to nanoseconds.
- FILETIME ft;
- ft.dwLowDateTime = val.LowPart;
- ft.dwHighDateTime = val.HighPart;
- const BOOL rc = SetFileTime(hFile, NULL, NULL, &ft);
- CloseHandle(hFile);
- return (rc != 0);
- #else
- timeval ft[2];
- ft[0].tv_sec = ft[1].tv_sec = (time_t) stamp;
- ft[0].tv_usec = ft[1].tv_usec = 0;
- return (utimes(fname, ft) == 0);
- #endif
- }
- static bool prepareSteamworks()
- {
- ISteamUtils *utils;
- if ((!SteamAPI_Init()) || ((utils = SteamUtils()) == NULL))
- {
- rspMsgBox(RSP_MB_BUT_OK | RSP_MB_ICN_STOP,
- "Error!", "%s", "Can't initialize Steamworks, aborting...");
- return false;
- }
- SteamAppID = utils->GetAppID();
- new SteamworksEvents;
- ISteamUserStats *stats = SteamUserStats();
- if ((!stats) || (rspCommandLine("nosteamachievements")))
- EnableSteamAchievements = false;
- if (EnableSteamAchievements)
- {
- bool nukeAchievements = rspCommandLine("nukesteamachievements") != 0;
- if (nukeAchievements)
- {
- if (rspMsgBox(RSP_MB_BUT_OKCANCEL | RSP_MB_ICN_QUERY, "Whoa!", "%s", "Really nuke your Steam Achievements? This can't be undone!") != RSP_MB_RET_OK)
- nukeAchievements = false;
- }
- if (nukeAchievements)
- {
- stats->ResetAllStats(true);
- stats->StoreStats();
- }
- stats->RequestCurrentStats();
- }
- ISteamRemoteStorage *cloud = SteamRemoteStorage();
- if ((!cloud) || (rspCommandLine("nosteamcloud")))
- EnableSteamCloud = false;
- if (EnableSteamCloud)
- {
- bool nukeCloud = rspCommandLine("nukesteamcloud") != 0;
- if (nukeCloud)
- {
- if (rspMsgBox(RSP_MB_BUT_OKCANCEL | RSP_MB_ICN_QUERY, "Whoa!", "%s", "Really nuke the Steam Cloud? This can't be undone!") != RSP_MB_RET_OK)
- nukeCloud = false;
- }
- if (nukeCloud)
- {
- const int Max = cloud->GetFileCount();
- for (int i = 0; i < Max; i++)
- {
- int32 fsize = 0;
- const char *fname = cloud->GetFileNameAndSize(i, &fsize);
- if (fname)
- cloud->FileDelete(fname);
- }
- }
- // no files in the cloud? Add local ones.
- if (cloud->GetFileCount() == 0)
- {
- const int Max = MAX_SAVE_SLOTS;
- for (int i = 0; i < Max; i++)
- {
- char fname[64];
- snprintf(fname, sizeof (fname), "savegame/%d.gme", i);
- FILE *io = fopen(FindCorrectFile(fname, "rb"), "rb");
- if (io != NULL)
- {
- char buf[1024];
- const size_t br = fread(buf, 1, sizeof (buf), io);
- fclose(io);
- if (br > 0)
- {
- snprintf(fname, sizeof (fname), "savegame_%d.gme", i);
- cloud->FileWrite(fname, buf, (int32) br);
- }
- }
- }
- }
- // Copy files from the Cloud back to us.
- const int Max = MAX_SAVE_SLOTS;
- for (int i = 0; i < Max; i++)
- {
- char src[64];
- snprintf(src, sizeof (src), "savegame_%d.gme", i);
- char dst[64];
- snprintf(dst, sizeof (dst), "steamcloud/%d.gme", i);
- remove(FindCorrectFile(dst, "wb"));
- if (!cloud->FileExists(src))
- continue;
- char buf[1024];
- const int32 br = cloud->FileRead(src, buf, (int32) sizeof (buf));
- if (br <= 0)
- continue;
- FILE *io = fopen(FindCorrectFile(dst, "wb"), "wb");
- if (!io)
- continue;
- const size_t bw = fwrite(buf, (size_t) br, 1, io);
- fclose(io);
- if (bw != 1)
- remove(FindCorrectFile(dst, "wb"));
- else
- {
- const int64 stamp = cloud->GetFileTimestamp(src);
- if (stamp > 0)
- touchFile(FindCorrectFile(dst, "wb"), stamp);
- }
- }
- }
- return true; // good to go.
- }
- void RequestSteamStatsStore()
- {
- if (EnableSteamAchievements)
- StoreSteamStatsPending = true;
- }
- void UnlockAchievement(const Achievement ach)
- {
- //if ((ach < 0) || (ach >= ACHIEVEMENT_MAX))
- // return;
- if (Flag_Achievements & FLAG_USED_CHEATS)
- return; // denied.
- else if (EarnedSteamAchievements[ach])
- return; // already have it.
- else if (!EnableSteamAchievements)
- return;
- else if (GetInputMode() == INPUT_MODE_PLAYBACK)
- return; // you have to actually be playing, not a demo run. :)
- const char *achstr = GetAchievementName(ach);
- if (!achstr)
- return;
- ISteamUserStats *stats = SteamUserStats();
- if (!stats)
- return;
- //printf("STEAMWORKS: Unlocking achievement '%s'!\n", achstr);
- EarnedSteamAchievements[ach] = true;
- stats->SetAchievement(achstr);
- RequestSteamStatsStore();
- }
- void RunSteamworksUpkeep()
- {
- SteamAPI_RunCallbacks();
- if ((StoreSteamStatsPending) && (!WaitingForInitialSteamStats))
- {
- ISteamUserStats *stats = SteamUserStats();
- if (stats)
- {
- //printf("STEAMWORKS: Pushing stats/achievements...\n");
- // since we're pushing here anyhow, might as well update counters...
- #define SETSTAT(st) { \
- /*printf("STEAMWORKS: Storing stat '%s' (%d)\n", #st, Stat_##st);*/ \
- stats->SetStat(#st, Stat_##st); \
- }
- SETSTAT(BulletsFired);
- SETSTAT(BulletsHit);
- SETSTAT(BulletsMissed);
- SETSTAT(Deaths);
- SETSTAT(Suicides);
- SETSTAT(Executions);
- SETSTAT(HitsTaken);
- SETSTAT(DamageTaken);
- SETSTAT(Burns);
- SETSTAT(TimeRunning);
- SETSTAT(KilledHostiles);
- SETSTAT(KilledCivilians);
- SETSTAT(TotalKilled);
- SETSTAT(LevelsPlayed);
- #undef SETSTAT
- if (stats->StoreStats())
- StoreSteamStatsPending = false;
- }
- }
- }
- #endif
- int main(int argc, char **argv)
- {
- short sResult = 0;
- _argc = argc;
- _argv = argv;
- assert_types_are_sane();
- rspPlatformInit();
- #if WITH_STEAMWORKS
- if (!prepareSteamworks())
- return 1;
- #endif
- //------------------------------------------------------------------------
- // Get hardware-related settings from prefs file
- //------------------------------------------------------------------------
- // Open the preference file. If this file doesn't exist then we can't
- // continue (we could use defaults for video, audio, etc., but we can't
- // guess where the assets are!) The preference file must be located in
- // the same directory as this application, and it is assumed that that
- // directory is the current directory. This will be the case unless the
- // user does something stupid.
- RPrefs prefs;
- if (prefs.Open(g_pszPrefFileName, "rt") == 0)
- {
- // Get video preferences
- short sDeviceWidth;
- short sDeviceHeight;
- short sUseCurrentDeviceDimensions;
- prefs.GetVal("Video", "DeviceWidth", MAIN_SCREEN_MIN_WIDTH, &sDeviceWidth);
- prefs.GetVal("Video", "DeviceHeight", MAIN_SCREEN_MIN_HEIGHT, &sDeviceHeight);
- prefs.GetVal("Video", "UseCurrentDeviceDimensions", 1, &sUseCurrentDeviceDimensions);
- // Get audio preferences
- short sAudioSamplesPerSec;
- short sDeviceBitsPerSample;
- short sBufTime;
- short sMixBitsPerSample;
- prefs.GetVal("Audio", "DeviceRate", MAIN_AUDIO_RATE, &sAudioSamplesPerSec);
- prefs.GetVal("Audio", "DeviceBits", MAIN_AUDIO_BITS, &sDeviceBitsPerSample);
- prefs.GetVal("Audio", "DeviceBufTime", MAIN_AUDIO_BUFTIME, &sBufTime);
- prefs.GetVal("Audio", "MixBits", 16, &sMixBitsPerSample);
- // Close preferences file
- prefs.Close();
- // Make sure no errors occurred
- if (prefs.IsError() == 0)
- {
- //---------------------------------------------------------------------------
- // Init blue layer
- //---------------------------------------------------------------------------
- if (rspInitBlue() == 0)
- {
- // Turn on profile (if enabled via macro)
- rspProfileOn();
- // Set profile report file name
- rspSetProfileOutput("profile.out");
- //------------------------------------------------------------------------
- // Set system stuff
- //------------------------------------------------------------------------
- // Set app name
- rspSetApplicationName(g_pszAppName);
- #if defined(_DEBUG)
- // Set mode to minimum use of CPU
- rspSetDoSystemMode(RSP_DOSYSTEM_SLEEP);
- #else
- // Set mode to maximum use of CPU
- rspSetDoSystemMode(RSP_DOSYSTEM_HOGCPU);
- #endif
- //------------------------------------------------------------------------
- // Setup video
- //------------------------------------------------------------------------
- sResult = SetupVideo( // Returns 0 on success.
- sUseCurrentDeviceDimensions, // In: 1 to use current video area.
- sDeviceWidth, // In: Desired video hardware width.
- sDeviceHeight); // In: Desired video hardware height.
- if (sResult == 0)
- {
- // Set Win32 static colors and lock them.
- rspSetWin32StaticColors(1);
-
- //---------------------------------------------------------------
- // Setup audio
- //---------------------------------------------------------------
- // If the INI or default mode fails b/c it is incompatible with the
- // hardware, we will try vanilla settings.
- bool bSwitchedToVanillaSettings = false;
- // A common reason why the audio mode can't be set is that another
- // process started a sound that hasn't finished playing by the time
- // this app starts. Therefore, it often pays to keep trying for a
- // few seconds to give that other sound time to finish. If it still
- // doesn't work after a few seconds, we ask the user what to do.
- // He can abort (end game), retry (for another few seconds), or ignore
- // (play the game without audio).
- bool bRetry = true;
- while (bRetry)
- {
- // Keep trying until it works or time runs out, whichever comes first
- long lTime = rspGetMilliseconds();
- bool bDone = false;
- do {
- // Try to set mode
- sResult = RMix::SetMode(
- sAudioSamplesPerSec,
- sDeviceBitsPerSample,
- MAIN_AUDIO_CHANNELS,
- sBufTime,
- MAIN_AUDIO_MAXBUFTIME,
- sMixBitsPerSample,
- sMixBitsPerSample);
- switch (sResult)
- {
- case 0:
- // Alrighty.
- bDone = true;
- break;
- case BLU_ERR_DEVICE_IN_USE:
- // Try again until timer expires.
- if ((rspGetMilliseconds() - lTime) < AUDIO_RETRY_TIME)
- {
- // Continue.
- }
- else
- {
- // Done.
- bDone = true;
- }
- break;
- case BLU_ERR_NO_DEVICE:
- // Not much we can do about this. Note that we'll still
- // need to be able to open the sample files to query info
- // about them (even if NO sound). This is handled by game.cpp.
- bDone = true;
- break;
- case BLU_ERR_NOT_SUPPORTED:
- // Trying more won't help. Jump out of this loop so the
- // user can choose what to do.
- bDone = true;
- break;
- }
- } while (bDone == false);
- // If it worked, clear the retry flag
- if (sResult == 0)
- {
- bRetry = false;
- }
- else
- {
- TRACE("main(): Audio didn't work, using msgbox to find out what to do...\n");
- char buf[100];
- sprintf(buf, "%.3f kHz, %hd Bit, %s",
- (float)sAudioSamplesPerSec/(float)1000,
- (short)sDeviceBitsPerSample,
- (MAIN_AUDIO_CHANNELS == 1) ? "Mono" : "Stereo");
-
- // Default to generic error.
- char* pszMsg;
- USHORT usFlags;
- // Try to find a better one, though, based on the return value.
- switch (sResult)
- {
- case BLU_ERR_DEVICE_IN_USE:
- pszMsg = g_pszAudioModeInUseError_s;
- usFlags = RSP_MB_ICN_QUERY | RSP_MB_BUT_ABORTRETRYIGNORE;
- break;
- case BLU_ERR_NO_DEVICE:
- pszMsg = g_pszAudioModeNoDeviceError_s;
- usFlags = RSP_MB_ICN_QUERY | RSP_MB_BUT_YESNO;
- break;
- case BLU_ERR_NOT_SUPPORTED:
- // If we haven't already tried vanilla settings . . .
- if (bSwitchedToVanillaSettings == false)
- {
- pszMsg = g_pszAudioModeNotSupportedError_s;
- usFlags = RSP_MB_ICN_QUERY | RSP_MB_BUT_ABORTRETRYIGNORE;
- // Fall back on our most Vanilla mode.
- sAudioSamplesPerSec = MAIN_VANILLA_AUDIO_RATE;
- sDeviceBitsPerSample = MAIN_VANILLA_AUDIO_BITS;
-
- // Should we alter sMixBitsPerSample????
- // Let's not -- that way they should be able to use the
- // assets they originally installed.
-
- // Remember.
- bSwitchedToVanillaSettings = true;
- }
- else
- {
- pszMsg = g_pszAudioVanillaModeNotSupportedError_s;
- usFlags = RSP_MB_ICN_QUERY | RSP_MB_BUT_YESNO;
- }
- break;
- default:
- pszMsg = g_pszAudioModeGeneralError_s;
- usFlags = RSP_MB_ICN_QUERY | RSP_MB_BUT_ABORTRETRYIGNORE;
- break;
- }
- short sButton = rspMsgBox(
- usFlags,
- g_pszCriticalErrorTitle,
- pszMsg,
- buf);
- switch (sButton)
- {
- case RSP_MB_RET_NO:
- case RSP_MB_RET_ABORT:
- // To abort, just clear the retry flag.
- // Keep the error, though.
- bRetry = false;
- break;
- case RSP_MB_RET_RETRY:
- // To retry, just clear the error (not really necessary, but seems like a good thing)
- sResult = 0;
- break;
- case RSP_MB_RET_YES:
- case RSP_MB_RET_IGNORE:
- // To ignore, just clear the error and the retry flag
- sResult = 0;
- bRetry = false;
- break;
- }
- }
- }
- if (sResult == 0)
- {
- //------------------------------------------------------------
- // Run the game
- //------------------------------------------------------------
- // Hide system cursor
- rspHideMouseCursor();
- // Run the game
- TheGame();
- // Restore system cursor
- rspShowMouseCursor();
-
- // Kill audio
- RMix::KillMode();
- }
- // Kill video
- rspKillVideoMode();
- }
- // Turn off profile (if enabled via macro)
- rspProfileOff();
- // Kill blue layer
- rspKillBlue();
- }
- else
- {
- // Can't init blue
- TRACE("main(): Error returned by rspInitBlue()!\n");
- rspMsgBox(RSP_MB_ICN_STOP | RSP_MB_BUT_OK, g_pszCriticalErrorTitle, g_pszBadBlueInit);
- }
- }
- else
- {
- // Error reading preference file
- TRACE("main(): Error reading prefs file!\n");
- rspMsgBox(RSP_MB_ICN_STOP | RSP_MB_BUT_OK, g_pszCriticalErrorTitle, g_pszPrefReadError);
- }
- }
- else
- {
- // Can't open preference file
- TRACE("main(): Couldn't open prefs file: %s !\n", g_pszPrefFileName);
- rspMsgBox(RSP_MB_ICN_STOP | RSP_MB_BUT_OK, g_pszCriticalErrorTitle, g_pszPrefOpenError);
- }
- return 0;
- }
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- /////////////////////////////////////////////////////////////////////////////////
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