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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- #ifndef FLX_H
- #define FLX_H
- #include "file/file.h"
- // Define the magic numbers for FLC and FLI files.
- #define FLX_MAGIC_FLI 0xAF11
- #define FLX_MAGIC_FLC 0xAF12
- // Define operation modes
- #define FLX_RETURN_DELTAS 0
- #define FLX_RETURN_FULL 1
- // Define data chunk types
- #define FLX_DATA_COLOR256 4
- #define FLX_DATA_SS2 7
- #define FLX_DATA_COLOR 11
- #define FLX_DATA_LC 12
- #define FLX_DATA_BLACK 13
- #define FLX_DATA_BRUN 15
- #define FLX_DATA_COPY 16
- #define FLX_DATA_PSTAMP 18
- #ifndef RAMFLX_H // Already defined if RAMFLX.H was included.
- // Define struct that describes everything in a FLC/FLI header. The header is
- // 128 UCHARs for both FLC and FLI files, but the usage is somewhat different.
- typedef struct tag_FLX_FILE_HDR
- {
- long lEntireFileSize; // Size of entire file, including header
- USHORT wMagic; // Magic number: FLC = $af12, FLI = $af11
- short sNumFrames; // Number of frames, not including ring. Max 4000.
- short sWidth; // Width in pixels (always 320 in FLI)
- short sHeight; // Height in pixels (always 200 in FLI)
- short sDepth; // Bits per pixel (always 8)
- USHORT sFlags; // FLC: set to 3 if properly written, FLI: always 0
- long lMilliPerFrame; // FLC: milliseconds between frames (4 UCHARs)
- // FLI: jiffies (1/70th) between frames (2 UCHARs)
- // The rest is for FLC files only -- for FLI files, it's all reserved.
- USHORT sReserveA; // Reserved -- set to zero
- ULONG dCreatedTime; // MS-DOS-formatted date and time of file's creation
- ULONG dCreator; // Serial number of Animator Pro program used to
- // create file -- $464c4942 is a good one ("FLIB")
- ULONG dUpdatedTime; // MS-DOS-formatted date and time of file's update
- ULONG dUpdater; // Serial number of Animator Pro program used to
- // update file -- $464c4942 is a good one ("FLIB")
- short sAspectX; // X-axis aspect ratio at which file was created
- short sAspectY; // Y-axis aspect ratio at which file was created
- UCHAR bReservedB[38]; // Reserved -- set to zeroes
- long lOffsetFrame1; // Offset from beginning of file to first frame chunk
- long lOffsetFrame2; // Offset from beginning of file to second frame chunk,
- // used when looping from ring back to second frame
- UCHAR bReservedC[40]; // Reserved -- set to zeroes
- } FLX_FILE_HDR;
- // Define struct that describes frame chunk header.
- typedef struct tag_FLX_FRAME_HDR
- {
- long lChunkSize; // Size of entire frame chunk, including header
- // and all subordinate chunks
- USHORT wType; // Frame header chunk id: always 0xF1FA
- short sNumSubChunks; // Number of subordinate chunks. 0 indicates that
- // this frame is identical to previous frame.
- UCHAR bReserved[8]; // Reserved
- } FLX_FRAME_HDR;
- // Define struct that describes data chunk header.
- typedef struct tag_FLX_DATA_HDR
- {
- long lChunkSize; // Size of frame data chunk, including header
- USHORT wType; // Type of frame data chunk
- // NOTE: The actual data follows these two items, but is not
- // included in this struct because it has a variable size!
- } FLX_DATA_HDR;
- // Define struct that describes RGB color data as used by a FLC/FLI
- typedef struct tag_FLX_RGB
- {
- UCHAR bR;
- UCHAR bG;
- UCHAR bB;
- } FLX_RGB;
- #endif // RAMFLX_H
- // Define struct that describes the buffers where a frame's data is stored
- typedef struct tag_FLX_BUF
- {
- UCHAR* pbPixels; // Pointer to memory for pixel data
- short sPitch; // Pitch to be used for pixel data
- FLX_RGB* prgbColors; // Pointer to memory for color data (normally 256 colors)
- short bPixelsModified; // TRUE if pixels were modified (only valid after a "Read")
- short bColorsModified; // TRUE if colors were modified (only valid after a "Read")
- } FLX_BUF;
-
-
- // Define class
- class CFlx
- {
- public:
- // Default constructor. If this is used, then Setup() must be called before
- // any other function can be called.
- CFlx(void);
- // Destructor.
- ~CFlx();
-
- // Open an existing FLC/FLI file for reading. You can optionally get a copy of
- // the file header and can optionally have your buf memory allocated for you.
- // Returns 0 if successfull, non-zero otherwise.
- short Open(
- char* pszFileName, // Full path and filename of flic file
- short bSimple, // TRUE for simple mode, FALSE for advanced stuff
- FLX_FILE_HDR* pfilehdr, // Copy of header returned here if not NULL
- FLX_BUF* pbuf); // Memory allocated within struct if not NULL
-
- // Create a new flic file to be written to (the file cannot already exist).
- // The newer FLC format is written unless bOldFLI is TRUE, in which case the
- // older FLI format is used. You can optionally get a copy of the file header
- // and can optionally have your buf memory allocated for you.
- // Returns 0 if successfull, non-zero otherwise.
- short Create(
- char* pszFileName, // Full path and filename of flic file
- short bReplaceExisting, // TRUE if okay to replace existing file
- short sWidth, // Width of flic
- short sHeight, // Height of flic
- long lMilliPerFrame, // Milliseconds between frames
- short sAspectX, // X aspect ratio
- short sAspectY, // Y aspect ratio
- short bOldFLI, // TRUE for old FLI format, FALSE for new FLC
- short bSimple, // TRUE for simple mode, FALSE for advanced stuff
- FLX_FILE_HDR* pfilehdr, // Copy of header returned here if not NULL
- FLX_BUF* pbuf); // Memory allocated within struct if not NULL
- // Close the currently open file (if any).
- // Returns 0 if successfull, non-zero otherwise.
- // Modified 10/20/94 to accommodate buffer pointer
- short Close(FLX_BUF* pbuf = NULL);
- // Get copy of flic file header (file must have been opened or created). When
- // creating a new file, certain fields are not valid until the file is closed.
- // Returns 0 if successfull, non-zero otherwise.
- short GetHeader(FLX_FILE_HDR* pHeader);
-
- // Get the current frame number. When reading, this is the frame that was
- // last read. When writing, this is the frame that was last written. In both
- // cases, a value of 0 indicates that no frames have been read or written.
- // Otherwise, the number will be from 1 to n.
- short GetFrameNum(void);
-
- // Read the specified flic frame (1 to n, anything else is an error). The
- // time it takes to get the frame is proportional to the number of frames
- // between it and the last frame that was read. In simple mode, if the same
- // frame is requested more than once in a row, that frame is simply returned
- // each time. In non-simple mode, requesting the same frame again requires
- // us to restart the animation and work our way up to that frame again.
- // Returns 0 if successfull, non-zero otherwise.
- short ReadFrame(
- short sFrameNum, // Frame number to be read
- FLX_BUF* pbufRead); // Buffer for frame being read
- // Read the next flic frame (if flic was just opened, this will read frame 1).
- // Returns 0 if successfull, non-zero otherwise.
- short ReadNextFrame(
- FLX_BUF* pbufRead); // Buffer for frame being read
-
- // Write the next flic frame. If this function is used at all, it must be used
- // for writing every frame of the flic (do not use the other frame writing
- // functions). Create() must have been called before calling this function.
- // After the last frame has been written, call WriteFinish() and then Close().
- // Returns 0 if successfull, non-zero otherwise.
- short WriteNextFrame(
- FLX_BUF* pbufWrite); // Buffer of frame to be written
-
- // Finish writing the flic file. This must be called after the last frame was
- // written but before closing the file. The first and last frames are required
- // in order to generate the "ring" frame (used for looping the animation).
- // If you don't want a ring frame, simply specify NULL for both parameters.
- // The header is also updated with the final information for the file.
- // Returns 0 if successfull, non-zero otherwise.
- short WriteFinish(
- FLX_BUF* pbufFirst, // Buffer of first frame that was written or NULL
- FLX_BUF* pbufLast); // Buffer of last frame that was written or NULL
- // This is a lower-level function. You probably don't want to use it.
- // Returns 0 if successfull, non-zero otherwise.
- short WriteFirstFrame(
- FLX_BUF* pbufWrite); // Buffer of frame to be written
-
- // This is a lower-level function (same name as other function but different
- // parameters!) You probably don't want to use it.
- short WriteNextFrame(
- FLX_BUF* pbufWrite, // Buffer of frame to be written
- FLX_BUF* pbufPrev); // Buffer of previous frame (already written)
- // Create a FLX_BUF based on the specified width, height, and number of colors.
- // Returns 0 if successfull, non-zero otherwise.
- short CreateBuf(FLX_BUF* pbuf, short sWidth, short sHeight, short sColors);
-
- // Destroy a FLX_BUF that was previously created using CreateBuf().
- // The FLX_BUF must not be used after this call!
- void DestroyBuf(FLX_BUF* pbuf);
-
- private:
- void Restart(void);
- short DoReadFrame(FLX_BUF* pbufRead);
- short ReadDataColor(FLX_BUF* pbufRead, short sDataType);
- short ReadDataBlack(FLX_BUF* pbufRead);
- short ReadDataCopy(FLX_BUF* pbufRead);
- short ReadDataBRun(FLX_BUF* pbufRead);
- short ReadDataLC(FLX_BUF* pbufRead);
- short ReadDataSS2(FLX_BUF* pbufRead);
- short DoWriteFrame(FLX_BUF* pbufWrite, FLX_BUF* pbufPrev);
- short WriteColorDelta(FLX_BUF* pbufNext, FLX_BUF* pbufPrev, UCHAR* pBuf, long* plChunkSize);
- short WritePixelDelta(FLX_BUF* pbufNext, FLX_BUF* pbufPrev, UCHAR* pBuf, long* plChunkSize);
- short WriteDataChunk(UCHAR* pData, long lSize, USHORT wType, long* plChunkSize);
-
- short CompressLineDelta(
- short y, // Current line to compress, used to calculate offset.
- FLX_BUF* pbufNext, // Pointer to current flx frame.
- FLX_BUF* pbufPrev, // Pointer to previous flx frame.
- UCHAR* pbDst, // Pointer to the chunk storage.
- long& lSize, // Size of the data used by current compressed line.
- short sAlign, // 1 = UCHAR oriented, 2 = USHORT oriented
- short sLineSkipCount = 0); // Used only for USHORT oriented delta compression during which
- // the line skip count will be written out to the chunk.
- long CompressBRUN(
- UCHAR* pbIn, // Pointer to input (pixels to be compressed)
- short sPitch, // Pitch (distance from one pixel to the pixel below it)
- short sSrcX, // Starting x of rectangular area to compress
- short sSrcY, // Starting y of rectangular area to compress
- short sWidth, // Width of rectangular area to compress
- short sHeight, // Height of rectangular area to compress
- UCHAR* pbOut); // Pointer to output (compressed data)
-
- short ReadHeader(void);
- short WriteHeader(void);
- void ClearHeader(void);
-
- void InitBuf(FLX_BUF* pbuf);
- short AllocBuf(FLX_BUF* pbuf, short sWidth, short sHeight, short sColors);
- void FreeBuf(FLX_BUF* pbuf);
- void CopyBuf(FLX_BUF* pbufDst, FLX_BUF* pbufSrc);
-
- private:
- short m_bOpenForRead; // TRUE if file is open for read
- short m_bOpenForWrite; // TRUE if file is open for write
- short m_bSimple; // TRUE for simple mode (simple for the user)
-
- FLX_FILE_HDR m_filehdr; // File header
- FLX_BUF m_bufPrev; // Buf for previous frame
- FLX_BUF m_bufFirstFrame; // Buf for the first frame
-
- short m_bReadColors; // Whether or not to read colors from flic
- short m_bReadPixels; // Whether or not to read pixels from flic
-
- short m_sFrameNum; // Current frame number, 1 to n, 0 means none
-
- CNFile m_file; // File stream (for buffered file I/O)
- };
- #endif // FLX_H
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