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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // Demon.H
- // Project: Postal
- //
- // History:
- // 06/09/97 BRH Started this file from SoundThing.h
- //
- // 07/09/97 JMI Changed Preload() to take a pointer to the calling realm
- // as a parameter.
- //
- // 07/17/97 JMI Changed m_psndChannel to m_siLastPlayInstance.
- // Now uses new SampleMaster interface for volume and play
- // instance reference.
- // Then, removed m_psndChannel b/c this class really didn't
- // use it.
- //
- // 07/21/97 JMI Added GetX(), GetY(), and GetZ().
- //
- // 08/01/97 JMI Demon would set his position (m_dX, Y, Z) when first
- // created but, since he never Save()d or Load()ed it, he
- // was in an unitialized position when loaded into a level.
- //
- // 09/24/97 JMI Now initializes bFemalePain member of m_id. This member
- // indicates whether the sample is of a female in pain which
- // some countries (so far just UK) don't want in the game.
- //
- // 10/07/97 JMI Changed bFemalePain to usDescFlags.
- //
- // 12/02/97 JMI Added new m_sSoundBank member to index new static arrays
- // of sound banks for groups of sounds (ms_apsmidExplosion,
- // ms_apsmidBurn, ms_apsmidSuicide, ms_apsmidWrithing,
- // ms_apsmidKillSeries).
- // Also, removed unused vars:
- // m_lNextStartTime, m_lLastStartTime, m_sWhichTime,
- // m_bEnabled, m_bRepeats, m_bInitiallyEnabled,
- // m_bInitiallyRepeats, m_lMinTime[], m_lRndTime[],
- // m_szResName, and m_id.
- // Also, now saves position and defaults to position on the
- // the screen (that way older levels that didn't save the
- // position will have the demon on the screen).
- //
- //////////////////////////////////////////////////////////////////////////////
- //
- // This CThing-derived class will get messages from other things in the game
- // and decide what comment to make about it.
- //
- //////////////////////////////////////////////////////////////////////////////
- #ifndef DEMON_H
- #define DEMON_H
- #include "RSPiX.h"
- #include "realm.h"
- #include "SampleMaster.h"
- class CDemon : public CThing
- {
- //---------------------------------------------------------------------------
- // Types, enums, etc.
- //---------------------------------------------------------------------------
- public:
- typedef enum
- {
- State_Happy, // La, la, la.
- State_Delete // Delete self next chance.
- } State;
- typedef enum
- {
- NumSoundBanks = 5, // Number of sound banks.
- NumExplosionComments = 8, // Number of explosion comments per bank.
- NumBurnComments = 4, // Number of burn comments per bank.
- NumSuicideComments = 1, // Number of suicide comments per bank.
- NumWrithingComments = 5, // Number of writhing comments per bank.
- NumKillSeriesComments = 7 // Number of kill series comments per bank.
- } Macros;
- //---------------------------------------------------------------------------
- // Variables
- //---------------------------------------------------------------------------
- public:
- long m_lIdleTime; // Time without saying something
- long m_lKillTimer; // Bonus kill timer
- short m_sRecentKills; // Number of recent kills
- short m_sCommentCount; // Number of comments that could have
- // been made, but were withheld.
- RImage* m_pImage; // Pointer to only image (for editor only)
- CSprite2 m_sprite; // Sprite (for editor only)
- double m_dX; // x coord (for editor only)
- double m_dY; // y coord (for editor only)
- double m_dZ; // z coord (for editor only)
- short m_sSuspend; // Suspend flag
- State m_state; // Current state.
- short m_sSoundBank; // Sound bank index.
-
- protected:
- static long ms_lMinIdleTime; // Min time before playing next sample
- static long ms_lBonusKillTime; // Kill an amount within this time and get a bonus comment
- // Sound banks of explosion comments indexed by m_sSoundBank.
- static SampleMasterID* ms_apsmidExplosion[NumSoundBanks][NumExplosionComments];
- // Sound banks of burn comments indexed by m_sSoundBank.
- static SampleMasterID* ms_apsmidBurn[NumSoundBanks][NumBurnComments];
- // Sound banks of suicide comments indexed by m_sSoundBank.
- static SampleMasterID* ms_apsmidSuicide[NumSoundBanks][NumSuicideComments];
- // Sound banks of writhing comments indexed by m_sSoundBank.
- static SampleMasterID* ms_apsmidWrithing[NumSoundBanks][NumWrithingComments];
- // Sound banks of kill series comments indexed by m_sSoundBank.
- static SampleMasterID* ms_apsmidKillSeries[NumSoundBanks][NumKillSeriesComments];
-
- //---------------------------------------------------------------------------
- // Constructor(s) / destructor
- //---------------------------------------------------------------------------
- public:
- // Constructor
- CDemon(CRealm* pRealm)
- : CThing(pRealm, CDemonID)
- {
- m_lIdleTime = 0;
- m_lKillTimer = 0;
- m_sRecentKills = 0;
- m_sCommentCount = 0;
- m_pImage = 0;
- m_sSuspend = 0;
- m_state = State_Happy;
- // Default to position on the screen for old .rlms that did not
- // save their demon's position.
- m_dX = 100.0;
- m_dY = 0.0;
- m_dZ = 50.0;
- m_sSoundBank = 0;
- }
- public:
- // Destructor
- ~CDemon()
- {
- Kill();
- }
- //---------------------------------------------------------------------------
- // Required static functions
- //---------------------------------------------------------------------------
- public:
- // Construct object
- static short Construct( // Returns 0 if successfull, non-zero otherwise
- CRealm* pRealm, // In: Pointer to realm this object belongs to
- CThing** ppNew) // Out: Pointer to new object
- {
- short sResult = 0;
- *ppNew = new CDemon(pRealm);
- if (*ppNew == 0)
- {
- sResult = -1;
- TRACE("CExplode::Construct(): Couldn't construct CDemon (that's a bad thing)\n");
- }
- return sResult;
- }
- //---------------------------------------------------------------------------
- // Required virtual functions (implimenting them as inlines doesn't pay!)
- //---------------------------------------------------------------------------
- public:
- // Load object (should call base class version!)
- short Load( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to load from
- bool bEditMode, // In: True for edit mode, false otherwise
- short sFileCount, // In: File count (unique per file, never 0)
- ULONG ulFileVersion); // In: Version of file format to load.
- // Save object (should call base class version!)
- short Save( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to save to
- short sFileCount); // In: File count (unique per file, never 0)
- // Startup object
- short Startup(void); // Returns 0 if successfull, non-zero otherwise
- // Shutdown object
- short Shutdown(void); // Returns 0 if successfull, non-zero otherwise
- // Suspend object
- void Suspend(void);
- // Resume object
- void Resume(void);
- // Update object
- void Update(void);
- // Render object
- void Render(void);
- short Setup( // Returns 0 on success.
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to init new object at specified position
- short EditNew( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to modify object
- short EditModify(void); // Returns 0 if successfull, non-zero otherwise
- // Called by editor to move object to specified position
- short EditMove( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to get the clickable pos/area of an object in 2D.
- virtual // Overridden here.
- void EditRect( // Returns nothiing.
- RRect* prc); // Out: Clickable pos/area of object.
- // Called by editor to get the hotspot of an object in 2D.
- virtual // Overridden here.
- void EditHotSpot( // Returns nothiing.
- short* psX, // Out: X coord of 2D hotspot relative to
- // EditRect() pos.
- short* psY); // Out: Y coord of 2D hotspot relative to
- // EditRect() pos.
- // Called by editor to update object
- void EditUpdate(void);
- // Called by editor to render object
- void EditRender(void);
- // Get the coordinates of this thing.
- virtual // Overriden here.
- double GetX(void) { return m_dX; }
- virtual // Overriden here.
- double GetY(void) { return m_dY; }
- virtual // Overriden here.
- double GetZ(void) { return m_dZ; }
- //---------------------------------------------------------------------------
- // Optional Static functions
- //---------------------------------------------------------------------------
- // Preload the sound samples that might be used.
- static short Preload(
- CRealm* prealm); // In: Calling realm.
- //---------------------------------------------------------------------------
- // Internal functions
- //---------------------------------------------------------------------------
- protected:
- // Init object
- short Init(void); // Returns 0 if successfull, non-zero otherwise
-
- // Kill object
- short Kill(void); // Returns 0 if successfull, non-zero otherwise
- // Process our message queue.
- void ProcessMessages(void);
- };
- #endif // DEMON_H
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- ////////////////////////////////////////////////////////////////////////////////
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