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- //---------------------------------------------------------------------------
- //
- // DObjType.h -- File contains the Basic Game Object Type definitions
- //
- //---------------------------------------------------------------------------//
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- //===========================================================================//
- #ifndef DOBJTYPE_H
- #define DOBJTYPE_H
- //---------------------------------------------------------------------------
- // Include Files
-
- //---------------------------------------------------------------------------
- // Macro definitions
- #ifndef NO_ERR
- #define NO_ERR 0
- #endif
- #define CANT_LOAD_INVALID_OBJECT 0xBEEF0001
- #define OBJECT_TYPE_NUMBER_OUT_OF_RANGE 0xBEEF0002
- #define OBJECT_TYPE_NUMBER_UNDEFINED 0xBEEF0003
- #define CANT_OPEN_OBJECT_FILE 0xBEEF0004
- #define CANT_DELETE_OBJECT_TYPE 0xBEEF0005
- #define CANT_CREATE_OBJECT 0xBEEF0006
- #define NO_RAM_FOR_OBJECT_TYPE_LIST 0xBEEF0007
- #define NO_RAM_FOR_OBJECT_TYPE_FILE 0xBEEF0008
- #define NO_RAM_FOR_OBJECT_TYPE_CACHE 0xBEEF0009
- #define NO_RAM_FOR_OBJECT_CACHE 0xBEEF000A
- enum ObjectTypeClass
- {
- CRAPPY_OBJECT = -1,
- TREE_TYPE,
- BUILDING_TYPE,
- BATTLEMECH_TYPE,
- VEHICLE_TYPE,
- EXPLOSION_TYPE, //was EXPLODER_TYPE
- FIRE_TYPE,
- LASER_TYPE,
- SMOKES_TYPE,
- PROJECTILE_TYPE,
- MECHARM_TYPE,
- MAPICON_TYPE,
- TERRAINOBJECT_TYPE,
- ARTILLERY_TYPE,
- MINE_TYPE,
- ELEMENTAL_TYPE,
- BRIDGE_TYPE,
- JET_TYPE,
- PROJLASER_TYPE,
- TREEBUILDING_TYPE,
- CAMERADRONE_TYPE,
- TRAINCAR_TYPE,
- TURRET_TYPE,
- GATE_TYPE,
- KLIEG_LIGHT_TYPE,
- WEAPONBOLT_TYPE
- };
- /*
- - INVALID = -1,
- BASEOBJECT = 0,
- TERRN,
- - BATTLEMECH,
- - GROUNDVEHICLE,
- - ELEMENTAL,
- - EXPLODE,
- - FIRE,
- - ARTILLERY,
- MOVER,
- GAMEOBJECT,
- BIGGAMEOBJECT,
- COMPONENT,
- WEAPON,
- - PROJECTILE,
- - LASERWEAPON,
- PPC,
- - BUILDING,
- - SMOKE,
- BULLET,
- - DEBRIS,
- - MAP_ICON,
- - TREE,
- - TERRAINOBJECT,
- - MINE,
- - BRIDGE,
- - JET,
- - PROJLASER,
- - TREEBUILDING,
- - CAMERADRONE,
- - TRAINCAR,
- - TURRET,
- - GATE,
- - KLIEG_LIGHT
- */
- //---------------------------------------------------------------------------
- // Class definitions
- class ObjectType;
- typedef ObjectType* ObjectTypePtr;
- class ObjectTypeManager;
- typedef ObjectTypeManager* ObjectTypeManagerPtr;
- typedef long ObjectTypeNumber;
- //---------------------------------------------------------------------------
- #endif
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