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- //**************************************************************************
- //**
- //** p_setup.c : Heretic 2 : Raven Software, Corp.
- //**
- //** $RCSfile: p_setup.c,v $
- //** $Revision: 1.39 $
- //** $Date: 96/03/12 12:04:11 $
- //** $Author: bgokey $
- //**
- //**************************************************************************
- // HEADER FILES ------------------------------------------------------------
- #include <math.h>
- #include <stdlib.h>
- #include "h2def.h"
- #include "p_local.h"
- #include "soundst.h"
- // MACROS ------------------------------------------------------------------
- #define MAPINFO_SCRIPT_NAME "MAPINFO"
- #define MCMD_SKY1 1
- #define MCMD_SKY2 2
- #define MCMD_LIGHTNING 3
- #define MCMD_FADETABLE 4
- #define MCMD_DOUBLESKY 5
- #define MCMD_CLUSTER 6
- #define MCMD_WARPTRANS 7
- #define MCMD_NEXT 8
- #define MCMD_CDTRACK 9
- #define MCMD_CD_STARTTRACK 10
- #define MCMD_CD_END1TRACK 11
- #define MCMD_CD_END2TRACK 12
- #define MCMD_CD_END3TRACK 13
- #define MCMD_CD_INTERTRACK 14
- #define MCMD_CD_TITLETRACK 15
- #define UNKNOWN_MAP_NAME "DEVELOPMENT MAP"
- #define DEFAULT_SKY_NAME "SKY1"
- #define DEFAULT_SONG_LUMP "DEFSONG"
- #define DEFAULT_FADE_TABLE "COLORMAP"
- // TYPES -------------------------------------------------------------------
- typedef struct mapInfo_s mapInfo_t;
- struct mapInfo_s
- {
- short cluster;
- short warpTrans;
- short nextMap;
- short cdTrack;
- char name[32];
- short sky1Texture;
- short sky2Texture;
- fixed_t sky1ScrollDelta;
- fixed_t sky2ScrollDelta;
- boolean doubleSky;
- boolean lightning;
- int fadetable;
- char songLump[10];
- };
- // EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
- void P_SpawnMapThing(mapthing_t *mthing);
- // PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
- // PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
- static int QualifyMap(int map);
- // EXTERNAL DATA DECLARATIONS ----------------------------------------------
- // PUBLIC DATA DEFINITIONS -------------------------------------------------
- int MapCount;
- mapthing_t deathmatchstarts[MAXDEATHMATCHSTARTS], *deathmatch_p;
- mapthing_t playerstarts[MAX_PLAYER_STARTS][MAXPLAYERS];
- int numvertexes;
- vertex_t *vertexes;
- int numsegs;
- seg_t *segs;
- int numsectors;
- sector_t *sectors;
- int numsubsectors;
- subsector_t *subsectors;
- int numnodes;
- node_t *nodes;
- int numlines;
- line_t *lines;
- int numsides;
- side_t *sides;
- short *blockmaplump; // offsets in blockmap are from here
- short *blockmap;
- int bmapwidth, bmapheight; // in mapblocks
- fixed_t bmaporgx, bmaporgy; // origin of block map
- mobj_t **blocklinks; // for thing chains
- byte *rejectmatrix; // for fast sight rejection
- // PRIVATE DATA DEFINITIONS ------------------------------------------------
- static mapInfo_t MapInfo[99];
- static char *MapCmdNames[] =
- {
- "SKY1",
- "SKY2",
- "DOUBLESKY",
- "LIGHTNING",
- "FADETABLE",
- "CLUSTER",
- "WARPTRANS",
- "NEXT",
- "CDTRACK",
- "CD_START_TRACK",
- "CD_END1_TRACK",
- "CD_END2_TRACK",
- "CD_END3_TRACK",
- "CD_INTERMISSION_TRACK",
- "CD_TITLE_TRACK",
- NULL
- };
- static int MapCmdIDs[] =
- {
- MCMD_SKY1,
- MCMD_SKY2,
- MCMD_DOUBLESKY,
- MCMD_LIGHTNING,
- MCMD_FADETABLE,
- MCMD_CLUSTER,
- MCMD_WARPTRANS,
- MCMD_NEXT,
- MCMD_CDTRACK,
- MCMD_CD_STARTTRACK,
- MCMD_CD_END1TRACK,
- MCMD_CD_END2TRACK,
- MCMD_CD_END3TRACK,
- MCMD_CD_INTERTRACK,
- MCMD_CD_TITLETRACK
- };
- static int cd_NonLevelTracks[6]; // Non-level specific song cd track numbers
- // CODE --------------------------------------------------------------------
- /*
- =================
- =
- = P_LoadVertexes
- =
- =================
- */
- void P_LoadVertexes (int lump)
- {
- byte *data;
- int i;
- mapvertex_t *ml;
- vertex_t *li;
- numvertexes = W_LumpLength (lump) / sizeof(mapvertex_t);
- vertexes = Z_Malloc (numvertexes*sizeof(vertex_t),PU_LEVEL,0);
- data = W_CacheLumpNum (lump,PU_STATIC);
- ml = (mapvertex_t *)data;
- li = vertexes;
- for (i=0 ; i<numvertexes ; i++, li++, ml++)
- {
- li->x = SHORT(ml->x)<<FRACBITS;
- li->y = SHORT(ml->y)<<FRACBITS;
- }
- Z_Free (data);
- }
- /*
- =================
- =
- = P_LoadSegs
- =
- =================
- */
- void P_LoadSegs (int lump)
- {
- byte *data;
- int i;
- mapseg_t *ml;
- seg_t *li;
- line_t *ldef;
- int linedef, side;
- numsegs = W_LumpLength (lump) / sizeof(mapseg_t);
- segs = Z_Malloc (numsegs*sizeof(seg_t),PU_LEVEL,0);
- memset (segs, 0, numsegs*sizeof(seg_t));
- data = W_CacheLumpNum (lump,PU_STATIC);
- ml = (mapseg_t *)data;
- li = segs;
- for (i=0 ; i<numsegs ; i++, li++, ml++)
- {
- li->v1 = &vertexes[SHORT(ml->v1)];
- li->v2 = &vertexes[SHORT(ml->v2)];
- li->angle = (SHORT(ml->angle))<<16;
- li->offset = (SHORT(ml->offset))<<16;
- linedef = SHORT(ml->linedef);
- ldef = &lines[linedef];
- li->linedef = ldef;
- side = SHORT(ml->side);
- li->sidedef = &sides[ldef->sidenum[side]];
- li->frontsector = sides[ldef->sidenum[side]].sector;
- if (ldef-> flags & ML_TWOSIDED)
- li->backsector = sides[ldef->sidenum[side^1]].sector;
- else
- li->backsector = 0;
- }
- Z_Free (data);
- }
- /*
- =================
- =
- = P_LoadSubsectors
- =
- =================
- */
- void P_LoadSubsectors (int lump)
- {
- byte *data;
- int i;
- mapsubsector_t *ms;
- subsector_t *ss;
- numsubsectors = W_LumpLength (lump) / sizeof(mapsubsector_t);
- subsectors = Z_Malloc (numsubsectors*sizeof(subsector_t),PU_LEVEL,0);
- data = W_CacheLumpNum (lump,PU_STATIC);
- ms = (mapsubsector_t *)data;
- memset (subsectors,0, numsubsectors*sizeof(subsector_t));
- ss = subsectors;
- for (i=0 ; i<numsubsectors ; i++, ss++, ms++)
- {
- ss->numlines = SHORT(ms->numsegs);
- ss->firstline = SHORT(ms->firstseg);
- }
- Z_Free (data);
- }
- /*
- =================
- =
- = P_LoadSectors
- =
- =================
- */
- void P_LoadSectors (int lump)
- {
- byte *data;
- int i;
- mapsector_t *ms;
- sector_t *ss;
- numsectors = W_LumpLength (lump) / sizeof(mapsector_t);
- sectors = Z_Malloc (numsectors*sizeof(sector_t),PU_LEVEL,0);
- memset (sectors, 0, numsectors*sizeof(sector_t));
- data = W_CacheLumpNum (lump,PU_STATIC);
- ms = (mapsector_t *)data;
- ss = sectors;
- // Make sure primary lumps are used for flat searching
- W_UsePrimary();
- for(i = 0; i < numsectors; i++, ss++, ms++)
- {
- ss->floorheight = SHORT(ms->floorheight)<<FRACBITS;
- ss->ceilingheight = SHORT(ms->ceilingheight)<<FRACBITS;
- ss->floorpic = R_FlatNumForName(ms->floorpic);
- ss->ceilingpic = R_FlatNumForName(ms->ceilingpic);
- ss->lightlevel = SHORT(ms->lightlevel);
- ss->special = SHORT(ms->special);
- ss->tag = SHORT(ms->tag);
- ss->thinglist = NULL;
- ss->seqType = SEQTYPE_STONE; // default seqType
- }
- if(DevMaps)
- {
- W_UseAuxiliary();
- }
- Z_Free(data);
- }
- /*
- =================
- =
- = P_LoadNodes
- =
- =================
- */
- void P_LoadNodes (int lump)
- {
- byte *data;
- int i,j,k;
- mapnode_t *mn;
- node_t *no;
- numnodes = W_LumpLength (lump) / sizeof(mapnode_t);
- nodes = Z_Malloc (numnodes*sizeof(node_t),PU_LEVEL,0);
- data = W_CacheLumpNum (lump,PU_STATIC);
- mn = (mapnode_t *)data;
- no = nodes;
- for (i=0 ; i<numnodes ; i++, no++, mn++)
- {
- no->x = SHORT(mn->x)<<FRACBITS;
- no->y = SHORT(mn->y)<<FRACBITS;
- no->dx = SHORT(mn->dx)<<FRACBITS;
- no->dy = SHORT(mn->dy)<<FRACBITS;
- for (j=0 ; j<2 ; j++)
- {
- no->children[j] = SHORT(mn->children[j]);
- for (k=0 ; k<4 ; k++)
- no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
- }
- }
- Z_Free (data);
- }
- //==========================================================================
- //
- // P_LoadThings
- //
- //==========================================================================
- void P_LoadThings(int lump)
- {
- byte *data;
- int i;
- mapthing_t *mt;
- int numthings;
- int playerCount;
- int deathSpotsCount;
- data = W_CacheLumpNum(lump, PU_STATIC);
- numthings = W_LumpLength(lump)/sizeof(mapthing_t);
- mt = (mapthing_t *)data;
- for(i = 0; i < numthings; i++, mt++)
- {
- mt->tid = SHORT(mt->tid);
- mt->x = SHORT(mt->x);
- mt->y = SHORT(mt->y);
- mt->height = SHORT(mt->height);
- mt->angle = SHORT(mt->angle);
- mt->type = SHORT(mt->type);
- mt->options = SHORT(mt->options);
- P_SpawnMapThing(mt);
- }
- P_CreateTIDList();
- P_InitCreatureCorpseQueue(false); // false = do NOT scan for corpses
- Z_Free(data);
- if(!deathmatch)
- { // Don't need to check deathmatch spots
- return;
- }
- playerCount = 0;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- playerCount += playeringame[i];
- }
- deathSpotsCount = deathmatch_p-deathmatchstarts;
- if(deathSpotsCount < playerCount)
- {
- I_Error("P_LoadThings: Player count (%d) exceeds deathmatch "
- "spots (%d)", playerCount, deathSpotsCount);
- }
- }
- /*
- =================
- =
- = P_LoadLineDefs
- =
- =================
- */
- void P_LoadLineDefs(int lump)
- {
- byte *data;
- int i;
- maplinedef_t *mld;
- line_t *ld;
- vertex_t *v1, *v2;
- numlines = W_LumpLength(lump)/sizeof(maplinedef_t);
- lines = Z_Malloc(numlines*sizeof(line_t), PU_LEVEL, 0);
- memset(lines, 0, numlines*sizeof(line_t));
- data = W_CacheLumpNum(lump, PU_STATIC);
- mld = (maplinedef_t *)data;
- ld = lines;
- for(i = 0; i < numlines; i++, mld++, ld++)
- {
- ld->flags = SHORT(mld->flags);
- // Old line special info ...
- //ld->special = SHORT(mld->special);
- //ld->tag = SHORT(mld->tag);
- // New line special info ...
- ld->special = mld->special;
- ld->arg1 = mld->arg1;
- ld->arg2 = mld->arg2;
- ld->arg3 = mld->arg3;
- ld->arg4 = mld->arg4;
- ld->arg5 = mld->arg5;
- v1 = ld->v1 = &vertexes[SHORT(mld->v1)];
- v2 = ld->v2 = &vertexes[SHORT(mld->v2)];
- ld->dx = v2->x - v1->x;
- ld->dy = v2->y - v1->y;
- if (!ld->dx)
- ld->slopetype = ST_VERTICAL;
- else if (!ld->dy)
- ld->slopetype = ST_HORIZONTAL;
- else
- {
- if (FixedDiv (ld->dy , ld->dx) > 0)
- ld->slopetype = ST_POSITIVE;
- else
- ld->slopetype = ST_NEGATIVE;
- }
- if (v1->x < v2->x)
- {
- ld->bbox[BOXLEFT] = v1->x;
- ld->bbox[BOXRIGHT] = v2->x;
- }
- else
- {
- ld->bbox[BOXLEFT] = v2->x;
- ld->bbox[BOXRIGHT] = v1->x;
- }
- if (v1->y < v2->y)
- {
- ld->bbox[BOXBOTTOM] = v1->y;
- ld->bbox[BOXTOP] = v2->y;
- }
- else
- {
- ld->bbox[BOXBOTTOM] = v2->y;
- ld->bbox[BOXTOP] = v1->y;
- }
- ld->sidenum[0] = SHORT(mld->sidenum[0]);
- ld->sidenum[1] = SHORT(mld->sidenum[1]);
- if (ld->sidenum[0] != -1)
- ld->frontsector = sides[ld->sidenum[0]].sector;
- else
- ld->frontsector = 0;
- if (ld->sidenum[1] != -1)
- ld->backsector = sides[ld->sidenum[1]].sector;
- else
- ld->backsector = 0;
- }
- Z_Free (data);
- }
- /*
- =================
- =
- = P_LoadSideDefs
- =
- =================
- */
- void P_LoadSideDefs (int lump)
- {
- byte *data;
- int i;
- mapsidedef_t *msd;
- side_t *sd;
- numsides = W_LumpLength (lump) / sizeof(mapsidedef_t);
- sides = Z_Malloc (numsides*sizeof(side_t),PU_LEVEL,0);
- memset (sides, 0, numsides*sizeof(side_t));
- data = W_CacheLumpNum (lump,PU_STATIC);
- msd = (mapsidedef_t *)data;
- sd = sides;
- // Make sure primary lumps are used for texture searching
- W_UsePrimary();
- for(i = 0; i < numsides; i++, msd++, sd++)
- {
- sd->textureoffset = SHORT(msd->textureoffset)<<FRACBITS;
- sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS;
- sd->toptexture = R_TextureNumForName(msd->toptexture);
- sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
- sd->midtexture = R_TextureNumForName(msd->midtexture);
- sd->sector = §ors[SHORT(msd->sector)];
- }
- if(DevMaps)
- {
- W_UseAuxiliary();
- }
- Z_Free(data);
- }
- /*
- =================
- =
- = P_LoadBlockMap
- =
- =================
- */
- void P_LoadBlockMap (int lump)
- {
- int i, count;
- blockmaplump = W_CacheLumpNum (lump,PU_LEVEL);
- blockmap = blockmaplump+4;
- count = W_LumpLength (lump)/2;
- for (i=0 ; i<count ; i++)
- blockmaplump[i] = SHORT(blockmaplump[i]);
- bmaporgx = blockmaplump[0]<<FRACBITS;
- bmaporgy = blockmaplump[1]<<FRACBITS;
- bmapwidth = blockmaplump[2];
- bmapheight = blockmaplump[3];
- // clear out mobj chains
- count = sizeof(*blocklinks)* bmapwidth*bmapheight;
- blocklinks = Z_Malloc (count,PU_LEVEL, 0);
- memset (blocklinks, 0, count);
- }
- /*
- =================
- =
- = P_GroupLines
- =
- = Builds sector line lists and subsector sector numbers
- = Finds block bounding boxes for sectors
- =================
- */
- void P_GroupLines (void)
- {
- line_t **linebuffer;
- int i, j, total;
- line_t *li;
- sector_t *sector;
- subsector_t *ss;
- seg_t *seg;
- fixed_t bbox[4];
- int block;
- // look up sector number for each subsector
- ss = subsectors;
- for (i=0 ; i<numsubsectors ; i++, ss++)
- {
- seg = &segs[ss->firstline];
- ss->sector = seg->sidedef->sector;
- }
- // count number of lines in each sector
- li = lines;
- total = 0;
- for (i=0 ; i<numlines ; i++, li++)
- {
- total++;
- li->frontsector->linecount++;
- if (li->backsector && li->backsector != li->frontsector)
- {
- li->backsector->linecount++;
- total++;
- }
- }
- // build line tables for each sector
- linebuffer = Z_Malloc (total*4, PU_LEVEL, 0);
- sector = sectors;
- for (i=0 ; i<numsectors ; i++, sector++)
- {
- M_ClearBox (bbox);
- sector->lines = linebuffer;
- li = lines;
- for (j=0 ; j<numlines ; j++, li++)
- {
- if (li->frontsector == sector || li->backsector == sector)
- {
- *linebuffer++ = li;
- M_AddToBox (bbox, li->v1->x, li->v1->y);
- M_AddToBox (bbox, li->v2->x, li->v2->y);
- }
- }
- if (linebuffer - sector->lines != sector->linecount)
- I_Error ("P_GroupLines: miscounted");
- // set the degenmobj_t to the middle of the bounding box
- sector->soundorg.x = (bbox[BOXRIGHT]+bbox[BOXLEFT])/2;
- sector->soundorg.y = (bbox[BOXTOP]+bbox[BOXBOTTOM])/2;
- // adjust bounding box to map blocks
- block = (bbox[BOXTOP]-bmaporgy+MAXRADIUS)>>MAPBLOCKSHIFT;
- block = block >= bmapheight ? bmapheight-1 : block;
- sector->blockbox[BOXTOP]=block;
- block = (bbox[BOXBOTTOM]-bmaporgy-MAXRADIUS)>>MAPBLOCKSHIFT;
- block = block < 0 ? 0 : block;
- sector->blockbox[BOXBOTTOM]=block;
- block = (bbox[BOXRIGHT]-bmaporgx+MAXRADIUS)>>MAPBLOCKSHIFT;
- block = block >= bmapwidth ? bmapwidth-1 : block;
- sector->blockbox[BOXRIGHT]=block;
- block = (bbox[BOXLEFT]-bmaporgx-MAXRADIUS)>>MAPBLOCKSHIFT;
- block = block < 0 ? 0 : block;
- sector->blockbox[BOXLEFT]=block;
- }
- }
- //=============================================================================
- /*
- =================
- =
- = P_SetupLevel
- =
- =================
- */
- #ifdef __WATCOMC__
- extern boolean i_CDMusic;
- #endif
- void P_SetupLevel(int episode, int map, int playermask, skill_t skill)
- {
- int i;
- int parm;
- char lumpname[9];
- char auxName[128];
- int lumpnum;
- mobj_t *mobj;
- for(i = 0; i < MAXPLAYERS; i++)
- {
- players[i].killcount = players[i].secretcount
- = players[i].itemcount = 0;
- }
- players[consoleplayer].viewz = 1; // will be set by player think
- #ifdef __WATCOMC__
- if(i_CDMusic == false)
- {
- S_StartSongName("chess", true); // Waiting-for-level-load song
- }
- #endif
- Z_FreeTags(PU_LEVEL, PU_PURGELEVEL-1);
- P_InitThinkers();
- leveltime = 0;
- if(DevMaps)
- {
- sprintf(auxName, "%sMAP%02d.WAD", DevMapsDir, map);
- W_OpenAuxiliary(auxName);
- }
- sprintf(lumpname, "MAP%02d", map);
- lumpnum = W_GetNumForName(lumpname);
- //
- // Begin processing map lumps
- // Note: most of this ordering is important
- //
- P_LoadBlockMap(lumpnum+ML_BLOCKMAP);
- P_LoadVertexes(lumpnum+ML_VERTEXES);
- P_LoadSectors(lumpnum+ML_SECTORS);
- P_LoadSideDefs(lumpnum+ML_SIDEDEFS);
- P_LoadLineDefs(lumpnum+ML_LINEDEFS);
- P_LoadSubsectors(lumpnum+ML_SSECTORS);
- P_LoadNodes(lumpnum+ML_NODES);
- P_LoadSegs(lumpnum+ML_SEGS);
- rejectmatrix = W_CacheLumpNum(lumpnum+ML_REJECT, PU_LEVEL);
- P_GroupLines();
- bodyqueslot = 0;
- po_NumPolyobjs = 0;
- deathmatch_p = deathmatchstarts;
- P_LoadThings(lumpnum+ML_THINGS);
- PO_Init(lumpnum+ML_THINGS); // Initialize the polyobjs
- P_LoadACScripts(lumpnum+ML_BEHAVIOR); // ACS object code
- //
- // End of map lump processing
- //
- if(DevMaps)
- {
- // Close the auxiliary file, but don't free its loaded lumps.
- // The next call to W_OpenAuxiliary() will do a full shutdown
- // of the current auxiliary WAD (free lumps and info lists).
- W_CloseAuxiliaryFile();
- W_UsePrimary();
- }
- // If deathmatch, randomly spawn the active players
- TimerGame = 0;
- if(deathmatch)
- {
- for (i=0 ; i<MAXPLAYERS ; i++)
- {
- if (playeringame[i])
- { // must give a player spot before deathmatchspawn
- mobj = P_SpawnMobj (playerstarts[0][i].x<<16,
- playerstarts[0][i].y<<16,0, MT_PLAYER_FIGHTER);
- players[i].mo = mobj;
- G_DeathMatchSpawnPlayer (i);
- P_RemoveMobj (mobj);
- }
- }
- parm = M_CheckParm("-timer");
- if(parm && parm < myargc-1)
- {
- TimerGame = atoi(myargv[parm+1])*35*60;
- }
- }
- // set up world state
- P_SpawnSpecials ();
- // build subsector connect matrix
- // P_ConnectSubsectors ();
- // Load colormap and set the fullbright flag
- i = P_GetMapFadeTable(gamemap);
- W_ReadLump(i, colormaps);
- if(i == W_GetNumForName("COLORMAP"))
- {
- LevelUseFullBright = true;
- }
- else
- { // Probably fog ... don't use fullbright sprites
- LevelUseFullBright = false;
- }
- // preload graphics
- if (precache)
- R_PrecacheLevel ();
- // Check if the level is a lightning level
- P_InitLightning();
- S_StopAllSound();
- SN_StopAllSequences();
- S_StartSong(gamemap, true);
- //printf ("free memory: 0x%x\n", Z_FreeMemory());
- }
- //==========================================================================
- //
- // InitMapInfo
- //
- //==========================================================================
- static void InitMapInfo(void)
- {
- int map;
- int mapMax;
- int mcmdValue;
- mapInfo_t *info;
- char songMulch[10];
- mapMax = 1;
- // Put defaults into MapInfo[0]
- info = MapInfo;
- info->cluster = 0;
- info->warpTrans = 0;
- info->nextMap = 1; // Always go to map 1 if not specified
- info->cdTrack = 1;
- info->sky1Texture = R_TextureNumForName(DEFAULT_SKY_NAME);
- info->sky2Texture = info->sky1Texture;
- info->sky1ScrollDelta = 0;
- info->sky2ScrollDelta = 0;
- info->doubleSky = false;
- info->lightning = false;
- info->fadetable = W_GetNumForName(DEFAULT_FADE_TABLE);
- strcpy(info->name, UNKNOWN_MAP_NAME);
- // strcpy(info->songLump, DEFAULT_SONG_LUMP);
- SC_Open(MAPINFO_SCRIPT_NAME);
- while(SC_GetString())
- {
- if(SC_Compare("MAP") == false)
- {
- SC_ScriptError(NULL);
- }
- SC_MustGetNumber();
- if(sc_Number < 1 || sc_Number > 99)
- { //
- SC_ScriptError(NULL);
- }
- map = sc_Number;
- info = &MapInfo[map];
- // Save song lump name
- strcpy(songMulch, info->songLump);
- // Copy defaults to current map definition
- memcpy(info, &MapInfo[0], sizeof(*info));
- // Restore song lump name
- strcpy(info->songLump, songMulch);
- // The warp translation defaults to the map number
- info->warpTrans = map;
- // Map name must follow the number
- SC_MustGetString();
- strcpy(info->name, sc_String);
- // Process optional tokens
- while(SC_GetString())
- {
- if(SC_Compare("MAP"))
- { // Start next map definition
- SC_UnGet();
- break;
- }
- mcmdValue = MapCmdIDs[SC_MustMatchString(MapCmdNames)];
- switch(mcmdValue)
- {
- case MCMD_CLUSTER:
- SC_MustGetNumber();
- info->cluster = sc_Number;
- break;
- case MCMD_WARPTRANS:
- SC_MustGetNumber();
- info->warpTrans = sc_Number;
- break;
- case MCMD_NEXT:
- SC_MustGetNumber();
- info->nextMap = sc_Number;
- break;
- case MCMD_CDTRACK:
- SC_MustGetNumber();
- info->cdTrack = sc_Number;
- break;
- case MCMD_SKY1:
- SC_MustGetString();
- info->sky1Texture = R_TextureNumForName(sc_String);
- SC_MustGetNumber();
- info->sky1ScrollDelta = sc_Number<<8;
- break;
- case MCMD_SKY2:
- SC_MustGetString();
- info->sky2Texture = R_TextureNumForName(sc_String);
- SC_MustGetNumber();
- info->sky2ScrollDelta = sc_Number<<8;
- break;
- case MCMD_DOUBLESKY:
- info->doubleSky = true;
- break;
- case MCMD_LIGHTNING:
- info->lightning = true;
- break;
- case MCMD_FADETABLE:
- SC_MustGetString();
- info->fadetable = W_GetNumForName(sc_String);
- break;
- case MCMD_CD_STARTTRACK:
- case MCMD_CD_END1TRACK:
- case MCMD_CD_END2TRACK:
- case MCMD_CD_END3TRACK:
- case MCMD_CD_INTERTRACK:
- case MCMD_CD_TITLETRACK:
- SC_MustGetNumber();
- cd_NonLevelTracks[mcmdValue-MCMD_CD_STARTTRACK] =
- sc_Number;
- break;
- }
- }
- mapMax = map > mapMax ? map : mapMax;
- }
- SC_Close();
- MapCount = mapMax;
- }
- //==========================================================================
- //
- // P_GetMapCluster
- //
- //==========================================================================
- int P_GetMapCluster(int map)
- {
- return MapInfo[QualifyMap(map)].cluster;
- }
- //==========================================================================
- //
- // P_GetMapCDTrack
- //
- //==========================================================================
- int P_GetMapCDTrack(int map)
- {
- return MapInfo[QualifyMap(map)].cdTrack;
- }
- //==========================================================================
- //
- // P_GetMapWarpTrans
- //
- //==========================================================================
- int P_GetMapWarpTrans(int map)
- {
- return MapInfo[QualifyMap(map)].warpTrans;
- }
- //==========================================================================
- //
- // P_GetMapNextMap
- //
- //==========================================================================
- int P_GetMapNextMap(int map)
- {
- return MapInfo[QualifyMap(map)].nextMap;
- }
- //==========================================================================
- //
- // P_TranslateMap
- //
- // Returns the actual map number given a warp map number.
- //
- //==========================================================================
- int P_TranslateMap(int map)
- {
- int i;
- for(i = 1; i < 99; i++) // Make this a macro
- {
- if(MapInfo[i].warpTrans == map)
- {
- return i;
- }
- }
- // Not found
- return -1;
- }
- //==========================================================================
- //
- // P_GetMapSky1Texture
- //
- //==========================================================================
- int P_GetMapSky1Texture(int map)
- {
- return MapInfo[QualifyMap(map)].sky1Texture;
- }
- //==========================================================================
- //
- // P_GetMapSky2Texture
- //
- //==========================================================================
- int P_GetMapSky2Texture(int map)
- {
- return MapInfo[QualifyMap(map)].sky2Texture;
- }
- //==========================================================================
- //
- // P_GetMapName
- //
- //==========================================================================
- char *P_GetMapName(int map)
- {
- return MapInfo[QualifyMap(map)].name;
- }
- //==========================================================================
- //
- // P_GetMapSky1ScrollDelta
- //
- //==========================================================================
- fixed_t P_GetMapSky1ScrollDelta(int map)
- {
- return MapInfo[QualifyMap(map)].sky1ScrollDelta;
- }
- //==========================================================================
- //
- // P_GetMapSky2ScrollDelta
- //
- //==========================================================================
- fixed_t P_GetMapSky2ScrollDelta(int map)
- {
- return MapInfo[QualifyMap(map)].sky2ScrollDelta;
- }
- //==========================================================================
- //
- // P_GetMapDoubleSky
- //
- //==========================================================================
- boolean P_GetMapDoubleSky(int map)
- {
- return MapInfo[QualifyMap(map)].doubleSky;
- }
- //==========================================================================
- //
- // P_GetMapLightning
- //
- //==========================================================================
- boolean P_GetMapLightning(int map)
- {
- return MapInfo[QualifyMap(map)].lightning;
- }
- //==========================================================================
- //
- // P_GetMapFadeTable
- //
- //==========================================================================
- boolean P_GetMapFadeTable(int map)
- {
- return MapInfo[QualifyMap(map)].fadetable;
- }
- //==========================================================================
- //
- // P_GetMapSongLump
- //
- //==========================================================================
- char *P_GetMapSongLump(int map)
- {
- if(!strcasecmp(MapInfo[QualifyMap(map)].songLump, DEFAULT_SONG_LUMP))
- {
- return NULL;
- }
- else
- {
- return MapInfo[QualifyMap(map)].songLump;
- }
- }
- //==========================================================================
- //
- // P_PutMapSongLump
- //
- //==========================================================================
- void P_PutMapSongLump(int map, char *lumpName)
- {
- if(map < 1 || map > MapCount)
- {
- return;
- }
- strcpy(MapInfo[map].songLump, lumpName);
- }
- //==========================================================================
- //
- // P_GetCDStartTrack
- //
- //==========================================================================
- int P_GetCDStartTrack(void)
- {
- return cd_NonLevelTracks[MCMD_CD_STARTTRACK-MCMD_CD_STARTTRACK];
- }
- //==========================================================================
- //
- // P_GetCDEnd1Track
- //
- //==========================================================================
- int P_GetCDEnd1Track(void)
- {
- return cd_NonLevelTracks[MCMD_CD_END1TRACK-MCMD_CD_STARTTRACK];
- }
- //==========================================================================
- //
- // P_GetCDEnd2Track
- //
- //==========================================================================
- int P_GetCDEnd2Track(void)
- {
- return cd_NonLevelTracks[MCMD_CD_END2TRACK-MCMD_CD_STARTTRACK];
- }
- //==========================================================================
- //
- // P_GetCDEnd3Track
- //
- //==========================================================================
- int P_GetCDEnd3Track(void)
- {
- return cd_NonLevelTracks[MCMD_CD_END3TRACK-MCMD_CD_STARTTRACK];
- }
- //==========================================================================
- //
- // P_GetCDIntermissionTrack
- //
- //==========================================================================
- int P_GetCDIntermissionTrack(void)
- {
- return cd_NonLevelTracks[MCMD_CD_INTERTRACK-MCMD_CD_STARTTRACK];
- }
- //==========================================================================
- //
- // P_GetCDTitleTrack
- //
- //==========================================================================
- int P_GetCDTitleTrack(void)
- {
- return cd_NonLevelTracks[MCMD_CD_TITLETRACK-MCMD_CD_STARTTRACK];
- }
- //==========================================================================
- //
- // QualifyMap
- //
- //==========================================================================
- static int QualifyMap(int map)
- {
- return (map < 1 || map > MapCount) ? 0 : map;
- }
- //==========================================================================
- //
- // P_Init
- //
- //==========================================================================
- void P_Init(void)
- {
- InitMapInfo();
- P_InitSwitchList();
- P_InitFTAnims(); // Init flat and texture animations
- P_InitTerrainTypes();
- P_InitLava();
- R_InitSprites(sprnames);
- }
- // Special early initializer needed to start sound before R_Init()
- void InitMapMusicInfo(void)
- {
- int i;
- for (i=0; i<99; i++)
- {
- strcpy(MapInfo[i].songLump, DEFAULT_SONG_LUMP);
- }
- MapCount = 98;
- }
- /*
- void My_Debug(void)
- {
- int i;
- printf("My debug stuff ----------------------\n");
- printf("gamemap=%d\n",gamemap);
- for (i=0; i<10; i++)
- {
- printf("i=%d songlump=%s\n",i,MapInfo[i].songLump);
- }
- }
- */
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