123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 |
- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * \file SDL_system.h
- *
- * Include file for platform specific SDL API functions
- */
- #ifndef _SDL_system_h
- #define _SDL_system_h
- #include "SDL_stdinc.h"
- #if defined(__IPHONEOS__) && __IPHONEOS__
- #include "SDL_video.h"
- #include "SDL_keyboard.h"
- #endif
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* Platform specific functions for iOS */
- #if defined(__IPHONEOS__) && __IPHONEOS__
- extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
- extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
- #endif /* __IPHONEOS__ */
- /* Platform specific functions for Android */
- #if defined(__ANDROID__) && __ANDROID__
- /* Get the JNI environment for the current thread
- This returns JNIEnv*, but the prototype is void* so we don't need jni.h
- */
- extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
- /* Get the SDL Activity object for the application
- This returns jobject, but the prototype is void* so we don't need jni.h
- The jobject returned by SDL_AndroidGetActivity is a local reference.
- It is the caller's responsibility to properly release it
- (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
- */
- extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
- /* See the official Android developer guide for more information:
- http://developer.android.com/guide/topics/data/data-storage.html
- */
- #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
- #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
- /* Get the path used for internal storage for this application.
- This path is unique to your application and cannot be written to
- by other applications.
- */
- extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
- /* Get the current state of external storage, a bitmask of these values:
- SDL_ANDROID_EXTERNAL_STORAGE_READ
- SDL_ANDROID_EXTERNAL_STORAGE_WRITE
- If external storage is currently unavailable, this will return 0.
- */
- extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
- /* Get the path used for external storage for this application.
- This path is unique to your application, but is public and can be
- written to by other applications.
- */
- extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
- #endif /* __ANDROID__ */
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
- #endif /* _SDL_system_h */
- /* vi: set ts=4 sw=4 expandtab: */
|