1234567891011121314151617181920212223242526272829303132333435363738394041424344454647 |
- Postal Plus Demo
- ================
- Postal Plus Demo is very similar to Postal Plus, except that it only
- comes with a single leve and does not include the editor or
- multiplayer support.
- Multiplayer was dropped from the demo because it was considiered highly
- unlikely that someone downloading this new demo (created in June 2001)
- will be able to find anyone else to play against. And multiplayer has
- traditionally been difficult to test because of all the different versions
- of the game already out there. And we didn't want to spend a lot of time
- on putting together this demo. Put it all together, and you get why
- we dropped it.
- Separate Assets
- ---------------
- The demo uses separate \res and \sak folders along with its own set of
- \make files. This is necessary because the full game's .sak files are
- too big for a downloadable demo. The demo's .sak files are smaller
- because they only include the files the demo actually uses.
- The root folder for the demo is \PostalPlus\Demo.
- Changes from Postal Plus
- ------------------------
- Copied "Postal Plus.dsp" to "Postal Plus Demo.dsp". Renamed all
- cases of "Postal Plus" to "Postal Plus Demo" (except for
- "Postal Plus.ico", which will work fine for the demo.)
- Add Postal Plus Demo.dsp to the workspace.
- Copied "Postal Plus.ini" to "Postal Plus Demo.ini". Changed network
- path to point at demo's root folder.
- Created new "res\levels\Postal Plus Demo realms.ini" that includes
- just one single-player level and one gauntlet level.
- Cleaned up a bunch of macros in CompileSettings.h and added a few
- new ones. This changes applies to Postal Plus, too, but it shouldn't
- effect anything in that product.
|