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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef _SDL_main_h
- #define _SDL_main_h
- #include "SDL_stdinc.h"
- /**
- * \file SDL_main.h
- *
- * Redefine main() on some platforms so that it is called by SDL.
- */
- #ifndef SDL_MAIN_HANDLED
- #if defined(__WIN32__)
- /* On Windows SDL provides WinMain(), which parses the command line and passes
- the arguments to your main function.
- If you provide your own WinMain(), you may define SDL_MAIN_HANDLED
- */
- #define SDL_MAIN_AVAILABLE
- #elif defined(__IPHONEOS__)
- /* On iOS SDL provides a main function that creates an application delegate
- and starts the iOS application run loop.
- See src/video/uikit/SDL_uikitappdelegate.m for more details.
- */
- #define SDL_MAIN_NEEDED
- #elif defined(__ANDROID__)
- /* On Android SDL provides a Java class in SDLActivity.java that is the
- main activity entry point.
- See README-android.txt for more details on extending that class.
- */
- #define SDL_MAIN_NEEDED
- #endif
- #endif /* SDL_MAIN_HANDLED */
- #ifdef __cplusplus
- #define C_LINKAGE "C"
- #else
- #define C_LINKAGE
- #endif /* __cplusplus */
- /**
- * \file SDL_main.h
- *
- * The application's main() function must be called with C linkage,
- * and should be declared like this:
- * \code
- * #ifdef __cplusplus
- * extern "C"
- * #endif
- * int main(int argc, char *argv[])
- * {
- * }
- * \endcode
- */
- #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
- #define main SDL_main
- #endif
- /**
- * The prototype for the application's main() function
- */
- extern C_LINKAGE int SDL_main(int argc, char *argv[]);
- #include "begin_code.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- /*
- * This is called by the real SDL main function to let the rest of the
- * library know that initialization was done properly.
- *
- * Calling this yourself without knowing what you're doing can cause
- * crashes and hard to diagnose problems with your application.
- */
- extern DECLSPEC void SDL_SetMainReady(void);
- #ifdef __WIN32__
- /**
- * This can be called to set the application class at startup
- */
- extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
- void *hInst);
- extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
- #endif /* __WIN32__ */
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
- #endif /* _SDL_main_h */
- /* vi: set ts=4 sw=4 expandtab: */
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