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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef _SDL_thread_h
- #define _SDL_thread_h
- /**
- * \file SDL_thread.h
- *
- * Header for the SDL thread management routines.
- */
- #include "SDL_stdinc.h"
- #include "SDL_error.h"
- /* Thread synchronization primitives */
- #include "SDL_atomic.h"
- #include "SDL_mutex.h"
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* The SDL thread structure, defined in SDL_thread.c */
- struct SDL_Thread;
- typedef struct SDL_Thread SDL_Thread;
- /* The SDL thread ID */
- typedef unsigned long SDL_threadID;
- /* Thread local storage ID, 0 is the invalid ID */
- typedef unsigned int SDL_TLSID;
- /* The SDL thread priority
- *
- * Note: On many systems you require special privileges to set high priority.
- */
- typedef enum {
- SDL_THREAD_PRIORITY_LOW,
- SDL_THREAD_PRIORITY_NORMAL,
- SDL_THREAD_PRIORITY_HIGH
- } SDL_ThreadPriority;
- /* The function passed to SDL_CreateThread()
- It is passed a void* user context parameter and returns an int.
- */
- typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
- #if defined(__WIN32__) && !defined(HAVE_LIBC)
- /**
- * \file SDL_thread.h
- *
- * We compile SDL into a DLL. This means, that it's the DLL which
- * creates a new thread for the calling process with the SDL_CreateThread()
- * API. There is a problem with this, that only the RTL of the SDL.DLL will
- * be initialized for those threads, and not the RTL of the calling
- * application!
- *
- * To solve this, we make a little hack here.
- *
- * We'll always use the caller's _beginthread() and _endthread() APIs to
- * start a new thread. This way, if it's the SDL.DLL which uses this API,
- * then the RTL of SDL.DLL will be used to create the new thread, and if it's
- * the application, then the RTL of the application will be used.
- *
- * So, in short:
- * Always use the _beginthread() and _endthread() of the calling runtime
- * library!
- */
- #define SDL_PASSED_BEGINTHREAD_ENDTHREAD
- #include <process.h> /* This has _beginthread() and _endthread() defined! */
- typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned,
- unsigned (__stdcall *
- func) (void
- *),
- void *arg, unsigned,
- unsigned *threadID);
- typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
- /**
- * Create a thread.
- */
- extern DECLSPEC SDL_Thread *SDLCALL
- SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
- pfnSDL_CurrentBeginThread pfnBeginThread,
- pfnSDL_CurrentEndThread pfnEndThread);
- /**
- * Create a thread.
- */
- #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
- #else
- /**
- * Create a thread.
- *
- * Thread naming is a little complicated: Most systems have very small
- * limits for the string length (BeOS has 32 bytes, Linux currently has 16,
- * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
- * have to see what happens with your system's debugger. The name should be
- * UTF-8 (but using the naming limits of C identifiers is a better bet).
- * There are no requirements for thread naming conventions, so long as the
- * string is null-terminated UTF-8, but these guidelines are helpful in
- * choosing a name:
- *
- * http://stackoverflow.com/questions/149932/naming-conventions-for-threads
- *
- * If a system imposes requirements, SDL will try to munge the string for
- * it (truncate, etc), but the original string contents will be available
- * from SDL_GetThreadName().
- */
- extern DECLSPEC SDL_Thread *SDLCALL
- SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
- #endif
- /**
- * Get the thread name, as it was specified in SDL_CreateThread().
- * This function returns a pointer to a UTF-8 string that names the
- * specified thread, or NULL if it doesn't have a name. This is internal
- * memory, not to be free()'d by the caller, and remains valid until the
- * specified thread is cleaned up by SDL_WaitThread().
- */
- extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
- /**
- * Get the thread identifier for the current thread.
- */
- extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
- /**
- * Get the thread identifier for the specified thread.
- *
- * Equivalent to SDL_ThreadID() if the specified thread is NULL.
- */
- extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
- /**
- * Set the priority for the current thread
- */
- extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
- /**
- * Wait for a thread to finish.
- *
- * The return code for the thread function is placed in the area
- * pointed to by \c status, if \c status is not NULL.
- */
- extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
- /**
- * \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
- *
- * \return The newly created thread local storage identifier, or 0 on error
- *
- * \code
- * static SDL_SpinLock tls_lock;
- * static SDL_TLSID thread_local_storage;
- *
- * void SetMyThreadData(void *value)
- * {
- * if (!thread_local_storage) {
- * SDL_AtomicLock(&tls_lock);
- * if (!thread_local_storage) {
- * thread_local_storage = SDL_TLSCreate();
- * }
- * SDL_AtomicUnLock(&tls_lock);
- * }
- * SDL_TLSSet(thread_local_storage, value);
- * }
- *
- * void *GetMyThreadData(void)
- * {
- * return SDL_TLSGet(thread_local_storage);
- * }
- * \endcode
- *
- * \sa SDL_TLSGet()
- * \sa SDL_TLSSet()
- */
- extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
- /**
- * \brief Get the value associated with a thread local storage ID for the current thread.
- *
- * \param id The thread local storage ID
- *
- * \return The value associated with the ID for the current thread, or NULL if no value has been set.
- *
- * \sa SDL_TLSCreate()
- * \sa SDL_TLSSet()
- */
- extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
- /**
- * \brief Set the value associated with a thread local storage ID for the current thread.
- *
- * \param id The thread local storage ID
- * \param value The value to associate with the ID for the current thread
- * \param destructor A function called when the thread exits, to free the value.
- *
- * \return 0 on success, -1 on error
- *
- * \sa SDL_TLSCreate()
- * \sa SDL_TLSGet()
- */
- extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (*destructor)(void*));
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
- #endif /* _SDL_thread_h */
- /* vi: set ts=4 sw=4 expandtab: */
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