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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // Personatorium.cpp
- // Project: Postal
- //
- // History:
- // 04/29/97 JMI Started.
- //
- // 04/29/97 BRH Removed the verb from the structure since each action
- // has a verb, there needed to be more than one for
- // each person type so its better left up to the
- // GetResources() function. Also added 3d/ prefix
- // to the base names.
- //
- // 05/17/97 BRH Added Kid, Swat, Protestor and Woman to the list.
- //
- // 06/13/97 JMI Added event name for grenader, cop, gunner, rocketman,
- // and swat.
- //
- // 06/13/97 JMI Changed swat to use 'machinetip' instead of 'hand' for
- // shoot link point.
- //
- // 06/14/97 BRH Added more sound events
- //
- // 06/15/97 BRH Picked sound effects and comments for the sound
- // events for the different people.
- //
- // 06/16/97 BRH Added Hick Cop as a new person type with a differen
- // sound theme. Also changed some other sound effects
- // now that we have some more variety.
- //
- // 07/01/97 BRH Added military guy.
- //
- // 07/03/97 BRH Added construction guy, fixed events for miner &
- // construction worker.
- //
- // 07/04/97 BRH Added the man and woman victims.
- //
- // 07/08/97 BRH Renamed construction, grenader, gunner, military and
- // rocketman animations since some of the names were too
- // long for the delicate MacOS.
- //
- // 07/23/97 BRH Added tunable values for timeouts for guard mode,
- // time between shot reactions, and time between
- // shooting in run and shoot mode.
- //
- // 07/25/97 BRH Added initial hit points for person types.
- //
- // 07/31/97 BRH Fixed military and kid rigid body names and event names
- // so that they will load again.
- //
- // 08/07/97 JMI Added names for all 'hand' transform channels.
- //
- // 08/08/97 JMI Upgraded the rigid body weapon transforms to the correct
- // ones for each type.
- //
- // 08/09/97 BRH Added more person types for more voice variety.
- //
- // 08/10/97 BRH Evened out the shot talking comments so there is only
- // 1 talking comment out of the 4 when possible. Some
- // sound schemes are short on some sounds like the female
- // voices, there aren't enough reactions, too many comments.
- //
- // 08/11/97 JMI Set fallback weapon types for all people. For those
- // with throwing animations, set the fallback weapon type
- // to TotalIDs which indicates none, of course.
- //
- // 08/11/97 JMI Removed fallback weapons for victims.
- //
- // 08/12/97 BRH Added writhing motion type so that we know what they
- // do when the are writhing, whether it be crawling,
- // pushing themselves on their back, or just staying in
- // place.
- //
- // 08/12/97 JMI Removed pszShowWeaponEvent that we just added b/c we
- // went ahead and hid the weapon if the current main event
- // is greater than or equal to 10.
- //
- // 08/12/97 BRH Added a texture scheme number to the animation struct
- // that indicates which texture file to load. Now the
- // people only need to load 1 .tex file rather than one
- // for every different animation.
- //
- // 08/12/97 BRH Updated color schemes for the people
- //
- // 08/13/97 BRH Added two more people for different texture variety.
- // Also moved all shot comments to the top of the list
- // so they won't be repeated. Added new cop sounds.
- //
- // 08/14/97 BRH Made the person description names generic.
- //
- // 08/16/97 BRH Fixed problems with the protestor trying to load
- // rigid bodys for the sign. Since he is not using it
- // I made the names NULL so that all of the animations
- // would load properly, previously some of the animations
- // had the sign and others didn't.
- //
- // 08/18/97 JMI Changed hitpoints as follows:
- // Persona new hitpoints
- // ============ ==============
- // Swat guys 170
- // Gunner Gals 150
- // Rocket guys 200
- // Military guys 150
- // Cops (except hicks) 125
- //
- // 08/26/97 BRH Put back descriptive names, and changed some of the
- // voices. More moaning for the female characters and
- // the addition of Verne's voice for the cop.
- //
- // 12/17/97 JMI Added some new persons:
- // Employee 1 & 2, Red Cross 1 & 2, Golfer 1 & 2, Lawyer,
- // Bum 1 & 2, Vet 1 & 2, Nude 1 & 2, Gramps 1 & 2, Granny
- // 1, 2, & 3.
- //
- // 01/19/98 BRH Added Shopper versions of Golfer, Bum and Vet so that
- /// they look different but say the normal non-level
- // specific victim stuff.
- //
- // 01/26/98 BRH Fixed the Lifestyle flags for the new people we added,
- // a previous copy/paste error resulted in all of the new
- // victims being counted as hostiles.
- //
- // 10/06/99 BRH Added japanese characters for the Japan Addon Pack.
- // Changed the texture index values for the japanese
- // people so that we can edit their textures without
- // changing the original textures.
- //
- // 10/14/99 JMI Changed Japanese characters' names.
- //
- // 03/31/00 MJR Put conditional compilation around Japanese characters.
- //
- //////////////////////////////////////////////////////////////////////////////
- //
- // Personatorium is a description of a CPerson. There, currently, isn't too
- // much customizable about each CPerson via the Personatorium, but eventually
- // there should be plenty. Also, eventually, we hope that these might just
- // be used to quickly initialize a CPerson allowing it to be customized later
- // via an EditModify().
- //
- // To add to the Personatorium:
- // 1) Add an enum value to the Personatorium::Index typedef representing your
- // new person. Note that it MUST be entered just before NumPersons.
- // 2) Add an entry to the end of the array of Personatoriums, g_apersons, in
- // Personatorium.cpp copying an existing entry as a template.
- //
- //////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- // C Headers -- Must be included before RSPiX.h b/c RSPiX utilizes SHMalloc.
- //////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // RSPiX Headers.
- ///////////////////////////////////////////////////////////////////////////////
- #include "RSPiX.h"
- //////////////////////////////////////////////////////////////////////////////
- // Postal headers.
- //////////////////////////////////////////////////////////////////////////////
- #include "personatorium.h"
- //////////////////////////////////////////////////////////////////////////////
- // Module specific macros.
- //////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- // Module specific typedefs.
- //////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- // Instantiate exported (extern) variables.
- //////////////////////////////////////////////////////////////////////////////
- // This is the master list of person descriptions that can be used to describe
- // a CPerson. See header comment for details of adding a person description.
- extern Personatorium g_apersons[Personatorium::NumPersons] =
- {
-
- ///////////////////////////////Grenader////////////////////////////////////
-
- {
- // User level description of person.
- "Grenader Brad", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/grnd", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 0, // Texture 0
- "grenade", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- NULL, // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "grenader", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
-
- // Sound effects for this person.
- {
- &g_smidScottMyLeg, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample.
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'hit by weapon' sample,
- &g_smidBlownupYell, // ID of 'blown up' sample.
- &g_smidScottYell1, // ID of 'blown up' sample.
- &g_smidSteveAhFire, // ID of 'on fire' sample
- &g_smidSteveWaFire, // ID of 'on fire' sample
- &g_smidScottCoughBlood1,// ID of suffering sample 1.
- &g_smidWrithing2, // ID of suffering sample 2.
- &g_smidWrithing3, // ID of suffering sample 3.
- &g_smidWrithing4, // ID of suffering sample 4.
- &g_smidSteveCantBreathe,// ID of dying sample.
- &g_smidScottCoughBlood2,// ID of dying sample.
- &g_smidScottBurn, // ID of shooting comment.
- &g_smidScottBurnHim, // ID of shooting comment.
- &g_smidSteveEatThis, // ID of shooting comment
- &g_smidSteveOneForMom, // ID of shooting comment
- &g_smidSteveLookout, // ID of random comment
- &g_smidSteveScumbag, // ID of random comment
- &g_smidSteveGetHim, // ID of random comment
- &g_smidSteveThereHeIs, // ID of random comment
- },
-
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::PushBack,// push along the ground on your back when writhing
- Personatorium::Hostile, // Used for scoring to determine hostile or victim
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 100, // Initial hit points
- },
- ///////////////////////////////RocketMan///////////////////////////////////
-
- {
- // User level description of person.
- "Rocket Man Darrel", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/rockt", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 0, // Texture to use
- "missile", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "rocket", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidScottMyLeg, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample.
- &g_smidRandyUrhh, // ID of 'hit by weapon' sample,
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidScottYell1, // ID of 'blown up' sample.
- &g_smidScottYell2, // ID of 'blown up' sample.
- &g_smidScottYell1, // ID of 'on fire' sample
- &g_smidScottYell3, // ID of 'on fire' sample
- &g_smidScottCoughBlood1,// ID of suffering sample 1.
- &g_smidScottCoughBlood2,// ID of suffering sample 2.
- &g_smidWrithing3, // ID of suffering sample 3.
- &g_smidWrithing2, // ID of suffering sample 4.
- &g_smidJeffCoughBlood1, // ID of dying sample.
- &g_smidJeffCoughBlood2, // ID of dying sample.
- &g_smidBillEatThis, // ID of shooting comment.
- &g_smidBillJustDie, // ID of shooting comment.
- &g_smidBillEatThis, // ID of shooting comment
- &g_smidBillJustDie, // ID of shooting comment
- &g_smidScottBleeding, // ID of random comment
- &g_smidScottDontGetAway,// ID of random comment
- &g_smidScottWhereIsHe, // ID of random comment
- &g_smidScottDontGetAway,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CRocketID, // Weapon to fallback on when none available.
- },
- Personatorium::Still, // Writhing in place
- Personatorium::Hostile, // Enemy
- 500, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 4000, // time between reaction to being shot.
- 200, // Initial hit points
- },
- ////////////////////////////////Gunner/////////////////////////////////////
-
- {
- // User level description of person.
- "Gunner Lisa", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/gnr", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 0, // Texture to use
- "machinetip", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "gunner", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidAmyMyEyes, // ID of 'hit by weapon' sample,
- &g_smidCelinaUg, // ID of 'hit by weapon' sample.
- &g_smidShotFemaleGrunt, // ID of 'hit by weapon' sample,
- &g_smidDebbieAh, // ID of 'hit by weapon' sample,
- &g_smidCarynScream, // ID of 'blown up' sample.
- &g_smidAndreaYell, // ID of 'blown up' sample.
- &g_smidAndreaHelp, // ID of 'on fire' sample
- &g_smidTinaScream3, // ID of 'on fire' sample
- &g_smidKimHelp, // ID of suffering sample 1.
- &g_smidKimCantBreathe, // ID of suffering sample 2.
- &g_smidDebbieAhh, // ID of suffering sample 3.
- &g_smidDebbieAhah, // ID of suffering sample 4.
- &g_smidAndreaCantFeelLegs, // ID of dying sample.
- &g_smidAndreaCantBreathe, // ID of dying sample.
- &g_smidDebbieBringIt, // ID of shooting comment.
- &g_smidAmyEatThis, // ID of shooting comment.
- &g_smidAndreaOneForMom, // ID of shooting comment
- &g_smidAndreaStickThis, // ID of shooting comment
- &g_smidAndreaThereHeIs, // ID of random comment
- &g_smidAndreaHesPostal, // ID of random comment
- &g_smidAndreaNeedBackup,// ID of random comment
- &g_smidAndreaThereHeGoes,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CMachineGunID, // Weapon to fallback on when none available.
- },
- Personatorium::PushBack,// Slide on ground on back when writhing
- Personatorium::Hostile, // Enemy
- 2000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 150, // Initial hit points
- },
- /////////////////////////////////Cop///////////////////////////////////////
-
- {
- // User level description of person.
- "Officer Holbert", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/cop", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 0, // Texture to use
- "pistoltip", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "cop", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidRubinImHit, // ID of 'hit by weapon' sample.
- &g_smidBillGrunt, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidRandyHuu, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'blown up' sample.
- &g_smidScottYell1, // ID of 'blown up' sample.
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidScottYell4, // ID of 'on fire' sample
- &g_smidBillKillMe, // ID of suffering sample 1.
- &g_smidBillHelpMe, // ID of suffering sample 2.
- &g_smidScottCoughBlood2,// ID of suffering sample 3.
- &g_smidWrithing3, // ID of suffering sample 4.
- &g_smidPaulCantFeelLegs,// ID of dying sample.
- &g_smidScottCoughBlood2,// ID of dying sample.
- &g_smidBillTakeYouOut, // ID of shooting comment.
- &g_smidBillDieYouNutcase,// ID of shooting comment.
- &g_smidBillFreezePolice,// ID of shooting comment
- &g_smidBillYoureDead, // ID of shooting comment
- &g_smidBillDropWeapons, // ID of random comment
- &g_smidBillFreezePolice,// ID of random comment
- &g_smidBillGetOnGround, // ID of random comment
- &g_smidBillThisIsPolice,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CPistolID, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Hostile, // Enemy
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 125, // Initial hit points
- },
- ///////////////////////////////Miner///////////////////////////////////////
-
- {
- // User level description of person.
- "Miner 1", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/miner", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 0, // Texture to use
- "grenade", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- NULL, // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "miner", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidPaulRBlewShoulder,// ID of 'hit by weapon' sample.
- &g_smidBillGrunt, // ID of 'hit by weapon' sample,
- &g_smidVinceAhuh, // ID of 'hit by weapon' sample,
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidScottYell1, // ID of 'blown up' sample.
- &g_smidScottYell2, // ID of 'blown up' sample.
- &g_smidScottYell3, // ID of 'on fire' sample
- &g_smidScottYell4, // ID of 'on fire' sample
- &g_smidWrithing3, // ID of suffering sample 1.
- &g_smidWrithing2, // ID of suffering sample 2.
- &g_smidWrithing3, // ID of suffering sample 3.
- &g_smidWrithing4, // ID of suffering sample 4.
- &g_smidJeffCoughBlood1, // ID of dying sample.
- &g_smidScottCantBreathe,// ID of dying sample.
- &g_smidBillEatThis, // ID of shooting comment.
- &g_smidBillEatThis, // ID of shooting comment.
- &g_smidScottBurn, // ID of shooting comment
- &g_smidScottBurnHim, // ID of shooting comment
- &g_smidBillLookout, // ID of random comment
- &g_smidBillHesManiac, // ID of random comment
- &g_smidBillBleeding, // ID of random comment
- &g_smidScottBumRush, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::PushBack,// Slide on back when writhing
- Personatorium::Hostile, // Enemy
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 100, // Initial hit points
- },
- /////////////////////////////// Swat ////////////////////////////////////////
- {
- // User level description of person.
- "Swat Rick", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/swat", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 0, // Texture to use
- "machinetip", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "swat", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidBulletIntoVest, // ID of 'hit by weapon' sample.
- &g_smidBillGrunt, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'hit by weapon' sample,
- &g_smidBulletIntoVest, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'blown up' sample.
- &g_smidScottYell2, // ID of 'blown up' sample.
- &g_smidScottYell3, // ID of 'on fire' sample
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidMikeAhuh, // ID of suffering sample 1.
- &g_smidWrithing2, // ID of suffering sample 2.
- &g_smidWrithing3, // ID of suffering sample 3.
- &g_smidMikeAhuh, // ID of suffering sample 4.
- &g_smidScottCoughBlood1,// ID of dying sample.
- &g_smidScottCoughBlood2,// ID of dying sample.
- &g_smidBillTakeYouOut, // ID of shooting comment.
- &g_smidBillYoureDead, // ID of shooting comment.
- &g_smidBillDropWeapons, // ID of shooting comment
- &g_smidBillEatThis, // ID of shooting comment
- &g_smidBillFreezePolice,// ID of random comment
- &g_smidBillThisIsPolice,// ID of random comment
- &g_smidBillGetOnGround, // ID of random comment
- &g_smidBillDropWeapons, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CAutoRifleID, // Weapon to fallback on when none available.
- },
- Personatorium::PushBack,// Slide on back when writhing
- Personatorium::Hostile, // Enemy
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 170, // Initial hit points
- },
- ///////////////////////////////Kid/////////////////////////////////////////
- {
- // User level description of person.
- "Kid", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/kid", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 0, // Texture to use
- "boypistol", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "kid", // Example: "main" as in "3d/gunner_shoot_MAIN.event"
- },
- // Sound effects for this person.
- {
- &g_smidShotGrunt, // ID of 'hit by weapon' sample.
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidBlownupYell, // ID of 'blown up' sample.
- &g_smidBlownupYell, // ID of 'blown up' sample.
- &g_smidBurningYell, // ID of 'on fire' sample
- &g_smidBurningYell, // ID of 'on fire' sample
- &g_smidWrithing3, // ID of suffering sample 1.
- &g_smidWrithing2, // ID of suffering sample 2.
- &g_smidWrithing3, // ID of suffering sample 3.
- &g_smidWrithing4, // ID of suffering sample 4.
- &g_smidNil, // ID of dying sample.
- &g_smidNil, // ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidNil, // ID of random comment
- &g_smidNil, // ID of random comment
- &g_smidNil, // ID of random comment
- &g_smidNil, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CSmallPistolID, // Weapon to fallback on when none available.
- },
- Personatorium::Still, // Doesn't actually have writhing
- Personatorium::Civilian,// Victim - although never gets killed
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- {
- // User level description of person.
- "Protestor Patrick", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/protestor", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 0, // Texture to use
- NULL, // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- NULL, // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "protest", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidRandyCantFeelLegs, // ID of 'hit by weapon' sample.
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidRandyUg, // ID of 'hit by weapon' sample,
- &g_smidMikeGrunt, // ID of 'hit by weapon' sample,
- &g_smidBlownupYell, // ID of 'blown up' sample.
- &g_smidScottYell1, // ID of 'blown up' sample.
- &g_smidScottYell3, // ID of 'on fire' sample
- &g_smidBurningYell, // ID of 'on fire' sample
- &g_smidWrithing3, // ID of suffering sample 1.
- &g_smidWrithing2, // ID of suffering sample 2.
- &g_smidWrithing3, // ID of suffering sample 3.
- &g_smidWrithing4, // ID of suffering sample 4.
- &g_smidScottCoughBlood1,// ID of dying sample.
- &g_smidScottCoughBlood2,// ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidNil, // ID of random comment
- &g_smidNil, // ID of random comment
- &g_smidNil, // ID of random comment
- &g_smidNil, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl face down when writhing
- Personatorium::Civilian,// Victim
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////Hick Cop///////////////////////////////////////
-
- {
- // User level description of person.
- "Sheriff Bubba", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/cop", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 1, // Texture to use
- "pistoltip", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "cop", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidHickPrick, // ID of 'hit by weapon' sample.
- &g_smidHickAhh2, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidMikeGrunt, // ID of 'hit by weapon' sample,
- &g_smidHickAhh1, // ID of 'blown up' sample.
- &g_smidHickAhhPain, // ID of 'blown up' sample.
- &g_smidHickAhhFire, // ID of 'on fire' sample
- &g_smidHickWhaa, // ID of 'on fire' sample
- &g_smidHickOhoo, // ID of suffering sample 1.
- &g_smidHickHelpCry, // ID of suffering sample 2.
- &g_smidScottCoughBlood2,// ID of suffering sample 3.
- &g_smidMikeAhuh, // ID of suffering sample 4.
- &g_smidScottCoughBlood1,// ID of dying sample.
- &g_smidScottCoughBlood2,// ID of dying sample.
- &g_smidHickScumbag, // ID of shooting comment.
- &g_smidHickOneForMom, // ID of shooting comment.
- &g_smidHickRatBastard, // ID of shooting comment
- &g_smidHickEatThis, // ID of shooting comment
- &g_smidHickWhatTheHell, // ID of random comment
- &g_smidHickGetHim, // ID of random comment
- &g_smidHickThereHeIs, // ID of random comment
- &g_smidHickLookout, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CPistolID, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Hostile, // Enemy
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 125, // Initial hit points
- },
- /////////////////////////////// Military ////////////////////////////////////////
- {
- // User level description of person.
- "Military Joe", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/mi", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 0, // Texture to use
- "machinetip", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "military", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidShotGrunt, // ID of 'hit by weapon' sample.
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'hit by weapon' sample,
- &g_smidDyingYell, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'blown up' sample.
- &g_smidScottYell2, // ID of 'blown up' sample.
- &g_smidScottYell3, // ID of 'on fire' sample
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidMikeAhuh, // ID of suffering sample 1.
- &g_smidWrithing2, // ID of suffering sample 2.
- &g_smidWrithing3, // ID of suffering sample 3.
- &g_smidMikeAhuh, // ID of suffering sample 4.
- &g_smidScottCoughBlood1,// ID of dying sample.
- &g_smidScottCoughBlood2,// ID of dying sample.
- &g_smidBillDieYouNutcase, // ID of shooting comment.
- &g_smidBillWhupAss, // ID of shooting comment.
- &g_smidBillBringItOn, // ID of shooting comment
- &g_smidBillEatThis, // ID of shooting comment
- &g_smidBillYoureDead,// ID of random comment
- &g_smidScottCantShootAll,// ID of random comment
- &g_smidScottBumRush, // ID of random comment
- &g_smidScottDontGetAway,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CAutoRifleID, // Weapon to fallback on when none available.
- },
- Personatorium::PushBack,// Slide on back when writhing
- Personatorium::Hostile, // Enemy
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 150, // Initial hit points
- },
- /////////////////////////////// Construction worker //////////////////////////////////
- {
- // User level description of person.
- "Construction Mac", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/con", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 0, // Texture to use
- "grenade", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- NULL, // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "construct", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidShotGrunt, // ID of 'hit by weapon' sample.
- &g_smidBillGrunt, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'hit by weapon' sample,
- &g_smidDyingYell, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'blown up' sample.
- &g_smidScottYell2, // ID of 'blown up' sample.
- &g_smidScottYell3, // ID of 'on fire' sample
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidMikeAhuh, // ID of suffering sample 1.
- &g_smidWrithing2, // ID of suffering sample 2.
- &g_smidWrithing3, // ID of suffering sample 3.
- &g_smidWrithing3, // ID of suffering sample 4.
- &g_smidScottCoughBlood1,// ID of dying sample.
- &g_smidScottCoughBlood2,// ID of dying sample.
- &g_smidBillConstTakeCare, // ID of shooting comment.
- &g_smidBillConstDieWacko,// ID of shooting comment.
- &g_smidBillConstTough, // ID of shooting comment
- &g_smidBillEatThis, // ID of shooting comment
- &g_smidScottStopViolence,// ID of random comment
- &g_smidScottCantShootAll,// ID of random comment
- &g_smidScottBumRush, // ID of random comment
- &g_smidBillGoTime, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::PushBack,// Slide on back when writhing
- Personatorium::Hostile, // Enemy
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 100, // Initial hit points
- },
- /////////////////////////////// The Man //////////////////////////////////
- {
- // User level description of person.
- "The Man", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/man", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 0, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "guy", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidVictimStopShootingAlreadyDead, // ID of 'hit by weapon' sample.
- &g_smidVictimAuh, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'hit by weapon' sample,
- &g_smidDyingYell, // ID of 'hit by weapon' sample,
- &g_smidVictimAAhh, // ID of 'blown up' sample.
- &g_smidVictimAhhk, // ID of 'blown up' sample.
- &g_smidScottYell3, // ID of 'on fire' sample
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidVictimINeedFirstAid, // ID of suffering sample 1.
- &g_smidVictimAnyoneSeenEar, // ID of suffering sample 2.
- &g_smidVictimEndIsNear, // ID of suffering sample 3.
- &g_smidVictimEndNear, // ID of suffering sample 4.
- &g_smidVictimTheEndIsNear,// ID of dying sample.
- &g_smidVictimAlreadyDead,// ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidVictimJudgementDay, // ID of random comment
- &g_smidVictimRunForLives3, // ID of random comment
- &g_smidVictimWhereTVMan, // ID of random comment
- &g_smidVictimWhatsThat, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl face down when writhing
- Personatorium::Civilian,// Victim
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- /////////////////////////////// Woman victim //////////////////////////////////
- {
- // User level description of person.
- "Woman", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/woman", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 0, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "woman", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidWVictimScream, // ID of 'hit by weapon' sample.
- &g_smidShotFemaleGrunt, // ID of 'hit by weapon' sample,
- &g_smidCelinaUg, // ID of 'hit by weapon' sample,
- &g_smidDebbieAh, // ID of 'hit by weapon' sample,
- &g_smidWVictimAh, // ID of 'blown up' sample.
- &g_smidAndreaYell, // ID of 'blown up' sample.
- &g_smidWVictimOhNo, // ID of 'on fire' sample
- &g_smidTinaScream3, // ID of 'on fire' sample
- &g_smidWVictimSeenEar, // ID of suffering sample 1.
- &g_smidWVictimNeedAid, // ID of suffering sample 2.
- &g_smidWVictimVeryBadDay, // ID of suffering sample 3.
- &g_smidAmyCantBreathe, // ID of suffering sample 4.
- &g_smidAndreaCantFeelLegs, // ID of dying sample.
- &g_smidAndreaCantBreathe, // ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidWVictimThatsIllegal, // ID of random comment
- &g_smidWVictimRunForLives, // ID of random comment
- &g_smidWVictimWhatHappening2,// ID of random comment
- &g_smidWVictimTheHorror,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl face down when writhing
- Personatorium::Civilian,// Victim
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ///////////////////////////////////////////////////////////////////////////
- /////////////////////////////// Mexican Construction worker /////////////
- {
- // User level description of person.
- "Construction Carlos", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/con", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 1, // Texture to use
- "grenade", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- NULL, // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "construct", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidRubinImHit, // ID of 'hit by weapon' sample.
- &g_smidBillGrunt, // ID of 'hit by weapon' sample,
- &g_smidPaulRHuht, // ID of 'hit by weapon' sample,
- &g_smidPaulRHuh, // ID of 'hit by weapon' sample,
- &g_smidRubinAhHuh, // ID of 'blown up' sample.
- &g_smidRubinUhh, // ID of 'blown up' sample.
- &g_smidRubinHii, // ID of 'on fire' sample
- &g_smidPaulRWaaahoh, // ID of 'on fire' sample
- &g_smidRubinUhhh, // ID of suffering sample 1.
- &g_smidRubinAhhh, // ID of suffering sample 2.
- &g_smidRubinUhhh, // ID of suffering sample 3.
- &g_smidPaulRWaaahoh, // ID of suffering sample 4.
- &g_smidRubinICantMove, // ID of dying sample.
- &g_smidRubinUhhh, // ID of dying sample.
- &g_smidRubinMadallo, // ID of shooting comment.
- &g_smidRubinDonwemen, // ID of shooting comment.
- &g_smidRubinVominosween,// ID of shooting comment
- &g_smidRubinGunBandito, // ID of shooting comment
- &g_smidRubinVominos, // ID of random comment
- &g_smidRubinIfenVigado, // ID of random comment
- &g_smidRubinGamalo, // ID of random comment
- &g_smidRubinMatalo, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::PushBack,// slide on back when writhing
- Personatorium::Hostile, // Enemy
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 100, // Initial hit points
- },
- /////////////////////////////// Hispanic Construction worker /////////////
- {
- // User level description of person.
- "Construction Armando", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/con", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 1, // Texture to use
- "grenade", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- NULL, // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "construct", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidPaulRMyEye, // ID of 'hit by weapon' sample.
- &g_smidPaulRHuh, // ID of 'hit by weapon' sample,
- &g_smidPaulRHuht, // ID of 'hit by weapon' sample,
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidRubinAhHuh, // ID of 'blown up' sample.
- &g_smidPaulROoh, // ID of 'blown up' sample.
- &g_smidPaulROooh, // ID of 'on fire' sample
- &g_smidPaulRWaaahoh, // ID of 'on fire' sample
- &g_smidPaulRHauu, // ID of suffering sample 1.
- &g_smidPaulRDragMe, // ID of suffering sample 2.
- &g_smidWrithing3, // ID of suffering sample 3.
- &g_smidMikeAhuh, // ID of suffering sample 4.
- &g_smidJeffCoughBlood1, // ID of dying sample.
- &g_smidPaulRCoughBlood, // ID of dying sample.
- &g_smidRubinFinishHimOff,// ID of shooting comment.
- &g_smidRubinDonwemen, // ID of shooting comment.
- &g_smidRubinVominosween,// ID of shooting comment
- &g_smidRubinGunBandito, // ID of shooting comment
- &g_smidRubinVominos, // ID of random comment
- &g_smidRubinIfenVigado, // ID of random comment
- &g_smidRubinThatEnough, // ID of random comment
- &g_smidPaulRComingWay, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::PushBack,// slide on back when writhing
- Personatorium::Hostile, // Enemy
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 100, // Initial hit points
- },
- ///////////////////////////////Grenader////////////////////////////////////
-
- {
- // User level description of person.
- "Grenader Pepe", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/grnd", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 2, // Texture to use
- "grenade", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- NULL, // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "grenader", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
-
- // Sound effects for this person.
- {
- &g_smidPaulRBlewShoulder,// ID of 'hit by weapon' sample.
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidPaulRHuh, // ID of 'hit by weapon' sample,
- &g_smidPaulRHuht, // ID of 'hit by weapon' sample,
- &g_smidPaulROoh, // ID of 'blown up' sample.
- &g_smidPaulROooh, // ID of 'blown up' sample.
- &g_smidPaulRHauu, // ID of 'on fire' sample
- &g_smidPaulRWaaahoh, // ID of 'on fire' sample
- &g_smidPaulRCoughBlood, // ID of suffering sample 1.
- &g_smidPaulRWaaahoh, // ID of suffering sample 2.
- &g_smidWrithing3, // ID of suffering sample 3.
- &g_smidMikeAhuh, // ID of suffering sample 4.
- &g_smidPaulRTooYoung, // ID of dying sample.
- &g_smidRubinUhhh, // ID of dying sample.
- &g_smidRubinDonwemen, // ID of shooting comment.
- &g_smidRubinCallo, // ID of shooting comment.
- &g_smidRubinFinishHimOff,// ID of shooting comment
- &g_smidRubinGudelet, // ID of shooting comment
- &g_smidPaulRComingWay, // ID of random comment
- &g_smidRubinVominos, // ID of random comment
- &g_smidRubinThatEnough, // ID of random comment
- &g_smidRubinMatalo, // ID of random comment
- },
-
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::PushBack,// slide on back when writhing
- Personatorium::Hostile, // Enemy
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 100, // Initial hit points
- },
- ///////////////////////////////Grenader////////////////////////////////////
-
- {
- // User level description of person.
- "Grenader Larry", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/grnd", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 0, // Texture to use
- "grenade", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- NULL, // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "grenader", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
-
- // Sound effects for this person.
- {
- &g_smidRandyHuu, // ID of 'hit by weapon' sample.
- &g_smidRubinAh, // ID of 'hit by weapon' sample,
- &g_smidRandyUg, // ID of 'hit by weapon' sample,
- &g_smidRandyUrhh, // ID of 'hit by weapon' sample,
- &g_smidMikeOhh, // ID of 'blown up' sample.
- &g_smidPaulAhah, // ID of 'blown up' sample.
- &g_smidMikeAhh, // ID of 'on fire' sample
- &g_smidRubinHii, // ID of 'on fire' sample
- &g_smidScottCoughBlood1,// ID of suffering sample 1.
- &g_smidScottCoughBlood2,// ID of suffering sample 2.
- &g_smidPaulRWaaahoh, // ID of suffering sample 3.
- &g_smidWrithing3, // ID of suffering sample 4.
- &g_smidBillHelpMe, // ID of dying sample.
- &g_smidJeffCoughBlood1, // ID of dying sample.
- &g_smidBillEatThis, // ID of shooting comment.
- &g_smidScottBurnHim, // ID of shooting comment.
- &g_smidSteveEatThis, // ID of shooting comment
- &g_smidSteveOneForMom, // ID of shooting comment
- &g_smidPaulHelpCall, // ID of random comment
- &g_smidSteveHeWentThat, // ID of random comment
- &g_smidSteveLookout, // ID of random comment
- &g_smidSteveThereHeIs, // ID of random comment
- },
-
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::PushBack,// slide on back when writhing
- Personatorium::Hostile, // Enemy
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 100, // Initial hit points
- },
- ///////////////////////////////RocketMan///////////////////////////////////
-
- {
- // User level description of person.
- "Rocket Man Dexter", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/rockt", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 0, // Texture to use
- "missile", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "rocket", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidShotGrunt, // ID of 'hit by weapon' sample.
- &g_smidSteveUh, // ID of 'hit by weapon' sample,
- &g_smidMikeGrunt, // ID of 'hit by weapon' sample,
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidSteveAhBlowup, // ID of 'blown up' sample.
- &g_smidMikeOhh, // ID of 'blown up' sample.
- &g_smidMikeAhh, // ID of 'on fire' sample
- &g_smidSteveAhFire, // ID of 'on fire' sample
- &g_smidScottCoughBlood1,// ID of suffering sample 1.
- &g_smidScottCoughBlood2,// ID of suffering sample 2.
- &g_smidWrithing2, // ID of suffering sample 3.
- &g_smidWrithing3, // ID of suffering sample 4.
- &g_smidJeffCoughBlood1, // ID of dying sample.
- &g_smidJeffCoughBlood2, // ID of dying sample.
- &g_smidSteveEatThis, // ID of shooting comment.
- &g_smidSteveOneForMom, // ID of shooting comment.
- &g_smidSteveOneForMom, // ID of shooting comment
- &g_smidSteveEatThis, // ID of shooting comment
- &g_smidScottBleeding, // ID of random comment
- &g_smidSteveGetHim, // ID of random comment
- &g_smidBillLookout, // ID of random comment
- &g_smidSteveScumbag, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CRocketID, // Weapon to fallback on when none available.
- },
-
- Personatorium::Still, // Stay in place when writhing
- Personatorium::Hostile, // Enemy
- 500, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 4000, // time between reaction to being shot.
- 200, // Initial hit points
- },
- ///////////////////////////////RocketMan///////////////////////////////////
-
- {
- // User level description of person.
- "Rocket Man Pedro", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/rockt", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 1, // Texture to use
- "missile", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "rocket", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidPaulRShotToe, // ID of 'hit by weapon' sample,
- &g_smidPaulRHuh, // ID of 'hit by weapon' sample.
- &g_smidPaulRHuht, // ID of 'hit by weapon' sample,
- &g_smidPaulRHuh, // ID of 'hit by weapon' sample,
- &g_smidPaulROoh, // ID of 'blown up' sample.
- &g_smidPaulROooh, // ID of 'blown up' sample.
- &g_smidPaulRWaaahoh, // ID of 'on fire' sample
- &g_smidRubinHii, // ID of 'on fire' sample
- &g_smidWrithing3, // ID of suffering sample 1.
- &g_smidPaulRDragMe, // ID of suffering sample 2.
- &g_smidPaulRWaaahoh, // ID of suffering sample 3.
- &g_smidMikeAhuh, // ID of suffering sample 4.
- &g_smidPaulRTooYoung, // ID of dying sample.
- &g_smidPaulRWaaahoh, // ID of dying sample.
- &g_smidRubinGudelet, // ID of shooting comment.
- &g_smidRubinGunBandito, // ID of shooting comment.
- &g_smidRubinMadallo, // ID of shooting comment
- &g_smidRubinDonwemen, // ID of shooting comment
- &g_smidRubinIfenVigado, // ID of random comment
- &g_smidRubinGamalo, // ID of random comment
- &g_smidRubinVominos, // ID of random comment
- &g_smidRubinMatalo, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CRocketID, // Weapon to fallback on when none available.
- },
- Personatorium::Still, // Stay in place when writhing
- Personatorium::Hostile, // Enemy
- 500, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 4000, // time between reaction to being shot.
- 200, // Initial hit points
- },
- ////////////////////////////////Gunner/////////////////////////////////////
-
- {
- // User level description of person.
- "Gunner Heidi", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/gnr", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 0, // Texture to use
- "machinetip", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "gunner", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidAndreaMyLeg, // ID of 'hit by weapon' sample,
- &g_smidCelinaUg, // ID of 'hit by weapon' sample.
- &g_smidShotFemaleGrunt, // ID of 'hit by weapon' sample,
- &g_smidDebbieAh, // ID of 'hit by weapon' sample,
- &g_smidDebbieOh, // ID of 'blown up' sample.
- &g_smidTinaScream1, // ID of 'blown up' sample.
- &g_smidTinaScream2, // ID of 'on fire' sample
- &g_smidAmyScream, // ID of 'on fire' sample
- &g_smidKimHelp, // ID of suffering sample 1.
- &g_smidDebbieAhh, // ID of suffering sample 2.
- &g_smidAmyCantSee, // ID of suffering sample 3.
- &g_smidDebbieAh, // ID of suffering sample 4.
- &g_smidAndreaCantFeelLegs, // ID of dying sample.
- &g_smidAndreaCantBreathe, // ID of dying sample.
- &g_smidDebbieBringIt, // ID of shooting comment.
- &g_smidDebbieDontMakeUs,// ID of shooting comment.
- &g_smidAndreaOneForMom, // ID of shooting comment
- &g_smidAndreaStickThis, // ID of shooting comment
- &g_smidAndreaThereHeIs, // ID of random comment
- &g_smidAndreaHesPostal, // ID of random comment
- &g_smidAndreaNeedBackup,// ID of random comment
- &g_smidAndreaWheresBackup,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CMachineGunID, // Weapon to fallback on when none available.
- },
- Personatorium::PushBack,// slide on back when writhing
- Personatorium::Hostile, // Enemy
- 2000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 150, // Initial hit points
- },
- ////////////////////////////////Gunner/////////////////////////////////////
-
- {
- // User level description of person.
- "Gunner Linda", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/gnr", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 0, // Texture to use
- "machinetip", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "gunner", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidAndreaMyLeg, // ID of 'hit by weapon' sample,
- &g_smidCelinaUg, // ID of 'hit by weapon' sample.
- &g_smidCelinaUg, // ID of 'hit by weapon' sample,
- &g_smidDebbieAh, // ID of 'hit by weapon' sample,
- &g_smidCarynScream, // ID of 'blown up' sample.
- &g_smidAndreaYell, // ID of 'blown up' sample.
- &g_smidAndreaHelp, // ID of 'on fire' sample
- &g_smidTinaScream3, // ID of 'on fire' sample
- &g_smidKimHelp, // ID of suffering sample 1.
- &g_smidKimCantBreathe, // ID of suffering sample 2.
- &g_smidAmyCantSee, // ID of suffering sample 3.
- &g_smidAmyCantBreathe, // ID of suffering sample 4.
- &g_smidAndreaCantFeelLegs, // ID of dying sample.
- &g_smidAndreaCantBreathe, // ID of dying sample.
- &g_smidDebbieDontMakeUs, // ID of shooting comment.
- &g_smidDebbieDropWeapons, // ID of shooting comment.
- &g_smidAndreaOneForMom, // ID of shooting comment
- &g_smidAndreaStickThis, // ID of shooting comment
- &g_smidAndreaThereHeIs, // ID of random comment
- &g_smidCelinaRun, // ID of random comment
- &g_smidAmyLookout, // ID of random comment
- &g_smidAmyWhatThe, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CMachineGunID, // Weapon to fallback on when none available.
- },
- Personatorium::PushBack,// slide on back when writhing
- Personatorium::Hostile, // Enemy
- 2000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 150, // Initial hit points
- },
- /////////////////////////////////Cop///////////////////////////////////////
-
- {
- // User level description of person.
- "Officer Smith", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/cop", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 0, // Texture to use
- "pistoltip", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "cop", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidMikeGrunt, // ID of 'hit by weapon' sample.
- &g_smidRubinAh, // ID of 'hit by weapon' sample,
- &g_smidRandyHuu, // ID of 'hit by weapon' sample,
- &g_smidRandyUg, // ID of 'hit by weapon' sample,
- &g_smidPaulAhah, // ID of 'blown up' sample.
- &g_smidPaulROoh, // ID of 'blown up' sample.
- &g_smidPaulRHauu, // ID of 'on fire' sample
- &g_smidPaulRWaaahoh, // ID of 'on fire' sample
- &g_smidMikeAhuh, // ID of suffering sample 1.
- &g_smidJeffCoughBlood1, // ID of suffering sample 2.
- &g_smidScottCoughBlood2,// ID of suffering sample 3.
- &g_smidWrithing2, // ID of suffering sample 4.
- &g_smidJeffCoughBlood1, // ID of dying sample.
- &g_smidJeffCoughBlood2, // ID of dying sample.
- &g_smidVernPutHandsUp, // ID of shooting comment.
- &g_smidVernStopFreeze, // ID of shooting comment.
- &g_smidVernDontMove, // ID of shooting comment
- &g_smidVernFreezeYouDirtbag, // ID of shooting comment
- &g_smidVernDontYouMove, // ID of random comment
- &g_smidVernGoKneesStop, // ID of random comment
- &g_smidVernHeyGetOverHere,// ID of random comment
- &g_smidVernWhereYouGoing,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CPistolID, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Hostile, // Enemy
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 125, // Initial hit points
- },
- /////////////////////////////////Cop///////////////////////////////////////
-
- {
- // User level description of person.
- "Officer Ramirez", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/cop", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 2, // Texture to use
- "pistoltip", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "cop", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidRubinImHit, // ID of 'hit by weapon' sample,
- &g_smidRandyUrhh, // ID of 'hit by weapon' sample.
- &g_smidPaulRHuh, // ID of 'hit by weapon' sample,
- &g_smidPaulRHuht, // ID of 'hit by weapon' sample,
- &g_smidRubinAhHuh, // ID of 'blown up' sample.
- &g_smidRubinUhh, // ID of 'blown up' sample.
- &g_smidRubinHii, // ID of 'on fire' sample
- &g_smidPaulRWaaahoh, // ID of 'on fire' sample
- &g_smidPaulRDragMe, // ID of suffering sample 1.
- &g_smidWrithing2, // ID of suffering sample 2.
- &g_smidMikeAhuh, // ID of suffering sample 3.
- &g_smidWrithing3, // ID of suffering sample 4.
- &g_smidRubinICantMove, // ID of dying sample.
- &g_smidRubinUhhh, // ID of dying sample.
- &g_smidRubinDonwemen, // ID of shooting comment.
- &g_smidRubinGunBandito, // ID of shooting comment.
- &g_smidRubinGudelet, // ID of shooting comment
- &g_smidRubinCallo, // ID of shooting comment
- &g_smidRubinVominos, // ID of random comment
- &g_smidRubinThatEnough, // ID of random comment
- &g_smidRubinIfenVigado, // ID of random comment
- &g_smidRubinMatalo, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CPistolID, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Hostile, // Enemy
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 125, // Initial hit points
- },
- ///////////////////////////////Miner///////////////////////////////////////
-
- {
- // User level description of person.
- "Miner Gary", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/miner", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 0, // Texture to use
- "grenade", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- NULL, // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "miner", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidRandyHuu, // ID of 'hit by weapon' sample.
- &g_smidBillGrunt, // ID of 'hit by weapon' sample,
- &g_smidRandyUg, // ID of 'hit by weapon' sample,
- &g_smidRandyUrhh, // ID of 'hit by weapon' sample,
- &g_smidMikeOhh, // ID of 'blown up' sample.
- &g_smidPaulAhah, // ID of 'blown up' sample.
- &g_smidMikeAhh, // ID of 'on fire' sample
- &g_smidRubinHii, // ID of 'on fire' sample
- &g_smidScottCoughBlood1,// ID of suffering sample 1.
- &g_smidScottCoughBlood2,// ID of suffering sample 2.
- &g_smidPaulRWaaahoh, // ID of suffering sample 3.
- &g_smidMikeAhuh, // ID of suffering sample 4.
- &g_smidBillHelpMe, // ID of dying sample.
- &g_smidJeffCoughBlood1, // ID of dying sample.
- &g_smidBillEatThis, // ID of shooting comment.
- &g_smidScottBurnHim, // ID of shooting comment.
- &g_smidSteveEatThis, // ID of shooting comment
- &g_smidSteveOneForMom, // ID of shooting comment
- &g_smidPaulHelpCall, // ID of random comment
- &g_smidSteveHeWentThat, // ID of random comment
- &g_smidSteveLookout, // ID of random comment
- &g_smidSteveThereHeIs, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::PushBack,// slide on back when writhing
- Personatorium::Hostile, // Enemy
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 100, // Initial hit points
- },
- ///////////////////////////////Miner///////////////////////////////////////
-
- {
- // User level description of person.
- "Miner Fernando", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/miner", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 1, // Texture to use
- "grenade", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- NULL, // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "miner", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidPaulRBlewHip, // ID of 'hit by weapon' sample.
- &g_smidPaulRHuh, // ID of 'hit by weapon' sample,
- &g_smidPaulRHuht, // ID of 'hit by weapon' sample,
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidRubinAhHuh, // ID of 'blown up' sample.
- &g_smidPaulROoh, // ID of 'blown up' sample.
- &g_smidPaulROooh, // ID of 'on fire' sample
- &g_smidPaulRWaaahoh, // ID of 'on fire' sample
- &g_smidPaulRHauu, // ID of suffering sample 1.
- &g_smidPaulRWaaahoh, // ID of suffering sample 2.
- &g_smidPaulRDontThink, // ID of suffering sample 3.
- &g_smidWrithing3, // ID of suffering sample 4.
- &g_smidPaulRWaaahoh, // ID of dying sample.
- &g_smidPaulRCoughBlood, // ID of dying sample.
- &g_smidRubinFinishHimOff,// ID of shooting comment.
- &g_smidRubinDonwemen, // ID of shooting comment.
- &g_smidRubinVominosween,// ID of shooting comment
- &g_smidRubinGunBandito, // ID of shooting comment
- &g_smidRubinVominos, // ID of random comment
- &g_smidRubinIfenVigado, // ID of random comment
- &g_smidRubinThatEnough, // ID of random comment
- &g_smidPaulRComingWay, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::PushBack,// slide on back when writhing
- Personatorium::Hostile, // Enemy
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 100, // Initial hit points
- },
- /////////////////////////////// Swat ////////////////////////////////////////
- {
- // User level description of person.
- "Swat Charlie", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/swat", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 0, // Texture to use
- "machinetip", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "swat", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidRubinImHit, // ID of 'hit by weapon' sample,
- &g_smidBulletIntoVest, // ID of 'hit by weapon' sample.
- &g_smidBillGrunt, // ID of 'hit by weapon' sample,
- &g_smidBulletIntoVest, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'blown up' sample.
- &g_smidScottYell2, // ID of 'blown up' sample.
- &g_smidScottYell3, // ID of 'on fire' sample
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidMikeAhuh, // ID of suffering sample 1.
- &g_smidWrithing2, // ID of suffering sample 2.
- &g_smidWrithing3, // ID of suffering sample 3.
- &g_smidMikeAhuh, // ID of suffering sample 4.
- &g_smidScottCoughBlood1,// ID of dying sample.
- &g_smidScottCoughBlood2,// ID of dying sample.
- &g_smidBillBringItOn, // ID of shooting comment.
- &g_smidBillDieYouNutcase,// ID of shooting comment.
- &g_smidBillBetterHope, // ID of shooting comment
- &g_smidBillEatThis, // ID of shooting comment
- &g_smidBillThisIsPolice,// ID of random comment
- &g_smidBillGetOnGround,// ID of random comment
- &g_smidBillWhupAss, // ID of random comment
- &g_smidBillGoTime, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CAutoRifleID, // Weapon to fallback on when none available.
- },
- Personatorium::PushBack,// slide on back when writhing
- Personatorium::Hostile, // Enemy
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 170, // Initial hit points
- },
- /////////////////////////////// Swat ////////////////////////////////////////
- {
- // User level description of person.
- "Swat Raymond", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/swat", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 0, // Texture to use
- "machinetip", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "swat", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidPaulRShotToe, // ID of 'hit by weapon' sample,
- &g_smidBulletIntoVest, // ID of 'hit by weapon' sample.
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidBulletIntoVest, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'blown up' sample.
- &g_smidScottYell2, // ID of 'blown up' sample.
- &g_smidScottYell3, // ID of 'on fire' sample
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidMikeAhuh, // ID of suffering sample 1.
- &g_smidWrithing2, // ID of suffering sample 2.
- &g_smidWrithing3, // ID of suffering sample 3.
- &g_smidWrithing4, // ID of suffering sample 4.
- &g_smidScottCoughBlood1,// ID of dying sample.
- &g_smidScottCoughBlood2,// ID of dying sample.
- &g_smidVernPutHandsUp, // ID of shooting comment.
- &g_smidVernStopFreeze, // ID of shooting comment.
- &g_smidVernDontMove, // ID of shooting comment
- &g_smidVernFreezeYouDirtbag, // ID of shooting comment
- &g_smidVernDontYouMove, // ID of random comment
- &g_smidVernGoKneesStop, // ID of random comment
- &g_smidVernHeyGetOverHere,// ID of random comment
- &g_smidVernWhereYouGoing,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CAutoRifleID, // Weapon to fallback on when none available.
- },
- Personatorium::PushBack,// slide on back when writhing
- Personatorium::Hostile, // Enemy
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 170, // Initial hit points
- },
- ////////////////////////////Hick Cop///////////////////////////////////////
-
- {
- // User level description of person.
- "Sheriff Dale", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/cop", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 1, // Texture to use
- "pistoltip", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "cop", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidHickAhh2, // ID of 'hit by weapon' sample.
- &g_smidHickPrick, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidMikeGrunt, // ID of 'hit by weapon' sample,
- &g_smidHickAhh1, // ID of 'blown up' sample.
- &g_smidHickAhhPain, // ID of 'blown up' sample.
- &g_smidHickAhhFire, // ID of 'on fire' sample
- &g_smidHickWhaa, // ID of 'on fire' sample
- &g_smidHickOhoo, // ID of suffering sample 1.
- &g_smidHickHelpCry, // ID of suffering sample 2.
- &g_smidScottCoughBlood2,// ID of suffering sample 3.
- &g_smidMikeAhuh, // ID of suffering sample 4.
- &g_smidScottCoughBlood1,// ID of dying sample.
- &g_smidScottCoughBlood2,// ID of dying sample.
- &g_smidHickBastard, // ID of shooting comment.
- &g_smidHickOneForMom, // ID of shooting comment.
- &g_smidHickScumbag, // ID of shooting comment
- &g_smidHickEatThis, // ID of shooting comment
- &g_smidHickWhatTheHell, // ID of random comment
- &g_smidHickGetHim, // ID of random comment
- &g_smidHickThereHeIs, // ID of random comment
- &g_smidHickLookout, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CPistolID, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Hostile, // Enemy
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 100, // Initial hit points
- },
- /////////////////////////////// The Man //////////////////////////////////
- {
- // User level description of person.
- "Man Frank", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/man", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 1, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "guy", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidVictimOwMyEye, // ID of 'hit by weapon' sample.
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'hit by weapon' sample,
- &g_smidVictimAhu, // ID of 'hit by weapon' sample,
- &g_smidVictimAhhk, // ID of 'blown up' sample.
- &g_smidVictimAhh, // ID of 'blown up' sample.
- &g_smidVictimAuh, // ID of 'on fire' sample
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidVictimFirstAid2, // ID of suffering sample 1.
- &g_smidVictimOwMyEyes, // ID of suffering sample 2.
- &g_smidVictimAnyoneSeenEar, // ID of suffering sample 3.
- &g_smidVictimStopAlreadyDead, // ID of suffering sample 4.
- &g_smidVictimTheHorror,// ID of dying sample.
- &g_smidVictimAhSheAi,// ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidVictimRunForLives4, // ID of random comment
- &g_smidVictimWhereTV2, // ID of random comment
- &g_smidVictimAskHim, // ID of random comment
- &g_smidVictimAhHesGotAGun2, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl face down when writhing
- Personatorium::Civilian,// Victim
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- /////////////////////////////// Woman victim //////////////////////////////////
- {
- // User level description of person.
- "Woman Mindy", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/woman", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 1, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "woman", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidWVictimMyEyes, // ID of 'hit by weapon' sample.
- &g_smidShotFemaleGrunt, // ID of 'hit by weapon' sample,
- &g_smidCelinaUg, // ID of 'hit by weapon' sample,
- &g_smidDebbieAh, // ID of 'hit by weapon' sample,
- &g_smidCarynScream, // ID of 'blown up' sample.
- &g_smidWVictimScream, // ID of 'blown up' sample.
- &g_smidWVictimHelpHelp, // ID of 'on fire' sample
- &g_smidWVictimOhNo, // ID of 'on fire' sample
- &g_smidKimHelp, // ID of suffering sample 1.
- &g_smidWVictimSeenEar, // ID of suffering sample 2.
- &g_smidWVictimNeedFirstAid, // ID of suffering sample 3.
- &g_smidWVictimGetOffMe, // ID of suffering sample 4.
- &g_smidWVictimHelpHelp, // ID of dying sample.
- &g_smidWVictimGonnaSue, // ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidWVictimAhGotGun, // ID of random comment
- &g_smidWVictimKillThePsyco, // ID of random comment
- &g_smidWVictimVeryBadDay,// ID of random comment
- &g_smidWVictimTheHorror,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl face down when writhing
- Personatorium::Civilian,// Victim
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- /////////////////////////////////Cop///////////////////////////////////////
-
- {
- // User level description of person.
- "Sheriff Norm", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/cop", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 1, // Texture to use
- "pistoltip", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "cop", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidRubinImHit, // ID of 'hit by weapon' sample.
- &g_smidBillGrunt, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidRandyHuu, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'blown up' sample.
- &g_smidScottYell1, // ID of 'blown up' sample.
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidScottYell4, // ID of 'on fire' sample
- &g_smidBillKillMe, // ID of suffering sample 1.
- &g_smidBillHelpMe, // ID of suffering sample 2.
- &g_smidScottCoughBlood2,// ID of suffering sample 3.
- &g_smidWrithing3, // ID of suffering sample 4.
- &g_smidPaulCantFeelLegs,// ID of dying sample.
- &g_smidScottCoughBlood2,// ID of dying sample.
- &g_smidBillTakeYouOut, // ID of shooting comment.
- &g_smidBillDieYouNutcase,// ID of shooting comment.
- &g_smidBillFreezePolice,// ID of shooting comment
- &g_smidBillYoureDead, // ID of shooting comment
- &g_smidBillDropWeapons, // ID of random comment
- &g_smidBillFreezePolice,// ID of random comment
- &g_smidBillGetOnGround, // ID of random comment
- &g_smidBillThisIsPolice,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CPistolID, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Hostile, // Enemy
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 100, // Initial hit points
- },
- ////////////////////////////////Employee/////////////////////////////////////
-
- {
- // User level description of person.
- "Employee 1", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 0, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidWalMartDontShoot,// ID of 'hit by weapon' sample.
- &g_smidBillGrunt, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidRandyHuu, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'blown up' sample.
- &g_smidWalMartCleanupAisle3,// ID of 'blown up' sample.
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidScottYell4, // ID of 'on fire' sample
- &g_smidWalMartDontShoot3,// ID of suffering sample 1.
- &g_smidWalMartDontShoot,// ID of suffering sample 2.
- &g_smidWalMartDontShoot2,// ID of suffering sample 3.
- &g_smidWrithing3, // ID of suffering sample 4.
- &g_smidPaulCantFeelLegs,// ID of dying sample.
- &g_smidScottCoughBlood2,// ID of dying sample.
- &g_smidWalMartGetMyManager, // ID of shooting comment.
- &g_smidWalMartShellsSpecial,// ID of shooting comment.
- &g_smidWalMartCleanupAisle2,// ID of shooting comment
- &g_smidWalMartHelpYa, // ID of shooting comment
- &g_smidWalMartShellsSpecial, // ID of random comment
- &g_smidWalMartNoWaiting4,// ID of random comment
- &g_smidWalMartCleanupAisle4, // ID of random comment
- &g_smidWalMartHelpYa,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Employee/////////////////////////////////////
-
- {
- // User level description of person.
- "Employee 2", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 1, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidWalMartDontShoot3, // ID of 'hit by weapon' sample.
- &g_smidBillGrunt, // ID of 'hit by weapon' sample,
- &g_smidVinceAhuh, // ID of 'hit by weapon' sample,
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidWalMartCleanupAisle17, // ID of 'blown up' sample.
- &g_smidWalMartNoWaitLine4, // ID of 'blown up' sample.
- &g_smidSteveWaFire, // ID of 'on fire' sample
- &g_smidScottYell4, // ID of 'on fire' sample
- &g_smidWalMartGetManager2, // ID of suffering sample 1.
- &g_smidWalMartGetMyManager, // ID of suffering sample 2.
- &g_smidWalMartOnlyPartTimeComeon,// ID of suffering sample 3.
- &g_smidWrithing3, // ID of suffering sample 4.
- &g_smidWalMartMyIHelpYou,// ID of dying sample.
- &g_smidScottCoughBlood2,// ID of dying sample.
- &g_smidWalMartDontShoot3, // ID of shooting comment.
- &g_smidWalMartCleanupAisle6b,// ID of shooting comment.
- &g_smidWalMartNoWaitLine4,// ID of shooting comment
- &g_smidWalMartGetManager2, // ID of shooting comment
- &g_smidWalMartGetManager2, // ID of random comment
- &g_smidWalMartShellsSpecial2,// ID of random comment
- &g_smidWalMartMyIHelpYou, // ID of random comment
- &g_smidWalMartDontShoot3,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Red Cross///////////////////////////////////
-
- {
- // User level description of person.
- "Red Cross 1", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 2, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidRedCrossNeutralDontShoot, // ID of 'hit by weapon' sample.
- &g_smidRedCrossAh, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidRedCrossAh, // ID of 'hit by weapon' sample,
- &g_smidRedCrossWhereCops, // ID of 'blown up' sample.
- &g_smidRedCrossMedic, // ID of 'blown up' sample.
- &g_smidRedCrossMedic3, // ID of 'on fire' sample
- &g_smidRedCrossVolunteered, // ID of 'on fire' sample
- &g_smidRedCrossTryingToHelp, // ID of suffering sample 1.
- &g_smidRedCrossLowOnBlood, // ID of suffering sample 2.
- &g_smidScottCoughBlood2,// ID of suffering sample 3.
- &g_smidRedCrossWhereCops, // ID of suffering sample 4.
- &g_smidPaulCantFeelLegs,// ID of dying sample.
- &g_smidRedCrossWasntTrained,// ID of dying sample.
- &g_smidRedCrossOverpopulation, // ID of shooting comment.
- &g_smidRedCrossOtherHalfGuy,// ID of shooting comment.
- &g_smidRedCrossEnoughFood,// ID of shooting comment
- &g_smidRedCrossGuysNuts, // ID of shooting comment
- &g_smidRedCrossTriggerHappy, // ID of random comment
- &g_smidRedCrossGuysNuts,// ID of random comment
- &g_smidRedCrossSquashedShot3, // ID of random comment
- &g_smidRedCrossSquashedShot,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Red Cross///////////////////////////////////
-
- {
- // User level description of person.
- "Red Cross 2", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 3, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidRedCrossNeutral, // ID of 'hit by weapon' sample.
- &g_smidBillGrunt, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidRandyHuu, // ID of 'hit by weapon' sample,
- &g_smidRedCrossStretcher, // ID of 'blown up' sample.
- &g_smidRedCrossDoubleBodyBag, // ID of 'blown up' sample.
- &g_smidRedCrossJoinedMarines, // ID of 'on fire' sample
- &g_smidRedCrossNotTrained, // ID of 'on fire' sample
- &g_smidRedCrossCallBackupHelp, // ID of suffering sample 1.
- &g_smidRedCrossMedic2, // ID of suffering sample 2.
- &g_smidRedCrossLowBlood,// ID of suffering sample 3.
- &g_smidWrithing3, // ID of suffering sample 4.
- &g_smidRedCrossMedic2,// ID of dying sample.
- &g_smidRedCrossJoinedMarines2,// ID of dying sample.
- &g_smidRedCrossSquachedShot2, // ID of shooting comment.
- &g_smidRedCrossOtherHalf,// ID of shooting comment.
- &g_smidRedCrossStretcher,// ID of shooting comment
- &g_smidRedCrossVolunteered2, // ID of shooting comment
- &g_smidRedCrossVolunteered4, // ID of random comment
- &g_smidRedCrossSquashedShot3,// ID of random comment
- &g_smidRedCrossJoinedMarines2, // ID of random comment
- &g_smidRedCrossOtherHalfGuy2,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Golfer///////////////////////////////////
-
- {
- // User level description of person.
- "Golfer 1", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 4, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidGolferMyBalls, // ID of 'hit by weapon' sample.
- &g_smidPaulRHuh, // ID of 'hit by weapon' sample,
- &g_smidPaulRHuht, // ID of 'hit by weapon' sample,
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidGolferHoleInOne, // ID of 'blown up' sample.
- &g_smidGolferMyBalls2, // ID of 'blown up' sample.
- &g_smidGolferUglyBogey, // ID of 'on fire' sample
- &g_smidScottYell4, // ID of 'on fire' sample
- &g_smidGolferMyBalls3, // ID of suffering sample 1.
- &g_smidBillHelpMe, // ID of suffering sample 2.
- &g_smidScottCoughBlood2,// ID of suffering sample 3.
- &g_smidWrithing3, // ID of suffering sample 4.
- &g_smidPaulCantFeelLegs,// ID of dying sample.
- &g_smidGolferCinderellaStory,// ID of dying sample.
- &g_smidGolferCinderella, // ID of shooting comment.
- &g_smidGolferFore,// ID of shooting comment.
- &g_smidGolferFore2,// ID of shooting comment
- &g_smidGolferFore3, // ID of shooting comment
- &g_smidGolferFore, // ID of random comment
- &g_smidGolferFore2,// ID of random comment
- &g_smidGolferFore3, // ID of random comment
- &g_smidGolferUglyBogey2,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Golfer///////////////////////////////////
-
- {
- // User level description of person.
- "Golfer 2", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 5, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidGolferMyBalls4, // ID of 'hit by weapon' sample.
- &g_smidRubinAh, // ID of 'hit by weapon' sample,
- &g_smidRandyUg, // ID of 'hit by weapon' sample,
- &g_smidRandyUrhh, // ID of 'hit by weapon' sample,
- &g_smidGolferMyBalls3, // ID of 'blown up' sample.
- &g_smidGolferFore2, // ID of 'blown up' sample.
- &g_smidGolferHoleInOne3, // ID of 'on fire' sample
- &g_smidGolferUglyBogey2, // ID of 'on fire' sample
- &g_smidGolferCinderella, // ID of suffering sample 1.
- &g_smidGolferMyBalls2, // ID of suffering sample 2.
- &g_smidScottCoughBlood2,// ID of suffering sample 3.
- &g_smidWrithing3, // ID of suffering sample 4.
- &g_smidPaulCantFeelLegs,// ID of dying sample.
- &g_smidGolferMyBalls,// ID of dying sample.
- &g_smidGolferCinderella, // ID of shooting comment.
- &g_smidGolferFore,// ID of shooting comment.
- &g_smidGolferFore2,// ID of shooting comment
- &g_smidGolferFore3, // ID of shooting comment
- &g_smidGolferFore3, // ID of random comment
- &g_smidGolferHoleInOne2,// ID of random comment
- &g_smidGolferFore2, // ID of random comment
- &g_smidGolferHoleInOne,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Lawyer///////////////////////////////////
-
- {
- // User level description of person.
- "Lawyer", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 6, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidLawyerThatsIllegal, // ID of 'hit by weapon' sample.
- &g_smidBillGrunt, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidRandyHuu, // ID of 'hit by weapon' sample,
- &g_smidLawyerGonnaSue, // ID of 'blown up' sample.
- &g_smidLawyerSeeAssInCourt3, // ID of 'blown up' sample.
- &g_smidLawyerYoullNeedLawyer, // ID of 'on fire' sample
- &g_smidLawyerNeedLawyerCard, // ID of 'on fire' sample
- &g_smidLawyerGonnaSue, // ID of suffering sample 1.
- &g_smidLawyerSeeAssInCourt2, // ID of suffering sample 2.
- &g_smidLawyerGonnaSue,// ID of suffering sample 3.
- &g_smidLawyerGonnaSue, // ID of suffering sample 4.
- &g_smidPaulCantFeelLegs,// ID of dying sample.
- &g_smidLawyerSeeAssInCourt3,// ID of dying sample.
- &g_smidLawyerGonnaNeedLawyer, // ID of shooting comment.
- &g_smidLawyerThatsIllegal2,// ID of shooting comment.
- &g_smidLawyerYoullNeedLawyer,// ID of shooting comment
- &g_smidLawyerNeedLawyerCard, // ID of shooting comment
- &g_smidLawyerGonnaNeedLawyer, // ID of random comment
- &g_smidLawyerYoullNeedLawyer,// ID of random comment
- &g_smidLawyerNeedLawyerCard, // ID of random comment
- &g_smidLawyerThatsIllegal,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Bum/////////////////////////////////////
-
- {
- // User level description of person.
- "Bum 1", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 7, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidVetDontShootImVet, // ID of 'hit by weapon' sample.
- &g_smidVetAhah, // ID of 'hit by weapon' sample,
- &g_smidVetWaa, // ID of 'hit by weapon' sample,
- &g_smidVetWaaoh, // ID of 'hit by weapon' sample,
- &g_smidVetWaaoh, // ID of 'blown up' sample.
- &g_smidScottYell1, // ID of 'blown up' sample.
- &g_smidVetUhOh, // ID of 'on fire' sample
- &g_smidVetSpareDimeYell, // ID of 'on fire' sample
- &g_smidVetSpareDime, // ID of suffering sample 1.
- &g_smidVetShineShotgun, // ID of suffering sample 2.
- &g_smidScottCoughBlood2,// ID of suffering sample 3.
- &g_smidWrithing3, // ID of suffering sample 4.
- &g_smidPaulCantFeelLegs,// ID of dying sample.
- &g_smidScottCoughBlood2,// ID of dying sample.
- &g_smidVetFragThatBastard, // ID of shooting comment.
- &g_smidVetKillThatPsyco,// ID of shooting comment.
- &g_smidVetSpanish,// ID of shooting comment
- &g_smidVetFrag, // ID of shooting comment
- &g_smidVetWorkForFood, // ID of random comment
- &g_smidVetAskHimForHelp,// ID of random comment
- &g_smidVetThisGuysNuts, // ID of random comment
- &g_smidVetWorkForFood2,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Bum/////////////////////////////////////
-
- {
- // User level description of person.
- "Bum 2", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 8, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidVetWhatThatAK47, // ID of 'hit by weapon' sample.
- &g_smidShotGrunt, // ID of 'hit by weapon' sample.
- &g_smidRandyUrhh, // ID of 'hit by weapon' sample,
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidVetCharlie, // ID of 'blown up' sample.
- &g_smidScottYell1, // ID of 'blown up' sample.
- &g_smidVetUhOh, // ID of 'on fire' sample
- &g_smidScottYell4, // ID of 'on fire' sample
- &g_smidVetWaa, // ID of suffering sample 1.
- &g_smidVetDontShootVet3, // ID of suffering sample 2.
- &g_smidVetWorkForFood2,// ID of suffering sample 3.
- &g_smidWrithing3, // ID of suffering sample 4.
- &g_smidVetHereComesCharlie,// ID of dying sample.
- &g_smidVetAskHimForHelp,// ID of dying sample.
- &g_smidVetFrag, // ID of shooting comment.
- &g_smidVetFragBastard,// ID of shooting comment.
- &g_smidVetKillThatPsyco,// ID of shooting comment
- &g_smidVetSpanish, // ID of shooting comment
- &g_smidVetCollectShells, // ID of random comment
- &g_smidVetCollectBrassShells,// ID of random comment
- &g_smidVetShine, // ID of random comment
- &g_smidVetShingGun,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Vet/////////////////////////////////////
-
- {
- // User level description of person.
- "Vet 1", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 9, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidVetCharlie, // ID of 'hit by weapon' sample.
- &g_smidBillGrunt, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidRandyHuu, // ID of 'hit by weapon' sample,
- &g_smidVetWaaoh, // ID of 'blown up' sample.
- &g_smidVetSpareDimeYell, // ID of 'blown up' sample.
- &g_smidVetWaa, // ID of 'on fire' sample
- &g_smidVetAhah, // ID of 'on fire' sample
- &g_smidVetAskHimForHelp, // ID of suffering sample 1.
- &g_smidBillHelpMe, // ID of suffering sample 2.
- &g_smidScottCoughBlood2,// ID of suffering sample 3.
- &g_smidVetWaa, // ID of suffering sample 4.
- &g_smidVetSpareDime,// ID of dying sample.
- &g_smidVetWorkForFood2,// ID of dying sample.
- &g_smidVetFrag, // ID of shooting comment.
- &g_smidVetFragBastard,// ID of shooting comment.
- &g_smidVetCharlie,// ID of shooting comment
- &g_smidVetKillThatPsyco, // ID of shooting comment
- &g_smidVetThisGuysNuts, // ID of random comment
- &g_smidVetWorkForFood,// ID of random comment
- &g_smidVetCollectShells, // ID of random comment
- &g_smidVetCollectBrassShells,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Vet/////////////////////////////////////
-
- {
- // User level description of person.
- "Vet 2", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 10, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidVetWhatThatAK47, // ID of 'hit by weapon' sample.
- &g_smidBillGrunt, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidRandyHuu, // ID of 'hit by weapon' sample,
- &g_smidVetSpareDimeYell, // ID of 'blown up' sample.
- &g_smidScottYell1, // ID of 'blown up' sample.
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidVetWaaoh, // ID of 'on fire' sample
- &g_smidBillKillMe, // ID of suffering sample 1.
- &g_smidVetSpareADime, // ID of suffering sample 2.
- &g_smidVetAskHimForHelp,// ID of suffering sample 3.
- &g_smidWrithing2, // ID of suffering sample 4.
- &g_smidVetWorkForFood,// ID of dying sample.
- &g_smidVetUhOh,// ID of dying sample.
- &g_smidVetFrag, // ID of shooting comment.
- &g_smidVetKillThatPsyco,// ID of shooting comment.
- &g_smidVetFragBastard,// ID of shooting comment
- &g_smidVetCharlie, // ID of shooting comment
- &g_smidVetCollectBrassShells, // ID of random comment
- &g_smidVetCollectShells,// ID of random comment
- &g_smidVetWorkForFood, // ID of random comment
- &g_smidVetWorkForFood2,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Nude/////////////////////////////////////
-
- {
- // User level description of person.
- "Nude 1", // pszDescription. - Nude Man
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 11, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidNudeShotOffMyAhhh2, // ID of 'hit by weapon' sample.
- &g_smidNudeMyGod, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'blown up' sample.
- &g_smidScottYell1, // ID of 'blown up' sample.
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidScottYell4, // ID of 'on fire' sample
- &g_smidNudeDontFeelFresh, // ID of suffering sample 1.
- &g_smidNudeHowEmbarrassing, // ID of suffering sample 2.
- &g_smidNudeDontDieNaked,// ID of suffering sample 3.
- &g_smidNudeDontFeelFresh2, // ID of suffering sample 4.
- &g_smidNudeHowEmbarrassing,// ID of dying sample.
- &g_smidNudeHowEmbarrassing2,// ID of dying sample.
- &g_smidNudeNoOneSeeUs, // ID of shooting comment.
- &g_smidNudeNoOneSeeUs2,// ID of shooting comment.
- &g_smidNudeDontFeelFresh,// ID of shooting comment
- &g_smidNudeDontFeelFresh2, // ID of shooting comment
- &g_smidNudeNoOneSeeUs, // ID of random comment
- &g_smidNudeNoOneSeeUs2,// ID of random comment
- &g_smidNudeDontFeelFresh, // ID of random comment
- &g_smidNudeDontFeelFresh2,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Nude/////////////////////////////////////
-
- {
- // User level description of person.
- "Nude 2", // pszDescription. Nude Woman
- // Names used to create animation resource filenames.
- {
- "3d/nude2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- -1, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "nude2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidWNudeDontShootNude, // ID of 'hit by weapon' sample.
- &g_smidShotFemaleGrunt, // ID of 'hit by weapon' sample,
- &g_smidCelinaUg, // ID of 'hit by weapon' sample,
- &g_smidDebbieAh, // ID of 'hit by weapon' sample,
- &g_smidWNudeHeShotOffMyAh, // ID of 'blown up' sample.
- &g_smidSouthernBumLooker, // ID of 'blown up' sample.
- &g_smidSouthernDieNaked, // ID of 'on fire' sample
- &g_smidSouthernNeedLawyer, // ID of 'on fire' sample
- &g_smidKimHelp, // ID of suffering sample 1.
- &g_smidKimCantBreathe, // ID of suffering sample 2.
- &g_smidWNudeDontFeelFresh, // ID of suffering sample 3.
- &g_smidWNudeDontFeelFresh, // ID of suffering sample 4.
- &g_smidWNudeHowEmbarrassing,// ID of dying sample.
- &g_smidWNudeHowEmbarrassing2,// ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil,// ID of shooting comment.
- &g_smidNil,// ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidWNudeNoOneSeeUs, // ID of random comment
- &g_smidWNudeBumLooker,// ID of random comment
- &g_smidWNudeHowEmbarrassing, // ID of random comment
- &g_smidWNudeDontFeelFresh,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Gramps/////////////////////////////////////
-
- {
- // User level description of person.
- "Gramps 1", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/gramps", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- -1, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "gramps", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidOldManWhatsThatSunny, // ID of 'hit by weapon' sample.
- &g_smidBillGrunt, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidRandyHuu, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'blown up' sample.
- &g_smidScottYell1, // ID of 'blown up' sample.
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidScottYell4, // ID of 'on fire' sample
- &g_smidOldManSoiledSelf, // ID of suffering sample 1.
- &g_smidOldManColostomyBag, // ID of suffering sample 2.
- &g_smidOldManOwSpleen,// ID of suffering sample 3.
- &g_smidOldManGroan, // ID of suffering sample 4.
- &g_smidOldManSoiledSelf2,// ID of dying sample.
- &g_smidScottCoughBlood2,// ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil,// ID of shooting comment.
- &g_smidNil,// ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidOldManDontShoot, // ID of random comment
- &g_smidOldManNoRespect,// ID of random comment
- &g_smidOldManInGreatWar2, // ID of random comment
- &g_smidOldManWhatsThatSunny,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Gramps/////////////////////////////////////
-
- {
- // User level description of person.
- "Gramps 2", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/gramps", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 2, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "gramps", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidOldManSpleen, // ID of 'hit by weapon' sample.
- &g_smidBillGrunt, // ID of 'hit by weapon' sample,
- &g_smidShotGrunt, // ID of 'hit by weapon' sample,
- &g_smidRandyHuu, // ID of 'hit by weapon' sample,
- &g_smidOldManGroan, // ID of 'blown up' sample.
- &g_smidOldManGroan, // ID of 'blown up' sample.
- &g_smidOldManKidsNoRespect2, // ID of 'on fire' sample
- &g_smidOldManGroan, // ID of 'on fire' sample
- &g_smidOldManInGreatWar2, // ID of suffering sample 1.
- &g_smidOldManInGreatWar, // ID of suffering sample 2.
- &g_smidOldManSoiledSelf3,// ID of suffering sample 3.
- &g_smidOldManColostomyBag3, // ID of suffering sample 4.
- &g_smidOldManGroan,// ID of dying sample.
- &g_smidScottCoughBlood2,// ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil,// ID of shooting comment.
- &g_smidNil,// ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidOldManKidsNoRespect, // ID of random comment
- &g_smidOldManKidsNoRespect3,// ID of random comment
- &g_smidOldManDontShootRetired2, // ID of random comment
- &g_smidOldManRetired,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Granny/////////////////////////////////////
-
- {
- // User level description of person.
- "Granny 1", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/gramps", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 3, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "gramps", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidOldWomanMySpleen, // ID of 'hit by weapon' sample.
- &g_smidOldWomanOh, // ID of 'hit by weapon' sample,
- &g_smidOldWomanOh, // ID of 'hit by weapon' sample,
- &g_smidOldWomanOh, // ID of 'hit by weapon' sample,
- &g_smidOldWomanFindColostomy, // ID of 'blown up' sample.
- &g_smidOldWomanOh, // ID of 'blown up' sample.
- &g_smidOldWomanCantHear, // ID of 'on fire' sample
- &g_smidOldWomanColostomyBag, // ID of 'on fire' sample
- &g_smidOldWomanMySpleen, // ID of suffering sample 1.
- &g_smidOldWomanSoiledSelf2, // ID of suffering sample 2.
- &g_smidOldWomanOh,// ID of suffering sample 3.
- &g_smidOldWomanFindColostomy, // ID of suffering sample 4.
- &g_smidOldWomanNoRespect,// ID of dying sample.
- &g_smidOldWomanSoiledSelf,// ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil,// ID of shooting comment.
- &g_smidNil,// ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidOldWomanNoRespect, // ID of random comment
- &g_smidOldWomanEhWhatsThat,// ID of random comment
- &g_smidOldWomanCantHear, // ID of random comment
- &g_smidOldWomanEhWhatsThat,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Granny/////////////////////////////////////
-
- {
- // User level description of person.
- "Granny 2", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/gramps", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 4, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "gramps", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidOldWomanEhWhatsThat, // ID of 'hit by weapon' sample.
- &g_smidOldWomanOh, // ID of 'hit by weapon' sample,
- &g_smidOldWomanOh, // ID of 'hit by weapon' sample,
- &g_smidOldWomanOh, // ID of 'hit by weapon' sample,
- &g_smidOldWomanColostomy, // ID of 'blown up' sample.
- &g_smidOldWomanOh, // ID of 'blown up' sample.
- &g_smidOldWomanNoRespect, // ID of 'on fire' sample
- &g_smidOldWomanOh, // ID of 'on fire' sample
- &g_smidOldWomanMySpleen, // ID of suffering sample 1.
- &g_smidOldWomanFindColostomy, // ID of suffering sample 2.
- &g_smidOldWomanColostomyBag,// ID of suffering sample 3.
- &g_smidOldWomanSoiledSelf, // ID of suffering sample 4.
- &g_smidOldWomanCantHear,// ID of dying sample.
- &g_smidOldWomanSoiledSelf2,// ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil,// ID of shooting comment.
- &g_smidNil,// ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidOldWomanNoRespect, // ID of random comment
- &g_smidOldWomanEhWhatsThat,// ID of random comment
- &g_smidOldWomanCantHear, // ID of random comment
- &g_smidOldWomanCantHear,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Granny/////////////////////////////////////
-
- {
- // User level description of person.
- "Granny 3", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/gramps", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 5, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "gramps", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidOldWomanMySpleen, // ID of 'hit by weapon' sample.
- &g_smidOldWomanOh, // ID of 'hit by weapon' sample,
- &g_smidOldWomanOh, // ID of 'hit by weapon' sample,
- &g_smidOldWomanOh, // ID of 'hit by weapon' sample,
- &g_smidOldWomanEhWhatsThat, // ID of 'blown up' sample.
- &g_smidOldWomanOh, // ID of 'blown up' sample.
- &g_smidOldWomanEhWhatsThat, // ID of 'on fire' sample
- &g_smidOldWomanOh, // ID of 'on fire' sample
- &g_smidOldWomanColostomyBag, // ID of suffering sample 1.
- &g_smidOldWomanMySpleen, // ID of suffering sample 2.
- &g_smidOldWomanSoiledSelf,// ID of suffering sample 3.
- &g_smidOldWomanFindColostomy, // ID of suffering sample 4.
- &g_smidOldWomanSoiledSelf2,// ID of dying sample.
- &g_smidOldWomanSoiledSelf,// ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil,// ID of shooting comment.
- &g_smidNil,// ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidOldWomanNoRespect, // ID of random comment
- &g_smidOldWomanCantHear,// ID of random comment
- &g_smidOldWomanEhWhatsThat, // ID of random comment
- &g_smidOldWomanSoiledSelf,// ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Shopper Golfer///////////////////////////////////
-
- {
- // User level description of person.
- "Shopper G1", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 4, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidVictimStopShootingAlreadyDead, // ID of 'hit by weapon' sample.
- &g_smidVictimAuh, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'hit by weapon' sample,
- &g_smidDyingYell, // ID of 'hit by weapon' sample,
- &g_smidVictimAAhh, // ID of 'blown up' sample.
- &g_smidVictimAhhk, // ID of 'blown up' sample.
- &g_smidScottYell3, // ID of 'on fire' sample
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidVictimINeedFirstAid, // ID of suffering sample 1.
- &g_smidVictimAnyoneSeenEar, // ID of suffering sample 2.
- &g_smidVictimVeryBadDay, // ID of suffering sample 3.
- &g_smidVictimEndNear, // ID of suffering sample 4.
- &g_smidVictimTheEndIsNear,// ID of dying sample.
- &g_smidVictimAlreadyDead,// ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidVictimJudgementDay, // ID of random comment
- &g_smidVictimRunForLives3, // ID of random comment
- &g_smidVictimWhereTVMan, // ID of random comment
- &g_smidVictimWhatsThat, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Shopper Golfer///////////////////////////////////
-
- {
- // User level description of person.
- "Shopper G2", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 5, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidVictimOwMyEye, // ID of 'hit by weapon' sample.
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'hit by weapon' sample,
- &g_smidVictimAhu, // ID of 'hit by weapon' sample,
- &g_smidVictimAhhk, // ID of 'blown up' sample.
- &g_smidVictimAhh, // ID of 'blown up' sample.
- &g_smidVictimAuh, // ID of 'on fire' sample
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidVictimFirstAid2, // ID of suffering sample 1.
- &g_smidVictimOwMyEyes, // ID of suffering sample 2.
- &g_smidVictimAnyoneSeenEar, // ID of suffering sample 3.
- &g_smidVictimStopAlreadyDead, // ID of suffering sample 4.
- &g_smidVictimTheHorror,// ID of dying sample.
- &g_smidVictimAhSheAi,// ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidVictimRunForLives4, // ID of random comment
- &g_smidVictimWhereTV2, // ID of random comment
- &g_smidVictimAskHim, // ID of random comment
- &g_smidVictimAhHesGotAGun2, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Shopper Bum/////////////////////////////////////
-
- {
- // User level description of person.
- "Shopper B1", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 7, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidVictimStopShootingAlreadyDead, // ID of 'hit by weapon' sample.
- &g_smidVictimAuh, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'hit by weapon' sample,
- &g_smidDyingYell, // ID of 'hit by weapon' sample,
- &g_smidVictimAAhh, // ID of 'blown up' sample.
- &g_smidVictimAhhk, // ID of 'blown up' sample.
- &g_smidScottYell3, // ID of 'on fire' sample
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidVictimINeedFirstAid, // ID of suffering sample 1.
- &g_smidVictimAnyoneSeenEar, // ID of suffering sample 2.
- &g_smidVictimFirstAid, // ID of suffering sample 3.
- &g_smidVictimEndNear, // ID of suffering sample 4.
- &g_smidVictimTheEndIsNear,// ID of dying sample.
- &g_smidVictimAlreadyDead,// ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidVictimJudgementDay, // ID of random comment
- &g_smidVictimRunForLives3, // ID of random comment
- &g_smidVictimWhereTVMan, // ID of random comment
- &g_smidVictimWhatsThat, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////Shopper Bum/////////////////////////////////////
-
- {
- // User level description of person.
- "Shopper B2", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 8, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidVictimOwMyEye, // ID of 'hit by weapon' sample.
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'hit by weapon' sample,
- &g_smidVictimAhu, // ID of 'hit by weapon' sample,
- &g_smidVictimAhhk, // ID of 'blown up' sample.
- &g_smidVictimAhh, // ID of 'blown up' sample.
- &g_smidVictimAuh, // ID of 'on fire' sample
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidVictimFirstAid2, // ID of suffering sample 1.
- &g_smidVictimOwMyEyes, // ID of suffering sample 2.
- &g_smidVictimAnyoneSeenEar, // ID of suffering sample 3.
- &g_smidVictimStopAlreadyDead, // ID of suffering sample 4.
- &g_smidVictimTheHorror,// ID of dying sample.
- &g_smidVictimAhSheAi,// ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidVictimRunForLives4, // ID of random comment
- &g_smidVictimWhereTV2, // ID of random comment
- &g_smidVictimAskHim, // ID of random comment
- &g_smidVictimAhHesGotAGun2, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- //////////////////////////////// Shopper Vet/////////////////////////////////////
-
- {
- // User level description of person.
- "Shopper V1", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 9, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidVictimStopShootingAlreadyDead, // ID of 'hit by weapon' sample.
- &g_smidVictimAuh, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'hit by weapon' sample,
- &g_smidDyingYell, // ID of 'hit by weapon' sample,
- &g_smidVictimAAhh, // ID of 'blown up' sample.
- &g_smidVictimAhhk, // ID of 'blown up' sample.
- &g_smidScottYell3, // ID of 'on fire' sample
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidVictimINeedFirstAid, // ID of suffering sample 1.
- &g_smidVictimAnyoneSeenEar, // ID of suffering sample 2.
- &g_smidVictimHorrorGroan, // ID of suffering sample 3.
- &g_smidVictimEndNear, // ID of suffering sample 4.
- &g_smidVictimTheEndIsNear,// ID of dying sample.
- &g_smidVictimAlreadyDead,// ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidVictimJudgementDay, // ID of random comment
- &g_smidVictimRunForLives3, // ID of random comment
- &g_smidVictimWhereTVMan, // ID of random comment
- &g_smidVictimWhatsThat, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- //////////////////////////////// Shopper Vet/////////////////////////////////////
-
- {
- // User level description of person.
- "Shopper V2", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 10, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidVictimOwMyEye, // ID of 'hit by weapon' sample.
- &g_smidVinceHu, // ID of 'hit by weapon' sample,
- &g_smidScottGrunt, // ID of 'hit by weapon' sample,
- &g_smidVictimAhu, // ID of 'hit by weapon' sample,
- &g_smidVictimAhhk, // ID of 'blown up' sample.
- &g_smidVictimAhh, // ID of 'blown up' sample.
- &g_smidVictimAuh, // ID of 'on fire' sample
- &g_smidScottHelp, // ID of 'on fire' sample
- &g_smidVictimFirstAid2, // ID of suffering sample 1.
- &g_smidVictimOwMyEyes, // ID of suffering sample 2.
- &g_smidVictimAnyoneSeenEar, // ID of suffering sample 3.
- &g_smidVictimStopAlreadyDead, // ID of suffering sample 4.
- &g_smidVictimTheHorror,// ID of dying sample.
- &g_smidVictimAhSheAi,// ID of dying sample.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment.
- &g_smidNil, // ID of shooting comment
- &g_smidNil, // ID of shooting comment
- &g_smidVictimRunForLives4, // ID of random comment
- &g_smidVictimWhereTV2, // ID of random comment
- &g_smidVictimAskHim, // ID of random comment
- &g_smidVictimAhHesGotAGun2, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- #if (TARGET == SUPER_POSTAL) || (TARGET == JAPAN_ADDON)
- /////////////////////////////// JPMaleKensaku //////////////////////////////////
- {
- // User level description of person.
- "JP Male Kensaku", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/man", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 2, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "guy", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidKensaku_h1, // ID of 'hit by weapon' sample.
- &g_smidKensaku_h2, // ID of 'hit by weapon' sample,
- &g_smidKensaku_h3, // ID of 'hit by weapon' sample,
- &g_smidKensaku_h4, // ID of 'hit by weapon' sample,
- &g_smidKensaku_b1, // ID of 'blown up' sample.
- &g_smidKensaku_b2, // ID of 'blown up' sample.
- &g_smidKensaku_o1, // ID of 'on fire' sample
- &g_smidKensaku_o2, // ID of 'on fire' sample
- &g_smidKensaku_ss1, // ID of suffering sample 1.
- &g_smidKensaku_ss2, // ID of suffering sample 2.
- &g_smidKensaku_ss3, // ID of suffering sample 3.
- &g_smidKensaku_ss4, // ID of suffering sample 4.
- &g_smidKensaku_d1, // ID of dying sample.
- &g_smidKensaku_d2, // ID of dying sample.
- &g_smidKensaku_sc1, // ID of shooting comment. - Nil
- &g_smidKensaku_sc2, // ID of shooting comment. - Nil
- &g_smidKensaku_sc3, // ID of shooting comment - Nil
- &g_smidKensaku_sc4, // ID of shooting comment - Nil
- &g_smidKensaku_r1, // ID of random comment
- &g_smidKensaku_r2, // ID of random comment
- &g_smidKensaku_r3, // ID of random comment
- &g_smidKensaku_r4, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl face down when writhing
- Personatorium::Civilian,// Victim
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- /////////////////////////////// JPMaleYutaka //////////////////////////////////
- {
- // User level description of person.
- "JP Male Yutaka", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/man", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 3, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "guy", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidYutaka_h1, // ID of 'hit by weapon' sample.
- &g_smidYutaka_h2, // ID of 'hit by weapon' sample,
- &g_smidYutaka_h3, // ID of 'hit by weapon' sample,
- &g_smidYutaka_h4, // ID of 'hit by weapon' sample,
- &g_smidYutaka_b1, // ID of 'blown up' sample.
- &g_smidYutaka_b2, // ID of 'blown up' sample.
- &g_smidYutaka_o1, // ID of 'on fire' sample
- &g_smidYutaka_o2, // ID of 'on fire' sample
- &g_smidYutaka_ss1, // ID of suffering sample 1.
- &g_smidYutaka_ss2, // ID of suffering sample 2.
- &g_smidYutaka_ss3, // ID of suffering sample 3.
- &g_smidYutaka_ss4, // ID of suffering sample 4.
- &g_smidYutaka_d1, // ID of dying sample.
- &g_smidYutaka_d2, // ID of dying sample.
- &g_smidYutaka_sc1, // ID of shooting comment.- Nil
- &g_smidYutaka_sc2, // ID of shooting comment.- Nil
- &g_smidYutaka_sc3, // ID of shooting comment - Nil
- &g_smidYutaka_sc4, // ID of shooting comment - Nil
- &g_smidYutaka_r1, // ID of random comment
- &g_smidYutaka_r2, // ID of random comment
- &g_smidYutaka_r3, // ID of random comment
- &g_smidYutaka_r4, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl face down when writhing
- Personatorium::Civilian,// Victim
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- /////////////////////////////// JPMaleOsamu //////////////////////////////////
- {
- // User level description of person.
- "JP Male Osamu", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/man", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 4, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "guy", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidOsamu_h1, // ID of 'hit by weapon' sample.
- &g_smidOsamu_h2, // ID of 'hit by weapon' sample,
- &g_smidOsamu_h3, // ID of 'hit by weapon' sample,
- &g_smidOsamu_h4, // ID of 'hit by weapon' sample,
- &g_smidOsamu_b1, // ID of 'blown up' sample.
- &g_smidOsamu_b2, // ID of 'blown up' sample.
- &g_smidOsamu_o1, // ID of 'on fire' sample
- &g_smidOsamu_o2, // ID of 'on fire' sample
- &g_smidOsamu_ss1, // ID of suffering sample 1.
- &g_smidOsamu_ss2, // ID of suffering sample 2.
- &g_smidOsamu_ss3, // ID of suffering sample 3.
- &g_smidOsamu_ss4, // ID of suffering sample 4.
- &g_smidOsamu_d1, // ID of dying sample.
- &g_smidOsamu_d2, // ID of dying sample.
- &g_smidOsamu_sc1, // ID of shooting comment.Nil
- &g_smidOsamu_sc2, // ID of shooting comment.Nil
- &g_smidOsamu_sc3, // ID of shooting comment Nil
- &g_smidOsamu_sc4, // ID of shooting comment Nil
- &g_smidOsamu_r1, // ID of random comment
- &g_smidOsamu_r2, // ID of random comment
- &g_smidOsamu_r3, // ID of random comment
- &g_smidOsamu_r4, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl face down when writhing
- Personatorium::Civilian,// Victim
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- /////////////////////////////// JPFemaleSakura //////////////////////////////////
- {
- // User level description of person.
- "JP Female Sakura", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/woman", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 2, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "woman", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidSakura_h1, // ID of 'hit by weapon' sample.
- &g_smidSakura_h2, // ID of 'hit by weapon' sample,
- &g_smidSakura_h3, // ID of 'hit by weapon' sample,
- &g_smidSakura_h4, // ID of 'hit by weapon' sample,
- &g_smidSakura_b1, // ID of 'blown up' sample.
- &g_smidSakura_b2, // ID of 'blown up' sample.
- &g_smidSakura_o1, // ID of 'on fire' sample
- &g_smidSakura_o2, // ID of 'on fire' sample
- &g_smidSakura_ss1, // ID of suffering sample 1.
- &g_smidSakura_ss2, // ID of suffering sample 2.
- &g_smidSakura_ss3, // ID of suffering sample 3.
- &g_smidSakura_ss4, // ID of suffering sample 4.
- &g_smidSakura_d1, // ID of dying sample.
- &g_smidSakura_d2, // ID of dying sample.
- &g_smidSakura_sc1, // ID of shooting comment.Nil
- &g_smidSakura_sc2, // ID of shooting comment.Nil
- &g_smidSakura_sc3, // ID of shooting comment Nil
- &g_smidSakura_sc4, // ID of shooting comment Nil
- &g_smidSakura_r1, // ID of random comment
- &g_smidSakura_r2, // ID of random comment
- &g_smidSakura_r3, // ID of random comment
- &g_smidSakura_r4, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl face down when writhing
- Personatorium::Civilian,// Victim
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- /////////////////////////////// JPWomanTomiko //////////////////////////////////
- {
- // User level description of person.
- "JP Female Tomiko", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/woman", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 3, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "woman", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidTomiko_h1, // ID of 'hit by weapon' sample.
- &g_smidTomiko_h2, // ID of 'hit by weapon' sample,
- &g_smidTomiko_h3, // ID of 'hit by weapon' sample,
- &g_smidTomiko_h4, // ID of 'hit by weapon' sample,
- &g_smidTomiko_b1, // ID of 'blown up' sample.
- &g_smidTomiko_b2, // ID of 'blown up' sample.
- &g_smidTomiko_o1, // ID of 'on fire' sample
- &g_smidTomiko_o2, // ID of 'on fire' sample
- &g_smidTomiko_ss1, // ID of suffering sample 1.
- &g_smidTomiko_ss2, // ID of suffering sample 2.
- &g_smidTomiko_ss3, // ID of suffering sample 3.
- &g_smidTomiko_ss4, // ID of suffering sample 4.
- &g_smidTomiko_d1, // ID of dying sample.
- &g_smidTomiko_d2, // ID of dying sample.
- &g_smidTomiko_sc1, // ID of shooting comment.Nil
- &g_smidTomiko_sc2, // ID of shooting comment.Nil
- &g_smidTomiko_sc3, // ID of shooting comment Nil
- &g_smidTomiko_sc4, // ID of shooting comment Nil
- &g_smidTomiko_r1, // ID of random comment
- &g_smidTomiko_r2, // ID of random comment
- &g_smidTomiko_r3, // ID of random comment
- &g_smidTomiko_r4, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl face down when writhing
- Personatorium::Civilian,// Victim
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- /////////////////////////////// JPFemaleAsami //////////////////////////////////
- {
- // User level description of person.
- "JP Female Asami", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/woman", // Example: "Miner", as in "3d/MINER_shoot.sop".
- 4, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "woman", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidAsami_h1, // ID of 'hit by weapon' sample.
- &g_smidAsami_h2, // ID of 'hit by weapon' sample,
- &g_smidAsami_h3, // ID of 'hit by weapon' sample,
- &g_smidAsami_h4, // ID of 'hit by weapon' sample,
- &g_smidAsami_b1, // ID of 'blown up' sample.
- &g_smidAsami_b2, // ID of 'blown up' sample.
- &g_smidAsami_o1, // ID of 'on fire' sample
- &g_smidAsami_o2, // ID of 'on fire' sample
- &g_smidAsami_ss1, // ID of suffering sample 1.
- &g_smidAsami_ss2, // ID of suffering sample 2.
- &g_smidAsami_ss3, // ID of suffering sample 3.
- &g_smidAsami_ss4, // ID of suffering sample 4.
- &g_smidAsami_d1, // ID of dying sample.
- &g_smidAsami_d2, // ID of dying sample.
- &g_smidAsami_sc1, // ID of shooting comment.Nil
- &g_smidAsami_sc2, // ID of shooting comment.Nil
- &g_smidAsami_sc3, // ID of shooting comment Nil
- &g_smidAsami_sc4, // ID of shooting comment Nil
- &g_smidAsami_r1, // ID of random comment
- &g_smidAsami_r2, // ID of random comment
- &g_smidAsami_r3, // ID of random comment
- &g_smidAsami_r4, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl face down when writhing
- Personatorium::Civilian,// Victim
- 1000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 3000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////JPCompSales/////////////////////////////////////
-
- {
- // User level description of person.
- "JP Computer Sales", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 12, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidCompsales_h1, // ID of 'hit by weapon' sample.
- &g_smidCompsales_h2, // ID of 'hit by weapon' sample,
- &g_smidCompsales_h3, // ID of 'hit by weapon' sample,
- &g_smidCompsales_h4, // ID of 'hit by weapon' sample,
- &g_smidCompsales_b1, // ID of 'blown up' sample.
- &g_smidCompsales_b2, // ID of 'blown up' sample.
- &g_smidCompsales_o1, // ID of 'on fire' sample
- &g_smidCompsales_o2, // ID of 'on fire' sample
- &g_smidCompsales_ss1, // ID of suffering sample 1.
- &g_smidCompsales_ss2, // ID of suffering sample 2.
- &g_smidCompsales_ss3, // ID of suffering sample 3.
- &g_smidCompsales_ss4, // ID of suffering sample 4.
- &g_smidCompsales_d1, // ID of dying sample.
- &g_smidCompsales_d2, // ID of dying sample.
- &g_smidCompsales_sc1, // ID of shooting comment.
- &g_smidCompsales_sc2, // ID of shooting comment.
- &g_smidCompsales_sc3, // ID of shooting comment
- &g_smidCompsales_sc4, // ID of shooting comment
- &g_smidCompsales_r1, // ID of random comment
- &g_smidCompsales_r2, // ID of random comment
- &g_smidCompsales_r3, // ID of random comment
- &g_smidCompsales_r4, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////JPCompShopper///////////////////////////////////
-
- {
- // User level description of person.
- "JP Computer Shopper", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 13, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidCompshop_h1, // ID of 'hit by weapon' sample.
- &g_smidCompshop_h2, // ID of 'hit by weapon' sample,
- &g_smidCompshop_h3, // ID of 'hit by weapon' sample,
- &g_smidCompshop_h4, // ID of 'hit by weapon' sample,
- &g_smidCompshop_b1, // ID of 'blown up' sample.
- &g_smidCompshop_b2, // ID of 'blown up' sample.
- &g_smidCompshop_o1, // ID of 'on fire' sample
- &g_smidCompshop_o2, // ID of 'on fire' sample
- &g_smidCompshop_ss1, // ID of suffering sample 1.
- &g_smidCompshop_ss2, // ID of suffering sample 2.
- &g_smidCompshop_ss3, // ID of suffering sample 3.
- &g_smidCompshop_ss4, // ID of suffering sample 4.
- &g_smidCompshop_d1, // ID of dying sample.
- &g_smidCompshop_d2, // ID of dying sample.
- &g_smidCompshop_sc1, // ID of shooting comment.Nil
- &g_smidCompshop_sc2, // ID of shooting comment.Nil
- &g_smidCompshop_sc3, // ID of shooting comment Nil
- &g_smidCompshop_sc4, // ID of shooting comment Nil
- &g_smidCompshop_r1, // ID of random comment
- &g_smidCompshop_r2, // ID of random comment
- &g_smidCompshop_r3, // ID of random comment
- &g_smidCompshop_r4, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- /////////////////////////////////JPPoliceKazuki///////////////////////////////////////
-
- {
- // User level description of person.
- "JP Officer Kazuki", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/cop", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 3, // Texture to use
- "pistoltip", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "cop", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidKazuki_h1, // ID of 'hit by weapon' sample.
- &g_smidKazuki_h2, // ID of 'hit by weapon' sample,
- &g_smidKazuki_h3, // ID of 'hit by weapon' sample,
- &g_smidKazuki_h4, // ID of 'hit by weapon' sample,
- &g_smidKazuki_b1, // ID of 'blown up' sample.
- &g_smidKazuki_b2, // ID of 'blown up' sample.
- &g_smidKazuki_o1, // ID of 'on fire' sample
- &g_smidKazuki_o2, // ID of 'on fire' sample
- &g_smidKazuki_ss1, // ID of suffering sample 1.
- &g_smidKazuki_ss2, // ID of suffering sample 2.
- &g_smidKazuki_ss3, // ID of suffering sample 3.
- &g_smidKazuki_ss4, // ID of suffering sample 4.
- &g_smidKazuki_d1, // ID of dying sample.
- &g_smidKazuki_d2, // ID of dying sample.
- &g_smidKazuki_sc1, // ID of shooting comment.
- &g_smidKazuki_sc2, // ID of shooting comment.
- &g_smidKazuki_sc3, // ID of shooting comment
- &g_smidKazuki_sc4, // ID of shooting comment
- &g_smidKazuki_r1, // ID of random comment
- &g_smidKazuki_r2, // ID of random comment
- &g_smidKazuki_r3, // ID of random comment
- &g_smidKazuki_r4, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CPistolID, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Hostile, // Enemy
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 125, // Initial hit points
- },
- /////////////////////////////////JPPoliceNoboru///////////////////////////////////////
-
- {
- // User level description of person.
- "JP Officer Noboru", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/cop", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 3, // Texture to use
- "pistoltip", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "gun", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "cop", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidNoboru_h1, // ID of 'hit by weapon' sample.
- &g_smidNoboru_h2, // ID of 'hit by weapon' sample,
- &g_smidNoboru_h3, // ID of 'hit by weapon' sample,
- &g_smidNoboru_h4, // ID of 'hit by weapon' sample,
- &g_smidNoboru_b1, // ID of 'blown up' sample.
- &g_smidNoboru_b2, // ID of 'blown up' sample.
- &g_smidNoboru_o1, // ID of 'on fire' sample
- &g_smidNoboru_o2, // ID of 'on fire' sample
- &g_smidNoboru_ss1, // ID of suffering sample 1.
- &g_smidNoboru_ss2, // ID of suffering sample 2.
- &g_smidNoboru_ss3, // ID of suffering sample 3.
- &g_smidNoboru_ss4, // ID of suffering sample 4.
- &g_smidNoboru_d1, // ID of dying sample.
- &g_smidNoboru_d2, // ID of dying sample.
- &g_smidNoboru_sc1, // ID of shooting comment.
- &g_smidNoboru_sc2, // ID of shooting comment.
- &g_smidNoboru_sc3, // ID of shooting comment
- &g_smidNoboru_sc4, // ID of shooting comment
- &g_smidNoboru_r1, // ID of random comment
- &g_smidNoboru_r2, // ID of random comment
- &g_smidNoboru_r3, // ID of random comment
- &g_smidNoboru_r4, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::CPistolID, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Hostile, // Enemy
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 125, // Initial hit points
- },
- ////////////////////////////////JPOldWomanAyame/////////////////////////////////////
-
- {
- // User level description of person.
- "JP Old Woman Ayame", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/gramps", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 6, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "gramps", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidAyame_h1, // ID of 'hit by weapon' sample.
- &g_smidAyame_h2, // ID of 'hit by weapon' sample,
- &g_smidAyame_h3, // ID of 'hit by weapon' sample,
- &g_smidAyame_h4, // ID of 'hit by weapon' sample,
- &g_smidAyame_b1, // ID of 'blown up' sample.
- &g_smidAyame_b2, // ID of 'blown up' sample.
- &g_smidAyame_o1, // ID of 'on fire' sample
- &g_smidAyame_o2, // ID of 'on fire' sample
- &g_smidAyame_ss1, // ID of suffering sample 1.
- &g_smidAyame_ss2, // ID of suffering sample 2.
- &g_smidAyame_ss3, // ID of suffering sample 3.
- &g_smidAyame_ss4, // ID of suffering sample 4.
- &g_smidAyame_d1, // ID of dying sample.
- &g_smidAyame_d2, // ID of dying sample.
- &g_smidAyame_sc1, // ID of shooting comment.Nil
- &g_smidAyame_sc2, // ID of shooting comment.Nil
- &g_smidAyame_sc3, // ID of shooting comment Nil
- &g_smidAyame_sc4, // ID of shooting comment Nil
- &g_smidAyame_r1, // ID of random comment
- &g_smidAyame_r2, // ID of random comment
- &g_smidAyame_r3, // ID of random comment
- &g_smidAyame_r4, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////JPOldWomanShinobu/////////////////////////////////////
-
- {
- // User level description of person.
- "JP Old Woman Shinobu", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/gramps", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 7, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "gramps", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidShinobu_h1, // ID of 'hit by weapon' sample.
- &g_smidShinobu_h2, // ID of 'hit by weapon' sample,
- &g_smidShinobu_h3, // ID of 'hit by weapon' sample,
- &g_smidShinobu_h4, // ID of 'hit by weapon' sample,
- &g_smidShinobu_b1, // ID of 'blown up' sample.
- &g_smidShinobu_b2, // ID of 'blown up' sample.
- &g_smidShinobu_o1, // ID of 'on fire' sample
- &g_smidShinobu_o2, // ID of 'on fire' sample
- &g_smidShinobu_ss1, // ID of suffering sample 1.
- &g_smidShinobu_ss2, // ID of suffering sample 2.
- &g_smidShinobu_ss3, // ID of suffering sample 3.
- &g_smidShinobu_ss4, // ID of suffering sample 4.
- &g_smidShinobu_d1, // ID of dying sample.
- &g_smidShinobu_d2, // ID of dying sample.
- &g_smidShinobu_sc1, // ID of shooting comment.Nil
- &g_smidShinobu_sc2, // ID of shooting comment.Nil
- &g_smidShinobu_sc3, // ID of shooting comment Nil
- &g_smidShinobu_sc4, // ID of shooting comment Nil
- &g_smidShinobu_r1, // ID of random comment
- &g_smidShinobu_r2, // ID of random comment
- &g_smidShinobu_r3, // ID of random comment
- &g_smidShinobu_r4, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////JPOldManRyuichi/////////////////////////////////////
-
- {
- // User level description of person.
- "JP Old Man Ryuichi", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/gramps", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 8, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "gramps", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidRyuichi_h1, // ID of 'hit by weapon' sample.
- &g_smidRyuichi_h2, // ID of 'hit by weapon' sample,
- &g_smidRyuichi_h3, // ID of 'hit by weapon' sample,
- &g_smidRyuichi_h4, // ID of 'hit by weapon' sample,
- &g_smidRyuichi_b1, // ID of 'blown up' sample.
- &g_smidRyuichi_b2, // ID of 'blown up' sample.
- &g_smidRyuichi_o1, // ID of 'on fire' sample
- &g_smidRyuichi_o2, // ID of 'on fire' sample
- &g_smidRyuichi_ss1, // ID of suffering sample 1.
- &g_smidRyuichi_ss2, // ID of suffering sample 2.
- &g_smidRyuichi_ss3, // ID of suffering sample 3.
- &g_smidRyuichi_ss4, // ID of suffering sample 4.
- &g_smidRyuichi_d1, // ID of dying sample.
- &g_smidRyuichi_d2, // ID of dying sample.
- &g_smidRyuichi_sc1, // ID of shooting comment.Nil
- &g_smidRyuichi_sc2, // ID of shooting comment.Nil
- &g_smidRyuichi_sc3, // ID of shooting comment Nil
- &g_smidRyuichi_sc4, // ID of shooting comment Nil
- &g_smidRyuichi_r1, // ID of random comment
- &g_smidRyuichi_r2, // ID of random comment
- &g_smidRyuichi_r3, // ID of random comment
- &g_smidRyuichi_r4, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////JPOldManTadao/////////////////////////////////////
-
- {
- // User level description of person.
- "JP Old Man Tadao", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/gramps", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 9, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "gramps", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidTadao_h1, // ID of 'hit by weapon' sample.
- &g_smidTadao_h2, // ID of 'hit by weapon' sample,
- &g_smidTadao_h3, // ID of 'hit by weapon' sample,
- &g_smidTadao_h4, // ID of 'hit by weapon' sample,
- &g_smidTadao_b1, // ID of 'blown up' sample.
- &g_smidTadao_b2, // ID of 'blown up' sample.
- &g_smidTadao_o1, // ID of 'on fire' sample
- &g_smidTadao_o2, // ID of 'on fire' sample
- &g_smidTadao_ss1, // ID of suffering sample 1.
- &g_smidTadao_ss2, // ID of suffering sample 2.
- &g_smidTadao_ss3, // ID of suffering sample 3.
- &g_smidTadao_ss4, // ID of suffering sample 4.
- &g_smidTadao_d1, // ID of dying sample.
- &g_smidTadao_d2, // ID of dying sample.
- &g_smidTadao_sc1, // ID of shooting comment.Nil
- &g_smidTadao_sc2, // ID of shooting comment.Nil
- &g_smidTadao_sc3, // ID of shooting comment Nil
- &g_smidTadao_sc4, // ID of shooting comment Nil
- &g_smidTadao_r1, // ID of random comment
- &g_smidTadao_r2, // ID of random comment
- &g_smidTadao_r3, // ID of random comment
- &g_smidTadao_r4, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- ////////////////////////////////JPOsakaSales///////////////////////////////////
-
- {
- // User level description of person.
- "JP Osaka Salesman", // pszDescription.
- // Names used to create animation resource filenames.
- {
- "3d/emp2", // Example: "Gunner", as in "3d/GUNNER_shoot.sop".
- 15, // Texture to use
- "hand", // Name of channels of transforms for ammo.
- // Example: "Bullet", as in "3d/gunner_shoot_BULLET.trans".
- "hand", // Name of channels of transforms for hand.
- // Example: "hand", as in "3d/gunner_shoot_HAND.trans"
- "employ2", // Example: "main", as in "3d/gunner_shoot_MAIN.event".
- },
- // Sound effects for this person.
- {
- &g_smidOsales_h1, // ID of 'hit by weapon' sample.
- &g_smidOsales_h2, // ID of 'hit by weapon' sample,
- &g_smidOsales_h3, // ID of 'hit by weapon' sample,
- &g_smidOsales_h4, // ID of 'hit by weapon' sample,
- &g_smidOsales_b1, // ID of 'blown up' sample.
- &g_smidOsales_b2, // ID of 'blown up' sample.
- &g_smidOsales_o1, // ID of 'on fire' sample
- &g_smidOsales_o2, // ID of 'on fire' sample
- &g_smidOsales_ss1, // ID of suffering sample 1.
- &g_smidOsales_ss2, // ID of suffering sample 2.
- &g_smidOsales_ss3, // ID of suffering sample 3.
- &g_smidOsales_ss4, // ID of suffering sample 4.
- &g_smidOsales_d1, // ID of dying sample.
- &g_smidOsales_d2, // ID of dying sample.
- &g_smidOsales_sc1, // ID of shooting comment.
- &g_smidOsales_sc2, // ID of shooting comment.
- &g_smidOsales_sc3, // ID of shooting comment
- &g_smidOsales_sc4, // ID of shooting comment
- &g_smidOsales_r1, // ID of random comment
- &g_smidOsales_r2, // ID of random comment
- &g_smidOsales_r3, // ID of random comment
- &g_smidOsales_r4, // ID of random comment
- },
- // Weapons for this person. Currently, only one supported.
- {
- CThing::TotalIDs, // Weapon to fallback on when none available.
- },
- Personatorium::Crawl, // Crawl on knees when writhing
- Personatorium::Civilian,// Victim
- 3000, // Reaction time for intruders
- 2000, // Time between shots in run & shoot
- 2000, // time between reaction to being shot.
- 50, // Initial hit points
- },
- #endif
- };
- //////////////////////////////////////////////////////////////////////////////
- // Module specific (static) variables / Instantiate class statics.
- //////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- // Module specific (static) protos.
- //////////////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- // Functions.
- //////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // EOF
- ///////////////////////////////////////////////////////////////////////////////
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