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- //***************************************************************************
- //
- // dwarrior.h - This file contains the MechWarrior Class header definitions
- //
- // MechCommander 2
- //
- //---------------------------------------------------------------------------//
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- //===========================================================================//
- #ifndef DWARRIOR_H
- #define DWARRIOR_H
- #define MAX_WAYPTS 15
- #define WEAPONS_STATUS_CANNOT_FIRE -1
- #define WEAPONS_STATUS_NO_TARGET -2
- #define WEAPONS_STATUS_OUT_OF_RANGE -3
- #define WEAPON_STATUS_NOT_READY -1
- #define WEAPON_STATUS_OUT_OF_AMMO -2
- #define WEAPON_STATUS_OUT_OF_RANGE -3
- #define WEAPON_STATUS_NOT_LOCKED -4
- #define WEAPON_STATUS_NO_CHANCE -5
- #define WEAPON_STATUS_TOO_HOT -6
- class GoalObject;
- typedef GoalObject* GoalObjectPtr;
- class MechWarrior;
- typedef MechWarrior* MechWarriorPtr;
- //------------------------------------------------------------------------------
- #endif
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