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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // SoundThing.H
- // Project: Nostril (aka Postal)
- //
- // History:
- // 02/24/97 MJR Stole infrastructure from Jon's AnimThing.
- //
- // 03/07/97 JMI Added m_psndChannel member and ProcessMessages() and
- // m_state (with enums).
- //
- // 03/13/97 JMI Load now takes a version number.
- //
- // 07/17/97 JMI Changed RSnd*'s to SampleMaster::SoundInstances.
- // Now uses new SampleMaster interface for volume and play
- // instance reference.
- //
- // 07/18/97 JMI Got rid of bogus immitation PlaySample functions.
- // Now there is one PlaySample() function. Also, you now
- // MUST specify a category and you don't have to specify a
- // SoundInstance ptr to specify a volume.
- // Also, added user edittable member m_lVolumeHalfLife.
- //
- // 07/21/97 JMI Added GetX(), GetY(), and GetZ().
- //
- // 08/01/97 JMI Added looping parameters.
- //
- // 08/04/97 JMI Now defaults to enabled.
- //
- // 08/04/97 JMI Added m_sAmbient indicating whether or not this sound
- // is ambient (i.e., non-essential).
- // Also, implemented a special random number generator
- // strictly for sound things so they can be merry and random
- // and not de-synchronize.
- //
- // 08/11/97 JMI Added RelayVolume() and m_lCollectiveVolume so
- // CSoundRelays can update their CSoundThing parents.
- //
- // 09/24/97 JMI Now initializes bFemalePain member of m_id. This member
- // indicates whether the sample is of a female in pain which
- // some countries (so far just UK) don't want in the game.
- //
- // 10/07/97 JMI Changed bFemalePain to usDescFlags.
- //
- //////////////////////////////////////////////////////////////////////////////
- //
- // This CThing-derived class will play sounds with various options.
- //
- //////////////////////////////////////////////////////////////////////////////
- #ifndef SOUNDTHING_H
- #define SOUNDTHING_H
- #include "RSPiX.h"
- #include "realm.h"
- #include "SampleMaster.h"
- // This class has its own GetRandom() to keep it from de-synching the game.
- #ifdef GetRandom
- #undef GetRandom
- #endif
- #ifdef GetRand
- #undef GetRand
- #endif
- class CSoundThing : public CThing
- {
- //---------------------------------------------------------------------------
- // Types, enums, etc.
- //---------------------------------------------------------------------------
- public:
- typedef enum
- {
- State_Happy, // La, la, la.
- State_Delete // Delete self next chance.
- } State;
- //---------------------------------------------------------------------------
- // Variables
- //---------------------------------------------------------------------------
- public:
- bool m_bInitiallyEnabled;
- bool m_bInitiallyRepeats;
- long m_lMinTime[2];
- long m_lRndTime[2];
- char m_szResName[RSP_MAX_PATH]; // Resource name
- SampleMasterID m_id;
- RImage* m_pImage; // Pointer to only image (for editor only)
- CSprite2 m_sprite; // Sprite (for editor only)
- double m_dX; // x coord (for editor only)
- double m_dY; // y coord (for editor only)
- double m_dZ; // z coord (for editor only)
- SampleMaster::SoundInstance m_siChannel;
- long m_lLastStartTime;
- long m_lNextStartTime;
- short m_sWhichTime;
- bool m_bEnabled;
- bool m_bRepeats;
- short m_sUseLooping; // TRUE, to use looping parameters.
- long m_lStopLoopingTime; // Time that we stop looping the sample.
- long m_lNumLoopBacks; // Number of times to play loop area of sample.
- long m_lLoopBackTo; // Where to loop back to.
- long m_lLoopBackFrom; // Where to loop back from.
- short m_sSuspend; // Suspend flag
- State m_state; // Current state.
- long m_lVolumeHalfLife; // Half life of the current sound.
- short m_sPurgeSampleWhenDone; // TRUE, to purge sample when done.
- short m_sAmbient; // TRUE, if ambient (i.e., non-essential) sound.
- long m_lCollectiveVolume; // Collective volume from this object and
- // its child satellites.
-
- protected:
- static short ms_sFileCount; // File count.
- static long ms_lGetRandomSeed; // Seed for get random.
-
- //---------------------------------------------------------------------------
- // Constructor(s) / destructor
- //---------------------------------------------------------------------------
- public:
- // Constructor
- CSoundThing(CRealm* pRealm)
- : CThing(pRealm, CSoundThingID)
- {
- m_bInitiallyEnabled = true;
- m_bInitiallyRepeats = false;
- m_lMinTime[0] = 0;
- m_lMinTime[1] = 0;
- m_lRndTime[0] = 0;
- m_lRndTime[1] = 0;
- m_szResName[0] = 0;
- m_id.pszId = m_szResName;
- m_id.usDescFlags = SMDF_NO_DESCRIPT;
- m_pImage = 0;
- m_lLastStartTime = 0;
- m_lNextStartTime = 0;
- m_sWhichTime = -1;
- m_bEnabled = m_bInitiallyEnabled;
- m_bRepeats = m_bInitiallyRepeats;
- m_sSuspend = 0;
- m_siChannel = 0;
- m_state = State_Happy;
- m_lVolumeHalfLife = 1000;
- m_sUseLooping = FALSE;
- m_lStopLoopingTime = 0;
- m_lNumLoopBacks = 0;
- m_lLoopBackTo = 0;
- m_lLoopBackFrom = 0;
- m_sPurgeSampleWhenDone = FALSE;
- m_sAmbient = TRUE;
- m_lCollectiveVolume = 0;
- }
- public:
- // Destructor
- ~CSoundThing()
- {
- Kill();
- }
- //---------------------------------------------------------------------------
- // Required static functions
- //---------------------------------------------------------------------------
- public:
- // Construct object
- static short Construct( // Returns 0 if successfull, non-zero otherwise
- CRealm* pRealm, // In: Pointer to realm this object belongs to
- CThing** ppNew) // Out: Pointer to new object
- {
- short sResult = 0;
- *ppNew = new CSoundThing(pRealm);
- if (*ppNew == 0)
- {
- sResult = -1;
- TRACE("CExplode::Construct(): Couldn't construct CSoundThing (that's a bad thing)\n");
- }
- return sResult;
- }
- //---------------------------------------------------------------------------
- // Required virtual functions (implimenting them as inlines doesn't pay!)
- //---------------------------------------------------------------------------
- public:
- // Load object (should call base class version!)
- short Load( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to load from
- bool bEditMode, // In: True for edit mode, false otherwise
- short sFileCount, // In: File count (unique per file, never 0)
- ULONG ulFileVersion); // In: Version of file format to load.
- // Save object (should call base class version!)
- short Save( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to save to
- short sFileCount); // In: File count (unique per file, never 0)
- // Startup object
- short Startup(void); // Returns 0 if successfull, non-zero otherwise
- // Shutdown object
- short Shutdown(void); // Returns 0 if successfull, non-zero otherwise
- // Suspend object
- void Suspend(void);
- // Resume object
- void Resume(void);
- // Update object
- void Update(void);
- // Render object
- void Render(void);
- short Setup( // Returns 0 on success.
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to init new object at specified position
- short EditNew( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to modify object
- short EditModify(void); // Returns 0 if successfull, non-zero otherwise
- // Called by editor to move object to specified position
- short EditMove( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to get the clickable pos/area of an object in 2D.
- virtual // Overridden here.
- void EditRect( // Returns nothiing.
- RRect* prc); // Out: Clickable pos/area of object.
- // Called by editor to get the hotspot of an object in 2D.
- virtual // Overridden here.
- void EditHotSpot( // Returns nothiing.
- short* psX, // Out: X coord of 2D hotspot relative to
- // EditRect() pos.
- short* psY); // Out: Y coord of 2D hotspot relative to
- // EditRect() pos.
- // Called by editor to update object
- void EditUpdate(void);
- // Called by editor to render object
- void EditRender(void);
- // Get the coordinates of this thing.
- virtual // Overriden here.
- double GetX(void) { return m_dX; }
- virtual // Overriden here.
- double GetY(void) { return m_dY; }
- virtual // Overriden here.
- double GetZ(void) { return m_dZ; }
- //---------------------------------------------------------------------------
- // External functions
- //---------------------------------------------------------------------------
- public:
- // Relay the volume to add to this CSoundThing's collective volume.
- void RelayVolume( // Returns nothing.
- long lVolume); // In: Volume to relay.
- //---------------------------------------------------------------------------
- // Internal functions
- //---------------------------------------------------------------------------
- protected:
- // Init object
- short Init(void); // Returns 0 if successfull, non-zero otherwise
-
- // Kill object
- short Kill(void); // Returns 0 if successfull, non-zero otherwise
- // Process our message queue.
- void ProcessMessages(void);
- // Don't call this from outside of CSoundThing. It should affect only
- // CSoundThing stuff.
- static long GetRandom(void);
- static long GetRand(void)
- {
- return GetRandom();
- }
- };
- #endif // SOUNDTHING_H
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- ////////////////////////////////////////////////////////////////////////////////
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