WARP.C 3.9 KB

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  1. //
  2. // Warp to level
  3. //
  4. #include <dos.h>
  5. #include "main.h"
  6. #include "keys.h"
  7. int respawn;
  8. int nomonsters;
  9. int deathmatch2;
  10. enum
  11. {
  12. W_NOMON,
  13. #ifndef HERETIC
  14. W_DM2,
  15. #endif
  16. W_RESPAWN,
  17. E1M1,
  18. E1M2,
  19. E1M3,
  20. E1M4,
  21. E1M5,
  22. E1M6,
  23. E1M7,
  24. E1M8,
  25. E1M9,
  26. #ifdef DOOM2
  27. E1M10,
  28. #endif
  29. E2M1,
  30. E2M2,
  31. E2M3,
  32. E2M4,
  33. E2M5,
  34. E2M6,
  35. E2M7,
  36. E2M8,
  37. E2M9,
  38. #ifdef DOOM2
  39. E2M10,
  40. #endif
  41. E3M1,
  42. E3M2,
  43. E3M3,
  44. E3M4,
  45. E3M5,
  46. E3M6,
  47. E3M7,
  48. E3M8,
  49. E3M9,
  50. #ifdef DOOM2
  51. E3M10,
  52. #endif
  53. W_MAX
  54. };
  55. item_t cwarpitems[]=
  56. {
  57. #ifdef HERETIC
  58. {W_NOMON, 35,6,15, -1,-1},
  59. {W_RESPAWN, 35,7,15, -1,-1},
  60. #else
  61. {W_NOMON, 35,5,15, -1,-1},
  62. {W_DM2, 35,6,15, -1,-1},
  63. {W_RESPAWN, 35,7,15, -1,-1},
  64. #endif
  65. {E1M1, 31,9,6, -1,E2M1},
  66. {E1M2, 31,10,6, -1,E2M2},
  67. {E1M3, 31,11,6, -1,E2M3},
  68. {E1M4, 31,12,6, -1,E2M4},
  69. {E1M5, 31,13,6, -1,E2M5},
  70. {E1M6, 31,14,6, -1,E2M6},
  71. {E1M7, 31,15,6, -1,E2M7},
  72. {E1M8, 31,16,6, -1,E2M8},
  73. {E1M9, 31,17,6, -1,E2M9},
  74. #ifdef DOOM2
  75. {E1M10, 31,18,6, -1,E2M10},
  76. #endif
  77. {E2M1, 38,9,6, E1M1,E3M1,W_RESPAWN},
  78. {E2M2, 38,10,6,E1M2,E3M2},
  79. {E2M3, 38,11,6,E1M3,E3M3},
  80. {E2M4, 38,12,6,E1M4,E3M4},
  81. {E2M5, 38,13,6,E1M5,E3M5},
  82. {E2M6, 38,14,6,E1M6,E3M6},
  83. {E2M7, 38,15,6,E1M7,E3M7},
  84. {E2M8, 38,16,6, E1M8,E3M8},
  85. {E2M9, 38,17,6, E1M9,E3M9},
  86. #ifdef DOOM2
  87. {E2M10, 38,18,6, E1M10,E3M10},
  88. #endif
  89. {E3M1, 45,9,6, E2M1,-1,W_RESPAWN},
  90. {E3M2, 45,10,6, E2M2,-1},
  91. {E3M3, 45,11,6, E2M3,-1},
  92. {E3M4, 45,12,6, E2M4,-1},
  93. {E3M5, 45,13,6, E2M5,-1},
  94. {E3M6, 45,14,6, E2M6,-1},
  95. {E3M7, 45,15,6, E2M7,-1},
  96. {E3M8, 45,16,6, E2M8,-1},
  97. {E3M9, 45,17,6, E2M9,-1},
  98. #ifdef DOOM2
  99. {E3M10, 45,18,6, E2M10,-1}
  100. #endif
  101. };
  102. menu_t cwarpmenu=
  103. {
  104. &cwarpitems[0],
  105. W_NOMON,
  106. W_MAX,
  107. 0x7f
  108. };
  109. unsigned WarpTime(void)
  110. {
  111. int e;
  112. int l;
  113. short key;
  114. short field;
  115. int exit;
  116. SaveScreen();
  117. DrawPup(&cwarp);
  118. SetMark(&cwarpitems[W_RESPAWN],respawn);
  119. SetMark(&cwarpitems[W_NOMON],nomonsters);
  120. #ifndef HERETIC
  121. SetMark(&cwarpitems[W_DM2],deathmatch2);
  122. #endif
  123. exit = 0;
  124. while(1)
  125. {
  126. SetupMenu(&cwarpmenu);
  127. field = GetMenuInput();
  128. key = menukey;
  129. switch(key)
  130. {
  131. case KEY_ESC:
  132. RestoreScreen();
  133. return 0;
  134. case KEY_F10:
  135. case KEY_ENTER:
  136. switch(field)
  137. {
  138. case E1M1: e=1;l=1; exit=1; break;
  139. case E1M2: e=1;l=2; exit=1; break;
  140. case E1M3: e=1;l=3; exit=1; break;
  141. case E1M4: e=1;l=4; exit=1; break;
  142. case E1M5: e=1;l=5; exit=1; break;
  143. case E1M6: e=1;l=6; exit=1; break;
  144. case E1M7: e=1;l=7; exit=1; break;
  145. case E1M8: e=1;l=8; exit=1; break;
  146. case E1M9: e=1;l=9; exit=1; break;
  147. #ifdef DOOM2
  148. case E1M10: e=1;l=10; exit=1; break;
  149. #endif
  150. case E2M1: e=2;l=1; exit=1; break;
  151. case E2M2: e=2;l=2; exit=1; break;
  152. case E2M3: e=2;l=3; exit=1; break;
  153. case E2M4: e=2;l=4; exit=1; break;
  154. case E2M5: e=2;l=5; exit=1; break;
  155. case E2M6: e=2;l=6; exit=1; break;
  156. case E2M7: e=2;l=7; exit=1; break;
  157. case E2M8: e=2;l=8; exit=1; break;
  158. case E2M9: e=2;l=9; exit=1; break;
  159. #ifdef DOOM2
  160. case E2M10: e=2;l=10; exit=1; break;
  161. #endif
  162. case E3M1: e=3;l=1; exit=1; break;
  163. case E3M2: e=3;l=2; exit=1; break;
  164. case E3M3: e=3;l=3; exit=1; break;
  165. case E3M4: e=3;l=4; exit=1; break;
  166. case E3M5: e=3;l=5; exit=1; break;
  167. case E3M6: e=3;l=6; exit=1; break;
  168. case E3M7: e=3;l=7; exit=1; break;
  169. case E3M8: e=3;l=8; exit=1; break;
  170. case E3M9: e=3;l=9; exit=1; break;
  171. #ifdef DOOM2
  172. case E3M10: e=3;l=10; exit=1; break;
  173. #endif
  174. case W_RESPAWN:
  175. respawn ^= 1;
  176. SetMark(&cwarpitems[W_RESPAWN],respawn);
  177. break;
  178. case W_NOMON:
  179. nomonsters ^= 1;
  180. SetMark(&cwarpitems[W_NOMON],nomonsters);
  181. break;
  182. #ifndef HERETIC
  183. case W_DM2:
  184. deathmatch2 ^= 1;
  185. SetMark(&cwarpitems[W_DM2],deathmatch2);
  186. break;
  187. #endif
  188. }
  189. if (exit)
  190. {
  191. RestoreScreen();
  192. #ifdef DOOM2
  193. return ((e-1)*10+l);
  194. #else
  195. return (e<<8)+l;
  196. #endif
  197. }
  198. }
  199. }
  200. }