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- /////////////////////////////////////////////////////////////////////////////////
- // This file is designed to help in the implementation of logic tables.
- // Please update this as needed. Thanks! (This summarized aivars.cpp)
- /////////////////////////////////////////////////////////////////////////////////
- // Last Updated: 05/27/97
- /////////////////////////////////////////////////////////////////////////////////
- GET_ACTION / SET_ACTION = {"Guard","Advance","Retreat","Engage","Popout","Run&Shoot","Hide" }
- TARGET_DIST = { "VeryClose", "Close", "Medium", "Far", "OffScreen" }
- POPOUT_AVAIL = { "false", "true" }
- RUNSHOOT_AVAIL = { "false", "true" }
- SAFETY_AVAIL = { "false", "true" }
- PYLON_AVAIL = { "none", "popout", "runshoot", "safety" }
- MY_HEALTH = { "low", "med", "high" }
- DUDE_HEALTH = {" dead", "low", "med", "high" }
- IS_TRIGGERED = { "false", "true" }
- USER1 = { "default" }
- RECENTLY_SHOT = { "false", "true" }
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