1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- /*=============================================================================
- Name : prim3d.h
- Purpose : Definitions for drawing 3D primitives
- Created 7/1/1997 by lmoloney
- Copyright Relic Entertainment, Inc. All rights reserved.
- =============================================================================*/
- #ifndef ___PRIM3D_H
- #define ___PRIM3D_H
- #include "types.h"
- #include "vector.h"
- #include "color.h"
- #include "texreg.h"
- #define X_AXIS 0
- #define Y_AXIS 1
- #define Z_AXIS 2
- /*=============================================================================
- Functions:
- =============================================================================*/
- //draw 3D points with size
- void primPoint3(vector *p1, color c);
- void primPointSize3(vector *p1, real32 size, color c);
- void primPointSize3Fade(vector *p1, real32 size, color c, real32 fade);
- //efficient multiple 3D points with size & fade
- void primBeginPointSize3Fade(real32 size);
- void primNextPointSize3Fade(vector* p1, color c, real32 fade);
- void primEndPointSize3Fade(void);
- //draw 3D lines
- void primLine3(vector *p1, vector *p2, color c);
- void primLineThick3(vector *p1, vector *p2, real32 thickness, color c);
- //draw 3D 'pizza dish' circle using poly fans
- void primCircleSolid3(vector *centre, real32 radius, sdword nSpokes, color c);
- void primCircleSolid3Fade(vector *centre, real32 radius, sdword nSpokes, color c, real32 fade);
- void primCircleOutline3(vector *centre, real32 radius, sdword nSlices, sdword nSpokes, color c, uword axis);
- void primCircleOutlineZ(vector *centre, real32 radius, sdword nSegments, color c);
- void primEllipseOutlineZ(vector *centre, real32 rx, real32 ry, sdword nSegments, color c);
- void primSolidTexture3(vector *p1, real32 size, color c, trhandle tex);
- void primSolidTexture3Fade(vector *p1, real32 size, color c, trhandle tex, real32 fade);
- void prim3dStartup(void);
- void prim3dShutdown(void);
- #endif //___PRIM3D_H
|