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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * \file SDL_mouse.h
- *
- * Include file for SDL mouse event handling.
- */
- #ifndef _SDL_mouse_h
- #define _SDL_mouse_h
- #include "SDL_stdinc.h"
- #include "SDL_error.h"
- #include "SDL_video.h"
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */
- /**
- * \brief Cursor types for SDL_CreateSystemCursor.
- */
- typedef enum
- {
- SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */
- SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */
- SDL_SYSTEM_CURSOR_WAIT, /**< Wait */
- SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */
- SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */
- SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */
- SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */
- SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */
- SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */
- SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */
- SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */
- SDL_SYSTEM_CURSOR_HAND, /**< Hand */
- SDL_NUM_SYSTEM_CURSORS
- } SDL_SystemCursor;
- /* Function prototypes */
- /**
- * \brief Get the window which currently has mouse focus.
- */
- extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
- /**
- * \brief Retrieve the current state of the mouse.
- *
- * The current button state is returned as a button bitmask, which can
- * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
- * mouse cursor position relative to the focus window for the currently
- * selected mouse. You can pass NULL for either x or y.
- */
- extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
- /**
- * \brief Retrieve the relative state of the mouse.
- *
- * The current button state is returned as a button bitmask, which can
- * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
- * mouse deltas since the last call to SDL_GetRelativeMouseState().
- */
- extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
- /**
- * \brief Moves the mouse to the given position within the window.
- *
- * \param window The window to move the mouse into, or NULL for the current mouse focus
- * \param x The x coordinate within the window
- * \param y The y coordinate within the window
- *
- * \note This function generates a mouse motion event
- */
- extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
- int x, int y);
- /**
- * \brief Set relative mouse mode.
- *
- * \param enabled Whether or not to enable relative mode
- *
- * \return 0 on success, or -1 if relative mode is not supported.
- *
- * While the mouse is in relative mode, the cursor is hidden, and the
- * driver will try to report continuous motion in the current window.
- * Only relative motion events will be delivered, the mouse position
- * will not change.
- *
- * \note This function will flush any pending mouse motion.
- *
- * \sa SDL_GetRelativeMouseMode()
- */
- extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
- /**
- * \brief Query whether relative mouse mode is enabled.
- *
- * \sa SDL_SetRelativeMouseMode()
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
- /**
- * \brief Create a cursor, using the specified bitmap data and
- * mask (in MSB format).
- *
- * The cursor width must be a multiple of 8 bits.
- *
- * The cursor is created in black and white according to the following:
- * <table>
- * <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
- * <tr><td> 0 </td><td> 1 </td><td> White </td></tr>
- * <tr><td> 1 </td><td> 1 </td><td> Black </td></tr>
- * <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr>
- * <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black
- * if not. </td></tr>
- * </table>
- *
- * \sa SDL_FreeCursor()
- */
- extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
- const Uint8 * mask,
- int w, int h, int hot_x,
- int hot_y);
- /**
- * \brief Create a color cursor.
- *
- * \sa SDL_FreeCursor()
- */
- extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface,
- int hot_x,
- int hot_y);
- /**
- * \brief Create a system cursor.
- *
- * \sa SDL_FreeCursor()
- */
- extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id);
- /**
- * \brief Set the active cursor.
- */
- extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
- /**
- * \brief Return the active cursor.
- */
- extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
- /**
- * \brief Return the default cursor.
- */
- extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void);
- /**
- * \brief Frees a cursor created with SDL_CreateCursor().
- *
- * \sa SDL_CreateCursor()
- */
- extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
- /**
- * \brief Toggle whether or not the cursor is shown.
- *
- * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current
- * state.
- *
- * \return 1 if the cursor is shown, or 0 if the cursor is hidden.
- */
- extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
- /**
- * Used as a mask when testing buttons in buttonstate.
- * - Button 1: Left mouse button
- * - Button 2: Middle mouse button
- * - Button 3: Right mouse button
- */
- #define SDL_BUTTON(X) (1 << ((X)-1))
- #define SDL_BUTTON_LEFT 1
- #define SDL_BUTTON_MIDDLE 2
- #define SDL_BUTTON_RIGHT 3
- #define SDL_BUTTON_X1 4
- #define SDL_BUTTON_X2 5
- #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
- #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
- #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
- #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
- #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
- #endif /* _SDL_mouse_h */
- /* vi: set ts=4 sw=4 expandtab: */
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