anims.h 83 KB

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  1. #ifndef __ANIMS_H__
  2. #define __ANIMS_H__
  3. // playerAnimations
  4. typedef enum //# animNumber_e
  5. {
  6. //=================================================
  7. //HEAD ANIMS
  8. //=================================================
  9. //# #sep Head-only anims
  10. FACE_TALK0, //# silent
  11. FACE_TALK1, //# quiet
  12. FACE_TALK2, //# semi-quiet
  13. FACE_TALK3, //# semi-loud
  14. FACE_TALK4, //# loud
  15. FACE_ALERT, //#
  16. FACE_SMILE, //#
  17. FACE_FROWN, //#
  18. FACE_DEAD, //#
  19. //=================================================
  20. //ANIMS IN WHICH UPPER AND LOWER OBJECTS ARE IN MD3
  21. //=================================================
  22. //# #sep BOTH_ DEATHS
  23. BOTH_DEATH1, //# First Death anim
  24. BOTH_DEATH2, //# Second Death anim
  25. BOTH_DEATH3, //# Third Death anim
  26. BOTH_DEATH4, //# Fourth Death anim
  27. BOTH_DEATH5, //# Fifth Death anim
  28. BOTH_DEATH6, //# Sixth Death anim
  29. BOTH_DEATH7, //# Seventh Death anim
  30. BOTH_DEATH8, //#
  31. BOTH_DEATH9, //#
  32. BOTH_DEATH10, //#
  33. BOTH_DEATH11, //#
  34. BOTH_DEATH12, //#
  35. BOTH_DEATH13, //#
  36. BOTH_DEATH14, //#
  37. BOTH_DEATH15, //#
  38. BOTH_DEATH16, //#
  39. BOTH_DEATH17, //#
  40. BOTH_DEATH18, //#
  41. BOTH_DEATH19, //#
  42. BOTH_DEATH20, //#
  43. BOTH_DEATH21, //#
  44. BOTH_DEATH22, //#
  45. BOTH_DEATH23, //#
  46. BOTH_DEATH24, //#
  47. BOTH_DEATH25, //#
  48. BOTH_DEATHFORWARD1, //# First Death in which they get thrown forward
  49. BOTH_DEATHFORWARD2, //# Second Death in which they get thrown forward
  50. BOTH_DEATHFORWARD3, //# Tavion's falling in cin# 23
  51. BOTH_DEATHBACKWARD1, //# First Death in which they get thrown backward
  52. BOTH_DEATHBACKWARD2, //# Second Death in which they get thrown backward
  53. BOTH_DEATH1IDLE, //# Idle while close to death
  54. BOTH_LYINGDEATH1, //# Death to play when killed lying down
  55. BOTH_STUMBLEDEATH1, //# Stumble forward and fall face first death
  56. BOTH_FALLDEATH1, //# Fall forward off a high cliff and splat death - start
  57. BOTH_FALLDEATH1INAIR, //# Fall forward off a high cliff and splat death - loop
  58. BOTH_FALLDEATH1LAND, //# Fall forward off a high cliff and splat death - hit bottom
  59. BOTH_DEATH_ROLL, //# Death anim from a roll
  60. BOTH_DEATH_FLIP, //# Death anim from a flip
  61. BOTH_DEATH_SPIN_90_R, //# Death anim when facing 90 degrees right
  62. BOTH_DEATH_SPIN_90_L, //# Death anim when facing 90 degrees left
  63. BOTH_DEATH_SPIN_180, //# Death anim when facing backwards
  64. BOTH_DEATH_LYING_UP, //# Death anim when lying on back
  65. BOTH_DEATH_LYING_DN, //# Death anim when lying on front
  66. BOTH_DEATH_FALLING_DN, //# Death anim when falling on face
  67. BOTH_DEATH_FALLING_UP, //# Death anim when falling on back
  68. BOTH_DEATH_CROUCHED, //# Death anim when crouched
  69. //# #sep BOTH_ DEAD POSES # Should be last frame of corresponding previous anims
  70. BOTH_DEAD1, //# First Death finished pose
  71. BOTH_DEAD2, //# Second Death finished pose
  72. BOTH_DEAD3, //# Third Death finished pose
  73. BOTH_DEAD4, //# Fourth Death finished pose
  74. BOTH_DEAD5, //# Fifth Death finished pose
  75. BOTH_DEAD6, //# Sixth Death finished pose
  76. BOTH_DEAD7, //# Seventh Death finished pose
  77. BOTH_DEAD8, //#
  78. BOTH_DEAD9, //#
  79. BOTH_DEAD10, //#
  80. BOTH_DEAD11, //#
  81. BOTH_DEAD12, //#
  82. BOTH_DEAD13, //#
  83. BOTH_DEAD14, //#
  84. BOTH_DEAD15, //#
  85. BOTH_DEAD16, //#
  86. BOTH_DEAD17, //#
  87. BOTH_DEAD18, //#
  88. BOTH_DEAD19, //#
  89. BOTH_DEAD20, //#
  90. BOTH_DEAD21, //#
  91. BOTH_DEAD22, //#
  92. BOTH_DEAD23, //#
  93. BOTH_DEAD24, //#
  94. BOTH_DEAD25, //#
  95. BOTH_DEADFORWARD1, //# First thrown forward death finished pose
  96. BOTH_DEADFORWARD2, //# Second thrown forward death finished pose
  97. BOTH_DEADBACKWARD1, //# First thrown backward death finished pose
  98. BOTH_DEADBACKWARD2, //# Second thrown backward death finished pose
  99. BOTH_LYINGDEAD1, //# Killed lying down death finished pose
  100. BOTH_STUMBLEDEAD1, //# Stumble forward death finished pose
  101. BOTH_FALLDEAD1LAND, //# Fall forward and splat death finished pose
  102. //# #sep BOTH_ DEAD TWITCH/FLOP # React to being shot from death poses
  103. BOTH_DEADFLOP1, //# React to being shot from First Death finished pose
  104. BOTH_DEADFLOP2, //# React to being shot from Second Death finished pose
  105. BOTH_DISMEMBER_HEAD1, //#
  106. BOTH_DISMEMBER_TORSO1, //#
  107. BOTH_DISMEMBER_LLEG, //#
  108. BOTH_DISMEMBER_RLEG, //#
  109. BOTH_DISMEMBER_RARM, //#
  110. BOTH_DISMEMBER_LARM, //#
  111. //# #sep BOTH_ PAINS
  112. BOTH_PAIN1, //# First take pain anim
  113. BOTH_PAIN2, //# Second take pain anim
  114. BOTH_PAIN3, //# Third take pain anim
  115. BOTH_PAIN4, //# Fourth take pain anim
  116. BOTH_PAIN5, //# Fifth take pain anim - from behind
  117. BOTH_PAIN6, //# Sixth take pain anim - from behind
  118. BOTH_PAIN7, //# Seventh take pain anim - from behind
  119. BOTH_PAIN8, //# Eigth take pain anim - from behind
  120. BOTH_PAIN9, //#
  121. BOTH_PAIN10, //#
  122. BOTH_PAIN11, //#
  123. BOTH_PAIN12, //#
  124. BOTH_PAIN13, //#
  125. BOTH_PAIN14, //#
  126. BOTH_PAIN15, //#
  127. BOTH_PAIN16, //#
  128. BOTH_PAIN17, //#
  129. BOTH_PAIN18, //#
  130. //# #sep BOTH_ ATTACKS
  131. BOTH_ATTACK1, //# Attack with stun baton
  132. BOTH_ATTACK2, //# Attack with one-handed pistol
  133. BOTH_ATTACK3, //# Attack with blaster rifle
  134. BOTH_ATTACK4, //# Attack with disruptor
  135. BOTH_ATTACK5, //# Another Rancor Attack
  136. BOTH_ATTACK6, //# Yet Another Rancor Attack
  137. BOTH_ATTACK7, //# Yet Another Rancor Attack
  138. BOTH_ATTACK10, //# Attack with thermal det
  139. BOTH_ATTACK11, //# "Attack" with tripmine and detpack
  140. BOTH_MELEE1, //# First melee attack
  141. BOTH_MELEE2, //# Second melee attack
  142. BOTH_THERMAL_READY, //# pull back with thermal
  143. BOTH_THERMAL_THROW, //# throw thermal
  144. //* #sep BOTH_ SABER ANIMS
  145. //Saber attack anims - power level 1
  146. BOTH_A1_T__B_, //# Fast weak vertical attack top to bottom
  147. BOTH_A1__L__R, //# Fast weak horizontal attack left to right
  148. BOTH_A1__R__L, //# Fast weak horizontal attack right to left
  149. BOTH_A1_TL_BR, //# Fast weak diagonal attack top left to botom right
  150. BOTH_A1_BR_TL, //# Fast weak diagonal attack top left to botom right
  151. BOTH_A1_BL_TR, //# Fast weak diagonal attack bottom left to top right
  152. BOTH_A1_TR_BL, //# Fast weak diagonal attack bottom left to right
  153. //Saber Arc and Spin Transitions
  154. BOTH_T1_BR__R, //# Fast arc bottom right to right
  155. BOTH_T1_BR_TL, //# Fast weak spin bottom right to top left
  156. BOTH_T1_BR__L, //# Fast weak spin bottom right to left
  157. BOTH_T1_BR_BL, //# Fast weak spin bottom right to bottom left
  158. BOTH_T1__R_TR, //# Fast arc right to top right
  159. BOTH_T1__R_TL, //# Fast arc right to top left
  160. BOTH_T1__R__L, //# Fast weak spin right to left
  161. BOTH_T1__R_BL, //# Fast weak spin right to bottom left
  162. BOTH_T1_TR_BR, //# Fast arc top right to bottom right
  163. BOTH_T1_TR_TL, //# Fast arc top right to top left
  164. BOTH_T1_TR__L, //# Fast arc top right to left
  165. BOTH_T1_TR_BL, //# Fast weak spin top right to bottom left
  166. BOTH_T1_T__BR, //# Fast arc top to bottom right
  167. BOTH_T1_T___R, //# Fast arc top to right
  168. BOTH_T1_T__TR, //# Fast arc top to top right
  169. BOTH_T1_T__TL, //# Fast arc top to top left
  170. BOTH_T1_T___L, //# Fast arc top to left
  171. BOTH_T1_T__BL, //# Fast arc top to bottom left
  172. BOTH_T1_TL_BR, //# Fast weak spin top left to bottom right
  173. BOTH_T1_TL_BL, //# Fast arc top left to bottom left
  174. BOTH_T1__L_BR, //# Fast weak spin left to bottom right
  175. BOTH_T1__L__R, //# Fast weak spin left to right
  176. BOTH_T1__L_TL, //# Fast arc left to top left
  177. BOTH_T1_BL_BR, //# Fast weak spin bottom left to bottom right
  178. BOTH_T1_BL__R, //# Fast weak spin bottom left to right
  179. BOTH_T1_BL_TR, //# Fast weak spin bottom left to top right
  180. BOTH_T1_BL__L, //# Fast arc bottom left to left
  181. //Saber Arc Transitions that use existing animations played backwards
  182. BOTH_T1_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T1_TR_BR)
  183. BOTH_T1_BR_T_, //# Fast arc bottom right to top (use: BOTH_T1_T__BR)
  184. BOTH_T1__R_BR, //# Fast arc right to bottom right (use: BOTH_T1_BR__R)
  185. BOTH_T1__R_T_, //# Fast ar right to top (use: BOTH_T1_T___R)
  186. BOTH_T1_TR__R, //# Fast arc top right to right (use: BOTH_T1__R_TR)
  187. BOTH_T1_TR_T_, //# Fast arc top right to top (use: BOTH_T1_T__TR)
  188. BOTH_T1_TL__R, //# Fast arc top left to right (use: BOTH_T1__R_TL)
  189. BOTH_T1_TL_TR, //# Fast arc top left to top right (use: BOTH_T1_TR_TL)
  190. BOTH_T1_TL_T_, //# Fast arc top left to top (use: BOTH_T1_T__TL)
  191. BOTH_T1_TL__L, //# Fast arc top left to left (use: BOTH_T1__L_TL)
  192. BOTH_T1__L_TR, //# Fast arc left to top right (use: BOTH_T1_TR__L)
  193. BOTH_T1__L_T_, //# Fast arc left to top (use: BOTH_T1_T___L)
  194. BOTH_T1__L_BL, //# Fast arc left to bottom left (use: BOTH_T1_BL__L)
  195. BOTH_T1_BL_T_, //# Fast arc bottom left to top (use: BOTH_T1_T__BL)
  196. BOTH_T1_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T1_TL_BL)
  197. //Saber Attack Start Transitions
  198. BOTH_S1_S1_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
  199. BOTH_S1_S1__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack
  200. BOTH_S1_S1__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack
  201. BOTH_S1_S1_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
  202. BOTH_S1_S1_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
  203. BOTH_S1_S1_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
  204. BOTH_S1_S1_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
  205. //Saber Attack Return Transitions
  206. BOTH_R1_B__S1, //# Fast plain transition from top-to-bottom Fast weak attack to stance1
  207. BOTH_R1__L_S1, //# Fast plain transition from left-to-right Fast weak attack to stance1
  208. BOTH_R1__R_S1, //# Fast plain transition from right-to-left Fast weak attack to stance1
  209. BOTH_R1_TL_S1, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
  210. BOTH_R1_BR_S1, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
  211. BOTH_R1_BL_S1, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
  212. BOTH_R1_TR_S1, //# Fast plain transition from top-right-to-bottom-left Fast weak attack
  213. //Saber Attack Bounces (first 4 frames of an attack, played backwards)
  214. BOTH_B1_BR___, //# Bounce-back if attack from BR is blocked
  215. BOTH_B1__R___, //# Bounce-back if attack from R is blocked
  216. BOTH_B1_TR___, //# Bounce-back if attack from TR is blocked
  217. BOTH_B1_T____, //# Bounce-back if attack from T is blocked
  218. BOTH_B1_TL___, //# Bounce-back if attack from TL is blocked
  219. BOTH_B1__L___, //# Bounce-back if attack from L is blocked
  220. BOTH_B1_BL___, //# Bounce-back if attack from BL is blocked
  221. //Saber Attack Deflections (last 4 frames of an attack)
  222. BOTH_D1_BR___, //# Deflection toward BR
  223. BOTH_D1__R___, //# Deflection toward R
  224. BOTH_D1_TR___, //# Deflection toward TR
  225. BOTH_D1_TL___, //# Deflection toward TL
  226. BOTH_D1__L___, //# Deflection toward L
  227. BOTH_D1_BL___, //# Deflection toward BL
  228. BOTH_D1_B____, //# Deflection toward B
  229. //Saber attack anims - power level 2
  230. BOTH_A2_T__B_, //# Fast weak vertical attack top to bottom
  231. BOTH_A2__L__R, //# Fast weak horizontal attack left to right
  232. BOTH_A2__R__L, //# Fast weak horizontal attack right to left
  233. BOTH_A2_TL_BR, //# Fast weak diagonal attack top left to botom right
  234. BOTH_A2_BR_TL, //# Fast weak diagonal attack top left to botom right
  235. BOTH_A2_BL_TR, //# Fast weak diagonal attack bottom left to top right
  236. BOTH_A2_TR_BL, //# Fast weak diagonal attack bottom left to right
  237. //Saber Arc and Spin Transitions
  238. BOTH_T2_BR__R, //# Fast arc bottom right to right
  239. BOTH_T2_BR_TL, //# Fast weak spin bottom right to top left
  240. BOTH_T2_BR__L, //# Fast weak spin bottom right to left
  241. BOTH_T2_BR_BL, //# Fast weak spin bottom right to bottom left
  242. BOTH_T2__R_TR, //# Fast arc right to top right
  243. BOTH_T2__R_TL, //# Fast arc right to top left
  244. BOTH_T2__R__L, //# Fast weak spin right to left
  245. BOTH_T2__R_BL, //# Fast weak spin right to bottom left
  246. BOTH_T2_TR_BR, //# Fast arc top right to bottom right
  247. BOTH_T2_TR_TL, //# Fast arc top right to top left
  248. BOTH_T2_TR__L, //# Fast arc top right to left
  249. BOTH_T2_TR_BL, //# Fast weak spin top right to bottom left
  250. BOTH_T2_T__BR, //# Fast arc top to bottom right
  251. BOTH_T2_T___R, //# Fast arc top to right
  252. BOTH_T2_T__TR, //# Fast arc top to top right
  253. BOTH_T2_T__TL, //# Fast arc top to top left
  254. BOTH_T2_T___L, //# Fast arc top to left
  255. BOTH_T2_T__BL, //# Fast arc top to bottom left
  256. BOTH_T2_TL_BR, //# Fast weak spin top left to bottom right
  257. BOTH_T2_TL_BL, //# Fast arc top left to bottom left
  258. BOTH_T2__L_BR, //# Fast weak spin left to bottom right
  259. BOTH_T2__L__R, //# Fast weak spin left to right
  260. BOTH_T2__L_TL, //# Fast arc left to top left
  261. BOTH_T2_BL_BR, //# Fast weak spin bottom left to bottom right
  262. BOTH_T2_BL__R, //# Fast weak spin bottom left to right
  263. BOTH_T2_BL_TR, //# Fast weak spin bottom left to top right
  264. BOTH_T2_BL__L, //# Fast arc bottom left to left
  265. //Saber Arc Transitions that use existing animations played backwards
  266. BOTH_T2_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T2_TR_BR)
  267. BOTH_T2_BR_T_, //# Fast arc bottom right to top (use: BOTH_T2_T__BR)
  268. BOTH_T2__R_BR, //# Fast arc right to bottom right (use: BOTH_T2_BR__R)
  269. BOTH_T2__R_T_, //# Fast ar right to top (use: BOTH_T2_T___R)
  270. BOTH_T2_TR__R, //# Fast arc top right to right (use: BOTH_T2__R_TR)
  271. BOTH_T2_TR_T_, //# Fast arc top right to top (use: BOTH_T2_T__TR)
  272. BOTH_T2_TL__R, //# Fast arc top left to right (use: BOTH_T2__R_TL)
  273. BOTH_T2_TL_TR, //# Fast arc top left to top right (use: BOTH_T2_TR_TL)
  274. BOTH_T2_TL_T_, //# Fast arc top left to top (use: BOTH_T2_T__TL)
  275. BOTH_T2_TL__L, //# Fast arc top left to left (use: BOTH_T2__L_TL)
  276. BOTH_T2__L_TR, //# Fast arc left to top right (use: BOTH_T2_TR__L)
  277. BOTH_T2__L_T_, //# Fast arc left to top (use: BOTH_T2_T___L)
  278. BOTH_T2__L_BL, //# Fast arc left to bottom left (use: BOTH_T2_BL__L)
  279. BOTH_T2_BL_T_, //# Fast arc bottom left to top (use: BOTH_T2_T__BL)
  280. BOTH_T2_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T2_TL_BL)
  281. //Saber Attack Start Transitions
  282. BOTH_S2_S1_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
  283. BOTH_S2_S1__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack
  284. BOTH_S2_S1__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack
  285. BOTH_S2_S1_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
  286. BOTH_S2_S1_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
  287. BOTH_S2_S1_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
  288. BOTH_S2_S1_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
  289. //Saber Attack Return Transitions
  290. BOTH_R2_B__S1, //# Fast plain transition from top-to-bottom Fast weak attack to stance1
  291. BOTH_R2__L_S1, //# Fast plain transition from left-to-right Fast weak attack to stance1
  292. BOTH_R2__R_S1, //# Fast plain transition from right-to-left Fast weak attack to stance1
  293. BOTH_R2_TL_S1, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
  294. BOTH_R2_BR_S1, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
  295. BOTH_R2_BL_S1, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
  296. BOTH_R2_TR_S1, //# Fast plain transition from top-right-to-bottom-left Fast weak attack
  297. //Saber Attack Bounces (first 4 frames of an attack, played backwards)
  298. BOTH_B2_BR___, //# Bounce-back if attack from BR is blocked
  299. BOTH_B2__R___, //# Bounce-back if attack from R is blocked
  300. BOTH_B2_TR___, //# Bounce-back if attack from TR is blocked
  301. BOTH_B2_T____, //# Bounce-back if attack from T is blocked
  302. BOTH_B2_TL___, //# Bounce-back if attack from TL is blocked
  303. BOTH_B2__L___, //# Bounce-back if attack from L is blocked
  304. BOTH_B2_BL___, //# Bounce-back if attack from BL is blocked
  305. //Saber Attack Deflections (last 4 frames of an attack)
  306. BOTH_D2_BR___, //# Deflection toward BR
  307. BOTH_D2__R___, //# Deflection toward R
  308. BOTH_D2_TR___, //# Deflection toward TR
  309. BOTH_D2_TL___, //# Deflection toward TL
  310. BOTH_D2__L___, //# Deflection toward L
  311. BOTH_D2_BL___, //# Deflection toward BL
  312. BOTH_D2_B____, //# Deflection toward B
  313. //Saber attack anims - power level 3
  314. BOTH_A3_T__B_, //# Fast weak vertical attack top to bottom
  315. BOTH_A3__L__R, //# Fast weak horizontal attack left to right
  316. BOTH_A3__R__L, //# Fast weak horizontal attack right to left
  317. BOTH_A3_TL_BR, //# Fast weak diagonal attack top left to botom right
  318. BOTH_A3_BR_TL, //# Fast weak diagonal attack top left to botom right
  319. BOTH_A3_BL_TR, //# Fast weak diagonal attack bottom left to top right
  320. BOTH_A3_TR_BL, //# Fast weak diagonal attack bottom left to right
  321. //Saber Arc and Spin Transitions
  322. BOTH_T3_BR__R, //# Fast arc bottom right to right
  323. BOTH_T3_BR_TL, //# Fast weak spin bottom right to top left
  324. BOTH_T3_BR__L, //# Fast weak spin bottom right to left
  325. BOTH_T3_BR_BL, //# Fast weak spin bottom right to bottom left
  326. BOTH_T3__R_TR, //# Fast arc right to top right
  327. BOTH_T3__R_TL, //# Fast arc right to top left
  328. BOTH_T3__R__L, //# Fast weak spin right to left
  329. BOTH_T3__R_BL, //# Fast weak spin right to bottom left
  330. BOTH_T3_TR_BR, //# Fast arc top right to bottom right
  331. BOTH_T3_TR_TL, //# Fast arc top right to top left
  332. BOTH_T3_TR__L, //# Fast arc top right to left
  333. BOTH_T3_TR_BL, //# Fast weak spin top right to bottom left
  334. BOTH_T3_T__BR, //# Fast arc top to bottom right
  335. BOTH_T3_T___R, //# Fast arc top to right
  336. BOTH_T3_T__TR, //# Fast arc top to top right
  337. BOTH_T3_T__TL, //# Fast arc top to top left
  338. BOTH_T3_T___L, //# Fast arc top to left
  339. BOTH_T3_T__BL, //# Fast arc top to bottom left
  340. BOTH_T3_TL_BR, //# Fast weak spin top left to bottom right
  341. BOTH_T3_TL_BL, //# Fast arc top left to bottom left
  342. BOTH_T3__L_BR, //# Fast weak spin left to bottom right
  343. BOTH_T3__L__R, //# Fast weak spin left to right
  344. BOTH_T3__L_TL, //# Fast arc left to top left
  345. BOTH_T3_BL_BR, //# Fast weak spin bottom left to bottom right
  346. BOTH_T3_BL__R, //# Fast weak spin bottom left to right
  347. BOTH_T3_BL_TR, //# Fast weak spin bottom left to top right
  348. BOTH_T3_BL__L, //# Fast arc bottom left to left
  349. //Saber Arc Transitions that use existing animations played backwards
  350. BOTH_T3_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T3_TR_BR)
  351. BOTH_T3_BR_T_, //# Fast arc bottom right to top (use: BOTH_T3_T__BR)
  352. BOTH_T3__R_BR, //# Fast arc right to bottom right (use: BOTH_T3_BR__R)
  353. BOTH_T3__R_T_, //# Fast ar right to top (use: BOTH_T3_T___R)
  354. BOTH_T3_TR__R, //# Fast arc top right to right (use: BOTH_T3__R_TR)
  355. BOTH_T3_TR_T_, //# Fast arc top right to top (use: BOTH_T3_T__TR)
  356. BOTH_T3_TL__R, //# Fast arc top left to right (use: BOTH_T3__R_TL)
  357. BOTH_T3_TL_TR, //# Fast arc top left to top right (use: BOTH_T3_TR_TL)
  358. BOTH_T3_TL_T_, //# Fast arc top left to top (use: BOTH_T3_T__TL)
  359. BOTH_T3_TL__L, //# Fast arc top left to left (use: BOTH_T3__L_TL)
  360. BOTH_T3__L_TR, //# Fast arc left to top right (use: BOTH_T3_TR__L)
  361. BOTH_T3__L_T_, //# Fast arc left to top (use: BOTH_T3_T___L)
  362. BOTH_T3__L_BL, //# Fast arc left to bottom left (use: BOTH_T3_BL__L)
  363. BOTH_T3_BL_T_, //# Fast arc bottom left to top (use: BOTH_T3_T__BL)
  364. BOTH_T3_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T3_TL_BL)
  365. //Saber Attack Start Transitions
  366. BOTH_S3_S1_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
  367. BOTH_S3_S1__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack
  368. BOTH_S3_S1__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack
  369. BOTH_S3_S1_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
  370. BOTH_S3_S1_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
  371. BOTH_S3_S1_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
  372. BOTH_S3_S1_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
  373. //Saber Attack Return Transitions
  374. BOTH_R3_B__S1, //# Fast plain transition from top-to-bottom Fast weak attack to stance1
  375. BOTH_R3__L_S1, //# Fast plain transition from left-to-right Fast weak attack to stance1
  376. BOTH_R3__R_S1, //# Fast plain transition from right-to-left Fast weak attack to stance1
  377. BOTH_R3_TL_S1, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
  378. BOTH_R3_BR_S1, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
  379. BOTH_R3_BL_S1, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
  380. BOTH_R3_TR_S1, //# Fast plain transition from top-right-to-bottom-left Fast weak attack
  381. //Saber Attack Bounces (first 4 frames of an attack, played backwards)
  382. BOTH_B3_BR___, //# Bounce-back if attack from BR is blocked
  383. BOTH_B3__R___, //# Bounce-back if attack from R is blocked
  384. BOTH_B3_TR___, //# Bounce-back if attack from TR is blocked
  385. BOTH_B3_T____, //# Bounce-back if attack from T is blocked
  386. BOTH_B3_TL___, //# Bounce-back if attack from TL is blocked
  387. BOTH_B3__L___, //# Bounce-back if attack from L is blocked
  388. BOTH_B3_BL___, //# Bounce-back if attack from BL is blocked
  389. //Saber Attack Deflections (last 4 frames of an attack)
  390. BOTH_D3_BR___, //# Deflection toward BR
  391. BOTH_D3__R___, //# Deflection toward R
  392. BOTH_D3_TR___, //# Deflection toward TR
  393. BOTH_D3_TL___, //# Deflection toward TL
  394. BOTH_D3__L___, //# Deflection toward L
  395. BOTH_D3_BL___, //# Deflection toward BL
  396. BOTH_D3_B____, //# Deflection toward B
  397. //Saber attack anims - power level 4 - Desann's
  398. BOTH_A4_T__B_, //# Fast weak vertical attack top to bottom
  399. BOTH_A4__L__R, //# Fast weak horizontal attack left to right
  400. BOTH_A4__R__L, //# Fast weak horizontal attack right to left
  401. BOTH_A4_TL_BR, //# Fast weak diagonal attack top left to botom right
  402. BOTH_A4_BR_TL, //# Fast weak diagonal attack top left to botom right
  403. BOTH_A4_BL_TR, //# Fast weak diagonal attack bottom left to top right
  404. BOTH_A4_TR_BL, //# Fast weak diagonal attack bottom left to right
  405. //Saber Arc and Spin Transitions
  406. BOTH_T4_BR__R, //# Fast arc bottom right to right
  407. BOTH_T4_BR_TL, //# Fast weak spin bottom right to top left
  408. BOTH_T4_BR__L, //# Fast weak spin bottom right to left
  409. BOTH_T4_BR_BL, //# Fast weak spin bottom right to bottom left
  410. BOTH_T4__R_TR, //# Fast arc right to top right
  411. BOTH_T4__R_TL, //# Fast arc right to top left
  412. BOTH_T4__R__L, //# Fast weak spin right to left
  413. BOTH_T4__R_BL, //# Fast weak spin right to bottom left
  414. BOTH_T4_TR_BR, //# Fast arc top right to bottom right
  415. BOTH_T4_TR_TL, //# Fast arc top right to top left
  416. BOTH_T4_TR__L, //# Fast arc top right to left
  417. BOTH_T4_TR_BL, //# Fast weak spin top right to bottom left
  418. BOTH_T4_T__BR, //# Fast arc top to bottom right
  419. BOTH_T4_T___R, //# Fast arc top to right
  420. BOTH_T4_T__TR, //# Fast arc top to top right
  421. BOTH_T4_T__TL, //# Fast arc top to top left
  422. BOTH_T4_T___L, //# Fast arc top to left
  423. BOTH_T4_T__BL, //# Fast arc top to bottom left
  424. BOTH_T4_TL_BR, //# Fast weak spin top left to bottom right
  425. BOTH_T4_TL_BL, //# Fast arc top left to bottom left
  426. BOTH_T4__L_BR, //# Fast weak spin left to bottom right
  427. BOTH_T4__L__R, //# Fast weak spin left to right
  428. BOTH_T4__L_TL, //# Fast arc left to top left
  429. BOTH_T4_BL_BR, //# Fast weak spin bottom left to bottom right
  430. BOTH_T4_BL__R, //# Fast weak spin bottom left to right
  431. BOTH_T4_BL_TR, //# Fast weak spin bottom left to top right
  432. BOTH_T4_BL__L, //# Fast arc bottom left to left
  433. //Saber Arc Transitions that use existing animations played backwards
  434. BOTH_T4_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T4_TR_BR)
  435. BOTH_T4_BR_T_, //# Fast arc bottom right to top (use: BOTH_T4_T__BR)
  436. BOTH_T4__R_BR, //# Fast arc right to bottom right (use: BOTH_T4_BR__R)
  437. BOTH_T4__R_T_, //# Fast ar right to top (use: BOTH_T4_T___R)
  438. BOTH_T4_TR__R, //# Fast arc top right to right (use: BOTH_T4__R_TR)
  439. BOTH_T4_TR_T_, //# Fast arc top right to top (use: BOTH_T4_T__TR)
  440. BOTH_T4_TL__R, //# Fast arc top left to right (use: BOTH_T4__R_TL)
  441. BOTH_T4_TL_TR, //# Fast arc top left to top right (use: BOTH_T4_TR_TL)
  442. BOTH_T4_TL_T_, //# Fast arc top left to top (use: BOTH_T4_T__TL)
  443. BOTH_T4_TL__L, //# Fast arc top left to left (use: BOTH_T4__L_TL)
  444. BOTH_T4__L_TR, //# Fast arc left to top right (use: BOTH_T4_TR__L)
  445. BOTH_T4__L_T_, //# Fast arc left to top (use: BOTH_T4_T___L)
  446. BOTH_T4__L_BL, //# Fast arc left to bottom left (use: BOTH_T4_BL__L)
  447. BOTH_T4_BL_T_, //# Fast arc bottom left to top (use: BOTH_T4_T__BL)
  448. BOTH_T4_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T4_TL_BL)
  449. //Saber Attack Start Transitions
  450. BOTH_S4_S1_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
  451. BOTH_S4_S1__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack
  452. BOTH_S4_S1__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack
  453. BOTH_S4_S1_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
  454. BOTH_S4_S1_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
  455. BOTH_S4_S1_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
  456. BOTH_S4_S1_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
  457. //Saber Attack Return Transitions
  458. BOTH_R4_B__S1, //# Fast plain transition from top-to-bottom Fast weak attack to stance1
  459. BOTH_R4__L_S1, //# Fast plain transition from left-to-right Fast weak attack to stance1
  460. BOTH_R4__R_S1, //# Fast plain transition from right-to-left Fast weak attack to stance1
  461. BOTH_R4_TL_S1, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
  462. BOTH_R4_BR_S1, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
  463. BOTH_R4_BL_S1, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
  464. BOTH_R4_TR_S1, //# Fast plain transition from top-right-to-bottom-left Fast weak attack
  465. //Saber Attack Bounces (first 4 frames of an attack, played backwards)
  466. BOTH_B4_BR___, //# Bounce-back if attack from BR is blocked
  467. BOTH_B4__R___, //# Bounce-back if attack from R is blocked
  468. BOTH_B4_TR___, //# Bounce-back if attack from TR is blocked
  469. BOTH_B4_T____, //# Bounce-back if attack from T is blocked
  470. BOTH_B4_TL___, //# Bounce-back if attack from TL is blocked
  471. BOTH_B4__L___, //# Bounce-back if attack from L is blocked
  472. BOTH_B4_BL___, //# Bounce-back if attack from BL is blocked
  473. //Saber Attack Deflections (last 4 frames of an attack)
  474. BOTH_D4_BR___, //# Deflection toward BR
  475. BOTH_D4__R___, //# Deflection toward R
  476. BOTH_D4_TR___, //# Deflection toward TR
  477. BOTH_D4_TL___, //# Deflection toward TL
  478. BOTH_D4__L___, //# Deflection toward L
  479. BOTH_D4_BL___, //# Deflection toward BL
  480. BOTH_D4_B____, //# Deflection toward B
  481. //Saber attack anims - power level 5 - Tavion's
  482. BOTH_A5_T__B_, //# Fast weak vertical attack top to bottom
  483. BOTH_A5__L__R, //# Fast weak horizontal attack left to right
  484. BOTH_A5__R__L, //# Fast weak horizontal attack right to left
  485. BOTH_A5_TL_BR, //# Fast weak diagonal attack top left to botom right
  486. BOTH_A5_BR_TL, //# Fast weak diagonal attack top left to botom right
  487. BOTH_A5_BL_TR, //# Fast weak diagonal attack bottom left to top right
  488. BOTH_A5_TR_BL, //# Fast weak diagonal attack bottom left to right
  489. //Saber Arc and Spin Transitions
  490. BOTH_T5_BR__R, //# Fast arc bottom right to right
  491. BOTH_T5_BR_TL, //# Fast weak spin bottom right to top left
  492. BOTH_T5_BR__L, //# Fast weak spin bottom right to left
  493. BOTH_T5_BR_BL, //# Fast weak spin bottom right to bottom left
  494. BOTH_T5__R_TR, //# Fast arc right to top right
  495. BOTH_T5__R_TL, //# Fast arc right to top left
  496. BOTH_T5__R__L, //# Fast weak spin right to left
  497. BOTH_T5__R_BL, //# Fast weak spin right to bottom left
  498. BOTH_T5_TR_BR, //# Fast arc top right to bottom right
  499. BOTH_T5_TR_TL, //# Fast arc top right to top left
  500. BOTH_T5_TR__L, //# Fast arc top right to left
  501. BOTH_T5_TR_BL, //# Fast weak spin top right to bottom left
  502. BOTH_T5_T__BR, //# Fast arc top to bottom right
  503. BOTH_T5_T___R, //# Fast arc top to right
  504. BOTH_T5_T__TR, //# Fast arc top to top right
  505. BOTH_T5_T__TL, //# Fast arc top to top left
  506. BOTH_T5_T___L, //# Fast arc top to left
  507. BOTH_T5_T__BL, //# Fast arc top to bottom left
  508. BOTH_T5_TL_BR, //# Fast weak spin top left to bottom right
  509. BOTH_T5_TL_BL, //# Fast arc top left to bottom left
  510. BOTH_T5__L_BR, //# Fast weak spin left to bottom right
  511. BOTH_T5__L__R, //# Fast weak spin left to right
  512. BOTH_T5__L_TL, //# Fast arc left to top left
  513. BOTH_T5_BL_BR, //# Fast weak spin bottom left to bottom right
  514. BOTH_T5_BL__R, //# Fast weak spin bottom left to right
  515. BOTH_T5_BL_TR, //# Fast weak spin bottom left to top right
  516. BOTH_T5_BL__L, //# Fast arc bottom left to left
  517. //Saber Arc Transitions that use existing animations played backwards
  518. BOTH_T5_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T5_TR_BR)
  519. BOTH_T5_BR_T_, //# Fast arc bottom right to top (use: BOTH_T5_T__BR)
  520. BOTH_T5__R_BR, //# Fast arc right to bottom right (use: BOTH_T5_BR__R)
  521. BOTH_T5__R_T_, //# Fast ar right to top (use: BOTH_T5_T___R)
  522. BOTH_T5_TR__R, //# Fast arc top right to right (use: BOTH_T5__R_TR)
  523. BOTH_T5_TR_T_, //# Fast arc top right to top (use: BOTH_T5_T__TR)
  524. BOTH_T5_TL__R, //# Fast arc top left to right (use: BOTH_T5__R_TL)
  525. BOTH_T5_TL_TR, //# Fast arc top left to top right (use: BOTH_T5_TR_TL)
  526. BOTH_T5_TL_T_, //# Fast arc top left to top (use: BOTH_T5_T__TL)
  527. BOTH_T5_TL__L, //# Fast arc top left to left (use: BOTH_T5__L_TL)
  528. BOTH_T5__L_TR, //# Fast arc left to top right (use: BOTH_T5_TR__L)
  529. BOTH_T5__L_T_, //# Fast arc left to top (use: BOTH_T5_T___L)
  530. BOTH_T5__L_BL, //# Fast arc left to bottom left (use: BOTH_T5_BL__L)
  531. BOTH_T5_BL_T_, //# Fast arc bottom left to top (use: BOTH_T5_T__BL)
  532. BOTH_T5_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T5_TL_BL)
  533. //Saber Attack Start Transitions
  534. BOTH_S5_S1_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
  535. BOTH_S5_S1__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack
  536. BOTH_S5_S1__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack
  537. BOTH_S5_S1_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
  538. BOTH_S5_S1_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
  539. BOTH_S5_S1_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
  540. BOTH_S5_S1_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
  541. //Saber Attack Return Transitions
  542. BOTH_R5_B__S1, //# Fast plain transition from top-to-bottom Fast weak attack to stance1
  543. BOTH_R5__L_S1, //# Fast plain transition from left-to-right Fast weak attack to stance1
  544. BOTH_R5__R_S1, //# Fast plain transition from right-to-left Fast weak attack to stance1
  545. BOTH_R5_TL_S1, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
  546. BOTH_R5_BR_S1, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
  547. BOTH_R5_BL_S1, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
  548. BOTH_R5_TR_S1, //# Fast plain transition from top-right-to-bottom-left Fast weak attack
  549. //Saber Attack Bounces (first 4 frames of an attack, played backwards)
  550. BOTH_B5_BR___, //# Bounce-back if attack from BR is blocked
  551. BOTH_B5__R___, //# Bounce-back if attack from R is blocked
  552. BOTH_B5_TR___, //# Bounce-back if attack from TR is blocked
  553. BOTH_B5_T____, //# Bounce-back if attack from T is blocked
  554. BOTH_B5_TL___, //# Bounce-back if attack from TL is blocked
  555. BOTH_B5__L___, //# Bounce-back if attack from L is blocked
  556. BOTH_B5_BL___, //# Bounce-back if attack from BL is blocked
  557. //Saber Attack Deflections (last 4 frames of an attack)
  558. BOTH_D5_BR___, //# Deflection toward BR
  559. BOTH_D5__R___, //# Deflection toward R
  560. BOTH_D5_TR___, //# Deflection toward TR
  561. BOTH_D5_TL___, //# Deflection toward TL
  562. BOTH_D5__L___, //# Deflection toward L
  563. BOTH_D5_BL___, //# Deflection toward BL
  564. BOTH_D5_B____, //# Deflection toward B
  565. //Saber attack anims - power level 6
  566. BOTH_A6_T__B_, //# Fast weak vertical attack top to bottom
  567. BOTH_A6__L__R, //# Fast weak horizontal attack left to right
  568. BOTH_A6__R__L, //# Fast weak horizontal attack right to left
  569. BOTH_A6_TL_BR, //# Fast weak diagonal attack top left to botom right
  570. BOTH_A6_BR_TL, //# Fast weak diagonal attack top left to botom right
  571. BOTH_A6_BL_TR, //# Fast weak diagonal attack bottom left to top right
  572. BOTH_A6_TR_BL, //# Fast weak diagonal attack bottom left to right
  573. //Saber Arc and Spin Transitions
  574. BOTH_T6_BR__R, //# Fast arc bottom right to right
  575. BOTH_T6_BR_TL, //# Fast weak spin bottom right to top left
  576. BOTH_T6_BR__L, //# Fast weak spin bottom right to left
  577. BOTH_T6_BR_BL, //# Fast weak spin bottom right to bottom left
  578. BOTH_T6__R_TR, //# Fast arc right to top right
  579. BOTH_T6__R_TL, //# Fast arc right to top left
  580. BOTH_T6__R__L, //# Fast weak spin right to left
  581. BOTH_T6__R_BL, //# Fast weak spin right to bottom left
  582. BOTH_T6_TR_BR, //# Fast arc top right to bottom right
  583. BOTH_T6_TR_TL, //# Fast arc top right to top left
  584. BOTH_T6_TR__L, //# Fast arc top right to left
  585. BOTH_T6_TR_BL, //# Fast weak spin top right to bottom left
  586. BOTH_T6_T__BR, //# Fast arc top to bottom right
  587. BOTH_T6_T___R, //# Fast arc top to right
  588. BOTH_T6_T__TR, //# Fast arc top to top right
  589. BOTH_T6_T__TL, //# Fast arc top to top left
  590. BOTH_T6_T___L, //# Fast arc top to left
  591. BOTH_T6_T__BL, //# Fast arc top to bottom left
  592. BOTH_T6_TL_BR, //# Fast weak spin top left to bottom right
  593. BOTH_T6_TL_BL, //# Fast arc top left to bottom left
  594. BOTH_T6__L_BR, //# Fast weak spin left to bottom right
  595. BOTH_T6__L__R, //# Fast weak spin left to right
  596. BOTH_T6__L_TL, //# Fast arc left to top left
  597. BOTH_T6_BL_BR, //# Fast weak spin bottom left to bottom right
  598. BOTH_T6_BL__R, //# Fast weak spin bottom left to right
  599. BOTH_T6_BL_TR, //# Fast weak spin bottom left to top right
  600. BOTH_T6_BL__L, //# Fast arc bottom left to left
  601. //Saber Arc Transitions that use existing animations played backwards
  602. BOTH_T6_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T6_TR_BR)
  603. BOTH_T6_BR_T_, //# Fast arc bottom right to top (use: BOTH_T6_T__BR)
  604. BOTH_T6__R_BR, //# Fast arc right to bottom right (use: BOTH_T6_BR__R)
  605. BOTH_T6__R_T_, //# Fast ar right to top (use: BOTH_T6_T___R)
  606. BOTH_T6_TR__R, //# Fast arc top right to right (use: BOTH_T6__R_TR)
  607. BOTH_T6_TR_T_, //# Fast arc top right to top (use: BOTH_T6_T__TR)
  608. BOTH_T6_TL__R, //# Fast arc top left to right (use: BOTH_T6__R_TL)
  609. BOTH_T6_TL_TR, //# Fast arc top left to top right (use: BOTH_T6_TR_TL)
  610. BOTH_T6_TL_T_, //# Fast arc top left to top (use: BOTH_T6_T__TL)
  611. BOTH_T6_TL__L, //# Fast arc top left to left (use: BOTH_T6__L_TL)
  612. BOTH_T6__L_TR, //# Fast arc left to top right (use: BOTH_T6_TR__L)
  613. BOTH_T6__L_T_, //# Fast arc left to top (use: BOTH_T6_T___L)
  614. BOTH_T6__L_BL, //# Fast arc left to bottom left (use: BOTH_T6_BL__L)
  615. BOTH_T6_BL_T_, //# Fast arc bottom left to top (use: BOTH_T6_T__BL)
  616. BOTH_T6_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T6_TL_BL)
  617. //Saber Attack Start Transitions
  618. BOTH_S6_S6_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
  619. BOTH_S6_S6__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack
  620. BOTH_S6_S6__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack
  621. BOTH_S6_S6_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
  622. BOTH_S6_S6_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
  623. BOTH_S6_S6_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
  624. BOTH_S6_S6_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
  625. //Saber Attack Return Transitions
  626. BOTH_R6_B__S6, //# Fast plain transition from top-to-bottom Fast weak attack to stance1
  627. BOTH_R6__L_S6, //# Fast plain transition from left-to-right Fast weak attack to stance1
  628. BOTH_R6__R_S6, //# Fast plain transition from right-to-left Fast weak attack to stance1
  629. BOTH_R6_TL_S6, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
  630. BOTH_R6_BR_S6, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
  631. BOTH_R6_BL_S6, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
  632. BOTH_R6_TR_S6, //# Fast plain transition from top-right-to-bottom-left Fast weak attack
  633. //Saber Attack Bounces (first 4 frames of an attack, played backwards)
  634. BOTH_B6_BR___, //# Bounce-back if attack from BR is blocked
  635. BOTH_B6__R___, //# Bounce-back if attack from R is blocked
  636. BOTH_B6_TR___, //# Bounce-back if attack from TR is blocked
  637. BOTH_B6_T____, //# Bounce-back if attack from T is blocked
  638. BOTH_B6_TL___, //# Bounce-back if attack from TL is blocked
  639. BOTH_B6__L___, //# Bounce-back if attack from L is blocked
  640. BOTH_B6_BL___, //# Bounce-back if attack from BL is blocked
  641. //Saber Attack Deflections (last 4 frames of an attack)
  642. BOTH_D6_BR___, //# Deflection toward BR
  643. BOTH_D6__R___, //# Deflection toward R
  644. BOTH_D6_TR___, //# Deflection toward TR
  645. BOTH_D6_TL___, //# Deflection toward TL
  646. BOTH_D6__L___, //# Deflection toward L
  647. BOTH_D6_BL___, //# Deflection toward BL
  648. BOTH_D6_B____, //# Deflection toward B
  649. //Saber attack anims - power level 7
  650. BOTH_A7_T__B_, //# Fast weak vertical attack top to bottom
  651. BOTH_A7__L__R, //# Fast weak horizontal attack left to right
  652. BOTH_A7__R__L, //# Fast weak horizontal attack right to left
  653. BOTH_A7_TL_BR, //# Fast weak diagonal attack top left to botom right
  654. BOTH_A7_BR_TL, //# Fast weak diagonal attack top left to botom right
  655. BOTH_A7_BL_TR, //# Fast weak diagonal attack bottom left to top right
  656. BOTH_A7_TR_BL, //# Fast weak diagonal attack bottom left to right
  657. //Saber Arc and Spin Transitions
  658. BOTH_T7_BR__R, //# Fast arc bottom right to right
  659. BOTH_T7_BR_TL, //# Fast weak spin bottom right to top left
  660. BOTH_T7_BR__L, //# Fast weak spin bottom right to left
  661. BOTH_T7_BR_BL, //# Fast weak spin bottom right to bottom left
  662. BOTH_T7__R_TR, //# Fast arc right to top right
  663. BOTH_T7__R_TL, //# Fast arc right to top left
  664. BOTH_T7__R__L, //# Fast weak spin right to left
  665. BOTH_T7__R_BL, //# Fast weak spin right to bottom left
  666. BOTH_T7_TR_BR, //# Fast arc top right to bottom right
  667. BOTH_T7_TR_TL, //# Fast arc top right to top left
  668. BOTH_T7_TR__L, //# Fast arc top right to left
  669. BOTH_T7_TR_BL, //# Fast weak spin top right to bottom left
  670. BOTH_T7_T__BR, //# Fast arc top to bottom right
  671. BOTH_T7_T___R, //# Fast arc top to right
  672. BOTH_T7_T__TR, //# Fast arc top to top right
  673. BOTH_T7_T__TL, //# Fast arc top to top left
  674. BOTH_T7_T___L, //# Fast arc top to left
  675. BOTH_T7_T__BL, //# Fast arc top to bottom left
  676. BOTH_T7_TL_BR, //# Fast weak spin top left to bottom right
  677. BOTH_T7_TL_BL, //# Fast arc top left to bottom left
  678. BOTH_T7__L_BR, //# Fast weak spin left to bottom right
  679. BOTH_T7__L__R, //# Fast weak spin left to right
  680. BOTH_T7__L_TL, //# Fast arc left to top left
  681. BOTH_T7_BL_BR, //# Fast weak spin bottom left to bottom right
  682. BOTH_T7_BL__R, //# Fast weak spin bottom left to right
  683. BOTH_T7_BL_TR, //# Fast weak spin bottom left to top right
  684. BOTH_T7_BL__L, //# Fast arc bottom left to left
  685. //Saber Arc Transitions that use existing animations played backwards
  686. BOTH_T7_BR_TR, //# Fast arc bottom right to top right (use: BOTH_T7_TR_BR)
  687. BOTH_T7_BR_T_, //# Fast arc bottom right to top (use: BOTH_T7_T__BR)
  688. BOTH_T7__R_BR, //# Fast arc right to bottom right (use: BOTH_T7_BR__R)
  689. BOTH_T7__R_T_, //# Fast ar right to top (use: BOTH_T7_T___R)
  690. BOTH_T7_TR__R, //# Fast arc top right to right (use: BOTH_T7__R_TR)
  691. BOTH_T7_TR_T_, //# Fast arc top right to top (use: BOTH_T7_T__TR)
  692. BOTH_T7_TL__R, //# Fast arc top left to right (use: BOTH_T7__R_TL)
  693. BOTH_T7_TL_TR, //# Fast arc top left to top right (use: BOTH_T7_TR_TL)
  694. BOTH_T7_TL_T_, //# Fast arc top left to top (use: BOTH_T7_T__TL)
  695. BOTH_T7_TL__L, //# Fast arc top left to left (use: BOTH_T7__L_TL)
  696. BOTH_T7__L_TR, //# Fast arc left to top right (use: BOTH_T7_TR__L)
  697. BOTH_T7__L_T_, //# Fast arc left to top (use: BOTH_T7_T___L)
  698. BOTH_T7__L_BL, //# Fast arc left to bottom left (use: BOTH_T7_BL__L)
  699. BOTH_T7_BL_T_, //# Fast arc bottom left to top (use: BOTH_T7_T__BL)
  700. BOTH_T7_BL_TL, //# Fast arc bottom left to top left (use: BOTH_T7_TL_BL)
  701. //Saber Attack Start Transitions
  702. BOTH_S7_S7_T_, //# Fast plain transition from stance1 to top-to-bottom Fast weak attack
  703. BOTH_S7_S7__L, //# Fast plain transition from stance1 to left-to-right Fast weak attack
  704. BOTH_S7_S7__R, //# Fast plain transition from stance1 to right-to-left Fast weak attack
  705. BOTH_S7_S7_TL, //# Fast plain transition from stance1 to top-left-to-bottom-right Fast weak attack
  706. BOTH_S7_S7_BR, //# Fast plain transition from stance1 to bottom-right-to-top-left Fast weak attack
  707. BOTH_S7_S7_BL, //# Fast plain transition from stance1 to bottom-left-to-top-right Fast weak attack
  708. BOTH_S7_S7_TR, //# Fast plain transition from stance1 to top-right-to-bottom-left Fast weak attack
  709. //Saber Attack Return Transitions
  710. BOTH_R7_B__S7, //# Fast plain transition from top-to-bottom Fast weak attack to stance1
  711. BOTH_R7__L_S7, //# Fast plain transition from left-to-right Fast weak attack to stance1
  712. BOTH_R7__R_S7, //# Fast plain transition from right-to-left Fast weak attack to stance1
  713. BOTH_R7_TL_S7, //# Fast plain transition from top-left-to-bottom-right Fast weak attack to stance1
  714. BOTH_R7_BR_S7, //# Fast plain transition from bottom-right-to-top-left Fast weak attack to stance1
  715. BOTH_R7_BL_S7, //# Fast plain transition from bottom-left-to-top-right Fast weak attack to stance1
  716. BOTH_R7_TR_S7, //# Fast plain transition from top-right-to-bottom-left Fast weak attack
  717. //Saber Attack Bounces (first 4 frames of an attack, played backwards)
  718. BOTH_B7_BR___, //# Bounce-back if attack from BR is blocked
  719. BOTH_B7__R___, //# Bounce-back if attack from R is blocked
  720. BOTH_B7_TR___, //# Bounce-back if attack from TR is blocked
  721. BOTH_B7_T____, //# Bounce-back if attack from T is blocked
  722. BOTH_B7_TL___, //# Bounce-back if attack from TL is blocked
  723. BOTH_B7__L___, //# Bounce-back if attack from L is blocked
  724. BOTH_B7_BL___, //# Bounce-back if attack from BL is blocked
  725. //Saber Attack Deflections (last 4 frames of an attack)
  726. BOTH_D7_BR___, //# Deflection toward BR
  727. BOTH_D7__R___, //# Deflection toward R
  728. BOTH_D7_TR___, //# Deflection toward TR
  729. BOTH_D7_TL___, //# Deflection toward TL
  730. BOTH_D7__L___, //# Deflection toward L
  731. BOTH_D7_BL___, //# Deflection toward BL
  732. BOTH_D7_B____, //# Deflection toward B
  733. //Saber parry anims
  734. BOTH_P1_S1_T_, //# Block shot/saber top
  735. BOTH_P1_S1_TR, //# Block shot/saber top right
  736. BOTH_P1_S1_TL, //# Block shot/saber top left
  737. BOTH_P1_S1_BL, //# Block shot/saber bottom left
  738. BOTH_P1_S1_BR, //# Block shot/saber bottom right
  739. //Saber knockaway
  740. BOTH_K1_S1_T_, //# knockaway saber top
  741. BOTH_K1_S1_TR, //# knockaway saber top right
  742. BOTH_K1_S1_TL, //# knockaway saber top left
  743. BOTH_K1_S1_BL, //# knockaway saber bottom left
  744. BOTH_K1_S1_B_, //# knockaway saber bottom
  745. BOTH_K1_S1_BR, //# knockaway saber bottom right
  746. //Saber attack knocked away
  747. BOTH_V1_BR_S1, //# BR attack knocked away
  748. BOTH_V1__R_S1, //# R attack knocked away
  749. BOTH_V1_TR_S1, //# TR attack knocked away
  750. BOTH_V1_T__S1, //# T attack knocked away
  751. BOTH_V1_TL_S1, //# TL attack knocked away
  752. BOTH_V1__L_S1, //# L attack knocked away
  753. BOTH_V1_BL_S1, //# BL attack knocked away
  754. BOTH_V1_B__S1, //# B attack knocked away
  755. //Saber parry broken
  756. BOTH_H1_S1_T_, //# saber knocked down from top parry
  757. BOTH_H1_S1_TR, //# saber knocked down-left from TR parry
  758. BOTH_H1_S1_TL, //# saber knocked down-right from TL parry
  759. BOTH_H1_S1_BL, //# saber knocked up-right from BL parry
  760. BOTH_H1_S1_B_, //# saber knocked up over head from ready?
  761. BOTH_H1_S1_BR, //# saber knocked up-left from BR parry
  762. //Dual Saber parry anims
  763. BOTH_P6_S6_T_, //# Block shot/saber top
  764. BOTH_P6_S6_TR, //# Block shot/saber top right
  765. BOTH_P6_S6_TL, //# Block shot/saber top left
  766. BOTH_P6_S6_BL, //# Block shot/saber bottom left
  767. BOTH_P6_S6_BR, //# Block shot/saber bottom right
  768. //Dual Saber knockaway
  769. BOTH_K6_S6_T_, //# knockaway saber top
  770. BOTH_K6_S6_TR, //# knockaway saber top right
  771. BOTH_K6_S6_TL, //# knockaway saber top left
  772. BOTH_K6_S6_BL, //# knockaway saber bottom left
  773. BOTH_K6_S6_B_, //# knockaway saber bottom
  774. BOTH_K6_S6_BR, //# knockaway saber bottom right
  775. //Dual Saber attack knocked away
  776. BOTH_V6_BR_S6, //# BR attack knocked away
  777. BOTH_V6__R_S6, //# R attack knocked away
  778. BOTH_V6_TR_S6, //# TR attack knocked away
  779. BOTH_V6_T__S6, //# T attack knocked away
  780. BOTH_V6_TL_S6, //# TL attack knocked away
  781. BOTH_V6__L_S6, //# L attack knocked away
  782. BOTH_V6_BL_S6, //# BL attack knocked away
  783. BOTH_V6_B__S6, //# B attack knocked away
  784. //Dual Saber parry broken
  785. BOTH_H6_S6_T_, //# saber knocked down from top parry
  786. BOTH_H6_S6_TR, //# saber knocked down-left from TR parry
  787. BOTH_H6_S6_TL, //# saber knocked down-right from TL parry
  788. BOTH_H6_S6_BL, //# saber knocked up-right from BL parry
  789. BOTH_H6_S6_B_, //# saber knocked up over head from ready?
  790. BOTH_H6_S6_BR, //# saber knocked up-left from BR parry
  791. //SaberStaff parry anims
  792. BOTH_P7_S7_T_, //# Block shot/saber top
  793. BOTH_P7_S7_TR, //# Block shot/saber top right
  794. BOTH_P7_S7_TL, //# Block shot/saber top left
  795. BOTH_P7_S7_BL, //# Block shot/saber bottom left
  796. BOTH_P7_S7_BR, //# Block shot/saber bottom right
  797. //SaberStaff knockaway
  798. BOTH_K7_S7_T_, //# knockaway saber top
  799. BOTH_K7_S7_TR, //# knockaway saber top right
  800. BOTH_K7_S7_TL, //# knockaway saber top left
  801. BOTH_K7_S7_BL, //# knockaway saber bottom left
  802. BOTH_K7_S7_B_, //# knockaway saber bottom
  803. BOTH_K7_S7_BR, //# knockaway saber bottom right
  804. //SaberStaff attack knocked away
  805. BOTH_V7_BR_S7, //# BR attack knocked away
  806. BOTH_V7__R_S7, //# R attack knocked away
  807. BOTH_V7_TR_S7, //# TR attack knocked away
  808. BOTH_V7_T__S7, //# T attack knocked away
  809. BOTH_V7_TL_S7, //# TL attack knocked away
  810. BOTH_V7__L_S7, //# L attack knocked away
  811. BOTH_V7_BL_S7, //# BL attack knocked away
  812. BOTH_V7_B__S7, //# B attack knocked away
  813. //SaberStaff parry broken
  814. BOTH_H7_S7_T_, //# saber knocked down from top parry
  815. BOTH_H7_S7_TR, //# saber knocked down-left from TR parry
  816. BOTH_H7_S7_TL, //# saber knocked down-right from TL parry
  817. BOTH_H7_S7_BL, //# saber knocked up-right from BL parry
  818. BOTH_H7_S7_B_, //# saber knocked up over head from ready?
  819. BOTH_H7_S7_BR, //# saber knocked up-left from BR parry
  820. //Sabers locked anims
  821. //* #sep BOTH_ SABER LOCKED ANIMS
  822. //BOTH_(DL, S, ST)_(DL, S, ST)_(T, S)_(L, B, SB)_1(_W, _L)
  823. //===Single locks==================================================================
  824. //SINGLE vs. DUAL
  825. //side locks - I'm using a single and they're using dual
  826. BOTH_LK_S_DL_S_B_1_L, //normal break I lost
  827. BOTH_LK_S_DL_S_B_1_W, //normal break I won
  828. BOTH_LK_S_DL_S_L_1, //lock if I'm using single vs. a dual
  829. BOTH_LK_S_DL_S_SB_1_L, //super break I lost
  830. BOTH_LK_S_DL_S_SB_1_W, //super break I won
  831. //top locks
  832. BOTH_LK_S_DL_T_B_1_L, //normal break I lost
  833. BOTH_LK_S_DL_T_B_1_W, //normal break I won
  834. BOTH_LK_S_DL_T_L_1, //lock if I'm using single vs. a dual
  835. BOTH_LK_S_DL_T_SB_1_L, //super break I lost
  836. BOTH_LK_S_DL_T_SB_1_W, //super break I won
  837. //SINGLE vs. STAFF
  838. //side locks
  839. BOTH_LK_S_ST_S_B_1_L, //normal break I lost
  840. BOTH_LK_S_ST_S_B_1_W, //normal break I won
  841. BOTH_LK_S_ST_S_L_1, //lock if I'm using single vs. a staff
  842. BOTH_LK_S_ST_S_SB_1_L, //super break I lost
  843. BOTH_LK_S_ST_S_SB_1_W, //super break I won
  844. //top locks
  845. BOTH_LK_S_ST_T_B_1_L, //normal break I lost
  846. BOTH_LK_S_ST_T_B_1_W, //normal break I won
  847. BOTH_LK_S_ST_T_L_1, //lock if I'm using single vs. a staff
  848. BOTH_LK_S_ST_T_SB_1_L, //super break I lost
  849. BOTH_LK_S_ST_T_SB_1_W, //super break I won
  850. //SINGLE vs. SINGLE
  851. //side locks
  852. BOTH_LK_S_S_S_B_1_L, //normal break I lost
  853. BOTH_LK_S_S_S_B_1_W, //normal break I won
  854. BOTH_LK_S_S_S_L_1, //lock if I'm using single vs. a single and I initiated
  855. BOTH_LK_S_S_S_SB_1_L, //super break I lost
  856. BOTH_LK_S_S_S_SB_1_W, //super break I won
  857. //top locks
  858. BOTH_LK_S_S_T_B_1_L, //normal break I lost
  859. BOTH_LK_S_S_T_B_1_W, //normal break I won
  860. BOTH_LK_S_S_T_L_1, //lock if I'm using single vs. a single and I initiated
  861. BOTH_LK_S_S_T_SB_1_L, //super break I lost
  862. BOTH_LK_S_S_T_SB_1_W, //super break I won
  863. //===Dual Saber locks==================================================================
  864. //DUAL vs. DUAL
  865. //side locks
  866. BOTH_LK_DL_DL_S_B_1_L, //normal break I lost
  867. BOTH_LK_DL_DL_S_B_1_W, //normal break I won
  868. BOTH_LK_DL_DL_S_L_1, //lock if I'm using dual vs. dual and I initiated
  869. BOTH_LK_DL_DL_S_SB_1_L, //super break I lost
  870. BOTH_LK_DL_DL_S_SB_1_W, //super break I won
  871. //top locks
  872. BOTH_LK_DL_DL_T_B_1_L, //normal break I lost
  873. BOTH_LK_DL_DL_T_B_1_W, //normal break I won
  874. BOTH_LK_DL_DL_T_L_1, //lock if I'm using dual vs. dual and I initiated
  875. BOTH_LK_DL_DL_T_SB_1_L, //super break I lost
  876. BOTH_LK_DL_DL_T_SB_1_W, //super break I won
  877. //DUAL vs. STAFF
  878. //side locks
  879. BOTH_LK_DL_ST_S_B_1_L, //normal break I lost
  880. BOTH_LK_DL_ST_S_B_1_W, //normal break I won
  881. BOTH_LK_DL_ST_S_L_1, //lock if I'm using dual vs. a staff
  882. BOTH_LK_DL_ST_S_SB_1_L, //super break I lost
  883. BOTH_LK_DL_ST_S_SB_1_W, //super break I won
  884. //top locks
  885. BOTH_LK_DL_ST_T_B_1_L, //normal break I lost
  886. BOTH_LK_DL_ST_T_B_1_W, //normal break I won
  887. BOTH_LK_DL_ST_T_L_1, //lock if I'm using dual vs. a staff
  888. BOTH_LK_DL_ST_T_SB_1_L, //super break I lost
  889. BOTH_LK_DL_ST_T_SB_1_W, //super break I won
  890. //DUAL vs. SINGLE
  891. //side locks
  892. BOTH_LK_DL_S_S_B_1_L, //normal break I lost
  893. BOTH_LK_DL_S_S_B_1_W, //normal break I won
  894. BOTH_LK_DL_S_S_L_1, //lock if I'm using dual vs. a single
  895. BOTH_LK_DL_S_S_SB_1_L, //super break I lost
  896. BOTH_LK_DL_S_S_SB_1_W, //super break I won
  897. //top locks
  898. BOTH_LK_DL_S_T_B_1_L, //normal break I lost
  899. BOTH_LK_DL_S_T_B_1_W, //normal break I won
  900. BOTH_LK_DL_S_T_L_1, //lock if I'm using dual vs. a single
  901. BOTH_LK_DL_S_T_SB_1_L, //super break I lost
  902. BOTH_LK_DL_S_T_SB_1_W, //super break I won
  903. //===Saber Staff locks==================================================================
  904. //STAFF vs. DUAL
  905. //side locks
  906. BOTH_LK_ST_DL_S_B_1_L, //normal break I lost
  907. BOTH_LK_ST_DL_S_B_1_W, //normal break I won
  908. BOTH_LK_ST_DL_S_L_1, //lock if I'm using staff vs. dual
  909. BOTH_LK_ST_DL_S_SB_1_L, //super break I lost
  910. BOTH_LK_ST_DL_S_SB_1_W, //super break I won
  911. //top locks
  912. BOTH_LK_ST_DL_T_B_1_L, //normal break I lost
  913. BOTH_LK_ST_DL_T_B_1_W, //normal break I won
  914. BOTH_LK_ST_DL_T_L_1, //lock if I'm using staff vs. dual
  915. BOTH_LK_ST_DL_T_SB_1_L, //super break I lost
  916. BOTH_LK_ST_DL_T_SB_1_W, //super break I won
  917. //STAFF vs. STAFF
  918. //side locks
  919. BOTH_LK_ST_ST_S_B_1_L, //normal break I lost
  920. BOTH_LK_ST_ST_S_B_1_W, //normal break I won
  921. BOTH_LK_ST_ST_S_L_1, //lock if I'm using staff vs. a staff and I initiated
  922. BOTH_LK_ST_ST_S_SB_1_L, //super break I lost
  923. BOTH_LK_ST_ST_S_SB_1_W, //super break I won
  924. //top locks
  925. BOTH_LK_ST_ST_T_B_1_L, //normal break I lost
  926. BOTH_LK_ST_ST_T_B_1_W, //normal break I won
  927. BOTH_LK_ST_ST_T_L_1, //lock if I'm using staff vs. a staff and I initiated
  928. BOTH_LK_ST_ST_T_SB_1_L, //super break I lost
  929. BOTH_LK_ST_ST_T_SB_1_W, //super break I won
  930. //STAFF vs. SINGLE
  931. //side locks
  932. BOTH_LK_ST_S_S_B_1_L, //normal break I lost
  933. BOTH_LK_ST_S_S_B_1_W, //normal break I won
  934. BOTH_LK_ST_S_S_L_1, //lock if I'm using staff vs. a single
  935. BOTH_LK_ST_S_S_SB_1_L, //super break I lost
  936. BOTH_LK_ST_S_S_SB_1_W, //super break I won
  937. //top locks
  938. BOTH_LK_ST_S_T_B_1_L, //normal break I lost
  939. BOTH_LK_ST_S_T_B_1_W, //normal break I won
  940. BOTH_LK_ST_S_T_L_1, //lock if I'm using staff vs. a single
  941. BOTH_LK_ST_S_T_SB_1_L, //super break I lost
  942. BOTH_LK_ST_S_T_SB_1_W, //super break I won
  943. //Special cases for same saber style vs. each other (won't fit in nice 5-anim size lists above)
  944. BOTH_LK_S_S_S_L_2, //lock if I'm using single vs. a single and other intitiated
  945. BOTH_LK_S_S_T_L_2, //lock if I'm using single vs. a single and other initiated
  946. BOTH_LK_DL_DL_S_L_2, //lock if I'm using dual vs. dual and other initiated
  947. BOTH_LK_DL_DL_T_L_2, //lock if I'm using dual vs. dual and other initiated
  948. BOTH_LK_ST_ST_S_L_2, //lock if I'm using staff vs. a staff and other initiated
  949. BOTH_LK_ST_ST_T_L_2, //lock if I'm using staff vs. a staff and other initiated
  950. //===End Saber locks==================================================================
  951. //old locks
  952. BOTH_BF2RETURN, //#
  953. BOTH_BF2BREAK, //#
  954. BOTH_BF2LOCK, //#
  955. BOTH_BF1RETURN, //#
  956. BOTH_BF1BREAK, //#
  957. BOTH_BF1LOCK, //#
  958. BOTH_CWCIRCLE_R2__R_S1, //#
  959. BOTH_CCWCIRCLE_R2__L_S1, //#
  960. BOTH_CWCIRCLE_A2__L__R, //#
  961. BOTH_CCWCIRCLE_A2__R__L, //#
  962. BOTH_CWCIRCLEBREAK, //#
  963. BOTH_CCWCIRCLEBREAK, //#
  964. BOTH_CWCIRCLELOCK, //#
  965. BOTH_CCWCIRCLELOCK, //#
  966. //other saber anims
  967. //* #sep BOTH_ SABER MISC ANIMS
  968. BOTH_SABERFAST_STANCE,
  969. BOTH_SABERSLOW_STANCE,
  970. BOTH_SABERDUAL_STANCE,
  971. BOTH_SABERSTAFF_STANCE,
  972. BOTH_A2_STABBACK1, //# Stab saber backward
  973. BOTH_ATTACK_BACK, //# Swing around backwards and attack
  974. BOTH_JUMPFLIPSLASHDOWN1,//#
  975. BOTH_JUMPFLIPSTABDOWN,//#
  976. BOTH_FORCELEAP2_T__B_,//#
  977. BOTH_LUNGE2_B__T_,//#
  978. BOTH_CROUCHATTACKBACK1,//#
  979. //New specials for JKA:
  980. BOTH_JUMPATTACK6,//#
  981. BOTH_JUMPATTACK7,//#
  982. BOTH_SPINATTACK6,//#
  983. BOTH_SPINATTACK7,//#
  984. BOTH_S1_S6,//# From stand1 to saberdual stance - turning on your dual sabers
  985. BOTH_S6_S1,//# From dualstaff stance to stand1 - turning off your dual sabers
  986. BOTH_S1_S7,//# From stand1 to saberstaff stance - turning on your saberstaff
  987. BOTH_S7_S1,//# From saberstaff stance to stand1 - turning off your saberstaff
  988. BOTH_FORCELONGLEAP_START,
  989. BOTH_FORCELONGLEAP_ATTACK,
  990. BOTH_FORCELONGLEAP_LAND,
  991. BOTH_FORCEWALLRUNFLIP_START,
  992. BOTH_FORCEWALLRUNFLIP_END,
  993. BOTH_FORCEWALLRUNFLIP_ALT,
  994. BOTH_FORCEWALLREBOUND_FORWARD,
  995. BOTH_FORCEWALLREBOUND_LEFT,
  996. BOTH_FORCEWALLREBOUND_BACK,
  997. BOTH_FORCEWALLREBOUND_RIGHT,
  998. BOTH_FORCEWALLHOLD_FORWARD,
  999. BOTH_FORCEWALLHOLD_LEFT,
  1000. BOTH_FORCEWALLHOLD_BACK,
  1001. BOTH_FORCEWALLHOLD_RIGHT,
  1002. BOTH_FORCEWALLRELEASE_FORWARD,
  1003. BOTH_FORCEWALLRELEASE_LEFT,
  1004. BOTH_FORCEWALLRELEASE_BACK,
  1005. BOTH_FORCEWALLRELEASE_RIGHT,
  1006. BOTH_A7_KICK_F,
  1007. BOTH_A7_KICK_B,
  1008. BOTH_A7_KICK_R,
  1009. BOTH_A7_KICK_L,
  1010. BOTH_A7_KICK_S,
  1011. BOTH_A7_KICK_BF,
  1012. BOTH_A7_KICK_BF_STOP,
  1013. BOTH_A7_KICK_RL,
  1014. BOTH_A7_KICK_F_AIR,
  1015. BOTH_A7_KICK_B_AIR,
  1016. BOTH_A7_KICK_R_AIR,
  1017. BOTH_A7_KICK_L_AIR,
  1018. BOTH_FLIP_ATTACK7,
  1019. BOTH_FLIP_HOLD7,
  1020. BOTH_FLIP_LAND,
  1021. BOTH_PULL_IMPALE_STAB,
  1022. BOTH_PULL_IMPALE_SWING,
  1023. BOTH_PULLED_INAIR_B,
  1024. BOTH_PULLED_INAIR_F,
  1025. BOTH_STABDOWN,
  1026. BOTH_STABDOWN_STAFF,
  1027. BOTH_STABDOWN_DUAL,
  1028. BOTH_A6_SABERPROTECT,
  1029. BOTH_A7_SOULCAL,
  1030. BOTH_A1_SPECIAL,
  1031. BOTH_A2_SPECIAL,
  1032. BOTH_A3_SPECIAL,
  1033. BOTH_ROLL_STAB,
  1034. //# #sep BOTH_ STANDING
  1035. BOTH_STAND1, //# Standing idle, no weapon, hands down
  1036. BOTH_STAND1IDLE1, //# Random standing idle
  1037. BOTH_STAND2, //# Standing idle with a saber
  1038. BOTH_STAND2IDLE1, //# Random standing idle
  1039. BOTH_STAND2IDLE2, //# Random standing idle
  1040. BOTH_STAND3, //# Standing idle with 2-handed weapon
  1041. BOTH_STAND3IDLE1, //# Random standing idle
  1042. BOTH_STAND4, //# hands clasp behind back
  1043. BOTH_STAND5, //# standing idle, no weapon, hand down, back straight
  1044. BOTH_STAND5IDLE1, //# Random standing idle
  1045. BOTH_STAND6, //# one handed, gun at side, relaxed stand
  1046. BOTH_STAND8, //# both hands on hips (male)
  1047. BOTH_STAND1TO2, //# Transition from stand1 to stand2
  1048. BOTH_STAND2TO1, //# Transition from stand2 to stand1
  1049. BOTH_STAND2TO4, //# Transition from stand2 to stand4
  1050. BOTH_STAND4TO2, //# Transition from stand4 to stand2
  1051. BOTH_STAND4TOATTACK2, //# relaxed stand to 1-handed pistol ready
  1052. BOTH_STANDUP2, //# Luke standing up from his meditation platform (cin # 37)
  1053. BOTH_STAND5TOSIT3, //# transition from stand 5 to sit 3
  1054. BOTH_STAND1TOSTAND5, //# Transition from stand1 to stand5
  1055. BOTH_STAND5TOSTAND1, //# Transition from stand5 to stand1
  1056. BOTH_STAND5TOAIM, //# Transition of Kye aiming his gun at Desann (cin #9)
  1057. BOTH_STAND5STARTLEDLOOKLEFT, //# Kyle turning to watch the bridge drop (cin #9)
  1058. BOTH_STARTLEDLOOKLEFTTOSTAND5, //# Kyle returning to stand 5 from watching the bridge drop (cin #9)
  1059. BOTH_STAND5TOSTAND8, //# Transition from stand5 to stand8
  1060. BOTH_STAND7TOSTAND8, //# Tavion putting hands on back of chair (cin #11)
  1061. BOTH_STAND8TOSTAND5, //# Transition from stand8 to stand5
  1062. BOTH_STAND9, //# Kyle's standing idle, no weapon, hands down
  1063. BOTH_STAND9IDLE1, //# Kyle's random standing idle
  1064. BOTH_STAND5SHIFTWEIGHT, //# Weightshift from stand5 to side and back to stand5
  1065. BOTH_STAND5SHIFTWEIGHTSTART, //# From stand5 to side
  1066. BOTH_STAND5SHIFTWEIGHTSTOP, //# From side to stand5
  1067. BOTH_STAND5TURNLEFTSTART, //# Start turning left from stand5
  1068. BOTH_STAND5TURNLEFTSTOP, //# Stop turning left from stand5
  1069. BOTH_STAND5TURNRIGHTSTART, //# Start turning right from stand5
  1070. BOTH_STAND5TURNRIGHTSTOP, //# Stop turning right from stand5
  1071. BOTH_STAND5LOOK180LEFTSTART, //# Start looking over left shoulder (cin #17)
  1072. BOTH_STAND5LOOK180LEFTSTOP, //# Stop looking over left shoulder (cin #17)
  1073. BOTH_CONSOLE1START, //# typing at a console
  1074. BOTH_CONSOLE1, //# typing at a console
  1075. BOTH_CONSOLE1STOP, //# typing at a console
  1076. BOTH_CONSOLE2START, //# typing at a console with comm link in hand (cin #5)
  1077. BOTH_CONSOLE2, //# typing at a console with comm link in hand (cin #5)
  1078. BOTH_CONSOLE2STOP, //# typing at a console with comm link in hand (cin #5)
  1079. BOTH_CONSOLE2HOLDCOMSTART, //# lean in to type at console while holding comm link in hand (cin #5)
  1080. BOTH_CONSOLE2HOLDCOMSTOP, //# lean away after typing at console while holding comm link in hand (cin #5)
  1081. BOTH_GUARD_LOOKAROUND1, //# Cradling weapon and looking around
  1082. BOTH_GUARD_IDLE1, //# Cradling weapon and standing
  1083. BOTH_GESTURE1, //# Generic gesture, non-specific
  1084. BOTH_GESTURE2, //# Generic gesture, non-specific
  1085. BOTH_WALK1TALKCOMM1, //# Talking into coom link while walking
  1086. BOTH_TALK1, //# Generic talk anim
  1087. BOTH_TALK2, //# Generic talk anim
  1088. BOTH_TALKCOMM1START, //# Start talking into a comm link
  1089. BOTH_TALKCOMM1, //# Talking into a comm link
  1090. BOTH_TALKCOMM1STOP, //# Stop talking into a comm link
  1091. BOTH_TALKGESTURE1, //# Generic talk anim
  1092. BOTH_HEADTILTLSTART, //# Head tilt to left
  1093. BOTH_HEADTILTLSTOP, //# Head tilt to left
  1094. BOTH_HEADTILTRSTART, //# Head tilt to right
  1095. BOTH_HEADTILTRSTOP, //# Head tilt to right
  1096. BOTH_HEADNOD, //# Head shake YES
  1097. BOTH_HEADSHAKE, //# Head shake NO
  1098. BOTH_SIT2HEADTILTLSTART, //# Head tilt to left from seated position 2
  1099. BOTH_SIT2HEADTILTLSTOP, //# Head tilt to left from seated position 2
  1100. BOTH_REACH1START, //# Monmothma reaching for crystal
  1101. BOTH_REACH1STOP, //# Monmothma reaching for crystal
  1102. BOTH_COME_ON1, //# Jan gesturing to Kyle (cin #32a)
  1103. BOTH_STEADYSELF1, //# Jan trying to keep footing (cin #32a)
  1104. BOTH_STEADYSELF1END, //# Return hands to side from STEADSELF1 Kyle (cin#5)
  1105. BOTH_SILENCEGESTURE1, //# Luke silencing Kyle with a raised hand (cin #37)
  1106. BOTH_REACHFORSABER1, //# Luke holding hand out for Kyle's saber (cin #37)
  1107. BOTH_SABERKILLER1, //# Tavion about to strike Jan with saber (cin #9)
  1108. BOTH_SABERKILLEE1, //# Jan about to be struck by Tavion with saber (cin #9)
  1109. BOTH_HUGGER1, //# Kyle hugging Jan (cin #29)
  1110. BOTH_HUGGERSTOP1, //# Kyle stop hugging Jan but don't let her go (cin #29)
  1111. BOTH_HUGGEE1, //# Jan being hugged (cin #29)
  1112. BOTH_HUGGEESTOP1, //# Jan stop being hugged but don't let go (cin #29)
  1113. BOTH_SABERTHROW1START, //# Desann throwing his light saber (cin #26)
  1114. BOTH_SABERTHROW1STOP, //# Desann throwing his light saber (cin #26)
  1115. BOTH_SABERTHROW2START, //# Kyle throwing his light saber (cin #32)
  1116. BOTH_SABERTHROW2STOP, //# Kyle throwing his light saber (cin #32)
  1117. //# #sep BOTH_ SITTING/CROUCHING
  1118. BOTH_SIT1, //# Normal chair sit.
  1119. BOTH_SIT2, //# Lotus position.
  1120. BOTH_SIT3, //# Sitting in tired position, elbows on knees
  1121. BOTH_SIT2TOSTAND5, //# Transition from sit 2 to stand 5
  1122. BOTH_STAND5TOSIT2, //# Transition from stand 5 to sit 2
  1123. BOTH_SIT2TOSIT4, //# Trans from sit2 to sit4 (cin #12) Luke leaning back from lotus position.
  1124. BOTH_SIT3TOSTAND5, //# transition from sit 3 to stand 5
  1125. BOTH_CROUCH1, //# Transition from standing to crouch
  1126. BOTH_CROUCH1IDLE, //# Crouching idle
  1127. BOTH_CROUCH1WALK, //# Walking while crouched
  1128. BOTH_CROUCH1WALKBACK, //# Walking while crouched
  1129. BOTH_UNCROUCH1, //# Transition from crouch to standing
  1130. BOTH_CROUCH2TOSTAND1, //# going from crouch2 to stand1
  1131. BOTH_CROUCH3, //# Desann crouching down to Kyle (cin 9)
  1132. BOTH_UNCROUCH3, //# Desann uncrouching down to Kyle (cin 9)
  1133. BOTH_CROUCH4, //# Slower version of crouch1 for cinematics
  1134. BOTH_UNCROUCH4, //# Slower version of uncrouch1 for cinematics
  1135. BOTH_GUNSIT1, //# sitting on an emplaced gun.
  1136. // Swoop Vehicle animations.
  1137. //* #sep BOTH_ SWOOP ANIMS
  1138. BOTH_VS_MOUNT_L, //# Mount from left
  1139. BOTH_VS_DISMOUNT_L, //# Dismount to left
  1140. BOTH_VS_MOUNT_R, //# Mount from right (symmetry)
  1141. BOTH_VS_DISMOUNT_R, //# DISMOUNT TO RIGHT (SYMMETRY)
  1142. BOTH_VS_MOUNTJUMP_L, //#
  1143. BOTH_VS_MOUNTTHROW, //# Land on an occupied vehicle & throw off current pilot
  1144. BOTH_VS_MOUNTTHROW_L, //# Land on an occupied vehicle & throw off current pilot
  1145. BOTH_VS_MOUNTTHROW_R, //# Land on an occupied vehicle & throw off current pilot
  1146. BOTH_VS_MOUNTTHROWEE, //# Current pilot getting thrown off by another guy
  1147. BOTH_VS_LOOKLEFT, //# Turn & Look behind and to the left (no weapon)
  1148. BOTH_VS_LOOKRIGHT, //# Turn & Look behind and to the right (no weapon)
  1149. BOTH_VS_TURBO, //# Hit The Turbo Button
  1150. BOTH_VS_REV, //# Player looks back as swoop reverses
  1151. BOTH_VS_AIR, //# Player stands up when swoop is airborn
  1152. BOTH_VS_AIR_G, //# "" with Gun
  1153. BOTH_VS_AIR_SL, //# "" with Saber Left
  1154. BOTH_VS_AIR_SR, //# "" with Saber Right
  1155. BOTH_VS_LAND, //# Player bounces down when swoop lands
  1156. BOTH_VS_LAND_G, //# "" with Gun
  1157. BOTH_VS_LAND_SL, //# "" with Saber Left
  1158. BOTH_VS_LAND_SR, //# "" with Saber Right
  1159. BOTH_VS_IDLE, //# Sit
  1160. BOTH_VS_IDLE_G, //# Sit (gun)
  1161. BOTH_VS_IDLE_SL, //# Sit (saber left)
  1162. BOTH_VS_IDLE_SR, //# Sit (saber right)
  1163. BOTH_VS_LEANL, //# Lean left
  1164. BOTH_VS_LEANL_G, //# Lean left (gun)
  1165. BOTH_VS_LEANL_SL, //# Lean left (saber left)
  1166. BOTH_VS_LEANL_SR, //# Lean left (saber right)
  1167. BOTH_VS_LEANR, //# Lean right
  1168. BOTH_VS_LEANR_G, //# Lean right (gun)
  1169. BOTH_VS_LEANR_SL, //# Lean right (saber left)
  1170. BOTH_VS_LEANR_SR, //# Lean right (saber right)
  1171. BOTH_VS_ATL_S, //# Attack left with saber
  1172. BOTH_VS_ATR_S, //# Attack right with saber
  1173. BOTH_VS_ATR_TO_L_S, //# Attack toss saber from right to left hand
  1174. BOTH_VS_ATL_TO_R_S, //# Attack toss saber from left to right hand
  1175. BOTH_VS_ATR_G, //# Attack right with gun (90)
  1176. BOTH_VS_ATL_G, //# Attack left with gun (90)
  1177. BOTH_VS_ATF_G, //# Attack forward with gun
  1178. BOTH_VS_PAIN1, //# Pain
  1179. // Added 12/04/02 by Aurelio.
  1180. //* #sep BOTH_ TAUNTAUN ANIMS
  1181. BOTH_VT_MOUNT_L, //# Mount from left
  1182. BOTH_VT_MOUNT_R, //# Mount from right
  1183. BOTH_VT_MOUNT_B, //# Mount from air, behind
  1184. BOTH_VT_DISMOUNT, //# Dismount for tauntaun
  1185. BOTH_VT_DISMOUNT_L, //# Dismount to tauntauns left
  1186. BOTH_VT_DISMOUNT_R, //# Dismount to tauntauns right (symmetry)
  1187. BOTH_VT_WALK_FWD, //# Walk forward
  1188. BOTH_VT_WALK_REV, //# Walk backward
  1189. BOTH_VT_WALK_FWD_L, //# walk lean left
  1190. BOTH_VT_WALK_FWD_R, //# Walk lean right
  1191. BOTH_VT_RUN_FWD, //# Run forward
  1192. BOTH_VT_RUN_REV, //# Look backwards while running (not weapon specific)
  1193. BOTH_VT_RUN_FWD_L, //# Run lean left
  1194. BOTH_VT_RUN_FWD_R, //# Run lean right
  1195. BOTH_VT_SLIDEF, //# Tauntaun slides forward with abrupt stop
  1196. BOTH_VT_AIR, //# Tauntaun jump
  1197. BOTH_VT_ATB, //# Tauntaun tail swipe
  1198. BOTH_VT_PAIN1, //# Pain
  1199. BOTH_VT_DEATH1, //# Die
  1200. BOTH_VT_STAND, //# Stand still and breath
  1201. BOTH_VT_BUCK, //# Tauntaun bucking loop animation
  1202. BOTH_VT_LAND, //# Player bounces down when tauntaun lands
  1203. BOTH_VT_TURBO, //# Hit The Turbo Button
  1204. BOTH_VT_IDLE_SL, //# Sit (saber left)
  1205. BOTH_VT_IDLE_SR, //# Sit (saber right)
  1206. BOTH_VT_IDLE, //# Sit with no weapon selected
  1207. BOTH_VT_IDLE1, //# Sit with no weapon selected
  1208. BOTH_VT_IDLE_S, //# Sit with saber selected
  1209. BOTH_VT_IDLE_G, //# Sit with gun selected
  1210. BOTH_VT_IDLE_T, //# Sit with thermal grenade selected
  1211. BOTH_VT_ATL_S, //# Attack left with saber
  1212. BOTH_VT_ATR_S, //# Attack right with saber
  1213. BOTH_VT_ATR_TO_L_S, //# Attack toss saber from right to left hand
  1214. BOTH_VT_ATL_TO_R_S, //# Attack toss saber from left to right hand
  1215. BOTH_VT_ATR_G, //# Attack right with gun (90)
  1216. BOTH_VT_ATL_G, //# Attack left with gun (90)
  1217. BOTH_VT_ATF_G, //# Attack forward with gun
  1218. // Added 2/26/02 by Aurelio.
  1219. //* #sep BOTH_ FIGHTER ANIMS
  1220. BOTH_GEARS_OPEN,
  1221. BOTH_GEARS_CLOSE,
  1222. BOTH_WINGS_OPEN,
  1223. BOTH_WINGS_CLOSE,
  1224. BOTH_DEATH14_UNGRIP, //# Desann's end death (cin #35)
  1225. BOTH_DEATH14_SITUP, //# Tavion sitting up after having been thrown (cin #23)
  1226. BOTH_KNEES1, //# Tavion on her knees
  1227. BOTH_KNEES2, //# Tavion on her knees looking down
  1228. BOTH_KNEES2TO1, //# Transition of KNEES2 to KNEES1
  1229. //# #sep BOTH_ MOVING
  1230. BOTH_WALK1, //# Normal walk
  1231. BOTH_WALK2, //# Normal walk
  1232. BOTH_WALK_STAFF, //# Walk with saberstaff turned on
  1233. BOTH_WALKBACK_STAFF, //# Walk backwards with saberstaff turned on
  1234. BOTH_WALK_DUAL, //# Walk with dual turned on
  1235. BOTH_WALKBACK_DUAL, //# Walk backwards with dual turned on
  1236. BOTH_WALK5, //# Tavion taunting Kyle (cin 22)
  1237. BOTH_WALK6, //# Slow walk for Luke (cin 12)
  1238. BOTH_WALK7, //# Fast walk
  1239. BOTH_RUN1, //# Full run
  1240. BOTH_RUN1START, //# Start into full run1
  1241. BOTH_RUN1STOP, //# Stop from full run1
  1242. BOTH_RUN2, //# Full run
  1243. BOTH_RUN1TORUN2, //# Wampa run anim transition
  1244. BOTH_RUN2TORUN1, //# Wampa run anim transition
  1245. BOTH_RUN4, //# Jawa Run
  1246. BOTH_RUN_STAFF, //# Run with saberstaff turned on
  1247. BOTH_RUNBACK_STAFF, //# Run backwards with saberstaff turned on
  1248. BOTH_RUN_DUAL, //# Run with dual turned on
  1249. BOTH_RUNBACK_DUAL, //# Run backwards with dual turned on
  1250. BOTH_STRAFE_LEFT1, //# Sidestep left, should loop
  1251. BOTH_STRAFE_RIGHT1, //# Sidestep right, should loop
  1252. BOTH_RUNSTRAFE_LEFT1, //# Sidestep left, should loop
  1253. BOTH_RUNSTRAFE_RIGHT1, //# Sidestep right, should loop
  1254. BOTH_TURN_LEFT1, //# Turn left, should loop
  1255. BOTH_TURN_RIGHT1, //# Turn right, should loop
  1256. BOTH_TURNSTAND1, //# Turn from STAND1 position
  1257. BOTH_TURNSTAND2, //# Turn from STAND2 position
  1258. BOTH_TURNSTAND3, //# Turn from STAND3 position
  1259. BOTH_TURNSTAND4, //# Turn from STAND4 position
  1260. BOTH_TURNSTAND5, //# Turn from STAND5 position
  1261. BOTH_TURNCROUCH1, //# Turn from CROUCH1 position
  1262. BOTH_WALKBACK1, //# Walk1 backwards
  1263. BOTH_WALKBACK2, //# Walk2 backwards
  1264. BOTH_RUNBACK1, //# Run1 backwards
  1265. BOTH_RUNBACK2, //# Run1 backwards
  1266. //# #sep BOTH_ JUMPING
  1267. BOTH_JUMP1, //# Jump - wind-up and leave ground
  1268. BOTH_INAIR1, //# In air loop (from jump)
  1269. BOTH_LAND1, //# Landing (from in air loop)
  1270. BOTH_LAND2, //# Landing Hard (from a great height)
  1271. BOTH_JUMPBACK1, //# Jump backwards - wind-up and leave ground
  1272. BOTH_INAIRBACK1, //# In air loop (from jump back)
  1273. BOTH_LANDBACK1, //# Landing backwards(from in air loop)
  1274. BOTH_JUMPLEFT1, //# Jump left - wind-up and leave ground
  1275. BOTH_INAIRLEFT1, //# In air loop (from jump left)
  1276. BOTH_LANDLEFT1, //# Landing left(from in air loop)
  1277. BOTH_JUMPRIGHT1, //# Jump right - wind-up and leave ground
  1278. BOTH_INAIRRIGHT1, //# In air loop (from jump right)
  1279. BOTH_LANDRIGHT1, //# Landing right(from in air loop)
  1280. BOTH_FORCEJUMP1, //# Jump - wind-up and leave ground
  1281. BOTH_FORCEINAIR1, //# In air loop (from jump)
  1282. BOTH_FORCELAND1, //# Landing (from in air loop)
  1283. BOTH_FORCEJUMPBACK1, //# Jump backwards - wind-up and leave ground
  1284. BOTH_FORCEINAIRBACK1, //# In air loop (from jump back)
  1285. BOTH_FORCELANDBACK1, //# Landing backwards(from in air loop)
  1286. BOTH_FORCEJUMPLEFT1, //# Jump left - wind-up and leave ground
  1287. BOTH_FORCEINAIRLEFT1, //# In air loop (from jump left)
  1288. BOTH_FORCELANDLEFT1, //# Landing left(from in air loop)
  1289. BOTH_FORCEJUMPRIGHT1, //# Jump right - wind-up and leave ground
  1290. BOTH_FORCEINAIRRIGHT1, //# In air loop (from jump right)
  1291. BOTH_FORCELANDRIGHT1, //# Landing right(from in air loop)
  1292. //# #sep BOTH_ ACROBATICS
  1293. BOTH_FLIP_F, //# Flip forward
  1294. BOTH_FLIP_B, //# Flip backwards
  1295. BOTH_FLIP_L, //# Flip left
  1296. BOTH_FLIP_R, //# Flip right
  1297. BOTH_ROLL_F, //# Roll forward
  1298. BOTH_ROLL_B, //# Roll backward
  1299. BOTH_ROLL_L, //# Roll left
  1300. BOTH_ROLL_R, //# Roll right
  1301. BOTH_HOP_F, //# quickstep forward
  1302. BOTH_HOP_B, //# quickstep backwards
  1303. BOTH_HOP_L, //# quickstep left
  1304. BOTH_HOP_R, //# quickstep right
  1305. BOTH_DODGE_FL, //# lean-dodge forward left
  1306. BOTH_DODGE_FR, //# lean-dodge forward right
  1307. BOTH_DODGE_BL, //# lean-dodge backwards left
  1308. BOTH_DODGE_BR, //# lean-dodge backwards right
  1309. BOTH_DODGE_L, //# lean-dodge left
  1310. BOTH_DODGE_R, //# lean-dodge right
  1311. BOTH_DODGE_HOLD_FL, //# lean-dodge pose forward left
  1312. BOTH_DODGE_HOLD_FR, //# lean-dodge pose forward right
  1313. BOTH_DODGE_HOLD_BL, //# lean-dodge pose backwards left
  1314. BOTH_DODGE_HOLD_BR, //# lean-dodge pose backwards right
  1315. BOTH_DODGE_HOLD_L, //# lean-dodge pose left
  1316. BOTH_DODGE_HOLD_R, //# lean-dodge pose right
  1317. //MP taunt anims
  1318. BOTH_ENGAGETAUNT,
  1319. BOTH_BOW,
  1320. BOTH_MEDITATE,
  1321. BOTH_MEDITATE_END,
  1322. BOTH_SHOWOFF_FAST,
  1323. BOTH_SHOWOFF_MEDIUM,
  1324. BOTH_SHOWOFF_STRONG,
  1325. BOTH_SHOWOFF_DUAL,
  1326. BOTH_SHOWOFF_STAFF,
  1327. BOTH_VICTORY_FAST,
  1328. BOTH_VICTORY_MEDIUM,
  1329. BOTH_VICTORY_STRONG,
  1330. BOTH_VICTORY_DUAL,
  1331. BOTH_VICTORY_STAFF,
  1332. //other saber/acro anims
  1333. BOTH_ARIAL_LEFT, //#
  1334. BOTH_ARIAL_RIGHT, //#
  1335. BOTH_CARTWHEEL_LEFT, //#
  1336. BOTH_CARTWHEEL_RIGHT, //#
  1337. BOTH_FLIP_LEFT, //#
  1338. BOTH_FLIP_BACK1, //#
  1339. BOTH_FLIP_BACK2, //#
  1340. BOTH_FLIP_BACK3, //#
  1341. BOTH_BUTTERFLY_LEFT, //#
  1342. BOTH_BUTTERFLY_RIGHT, //#
  1343. BOTH_WALL_RUN_RIGHT, //#
  1344. BOTH_WALL_RUN_RIGHT_FLIP,//#
  1345. BOTH_WALL_RUN_RIGHT_STOP,//#
  1346. BOTH_WALL_RUN_LEFT, //#
  1347. BOTH_WALL_RUN_LEFT_FLIP,//#
  1348. BOTH_WALL_RUN_LEFT_STOP,//#
  1349. BOTH_WALL_FLIP_RIGHT, //#
  1350. BOTH_WALL_FLIP_LEFT, //#
  1351. BOTH_KNOCKDOWN1, //# knocked backwards
  1352. BOTH_KNOCKDOWN2, //# knocked backwards hard
  1353. BOTH_KNOCKDOWN3, //# knocked forwards
  1354. BOTH_KNOCKDOWN4, //# knocked backwards from crouch
  1355. BOTH_KNOCKDOWN5, //# dupe of 3 - will be removed
  1356. BOTH_GETUP1, //#
  1357. BOTH_GETUP2, //#
  1358. BOTH_GETUP3, //#
  1359. BOTH_GETUP4, //#
  1360. BOTH_GETUP5, //#
  1361. BOTH_GETUP_CROUCH_F1, //#
  1362. BOTH_GETUP_CROUCH_B1, //#
  1363. BOTH_FORCE_GETUP_F1, //#
  1364. BOTH_FORCE_GETUP_F2, //#
  1365. BOTH_FORCE_GETUP_B1, //#
  1366. BOTH_FORCE_GETUP_B2, //#
  1367. BOTH_FORCE_GETUP_B3, //#
  1368. BOTH_FORCE_GETUP_B4, //#
  1369. BOTH_FORCE_GETUP_B5, //#
  1370. BOTH_FORCE_GETUP_B6, //#
  1371. BOTH_GETUP_BROLL_B, //#
  1372. BOTH_GETUP_BROLL_F, //#
  1373. BOTH_GETUP_BROLL_L, //#
  1374. BOTH_GETUP_BROLL_R, //#
  1375. BOTH_GETUP_FROLL_B, //#
  1376. BOTH_GETUP_FROLL_F, //#
  1377. BOTH_GETUP_FROLL_L, //#
  1378. BOTH_GETUP_FROLL_R, //#
  1379. BOTH_WALL_FLIP_BACK1, //#
  1380. BOTH_WALL_FLIP_BACK2, //#
  1381. BOTH_SPIN1, //#
  1382. BOTH_CEILING_CLING, //# clinging to ceiling
  1383. BOTH_CEILING_DROP, //# dropping from ceiling cling
  1384. //TESTING
  1385. BOTH_FJSS_TR_BL, //# jump spin slash tr to bl
  1386. BOTH_FJSS_TL_BR, //# jump spin slash bl to tr
  1387. BOTH_RIGHTHANDCHOPPEDOFF,//#
  1388. BOTH_DEFLECTSLASH__R__L_FIN,//#
  1389. BOTH_BASHED1,//#
  1390. BOTH_ARIAL_F1,//#
  1391. BOTH_BUTTERFLY_FR1,//#
  1392. BOTH_BUTTERFLY_FL1,//#
  1393. //NEW SABER/JEDI/FORCE ANIMS
  1394. BOTH_BACK_FLIP_UP, //# back flip up Bonus Animation!!!!
  1395. BOTH_LOSE_SABER, //# player losing saber (pulled from hand by force pull 4 - Kyle?)
  1396. BOTH_STAFF_TAUNT, //# taunt saberstaff
  1397. BOTH_DUAL_TAUNT, //# taunt dual
  1398. BOTH_A6_FB, //# dual attack front/back
  1399. BOTH_A6_LR, //# dual attack left/right
  1400. BOTH_A7_HILT, //# saber knock (alt + stand still)
  1401. //Alora
  1402. BOTH_ALORA_SPIN, //#jump spin attack death ballet
  1403. BOTH_ALORA_FLIP_1, //# gymnast move 1
  1404. BOTH_ALORA_FLIP_2, //# gymnast move 2
  1405. BOTH_ALORA_FLIP_3, //# gymnast move3
  1406. BOTH_ALORA_FLIP_B, //# gymnast move back
  1407. BOTH_ALORA_SPIN_THROW, //# dual saber throw
  1408. BOTH_ALORA_SPIN_SLASH, //# spin slash special bonus animation!! :)
  1409. BOTH_ALORA_TAUNT, //# special taunt
  1410. //Rosh (Kothos battle)
  1411. BOTH_ROSH_PAIN, //# hurt animation (exhausted)
  1412. BOTH_ROSH_HEAL, //# healed/rejuvenated
  1413. //Tavion
  1414. BOTH_TAVION_SCEPTERGROUND, //# stabbing ground with sith sword shoots electricity everywhere
  1415. BOTH_TAVION_SWORDPOWER,//# Tavion doing the He-Man(tm) thing
  1416. BOTH_SCEPTER_START, //#Point scepter and attack start
  1417. BOTH_SCEPTER_HOLD, //#Point scepter and attack hold
  1418. BOTH_SCEPTER_STOP, //#Point scepter and attack stop
  1419. //Kyle Boss
  1420. BOTH_KYLE_GRAB, //# grab
  1421. BOTH_KYLE_MISS, //# miss
  1422. BOTH_KYLE_PA_1, //# hold 1
  1423. BOTH_PLAYER_PA_1, //# player getting held 1
  1424. BOTH_KYLE_PA_2, //# hold 2
  1425. BOTH_PLAYER_PA_2, //# player getting held 2
  1426. BOTH_PLAYER_PA_FLY, //# player getting knocked back from punch at end of hold 1
  1427. BOTH_KYLE_PA_3, //# hold 3
  1428. BOTH_PLAYER_PA_3, //# player getting held 3
  1429. BOTH_PLAYER_PA_3_FLY,//# player getting thrown at end of hold 3
  1430. //Rancor
  1431. BOTH_BUCK_RIDER, //# Rancor bucks when someone is on him
  1432. //WAMPA Grabbing enemy
  1433. BOTH_HOLD_START, //#
  1434. BOTH_HOLD_MISS, //#
  1435. BOTH_HOLD_IDLE, //#
  1436. BOTH_HOLD_END, //#
  1437. BOTH_HOLD_ATTACK, //#
  1438. BOTH_HOLD_SNIFF, //# Sniff the guy you're holding
  1439. BOTH_HOLD_DROP, //# just drop 'em
  1440. //BEING GRABBED BY WAMPA
  1441. BOTH_GRABBED, //#
  1442. BOTH_RELEASED, //#
  1443. BOTH_HANG_IDLE, //#
  1444. BOTH_HANG_ATTACK, //#
  1445. BOTH_HANG_PAIN, //#
  1446. //# #sep BOTH_ MISC MOVEMENT
  1447. BOTH_HIT1, //# Kyle hit by crate in cin #9
  1448. BOTH_LADDER_UP1, //# Climbing up a ladder with rungs at 16 unit intervals
  1449. BOTH_LADDER_DWN1, //# Climbing down a ladder with rungs at 16 unit intervals
  1450. BOTH_LADDER_IDLE, //# Just sitting on the ladder
  1451. //# #sep BOTH_ FLYING IDLE
  1452. BOTH_FLY_SHIELDED, //# For sentry droid, shields in
  1453. //# #sep BOTH_ SWIMMING
  1454. BOTH_SWIM_IDLE1, //# Swimming Idle 1
  1455. BOTH_SWIMFORWARD, //# Swim forward loop
  1456. BOTH_SWIMBACKWARD, //# Swim backward loop
  1457. //# #sep BOTH_ LYING
  1458. BOTH_SLEEP1, //# laying on back-rknee up-rhand on torso
  1459. BOTH_SLEEP6START, //# Kyle leaning back to sleep (cin 20)
  1460. BOTH_SLEEP6STOP, //# Kyle waking up and shaking his head (cin 21)
  1461. BOTH_SLEEP1GETUP, //# alarmed and getting up out of sleep1 pose to stand
  1462. BOTH_SLEEP1GETUP2, //#
  1463. BOTH_CHOKE1START, //# tavion in force grip choke
  1464. BOTH_CHOKE1STARTHOLD, //# loop of tavion in force grip choke
  1465. BOTH_CHOKE1, //# tavion in force grip choke
  1466. BOTH_CHOKE2, //# tavion recovering from force grip choke
  1467. BOTH_CHOKE3, //# left-handed choke (for people still holding a weapon)
  1468. //# #sep BOTH_ HUNTER-SEEKER BOT-SPECIFIC
  1469. BOTH_POWERUP1, //# Wakes up
  1470. BOTH_TURNON, //# Protocol Droid wakes up
  1471. BOTH_TURNOFF, //# Protocol Droid shuts off
  1472. BOTH_BUTTON1, //# Single button push with right hand
  1473. BOTH_BUTTON2, //# Single button push with left finger
  1474. BOTH_BUTTON_HOLD, //# Single button hold with left hand
  1475. BOTH_BUTTON_RELEASE, //# Single button release with left hand
  1476. //# JEDI-SPECIFIC
  1477. //# #sep BOTH_ FORCE ANIMS
  1478. BOTH_RESISTPUSH, //# plant yourself to resist force push/pulls.
  1479. BOTH_FORCEPUSH, //# Use off-hand to do force power.
  1480. BOTH_FORCEPULL, //# Use off-hand to do force power.
  1481. BOTH_MINDTRICK1, //# Use off-hand to do mind trick
  1482. BOTH_MINDTRICK2, //# Use off-hand to do distraction
  1483. BOTH_FORCELIGHTNING, //# Use off-hand to do lightning
  1484. BOTH_FORCELIGHTNING_START, //# Use off-hand to do lightning - start
  1485. BOTH_FORCELIGHTNING_HOLD, //# Use off-hand to do lightning - hold
  1486. BOTH_FORCELIGHTNING_RELEASE,//# Use off-hand to do lightning - release
  1487. BOTH_FORCEHEAL_START, //# Healing meditation pose start
  1488. BOTH_FORCEHEAL_STOP, //# Healing meditation pose end
  1489. BOTH_FORCEHEAL_QUICK, //# Healing meditation gesture
  1490. BOTH_SABERPULL, //# Use off-hand to do force power.
  1491. BOTH_FORCEGRIP1, //# force-gripping (no anim?)
  1492. BOTH_FORCEGRIP3, //# force-gripping (right hand)
  1493. BOTH_FORCEGRIP3THROW, //# throwing while force-gripping (right hand)
  1494. BOTH_FORCEGRIP_HOLD, //# Use off-hand to do grip - hold
  1495. BOTH_FORCEGRIP_RELEASE,//# Use off-hand to do grip - release
  1496. BOTH_TOSS1, //# throwing to left after force gripping
  1497. BOTH_TOSS2, //# throwing to right after force gripping
  1498. //NEW force anims for JKA:
  1499. BOTH_FORCE_RAGE,
  1500. BOTH_FORCE_2HANDEDLIGHTNING,
  1501. BOTH_FORCE_2HANDEDLIGHTNING_START,
  1502. BOTH_FORCE_2HANDEDLIGHTNING_HOLD,
  1503. BOTH_FORCE_2HANDEDLIGHTNING_RELEASE,
  1504. BOTH_FORCE_DRAIN,
  1505. BOTH_FORCE_DRAIN_START,
  1506. BOTH_FORCE_DRAIN_HOLD,
  1507. BOTH_FORCE_DRAIN_RELEASE,
  1508. BOTH_FORCE_DRAIN_GRAB_START,
  1509. BOTH_FORCE_DRAIN_GRAB_HOLD,
  1510. BOTH_FORCE_DRAIN_GRAB_END,
  1511. BOTH_FORCE_DRAIN_GRABBED,
  1512. BOTH_FORCE_ABSORB,
  1513. BOTH_FORCE_ABSORB_START,
  1514. BOTH_FORCE_ABSORB_END,
  1515. BOTH_FORCE_PROTECT,
  1516. BOTH_FORCE_PROTECT_FAST,
  1517. BOTH_WIND,
  1518. BOTH_STAND_TO_KNEEL,
  1519. BOTH_KNEEL_TO_STAND,
  1520. BOTH_TUSKENATTACK1,
  1521. BOTH_TUSKENATTACK2,
  1522. BOTH_TUSKENATTACK3,
  1523. BOTH_TUSKENLUNGE1,
  1524. BOTH_TUSKENTAUNT1,
  1525. BOTH_COWER1_START, //# cower start
  1526. BOTH_COWER1, //# cower loop
  1527. BOTH_COWER1_STOP, //# cower stop
  1528. BOTH_SONICPAIN_START,
  1529. BOTH_SONICPAIN_HOLD,
  1530. BOTH_SONICPAIN_END,
  1531. //new anim slots per Jarrod's request
  1532. BOTH_STAND10,
  1533. BOTH_STAND10_TALK1,
  1534. BOTH_STAND10_TALK2,
  1535. BOTH_STAND10TOSTAND1,
  1536. BOTH_STAND1_TALK1,
  1537. BOTH_STAND1_TALK2,
  1538. BOTH_STAND1_TALK3,
  1539. BOTH_SIT4,
  1540. BOTH_SIT5,
  1541. BOTH_SIT5_TALK1,
  1542. BOTH_SIT5_TALK2,
  1543. BOTH_SIT5_TALK3,
  1544. BOTH_SIT6,
  1545. BOTH_SIT7,
  1546. //=================================================
  1547. //ANIMS IN WHICH ONLY THE UPPER OBJECTS ARE IN MD3
  1548. //=================================================
  1549. //# #sep TORSO_ WEAPON-RELATED
  1550. TORSO_DROPWEAP1, //# Put weapon away
  1551. TORSO_DROPWEAP4, //# Put weapon away
  1552. TORSO_RAISEWEAP1, //# Draw Weapon
  1553. TORSO_RAISEWEAP4, //# Draw Weapon
  1554. TORSO_WEAPONREADY1, //# Ready to fire stun baton
  1555. TORSO_WEAPONREADY2, //# Ready to fire one-handed blaster pistol
  1556. TORSO_WEAPONREADY3, //# Ready to fire blaster rifle
  1557. TORSO_WEAPONREADY4, //# Ready to fire sniper rifle
  1558. TORSO_WEAPONREADY10, //# Ready to fire thermal det
  1559. TORSO_WEAPONIDLE2, //# Holding one-handed blaster
  1560. TORSO_WEAPONIDLE3, //# Holding blaster rifle
  1561. TORSO_WEAPONIDLE4, //# Holding sniper rifle
  1562. TORSO_WEAPONIDLE10, //# Holding thermal det
  1563. //# #sep TORSO_ MISC
  1564. TORSO_SURRENDER_START, //# arms up
  1565. TORSO_SURRENDER_STOP, //# arms back down
  1566. TORSO_CHOKING1, //# TEMP
  1567. TORSO_HANDSIGNAL1,
  1568. TORSO_HANDSIGNAL2,
  1569. TORSO_HANDSIGNAL3,
  1570. TORSO_HANDSIGNAL4,
  1571. TORSO_HANDSIGNAL5,
  1572. //=================================================
  1573. //ANIMS IN WHICH ONLY THE LOWER OBJECTS ARE IN MD3
  1574. //=================================================
  1575. //# #sep Legs-only anims
  1576. LEGS_TURN1, //# What legs do when you turn your lower body to match your upper body facing
  1577. LEGS_TURN2, //# Leg turning from stand2
  1578. LEGS_LEAN_LEFT1, //# Lean left
  1579. LEGS_LEAN_RIGHT1, //# Lean Right
  1580. LEGS_CHOKING1, //# TEMP
  1581. LEGS_LEFTUP1, //# On a slope with left foot 4 higher than right
  1582. LEGS_LEFTUP2, //# On a slope with left foot 8 higher than right
  1583. LEGS_LEFTUP3, //# On a slope with left foot 12 higher than right
  1584. LEGS_LEFTUP4, //# On a slope with left foot 16 higher than right
  1585. LEGS_LEFTUP5, //# On a slope with left foot 20 higher than right
  1586. LEGS_RIGHTUP1, //# On a slope with RIGHT foot 4 higher than left
  1587. LEGS_RIGHTUP2, //# On a slope with RIGHT foot 8 higher than left
  1588. LEGS_RIGHTUP3, //# On a slope with RIGHT foot 12 higher than left
  1589. LEGS_RIGHTUP4, //# On a slope with RIGHT foot 16 higher than left
  1590. LEGS_RIGHTUP5, //# On a slope with RIGHT foot 20 higher than left
  1591. LEGS_S1_LUP1,
  1592. LEGS_S1_LUP2,
  1593. LEGS_S1_LUP3,
  1594. LEGS_S1_LUP4,
  1595. LEGS_S1_LUP5,
  1596. LEGS_S1_RUP1,
  1597. LEGS_S1_RUP2,
  1598. LEGS_S1_RUP3,
  1599. LEGS_S1_RUP4,
  1600. LEGS_S1_RUP5,
  1601. LEGS_S3_LUP1,
  1602. LEGS_S3_LUP2,
  1603. LEGS_S3_LUP3,
  1604. LEGS_S3_LUP4,
  1605. LEGS_S3_LUP5,
  1606. LEGS_S3_RUP1,
  1607. LEGS_S3_RUP2,
  1608. LEGS_S3_RUP3,
  1609. LEGS_S3_RUP4,
  1610. LEGS_S3_RUP5,
  1611. LEGS_S4_LUP1,
  1612. LEGS_S4_LUP2,
  1613. LEGS_S4_LUP3,
  1614. LEGS_S4_LUP4,
  1615. LEGS_S4_LUP5,
  1616. LEGS_S4_RUP1,
  1617. LEGS_S4_RUP2,
  1618. LEGS_S4_RUP3,
  1619. LEGS_S4_RUP4,
  1620. LEGS_S4_RUP5,
  1621. LEGS_S5_LUP1,
  1622. LEGS_S5_LUP2,
  1623. LEGS_S5_LUP3,
  1624. LEGS_S5_LUP4,
  1625. LEGS_S5_LUP5,
  1626. LEGS_S5_RUP1,
  1627. LEGS_S5_RUP2,
  1628. LEGS_S5_RUP3,
  1629. LEGS_S5_RUP4,
  1630. LEGS_S5_RUP5,
  1631. LEGS_S6_LUP1,
  1632. LEGS_S6_LUP2,
  1633. LEGS_S6_LUP3,
  1634. LEGS_S6_LUP4,
  1635. LEGS_S6_LUP5,
  1636. LEGS_S6_RUP1,
  1637. LEGS_S6_RUP2,
  1638. LEGS_S6_RUP3,
  1639. LEGS_S6_RUP4,
  1640. LEGS_S6_RUP5,
  1641. LEGS_S7_LUP1,
  1642. LEGS_S7_LUP2,
  1643. LEGS_S7_LUP3,
  1644. LEGS_S7_LUP4,
  1645. LEGS_S7_LUP5,
  1646. LEGS_S7_RUP1,
  1647. LEGS_S7_RUP2,
  1648. LEGS_S7_RUP3,
  1649. LEGS_S7_RUP4,
  1650. LEGS_S7_RUP5,
  1651. //New anim as per Jarrod's request
  1652. LEGS_TURN180,
  1653. //======================================================
  1654. //cinematic anims
  1655. //======================================================
  1656. //# #sep BOTH_ CINEMATIC-ONLY
  1657. BOTH_CIN_1, //# Level specific cinematic 1
  1658. BOTH_CIN_2, //# Level specific cinematic 2
  1659. BOTH_CIN_3, //# Level specific cinematic 3
  1660. BOTH_CIN_4, //# Level specific cinematic 4
  1661. BOTH_CIN_5, //# Level specific cinematic 5
  1662. BOTH_CIN_6, //# Level specific cinematic 6
  1663. BOTH_CIN_7, //# Level specific cinematic 7
  1664. BOTH_CIN_8, //# Level specific cinematic 8
  1665. BOTH_CIN_9, //# Level specific cinematic 9
  1666. BOTH_CIN_10, //# Level specific cinematic 10
  1667. BOTH_CIN_11, //# Level specific cinematic 11
  1668. BOTH_CIN_12, //# Level specific cinematic 12
  1669. BOTH_CIN_13, //# Level specific cinematic 13
  1670. BOTH_CIN_14, //# Level specific cinematic 14
  1671. BOTH_CIN_15, //# Level specific cinematic 15
  1672. BOTH_CIN_16, //# Level specific cinematic 16
  1673. BOTH_CIN_17, //# Level specific cinematic 17
  1674. BOTH_CIN_18, //# Level specific cinematic 18
  1675. BOTH_CIN_19, //# Level specific cinematic 19
  1676. BOTH_CIN_20, //# Level specific cinematic 20
  1677. BOTH_CIN_21, //# Level specific cinematic 21
  1678. BOTH_CIN_22, //# Level specific cinematic 22
  1679. BOTH_CIN_23, //# Level specific cinematic 23
  1680. BOTH_CIN_24, //# Level specific cinematic 24
  1681. BOTH_CIN_25, //# Level specific cinematic 25
  1682. BOTH_CIN_26, //# Level specific cinematic
  1683. BOTH_CIN_27, //# Level specific cinematic
  1684. BOTH_CIN_28, //# Level specific cinematic
  1685. BOTH_CIN_29, //# Level specific cinematic
  1686. BOTH_CIN_30, //# Level specific cinematic
  1687. BOTH_CIN_31, //# Level specific cinematic
  1688. BOTH_CIN_32, //# Level specific cinematic
  1689. BOTH_CIN_33, //# Level specific cinematic
  1690. BOTH_CIN_34, //# Level specific cinematic
  1691. BOTH_CIN_35, //# Level specific cinematic
  1692. BOTH_CIN_36, //# Level specific cinematic
  1693. BOTH_CIN_37, //# Level specific cinematic
  1694. BOTH_CIN_38, //# Level specific cinematic
  1695. BOTH_CIN_39, //# Level specific cinematic
  1696. BOTH_CIN_40, //# Level specific cinematic
  1697. BOTH_CIN_41, //# Level specific cinematic
  1698. BOTH_CIN_42, //# Level specific cinematic
  1699. BOTH_CIN_43, //# Level specific cinematic
  1700. BOTH_CIN_44, //# Level specific cinematic
  1701. BOTH_CIN_45, //# Level specific cinematic
  1702. BOTH_CIN_46, //# Level specific cinematic
  1703. BOTH_CIN_47, //# Level specific cinematic
  1704. BOTH_CIN_48, //# Level specific cinematic
  1705. BOTH_CIN_49, //# Level specific cinematic
  1706. BOTH_CIN_50, //# Level specific cinematic
  1707. //# #eol
  1708. MAX_ANIMATIONS,
  1709. MAX_TOTALANIMATIONS,
  1710. } animNumber_t;
  1711. #define SABER_ANIM_GROUP_SIZE (BOTH_A2_T__B_ - BOTH_A1_T__B_)
  1712. #endif// #ifndef __ANIMS_H__