123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250 |
- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // Ladder.H
- // Project: Nostril (aka Postal)
- //
- // History:
- // 06/02/97 JMI Started.
- //
- //////////////////////////////////////////////////////////////////////////////
- //
- // This CThing-derived class will represent ladders that the CDudes, and
- // perhaps other characters, can use to climb to heights they cannot step up
- // to.
- //
- //////////////////////////////////////////////////////////////////////////////
- #ifndef LADDER_H
- #define LADDER_H
- #include "RSPiX.h"
- #include "realm.h"
- #include "character.h"
- class CLadder : public CThing
- {
- //---------------------------------------------------------------------------
- // Types, enums, etc.
- //---------------------------------------------------------------------------
- public:
- //---------------------------------------------------------------------------
- // Variables
- //---------------------------------------------------------------------------
- public:
- double m_dX;
- double m_dY;
- double m_dZ;
- short m_sLen; // Length of ladder.
- short m_sHeight; // Height of ladder.
- short m_sRotY; // Rotation around Y axis (i.e.,
- // direction on X/Z plane).
- short m_sSuspend; // Suspend flag
-
- CSmash m_smashTop; // Collision smash for the top of the
- // ladder.
- CSmash m_smashBottom; // Collision smash for the bottom of the
- // ladder.
- CSprite2 m_sprite; // Sprite.
- CCharacter* m_pcharLadderBoy; // Character currently using the
- // ladder.
-
- protected:
-
- //---------------------------------------------------------------------------
- // Static Variables
- //---------------------------------------------------------------------------
- public:
- //---------------------------------------------------------------------------
- // Constructor(s) / destructor
- //---------------------------------------------------------------------------
- public:
- // Constructor
- CLadder(CRealm* pRealm)
- : CThing(pRealm, CLadderID)
- {
- m_sSuspend = 0;
- m_sprite.m_pthing = this;
- m_smashTop.m_pThing = this;
- m_smashBottom.m_pThing = this;
-
- m_sLen = 0;
- m_sHeight = 0;
- m_sRotY = 0;
- m_pcharLadderBoy = NULL;
- }
- public:
- // Destructor
- ~CLadder()
- {
- // Remove sprite from scene (this is safe even if it was already removed!)
- m_pRealm->m_scene.RemoveSprite(&m_sprite);
- // Free resources
- FreeResources();
- // Remove collision thinger.
- m_pRealm->m_smashatorium.Remove(&m_smashTop);
- m_pRealm->m_smashatorium.Remove(&m_smashBottom);
- }
- //---------------------------------------------------------------------------
- // Required static functions
- //---------------------------------------------------------------------------
- public:
- // Construct object
- static short Construct( // Returns 0 if successfull, non-zero otherwise
- CRealm* pRealm, // In: Pointer to realm this object belongs to
- CThing** ppNew) // Out: Pointer to new object
- {
- short sResult = 0;
- *ppNew = new CLadder(pRealm);
- if (*ppNew == 0)
- {
- sResult = -1;
- TRACE("CLadder::Construct(): Couldn't construct CLadder (that's a bad thing)\n");
- }
- return sResult;
- }
- //---------------------------------------------------------------------------
- // Required virtual functions (implementing them as inlines doesn't pay!)
- //---------------------------------------------------------------------------
- public:
- // Load object (should call base class version!)
- short Load( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to load from
- bool bEditMode, // In: True for edit mode, false otherwise
- short sFileCount, // In: File count (unique per file, never 0)
- ULONG ulFileVersion); // In: Version of file format to load.
- // Save object (should call base class version!)
- short Save( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to save to
- short sFileCount); // In: File count (unique per file, never 0)
- // Startup object
- short Startup(void); // Returns 0 if successfull, non-zero otherwise
- // Shutdown object
- short Shutdown(void); // Returns 0 if successfull, non-zero otherwise
- // Suspend object
- void Suspend(void);
- // Resume object
- void Resume(void);
- // Update object
- void Update(void);
- // Render object
- void Render(void);
- // Called by editor to init new object at specified position
- short EditNew( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to modify object
- short EditModify(void); // Returns 0 if successfull, non-zero otherwise
- // Called by editor to move object to specified position
- short EditMove( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to get the clickable pos/area of an object in 2D.
- virtual // Overridden here.
- void EditRect( // Returns nothiing.
- RRect* prc); // Out: Clickable pos/area of object.
- // Called by editor to get the hotspot of an object in 2D.
- virtual // Overridden here.
- void EditHotSpot( // Returns nothiing.
- short* psX, // Out: X coord of 2D hotspot relative to
- // EditRect() pos.
- short* psY); // Out: Y coord of 2D hotspot relative to
- // EditRect() pos.
- // Called by editor to update object
- void EditUpdate(void);
- // Called by editor to render object
- void EditRender(void);
- //---------------------------------------------------------------------------
- // Handy external functions
- //---------------------------------------------------------------------------
- public:
- // Call to try to get on the ladder.
- // This function will return false if there is already someone on the
- // ladder.
- // If you call this function and it returns true, you MUST call GetOff()
- // once done so other characters can use the ladder.
- bool GetOn( // Returns true, if able to get on,
- // false otherwise.
- CCharacter* pchar); // In: Character attempting to get onto ladder.
- // Call when you get off the ladder.
- // Only call this function, if you have made a successful call to GetOn()
- // and have not, since, made a call to this function.
- void GetOff(void); // Returns nothing.
- // Get the next position on the ladder.
- void GetNextPos( // Returns nothing.
- double* pdX, // In: Current x position.
- // Out: New x position.
- double* pdY, // In: Current y position.
- // Out: New y position.
- double* pdZ, // In: Current z position.
- // Out: New z position.
- double dDistance); // In: Distance to travel. Positive is up.
- //---------------------------------------------------------------------------
- // Internal functions
- //---------------------------------------------------------------------------
- protected:
- // Get all required resources
- short GetResources(void); // Returns 0, if successfull, non-zero otherwise
-
- // Free all resources
- short FreeResources(void); // Returns 0, if successfull, non-zero otherwise
- // Initialize object.
- short Init(void); // Returns 0, on success.
- };
- #endif // LADDER_H
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- ////////////////////////////////////////////////////////////////////////////////
|