12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226 |
- /*************************************************************************************************\
- MissionBegin.cpp : Implementation of the MissionBegin component.
- //---------------------------------------------------------------------------//
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- //===========================================================================//
- \*************************************************************************************************/
- #include "MissionBegin.h"
- #include "McLib.h"
- #include "objMgr.h"
- #include "Mech.h"
- #include "LogisticsVariant.h"
- #include "MechIcon.h"
- #include "LogisticsData.h"
- #include "MissionSelectionScreen.h"
- #include "MechBayScreen.h"
- #include "PilotReadyScreen.h"
- #include "MechPurchaseScreen.h"
- #include "MechLabScreen.h"
- #include "MissionBriefingScreen.h"
- #include "MPConnectionType.h"
- #include "MPParameterScreen.h"
- #include "MPGameBrowser.h"
- #include "MPLoadMap.h"
- #include "MainMenu.h"
- #include "mission.h"
- #include "gameSound.h"
- #include "LoadScreen.h"
- #include "MPPrefs.h"
- #include "ChatWindow.h"
- #include "LogisticsMechIcon.h"
- #include "prefs.h"
- extern CPrefs prefs;
- class MechLabScreen;
- extern long renderer;
- void initABL (void);
- void closeABL (void);
- //Tutorial
- // Please save these two flags with the saveGames!!
- bool MissionBegin::FirstTimePurchase = true;
- bool MissionBegin::FirstTimeMechLab = true;
- MissionBegin::MissionBegin()
- {
- memset( screens, 0, sizeof( LogisticsScreen* ) * 5/*dim screen X*/ * 3/*dim screen Y*/ );
- memset( singlePlayerScreens, 0, sizeof( LogisticsScreen* ) * 5/*dim screen X*/ * 3/*dim screen Y*/ );
- memset( multiplayerScreens, 0, sizeof( LogisticsScreen* ) * 5/*dim screen X*/ * 3/*dim screen Y*/ );
- curScreenX = -1;
- curScreenY = 1;
- mainMenu = NULL;
- bSplash = 0;
- bMultiplayer = 0;
- animJustBegun = 0;
- placeHolderScreen = NULL;
- }
- MissionBegin::~MissionBegin()
- {
- for ( int i = 0; i < 5; i++ )
- {
- for ( int j = 0; j < 3; j++ )
- {
- if ( singlePlayerScreens[i][j] )
- {
- delete singlePlayerScreens[i][j];
- singlePlayerScreens[i][j] = NULL;
- }
- if ( multiplayerScreens[i][j] )
- {
- delete multiplayerScreens[i][j];
- multiplayerScreens[i][j] = NULL;
- }
- }
- }
- delete LogisticsMechIcon::s_pTemplateIcon;
- LogisticsMechIcon::s_pTemplateIcon = NULL;
- delete placeHolderScreen;
- placeHolderScreen = NULL;
- if (mainMenu)
- {
- delete mainMenu;
- mainMenu = NULL;
- }
- }
- bool MissionBegin::startAnimation (long bId, bool isButton, float scrollTime, long nFlashes)
- {
- if (animationRunning)
- return false;
- else
- {
- animationRunning = true;
- timeLeftToScroll = scrollTime;
- targetButtonId = bId;
- targetIsButton = isButton;
- buttonNumFlashes = nFlashes;
- buttonFlashTime = 0.0f;
- }
- return true;
- }
- void MissionBegin::begin()
- {
- bReadyToLoad = 0;
- initABL();
- //-----------------------------------------------
- // Tutorial Data
- animationRunning = false;
- timeLeftToScroll = 0.0f;
- targetButtonId = 0;
- buttonNumFlashes = 0;
- buttonFlashTime = 0.0f;
- //---------------------------------------------
- //Load up the Logistics Brain for Tutorials.
- // OK if brain file is NOT there!!
- FullPathFileName brainFileName;
- const char * brainfile = LogisticsData::instance->getCurrentABLScript();
- if ( brainfile )
- brainFileName.init(missionPath, brainfile, ".abl");
-
- if (brainfile && fileExists(brainFileName))
- {
- long numErrors, numLinesProcessed;
- logisticsScriptHandle = ABLi_preProcess(brainFileName, &numErrors, &numLinesProcessed);
- gosASSERT(logisticsScriptHandle >= 0);
-
- logisticsBrain = new ABLModule;
- gosASSERT(logisticsBrain != NULL);
-
- #ifdef _DEBUG
- long brainErr =
- #endif
- logisticsBrain->init(logisticsScriptHandle);
- gosASSERT(brainErr == NO_ERR);
-
- logisticsBrain->setName("Logistics");
- }
- else
- {
- logisticsScriptHandle = 0;
- logisticsBrain = NULL;
- }
- //---------------------------------------------
- DWORD localRenderer = prefs.renderer;
- if (prefs.renderer != 0 && prefs.renderer != 3)
- localRenderer = 0;
- bool localFullScreen = prefs.fullScreen;
- bool localWindow = !prefs.fullScreen;
- if (Environment.fullScreen && prefs.fullScreen)
- localFullScreen = false;
- if (prefs.renderer == 3)
- gos_SetScreenMode(800,600,16,0,0,0,true,localFullScreen,0,localWindow,0,localRenderer);
- else if (prefs.bitDepth)
- gos_SetScreenMode(800,600,32,prefs.renderer,0,0,0,localFullScreen,0,localWindow,0,localRenderer);
- else
- gos_SetScreenMode(800,600,16,prefs.renderer,0,0,0,localFullScreen,0,localWindow,0,localRenderer);
- if ( mainMenu ) // already initialized
- {
- curScreenX = 0;
- curScreenY = 1;
- if ( LogisticsData::instance->skipLogistics() )
- {
-
- if ( LogisticsData::instance->showChooseMission() )
- {
- curScreenX = 3;
- curScreenY = 1;
- screens[3][1] = singlePlayerScreens[0][1];
- }
- }
- if ( screens[curScreenX][curScreenY] )
- {
- screens[curScreenX][curScreenY]->beginFadeIn( 1.0 );
- screens[curScreenX][curScreenY]->begin();
- }
- Mission::initTGLForLogistics();
- bDone = 0;
- return;
- }
-
- MissionSelectionScreen* pMissionSelectionScreen;
- MechBayScreen* pMechBayScreen;
- PilotReadyScreen* pPilotSelectionScreen;
- MechLabScreen* pMechLabScreen;
- MechPurchaseScreen* pPurchaseMechScreen;
- MissionBriefingScreen* pBriefingScreen;
- LoadScreenWrapper* pLoadScreen;
- pMissionSelectionScreen = NULL;
- pMechBayScreen = NULL;
- pPilotSelectionScreen = NULL;
- pMechLabScreen = NULL;
- pPurchaseMechScreen = NULL;
- pBriefingScreen = NULL;
- pLoadScreen = NULL;
- bDone = 0;
- // initialize the main menu
- mainMenu = new MainMenu;
- char path[256];
- strcpy( path, artPath );
- strcat( path, "mcl_mm.fit" );
- FitIniFile file;
- if ( NO_ERR != file.open( path ) )
- {
- char error[256];
- sprintf( error, "couldn't open file %s", path );
- Assert( 0, 0, error );
- return;
- }
- mainMenu->init( file );
- mainMenu->setDrawBackground( true );
- mainMenu->begin();
- file.close();
-
- // initialize mission selection
- pMissionSelectionScreen = new MissionSelectionScreen();
- strcpy( path, artPath );
- strcat( path, "mcl_cm_layout.fit" );
- if ( NO_ERR != file.open( path ) )
- {
- char error[256];
- sprintf( error, "couldn't open file %s", path );
- Assert( 0, 0, error );
- return;
- }
-
- pMissionSelectionScreen->init( &file );
- file.close();
- // initialize mission briefing
- pBriefingScreen = new MissionBriefingScreen();
- strcpy( path, artPath );
- strcat( path, "mcl_mn.fit" );
-
- if ( NO_ERR != file.open( path ) )
- {
- char error[256];
- sprintf( error, "couldn't open file %s", path );
- Assert( 0, 0, error );
- return;
- }
- pBriefingScreen->init( &file );
- file.close();
- // initialize mech bay
- strcpy( path, artPath );
- strcat( path, "mcl_mb_layout.fit" );
-
- pMechBayScreen = new MechBayScreen();
- if ( NO_ERR != file.open( path ) )
- {
- char error[256];
- sprintf( error, "couldn't open file %s", path );
- Assert( 0, 0, error );
- return;
- }
- // initialize animations, these are held in the mech bay file
- pMechBayScreen->init( &file );
- file.seekBlock( "DownAnim" );
- downAnim.init(&file, "");
- file.seekBlock("UpAnim");
- upAnim.init( &file, "" );
- file.seekBlock( "NextAnim" );
- leftAnim.init( &file, "" );
- file.seekBlock( "BackAnim" );
- rightAnim.init( &file, "" );
- file.close();
- // initialize pilot ready
- strcpy( path, artPath );
- strcat( path, "mcl_pr_layout.fit" );
- if ( NO_ERR != file.open( path ) )
- {
- char error[256];
- sprintf( error, "couldn't open file %s", path );
- Assert( 0, 0, error );
- return;
- }
- // initialize pilot ready
- pPilotSelectionScreen = new PilotReadyScreen;
- pPilotSelectionScreen->init( &file );
- file.close();
- // initalize purchase pilot
- pPurchaseMechScreen = new MechPurchaseScreen;
- strcpy( path, artPath );
- strcat( path, "mcl_m$.fit" );
- if ( NO_ERR != file.open( path ) )
- {
- char error[256];
- sprintf( error, "couldn't open file %s", path );
- Assert( 0, 0, error );
- return;
- }
- pPurchaseMechScreen->init( file );
- file.close();
- // initialize mech lab
- pMechLabScreen = new MechLabScreen;
- strcpy( path, artPath );
- strcat( path, "mcl_mc.fit" );
- if ( NO_ERR != file.open( path ) )
- {
- char error[256];
- sprintf( error, "couldn't open file %s", path );
- Assert( 0, 0, error );
- return;
- }
- pMechLabScreen->init( file );
- file.close();
- // initialize mech lab
- pLoadScreen = new LoadScreenWrapper;
- strcpy( path, artPath );
- strcat( path, "mcl_loadingscreen.fit" );
- if ( NO_ERR != file.open( path ) )
- {
- char error[256];
- sprintf( error, "couldn't open file %s", path );
- Assert( 0, 0, error );
- return;
- }
- pLoadScreen->init( file );
- file.close();
- singlePlayerScreens[0][1] = pMissionSelectionScreen;
- singlePlayerScreens[1][1] = pBriefingScreen;
- singlePlayerScreens[2][1] = pMechBayScreen;
- singlePlayerScreens[3][1] = pPilotSelectionScreen;
- singlePlayerScreens[2][0] = pPurchaseMechScreen;
- singlePlayerScreens[2][2] = pMechLabScreen;
- singlePlayerScreens[4][1] = pLoadScreen;
- for ( int i = 0; i < 4; i++ )
- {
- for ( int j = 0; j < 4; j++ )
- {
- if ( singlePlayerScreens[i][j] )
- {
- /*if ( singlePlayerScreens[i][j]->getButton(MB_MSG_NEXT) )
- singlePlayerScreens[i][j]->getButton(MB_MSG_NEXT)->setPressFX( -1 );
- if ( singlePlayerScreens[i][j]->getButton(MB_MSG_PREV) )
- singlePlayerScreens[i][j]->getButton(MB_MSG_PREV)->setPressFX( -1 );*/
- if ( singlePlayerScreens[i][j]->getButton(MB_MSG_MAINMENU) )
- singlePlayerScreens[i][j]->getButton(MB_MSG_MAINMENU)->setPressFX( LOG_MAINMENUBUTTON );
- }
-
- }
- }
- for (i = 0; i < 5/*dim screen X*/; i+=1)
- {
- int j;
- for (j = 0; j < 3/*dim screen Y*/; j += 1)
- {
- screens[i][j] = singlePlayerScreens[i][j];
- }
- }
- pMissionSelectionScreen->begin();
- }
- void MissionBegin::init()
- {
- begin();
- }
- void MissionBegin::end()
- {
- logisticsBrain = NULL;
- closeABL();
- }
- bool inPurchase = false;
- bool inMechLab = false;
- //Returns screen ID as a function of curScreenX and curScreenY
- long MissionBegin::getCurrentScreenId()
- {
- //singlePlayerScreens[0][1] = pMissionSelectionScreen; ID 1
- //singlePlayerScreens[1][1] = pBriefingScreen; ID 11
- //singlePlayerScreens[2][1] = pMechBayScreen; ID 21
- //singlePlayerScreens[3][1] = pPilotSelectionScreen; ID 31
- //singlePlayerScreens[2][0] = pPurchaseMechScreen; ID 20
- //singlePlayerScreens[2][2] = pMechLabScreen; ID 22
- //singlePlayerScreens[4][1] = pLoadScreen; ID 41
- long screenId = 10 * curScreenX + curScreenY;
- if ((screenId == 20) && FirstTimePurchase && !MPlayer )
- inPurchase = true;
- else if ((screenId == 22) && FirstTimeMechLab && !MPlayer )
- inMechLab = true;
- if ((screenId != 20) && inPurchase)
- FirstTimePurchase = false;
- else if ((screenId != 22) && inMechLab)
- FirstTimeMechLab = false;
- if ((screenId == 20) && !FirstTimePurchase)
- screenId = 0;
- else if ((screenId == 22) && !FirstTimeMechLab)
- screenId = 0;
- return (screenId);
- }
- const char* MissionBegin::update()
- {
- if ( bSplash )
- {
- mainMenu->update();
- if ( LogisticsScreen::RUNNING != mainMenu->getStatus() )
- {
- bSplash = 0;
- if ( LogisticsScreen::RESTART == mainMenu->getStatus() )
- {
- LogisticsScreen* pCurScreen = screens[curScreenX][curScreenY];
- if ( pCurScreen )
- pCurScreen->end();
- int i;
- for (i = 0; i < 5/*dim screen X*/; i+=1)
- {
- int j;
- for (j = 0; j < 3/*dim screen Y*/; j += 1)
- {
- screens[i][j] = singlePlayerScreens[i][j];
- }
- }
- if ( LogisticsData::instance->skipLogistics() )
- {
- if ( LogisticsData::instance->showChooseMission() )
- {
- curScreenX = 3;
- curScreenY = 1;
- screens[3][1] = singlePlayerScreens[0][1];
- screens[curScreenX][curScreenY]->begin();
- }
- else
- {
- curScreenX = 4;
- curScreenY = 1;
- screens[curScreenX][curScreenY]->begin();
- }
- }
- else
- {
- curScreenX = 0;
- curScreenY = 1;
- screens[curScreenX][curScreenY]->beginFadeIn( 1.0 );
- screens[curScreenX][curScreenY]->begin();
- }
- return LogisticsData::instance->getCurrentBigVideo();
- }
- else if ( LogisticsScreen::MULTIPLAYERRESTART == mainMenu->getStatus() )
- {
- LogisticsScreen* pCurScreen = screens[curScreenX][curScreenY];
- if ( pCurScreen )
- pCurScreen->end();
- beginMPlayer();
- int i;
- for (i = 0; i < 5/*dim screen X*/; i+=1)
- {
- int j;
- for (j = 0; j < 3/*dim screen Y*/; j += 1)
- {
- screens[i][j] = multiplayerScreens[i][j];
- }
- }
- curScreenX = 0;
- curScreenY = 1;
- screens[curScreenX][curScreenY]->beginFadeIn( 1.0 );
- }
- else if ( LogisticsScreen::SKIPONENEXT == mainMenu->getStatus() )
- {
- LogisticsScreen* pCurScreen = screens[curScreenX][curScreenY];
- if ( pCurScreen )
- pCurScreen->end();
- int i;
- for (i = 0; i < 5/*dim screen X*/; i+=1)
- {
- int j;
- for (j = 0; j < 3/*dim screen Y*/; j += 1)
- {
- screens[i][j] = singlePlayerScreens[i][j];
- }
- }
- curScreenX = 1;
- curScreenY = 1;
- screens[curScreenX][curScreenY]->beginFadeIn( 1.0 );
- screens[curScreenX][curScreenY]->begin();
-
- }
- if ( screens[curScreenX][curScreenY] && curScreenX != -1 )
- {
- screens[curScreenX][curScreenY]->begin();
- }
- else // no screen? stay on main menu
- {
- bSplash = true;
- mainMenu->begin();
- }
-
- }
- return NULL;
- }
- leftAnim.update();
- rightAnim.update();
- downAnim.update();
- upAnim.update();
-
- LogisticsScreen* pCurScreen = screens[curScreenX][curScreenY];
- if ( pCurScreen )
- {
- if (logisticsBrain && !MPlayer)
- logisticsBrain->execute();
- //--------------------
- //For Tutorial
- if (animationRunning)
- {
- //Move mouse to correct position.
- if (targetIsButton)
- {
- aButton *targetButton = pCurScreen->getButton(targetButtonId);
- if (!targetButton)
- {
- animationRunning = false;
- }
- else
- {
- userInput->setMouseCursor(mState_TUTORIALS);
- //Get button position.
- float buttonPosX = (targetButton->left() + targetButton->right()) * 0.5f;
- float buttonPosY = (targetButton->top() + targetButton->bottom()) * 0.5f;
- //-------------------
- // Mouse Checks Next
- float realMouseX = userInput->realMouseX();
- float realMouseY = userInput->realMouseY();
- if (timeLeftToScroll > 0.0f)
- {
- float xDistLeft = buttonPosX - realMouseX;
- float yDistLeft = buttonPosY - realMouseY;
- float xDistThisFrame = xDistLeft / timeLeftToScroll * frameLength;
- float yDistThisFrame = yDistLeft / timeLeftToScroll * frameLength;
- userInput->setMousePos(realMouseX + xDistThisFrame, realMouseY+yDistThisFrame);
- timeLeftToScroll -= frameLength;
- }
- else
- {
- userInput->setMousePos(buttonPosX,buttonPosY);
- //We are there. Start flashing.
- if (buttonNumFlashes)
- {
- buttonFlashTime += frameLength;
- if ( buttonFlashTime > .5f )
- {
- pCurScreen->getButton( targetButtonId )->setColor( 0xffffffff );
- buttonFlashTime = 0.0f;
- buttonNumFlashes--;
- }
- else if ( buttonFlashTime > .25f )
- {
- pCurScreen->getButton( targetButtonId )->setColor( 0xff7f7f7f );
- }
- }
- else
- {
- //Flashing is done. We now return you to your regularly scheduled program.
- animationRunning = false;
- pCurScreen->getButton( targetButtonId )->setColor( 0xffffffff );
- }
- }
- }
- }
- else
- {
- aRect *targetButton = pCurScreen->getRect(targetButtonId);
- if (!targetButton)
- {
- animationRunning = false;
- }
- else
- {
- userInput->setMouseCursor(mState_TUTORIALS);
-
- //Get button position.
- float buttonPosX = (targetButton->left() + targetButton->right()) * 0.5f;
-
- float buttonPosY = (targetButton->top() + targetButton->bottom()) * 0.5f;
-
- //-------------------
- // Mouse Checks Next
- float realMouseX = userInput->realMouseX();
- float realMouseY = userInput->realMouseY();
-
- if (timeLeftToScroll > 0.0f)
- {
- float xDistLeft = buttonPosX - realMouseX;
- float yDistLeft = buttonPosY - realMouseY;
-
- float xDistThisFrame = xDistLeft / timeLeftToScroll * frameLength;
- float yDistThisFrame = yDistLeft / timeLeftToScroll * frameLength;
-
- userInput->setMousePos(realMouseX + xDistThisFrame, realMouseY+yDistThisFrame);
-
- timeLeftToScroll -= frameLength;
- }
- else
- {
- userInput->setMousePos(buttonPosX,buttonPosY);
-
- //We are there. Start flashing.
- if (buttonNumFlashes)
- {
- buttonFlashTime += frameLength;
- if ( buttonFlashTime > .5f )
- {
- pCurScreen->getRect( targetButtonId )->setColor( 0xff000000 );
- buttonFlashTime = 0.0f;
- buttonNumFlashes--;
- }
- else if ( buttonFlashTime > .25f )
- {
- pCurScreen->getRect( targetButtonId )->setColor( 0xffffffff );
- }
- }
- else
- {
- //Flashing is done. We now return you to your regularly scheduled program.
- animationRunning = false;
- pCurScreen->getRect( targetButtonId )->setColor( 0xff000000 );
- }
- }
- }
- }
- }
- pCurScreen->update();
- if ( pCurScreen->getStatus() == LogisticsScreen::GOTOSPLASH || ( MPlayer && MPlayer->hostLeft ) )
- {
- pCurScreen->end();
- beginSplash();
- if ( MPlayer && MPlayer->hostLeft )
- {
- MPlayer->closeSession();
- delete MPlayer;
- MPlayer = NULL;
- }
-
- return NULL;
- }
- if ( pCurScreen->getStatus() == LogisticsScreen::READYTOLOAD &&
- (curScreenX == 4 ||( MPlayer && curScreenX == 3 )) )
- bReadyToLoad = true;
- if ( pCurScreen->getStatus() != LogisticsScreen::RUNNING )
- {
- soundSystem->stopBettySample(); // don't want to carry droning on to next screen
- soundSystem->stopSupportSample();
- if ( pCurScreen->getStatus() == LogisticsScreen::NEXT )
- {
- pCurScreen->end();
- if ( curScreenX < 4 )
- {
- if ( MPlayer )// different rules for multiplayer
- {
- if ( dynamic_cast<MPParameterScreen*>( screens[curScreenX][curScreenY] ) )
- {
- if ( curScreenX == 2 )
- {
-
- if ( !MPlayer->missionSettings.quickStart)
- {
- setUpMultiplayerLogisticsScreens();
- }
- }
- else if ( curScreenX == 3 )
- {
- bDone = true;
- }
- }
- }
- if ( screens[curScreenX+1][curScreenY] )
- {
- if ( screens[curScreenX+1][curScreenY] == placeHolderScreen )
- curScreenX++;
- screens[curScreenX+1][curScreenY]->begin();
- }
- leftAnim.begin();
- curScreenX++;
- soundSystem->playDigitalSample( LOG_NEXTBACKBUTTONS );
- animJustBegun = true;
- }
- else
- {
- bDone = true;
- }
-
- }
- else if ( pCurScreen->getStatus() == LogisticsScreen::PREVIOUS )
- {
- pCurScreen->end();
- if (screens[curScreenX-1][curScreenY] )
- {
- if ( screens[curScreenX-1][curScreenY] == placeHolderScreen )
- curScreenX--;
-
- screens[curScreenX-1][curScreenY]->begin();
- }
- rightAnim.begin();
- curScreenX--;
- soundSystem->playDigitalSample( LOG_NEXTBACKBUTTONS );
- animJustBegun = true;
- }
- else if ( pCurScreen->getStatus() == LogisticsScreen::DOWN )
- {
- pCurScreen->end();
- if ( screens[curScreenX][curScreenY+1] )
- screens[curScreenX][curScreenY+1]->begin();
- upAnim.begin();
- curScreenY++;
- soundSystem->playDigitalSample( LOG_NEXTBACKBUTTONS );
- animJustBegun = true;
- }
- else if ( pCurScreen->getStatus() == LogisticsScreen::UP )
- {
- pCurScreen->end();
- if (screens[curScreenX][curScreenY-1])
- screens[curScreenX][curScreenY-1]->begin();
- downAnim.begin();
- curScreenY--;
- soundSystem->playDigitalSample( LOG_NEXTBACKBUTTONS );
- animJustBegun = true;
- }
- else if ( pCurScreen->getStatus() == LogisticsScreen::MAINMENU )
- {
- bSplash = true;
- mainMenu->setDrawBackground( false );
- mainMenu->begin();
- animJustBegun = true;
- }
- else if ( pCurScreen->getStatus() == LogisticsScreen::SKIPONENEXT )
- {
- pCurScreen->end();
- if ( curScreenX < 3 - 1 )
- {
- if ( screens[curScreenX+1+1][curScreenY] )
- screens[curScreenX+1+1][curScreenY]->begin();
- leftAnim.begin();
- curScreenX++;
- curScreenX++;
- soundSystem->playDigitalSample( LOG_NEXTBACKBUTTONS );
- animJustBegun = true;
- }
- else
- {
- bDone = true;
- }
- }
- else if ( pCurScreen->getStatus() == LogisticsScreen::SKIPONEPREVIOUS )
- {
- pCurScreen->end();
- if (screens[curScreenX-1-1][curScreenY] )
- screens[curScreenX-1-1][curScreenY]->begin();
- rightAnim.begin();
- curScreenX--;
- curScreenX--;
- soundSystem->playDigitalSample( LOG_NEXTBACKBUTTONS );
- animJustBegun = true;
- }
- }
- }
- else
- bDone = true;
- return NULL;
- }
- void MissionBegin::render()
- {
- long xOffset = 0;
- long yOffset = 0;
-
- LogisticsScreen* pOtherScreen = 0;
- LogisticsScreen* pCurScreen = 0;
- if ( curScreenX > -1 && curScreenY > -1 )
- {
- pCurScreen = screens[curScreenX][curScreenY];
- }
- long xOtherOffset = 0;
- long yOtherOffset = 0;
- if ( bSplash )
- {
- if ( pCurScreen )
- {
- if ( !MainMenu::bDrawMechlopedia)
- pCurScreen->render();
- else
- pCurScreen->beginFadeIn(1.0);
- }
- mainMenu->render();
- return;
- }
- if ( pCurScreen /*&& pCurScreen->getStatus() == LogisticsScreen::RUNNING*/ )
- {
- if ( leftAnim.isAnimating() && !leftAnim.isDone() )
- {
- if ( animJustBegun )
- leftAnim.begin(); // restart to compensate for LONG begins
- xOffset = leftAnim.getXDelta() + 800;
- yOffset = leftAnim.getYDelta();
- xOtherOffset = xOffset - 800;
- yOtherOffset = yOffset;
- pOtherScreen = screens[curScreenX-1][curScreenY];
- if ( pOtherScreen == placeHolderScreen )
- pOtherScreen = screens[curScreenX-2][curScreenY];
- }
- else if ( downAnim.isAnimating() && !downAnim.isDone() )
- {
- if ( animJustBegun )
- downAnim.begin(); // restart to compensate for LONG begins
- xOffset = downAnim.getXDelta();
- yOffset = downAnim.getYDelta();
- xOtherOffset = xOffset;
- yOtherOffset = yOffset + 600;
- pOtherScreen = screens[curScreenX][curScreenY + 1];
- }
- else if ( upAnim.isAnimating() && !upAnim.isDone() )
- {
- if ( animJustBegun )
- upAnim.begin(); // restart to compensate for LONG begins
- xOffset = upAnim.getXDelta();
- yOffset = upAnim.getYDelta();
- xOtherOffset = xOffset;
- yOtherOffset = yOffset - 600;
- pOtherScreen = screens[curScreenX][curScreenY - 1];
- }
- else if ( rightAnim.isAnimating() && !rightAnim.isDone() )
- {
- if ( animJustBegun )
- rightAnim.begin(); // restart to compensate for LONG begins
- xOffset = rightAnim.getXDelta() - 800;
- yOffset = rightAnim.getYDelta();
- xOtherOffset = xOffset + 800;
- yOtherOffset = yOffset;
- pOtherScreen = screens[curScreenX+1][curScreenY];
- if ( pOtherScreen == placeHolderScreen )
- pOtherScreen = screens[curScreenX+2][curScreenY];
- }
- if ( curScreenX == 4 ) // don't scroll last screen
- {
- if ( pOtherScreen )
- pOtherScreen->render( 0, 0 );
- pCurScreen->render( 0, 0 );
- }
- else
- {
- if ( pOtherScreen )
- pOtherScreen->render( xOtherOffset, yOtherOffset );
- pCurScreen->render( xOffset, yOffset );
- }
-
- }
- animJustBegun = false;
- }
- void MissionBegin::beginSplash( const char* playerName)
- {
- // check for old screen and end that
- if ( curScreenX > -1 && curScreenY > -1 )
- {
- LogisticsScreen* pCurScreen = screens[curScreenX][curScreenY];
- if ( pCurScreen )
- pCurScreen->end();
- }
- bSplash = true;
- curScreenX = 0;
- curScreenY = 1;
- bReadyToLoad = 0;
- bDone = 0;
- if ( mainMenu )
- {
- if ( MPlayer && MPlayer->launchedFromLobby )
- mainMenu->skipIntro();
- mainMenu->setDrawBackground( true );
- mainMenu->begin();
- soundSystem->playDigitalSample( LOG_MAINMENUBUTTON );
- if (playerName)
- mainMenu->setHostLeftDlg(playerName);
- }
- }
- void MissionBegin::beginMPlayer()
- {
- // already set up
- if ( multiplayerScreens[0][1] )
- return;
- //multiplayer setup screens
- MPConnectionType* pMPConnectionType = NULL;
- placeHolderScreen = NULL;
- MPGameBrowser* pMPGameBrowser = NULL;
- MPParameterScreen* pMPParameterScreen = NULL;
- char path[512];
- FitIniFile file;
- // initalize MPConnectionType
- pMPConnectionType = new MPConnectionType;
- strcpy( path, artPath );
- strcat( path, "mcl_mp_connectiontype.fit" );
- if ( NO_ERR != file.open( path ) )
- {
- char error[256];
- sprintf( error, "couldn't open file %s", path );
- Assert( 0, 0, error );
- return;
- }
- pMPConnectionType->init( &file );
- file.close();
- // initalize MPPlaceHolderScreen
- placeHolderScreen = new MPPlaceHolderScreen;
- // initalize MPParameterScreen
- pMPParameterScreen = new MPParameterScreen;
- strcpy( path, artPath );
- strcat( path, "mcl_mp_param.fit" );
- if ( NO_ERR != file.open( path ) )
- {
- char error[256];
- sprintf( error, "couldn't open file %s", path );
- Assert( 0, 0, error );
- return;
- }
- pMPParameterScreen->init( &file );
- file.close();
- // initalize MPGameBrowser
- pMPGameBrowser = new MPGameBrowser;
- strcpy( path, artPath );
- strcat( path, "mcl_mp_lanbrowser.fit" );
- if ( NO_ERR != file.open( path ) )
- {
- char error[256];
- sprintf( error, "couldn't open file %s", path );
- Assert( 0, 0, error );
- return;
- }
- pMPGameBrowser->init( &file );
- file.close();
- // initalize MP prefs
- MPPrefs* pMPPrefs = new MPPrefs;
- strcpy( path, artPath );
- strcat( path, "mcl_mp_playerprefs.fit" );
- if ( NO_ERR != file.open( path ) )
- {
- char error[256];
- sprintf( error, "couldn't open file %s", path );
- Assert( 0, 0, error );
- return;
- }
- pMPPrefs->init( file );
- file.close();
- LoadScreenWrapper* pMLoadScreen = new LoadScreenWrapper;
- strcpy( path, artPath );
- strcat( path, "mcl_loadingscreen.fit" );
- if ( NO_ERR != file.open( path ) )
- {
- char error[256];
- sprintf( error, "couldn't open file %s", path );
- Assert( 0, 0, error );
- return;
- }
- pMLoadScreen->init( file );
- file.close();
-
- pMPConnectionType->ppConnectionScreen = (void **)(&(screens[1][1]));
- pMPConnectionType->pLocalBrowserScreen = pMPGameBrowser;
- pMPConnectionType->pDirectTcpipScreen = pMPGameBrowser;
- pMPConnectionType->pMPPlaceHolderScreen = placeHolderScreen;
-
- multiplayerScreens[0][1] = pMPConnectionType;
- multiplayerScreens[1][1] = pMPGameBrowser;
- multiplayerScreens[2][1] = pMPParameterScreen;
- multiplayerScreens[3][1] = pMLoadScreen;
- multiplayerScreens[2][0] = pMPPrefs;
- pMPPrefs->initColors();
-
- {
- for ( int i = 0; i < 4; i++ )
- {
- for ( int j = 0; j < 4; j++ )
- {
- if ( multiplayerScreens[i][j] )
- {
- if ( multiplayerScreens[i][j]->getButton(MB_MSG_NEXT) )
- multiplayerScreens[i][j]->getButton(MB_MSG_NEXT)->setPressFX( -1 );
- if ( multiplayerScreens[i][j]->getButton(MB_MSG_PREV) )
- multiplayerScreens[i][j]->getButton(MB_MSG_PREV)->setPressFX( -1 );
- if ( multiplayerScreens[i][j]->getButton(MB_MSG_MAINMENU) )
- multiplayerScreens[i][j]->getButton(MB_MSG_MAINMENU)->setPressFX( LOG_MAINMENUBUTTON );
- }
-
- }
- }
- }
- }
- void MissionBegin::setUpMultiplayerLogisticsScreens()
- {
- for (int i = 0; i < 5/*dim screen X*/; i+=1)
- {
- int j;
- for (j = 0; j < 3/*dim screen Y*/; j += 1)
- {
- screens[i][j] = singlePlayerScreens[i][j];
- }
- }
- curScreenX = 0;
- curScreenY = 1;
- }
- void MissionBegin::setToMissionBriefing()
- {
- bReadyToLoad = 0;
- if ( screens[curScreenX][curScreenY] )
- screens[curScreenX][curScreenY]->end();
- {
- curScreenX = 1;
- curScreenY = 1;
- if ( screens[curScreenX][curScreenY] )
- screens[curScreenX][curScreenY]->begin();
- }
- }
- void MissionBegin::restartMPlayer( const char* playerName )
- {
- bReadyToLoad = 0;
- bDone = 0;
- if ( screens[curScreenX][curScreenY] )
- screens[curScreenX][curScreenY]->end();
- for (int i = 0; i < 5/*dim screen X*/; i+=1)
- {
- int j;
- for (j = 0; j < 3/*dim screen Y*/; j += 1)
- {
- screens[i][j] = this->multiplayerScreens[i][j];
- }
- }
- curScreenX = 2;
- curScreenY = 1;
- if ( screens[curScreenX][curScreenY] )
- {
- screens[curScreenX][curScreenY]->begin();
- if ( playerName )
- {
- ((MPParameterScreen*)screens[curScreenX][curScreenY])->setHostLeftDlg(playerName);
- }
- }
- }
- void MissionBegin::beginZone()
- {
- beginMPlayer();
- restartMPlayer(NULL);
- bReadyToLoad = 0;
- bDone = 0;
- LogisticsData::instance->startMultiPlayer();
- mainMenu->skipIntro();
- ChatWindow::init();
- }
- void MissionBegin::beginAtConnectionScreen()
- {
- beginMPlayer();
- int i;
- for (i = 0; i < 5/*dim screen X*/; i+=1)
- {
- int j;
- for (j = 0; j < 3/*dim screen Y*/; j += 1)
- {
- screens[i][j] = multiplayerScreens[i][j];
- }
- }
- curScreenX = 0;
- curScreenY = 1;
- screens[curScreenX][curScreenY]->beginFadeIn( 1.0 );
- bReadyToLoad = 0;
- bDone = 0;
- LogisticsData::instance->startMultiPlayer();
- ChatWindow::init();
- }
|