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- //**************************************************************************
- //**
- //** p_doors.c : Heretic 2 : Raven Software, Corp.
- //**
- //** $RCSfile: p_doors.c,v $
- //** $Revision: 1.13 $
- //** $Date: 96/01/06 03:23:47 $
- //** $Author: bgokey $
- //**
- //**************************************************************************
- #include "h2def.h"
- #include "p_local.h"
- #include "soundst.h"
- //==================================================================
- //==================================================================
- //
- // VERTICAL DOORS
- //
- //==================================================================
- //==================================================================
- //==================================================================
- //
- // T_VerticalDoor
- //
- //==================================================================
- void T_VerticalDoor(vldoor_t *door)
- {
- result_e res;
- switch(door->direction)
- {
- case 0: // WAITING
- if(!--door->topcountdown)
- switch(door->type)
- {
- case DREV_NORMAL:
- door->direction = -1; // time to go back down
- SN_StartSequence((mobj_t *)&door->sector->soundorg,
- SEQ_DOOR_STONE+door->sector->seqType);
- break;
- case DREV_CLOSE30THENOPEN:
- door->direction = 1;
- break;
- default:
- break;
- }
- break;
- case 2: // INITIAL WAIT
- if(!--door->topcountdown)
- {
- switch(door->type)
- {
- case DREV_RAISEIN5MINS:
- door->direction = 1;
- door->type = DREV_NORMAL;
- break;
- default:
- break;
- }
- }
- break;
- case -1: // DOWN
- res = T_MovePlane(door->sector, door->speed,
- door->sector->floorheight, false, 1, door->direction);
- if(res == RES_PASTDEST)
- {
- SN_StopSequence((mobj_t *)&door->sector->soundorg);
- switch(door->type)
- {
- case DREV_NORMAL:
- case DREV_CLOSE:
- door->sector->specialdata = NULL;
- P_TagFinished(door->sector->tag);
- P_RemoveThinker(&door->thinker); // unlink and free
- break;
- case DREV_CLOSE30THENOPEN:
- door->direction = 0;
- door->topcountdown = 35*30;
- break;
- default:
- break;
- }
- }
- else if(res == RES_CRUSHED)
- {
- switch(door->type)
- {
- case DREV_CLOSE: // DON'T GO BACK UP!
- break;
- default:
- door->direction = 1;
- break;
- }
- }
- break;
- case 1: // UP
- res = T_MovePlane(door->sector, door->speed,
- door->topheight, false, 1, door->direction);
- if(res == RES_PASTDEST)
- {
- SN_StopSequence((mobj_t *)&door->sector->soundorg);
- switch(door->type)
- {
- case DREV_NORMAL:
- door->direction = 0; // wait at top
- door->topcountdown = door->topwait;
- break;
- case DREV_CLOSE30THENOPEN:
- case DREV_OPEN:
- door->sector->specialdata = NULL;
- P_TagFinished(door->sector->tag);
- P_RemoveThinker (&door->thinker); // unlink and free
- break;
- default:
- break;
- }
- }
- break;
- }
- }
- //----------------------------------------------------------------------------
- //
- // EV_DoDoor
- //
- // Move a door up/down
- //
- //----------------------------------------------------------------------------
- int EV_DoDoor(line_t *line, byte *args, vldoor_e type)
- {
- int secnum;
- int retcode;
- sector_t *sec;
- vldoor_t *door;
- fixed_t speed;
- speed = args[1]*FRACUNIT/8;
- secnum = -1;
- retcode = 0;
- while((secnum = P_FindSectorFromTag(args[0], secnum)) >= 0)
- {
- sec = §ors[secnum];
- if(sec->specialdata)
- {
- continue;
- }
- // Add new door thinker
- retcode = 1;
- door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- switch(type)
- {
- case DREV_CLOSE:
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- door->direction = -1;
- break;
- case DREV_CLOSE30THENOPEN:
- door->topheight = sec->ceilingheight;
- door->direction = -1;
- break;
- case DREV_NORMAL:
- case DREV_OPEN:
- door->direction = 1;
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- break;
- default:
- break;
- }
- door->type = type;
- door->speed = speed;
- door->topwait = args[2]; // line->arg3
- SN_StartSequence((mobj_t *)&door->sector->soundorg,
- SEQ_DOOR_STONE+door->sector->seqType);
- }
- return(retcode);
- }
- //==================================================================
- //
- // EV_VerticalDoor : open a door manually, no tag value
- //
- //==================================================================
- boolean EV_VerticalDoor(line_t *line, mobj_t *thing)
- {
- int secnum;
- sector_t *sec;
- vldoor_t *door;
- int side;
- side = 0; // only front sides can be used
- // if the sector has an active thinker, use it
- sec = sides[line->sidenum[side^1]].sector;
- secnum = sec-sectors;
- if(sec->specialdata)
- {
- return false;
- /*
- door = sec->specialdata;
- switch(line->special)
- { // only for raise doors
- case 12:
- if(door->direction == -1)
- {
- door->direction = 1; // go back up
- }
- else
- {
- if(!thing->player)
- { // Monsters don't close doors
- return;
- }
- door->direction = -1; // start going down immediately
- }
- return;
- }
- */
- }
- //
- // new door thinker
- //
- door = Z_Malloc (sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- door->direction = 1;
- switch(line->special)
- {
- case 11:
- door->type = DREV_OPEN;
- line->special = 0;
- break;
- case 12:
- case 13:
- door->type = DREV_NORMAL;
- break;
- default:
- door->type = DREV_NORMAL;
- break;
- }
- door->speed = line->arg2*(FRACUNIT/8);
- door->topwait = line->arg3;
- //
- // find the top and bottom of the movement range
- //
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- SN_StartSequence((mobj_t *)&door->sector->soundorg,
- SEQ_DOOR_STONE+door->sector->seqType);
- return true;
- }
- //==================================================================
- //
- // Spawn a door that closes after 30 seconds
- //
- //==================================================================
- /*
- void P_SpawnDoorCloseIn30(sector_t *sec)
- {
- vldoor_t *door;
- door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- sec->special = 0;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- door->direction = 0;
- door->type = DREV_NORMAL;
- door->speed = VDOORSPEED;
- door->topcountdown = 30*35;
- }
- */
- //==================================================================
- //
- // Spawn a door that opens after 5 minutes
- //
- //==================================================================
- /*
- void P_SpawnDoorRaiseIn5Mins(sector_t *sec, int secnum)
- {
- vldoor_t *door;
- door = Z_Malloc(sizeof(*door), PU_LEVSPEC, 0);
- P_AddThinker(&door->thinker);
- sec->specialdata = door;
- sec->special = 0;
- door->thinker.function = T_VerticalDoor;
- door->sector = sec;
- door->direction = 2;
- door->type = DREV_RAISEIN5MINS;
- door->speed = VDOORSPEED;
- door->topheight = P_FindLowestCeilingSurrounding(sec);
- door->topheight -= 4*FRACUNIT;
- door->topwait = VDOORWAIT;
- door->topcountdown = 5*60*35;
- }
- */
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