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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // ball.h
- // Project: Nostril (aka Postal)
- //
- // History:
- //
- // 01/19/97 JMI Added some initializations to constructor.
- //
- // 01/27/97 JMI Added override for EditRect() to make this object clickable.
- //
- // 02/02/97 JMI Added EditHotSpot() override.
- //
- // 02/07/97 JMI Added members for 3D.
- //
- // 02/07/97 JMI Removed m_pipeline and associated members and setup since
- // the CScene now owns the pipeline.
- //
- // 02/13/97 JMI Changing RForm3d to RSop.
- //
- // 02/23/97 JMI Brought up to date so we can continue to use this as a
- // test object.
- //
- // 02/26/97 JMI Now sets m_sprite.m_pthing = this on construction.
- //
- // 03/13/97 JMI Load now takes a version number.
- //
- // 07/21/97 JMI Added GetX(), GetY(), and GetZ().
- //
- ////////////////////////////////////////////////////////////////////////////////
- #ifndef BALL_H
- #define BALL_H
- #include "RSPiX.h"
- #include "realm.h"
- // This is a sample game object
- class CBall : public CThing
- {
- //---------------------------------------------------------------------------
- // Types, enums, etc.
- //---------------------------------------------------------------------------
- protected:
- //---------------------------------------------------------------------------
- // Variables
- //---------------------------------------------------------------------------
- protected:
- double m_dX;
- double m_dY;
- double m_dZ;
- double m_dDX;
- double m_dDY;
- double m_dDZ;
- short m_sPrevHeight;
- short m_sSuspend;
- long m_lPrevTime;
-
- CSprite3 m_sprite; // Container (contains ref's to below).
- CAnim3D m_anim; // 3D animation.
- RTransform m_trans; // Current transformation.
- short m_sCurRadius; // Objects radius (currently fudged).
-
- // Tracks file counter so we know when to load/save "common" data
- static short ms_sFileCount;
- //---------------------------------------------------------------------------
- // Constructor(s) / destructor
- //---------------------------------------------------------------------------
- protected:
- // Constructor
- CBall(CRealm* pRealm)
- : CThing(pRealm, CBallID)
- {
- m_sSuspend = 0;
- m_dDX = 0;
- m_dDY = 0;
- m_dDZ = 0;
- m_sprite.m_pthing = this;
- }
- public:
- // Destructor
- ~CBall()
- {
- // Remove sprite from scene (this is safe even if it was already removed!)
- m_pRealm->m_scene.RemoveSprite(&m_sprite);
- // Free resources
- FreeResources();
- }
- //---------------------------------------------------------------------------
- // Required static functions
- //---------------------------------------------------------------------------
- public:
- // Construct object
- static short Construct( // Returns 0 if successfull, non-zero otherwise
- CRealm* pRealm, // In: Pointer to realm this object belongs to
- CThing** ppNew) // Out: Pointer to new object
- {
- short sResult = 0;
- *ppNew = new CBall(pRealm);
- if (*ppNew == 0)
- {
- sResult = -1;
- TRACE("CBall::Construct(): Couldn't construct CBall!\n");
- }
- return sResult;
- }
- //---------------------------------------------------------------------------
- // Required virtual functions (implimenting them as inlines doesn't pay!)
- //---------------------------------------------------------------------------
- public:
- // Load object (should call base class version!)
- short Load( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to load from
- bool bEditMode, // In: True for edit mode, false otherwise
- short sFileCount, // In: File count (unique per file, never 0)
- ULONG ulFileVersion); // In: Version of file format to load.
- // Save object (should call base class version!)
- short Save( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to save to
- short sFileCount); // In: File count (unique per file, never 0)
- // Startup object
- short Startup(void); // Returns 0 if successfull, non-zero otherwise
- // Shutdown object
- short Shutdown(void); // Returns 0 if successfull, non-zero otherwise
- // Suspend object
- void Suspend(void);
- // Resume object
- void Resume(void);
- // Update object
- void Update(void);
- // Render object
- void Render(void);
- // Called by editor to init new object at specified position
- short EditNew( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to modify object
- short EditModify(void); // Returns 0 if successfull, non-zero otherwise
- // Called by editor to move object to specified position
- short EditMove( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to update object
- void EditUpdate(void);
- // Called by editor to render object
- void EditRender(void);
- // Called by editor to get the clickable pos/area of an object.
- virtual // Overridden here.
- void EditRect( // Returns nothiing.
- RRect* prc); // Out: Clickable pos/area of object.
- // Called by editor to get the hotspot of an object in 2D.
- virtual // Overridden here.
- void EditHotSpot( // Returns nothiing.
- short* psX, // Out: X coord of 2D hotspot relative to
- // EditRect() pos.
- short* psY); // Out: Y coord of 2D hotspot relative to
- // EditRect() pos.
- // Get the coordinates of this thing.
- virtual // Overriden here.
- double GetX(void) { return m_dX; }
- virtual // Overriden here.
- double GetY(void) { return m_dY; }
- virtual // Overriden here.
- double GetZ(void) { return m_dZ; }
- //---------------------------------------------------------------------------
- // Internal functions
- //---------------------------------------------------------------------------
- protected:
- // Get all required resources
- short GetResources(void); // Returns 0 if successfull, non-zero otherwise
-
- // Free all resources
- short FreeResources(void); // Returns 0 if successfull, non-zero otherwise
- };
- #endif //BALL_H
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- ////////////////////////////////////////////////////////////////////////////////
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