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- //**************************************************************************
- //**
- //** p_maputl.c : Heretic 2 : Raven Software, Corp.
- //**
- //** $RCSfile: p_maputl.c,v $
- //** $Revision: 1.11 $
- //** $Date: 95/10/04 02:39:28 $
- //** $Author: paul $
- //**
- //**************************************************************************
- #include "h2def.h"
- #include "p_local.h"
- static mobj_t *RoughBlockCheck(mobj_t *mo, int index);
- /*
- ===================
- =
- = P_AproxDistance
- =
- = Gives an estimation of distance (not exact)
- =
- ===================
- */
- fixed_t P_AproxDistance (fixed_t dx, fixed_t dy)
- {
- dx = abs(dx);
- dy = abs(dy);
- if (dx < dy)
- return dx+dy-(dx>>1);
- return dx+dy-(dy>>1);
- }
- /*
- ==================
- =
- = P_PointOnLineSide
- =
- = Returns 0 or 1
- ==================
- */
- int P_PointOnLineSide (fixed_t x, fixed_t y, line_t *line)
- {
- fixed_t dx,dy;
- fixed_t left, right;
- if (!line->dx)
- {
- if (x <= line->v1->x)
- return line->dy > 0;
- return line->dy < 0;
- }
- if (!line->dy)
- {
- if (y <= line->v1->y)
- return line->dx < 0;
- return line->dx > 0;
- }
- dx = (x - line->v1->x);
- dy = (y - line->v1->y);
- left = FixedMul ( line->dy>>FRACBITS , dx );
- right = FixedMul ( dy , line->dx>>FRACBITS );
- if (right < left)
- return 0; // front side
- return 1; // back side
- }
- /*
- =================
- =
- = P_BoxOnLineSide
- =
- = Considers the line to be infinite
- = Returns side 0 or 1, -1 if box crosses the line
- =================
- */
- int P_BoxOnLineSide (fixed_t *tmbox, line_t *ld)
- {
- int p1, p2;
- switch (ld->slopetype)
- {
- case ST_HORIZONTAL:
- p1 = tmbox[BOXTOP] > ld->v1->y;
- p2 = tmbox[BOXBOTTOM] > ld->v1->y;
- if (ld->dx < 0)
- {
- p1 ^= 1;
- p2 ^= 1;
- }
- break;
- case ST_VERTICAL:
- p1 = tmbox[BOXRIGHT] < ld->v1->x;
- p2 = tmbox[BOXLEFT] < ld->v1->x;
- if (ld->dy < 0)
- {
- p1 ^= 1;
- p2 ^= 1;
- }
- break;
- case ST_POSITIVE:
- p1 = P_PointOnLineSide (tmbox[BOXLEFT], tmbox[BOXTOP], ld);
- p2 = P_PointOnLineSide (tmbox[BOXRIGHT], tmbox[BOXBOTTOM], ld);
- break;
- case ST_NEGATIVE:
- p1 = P_PointOnLineSide (tmbox[BOXRIGHT], tmbox[BOXTOP], ld);
- p2 = P_PointOnLineSide (tmbox[BOXLEFT], tmbox[BOXBOTTOM], ld);
- break;
- }
- if (p1 == p2)
- return p1;
- return -1;
- }
- /*
- ==================
- =
- = P_PointOnDivlineSide
- =
- = Returns 0 or 1
- ==================
- */
- int P_PointOnDivlineSide (fixed_t x, fixed_t y, divline_t *line)
- {
- fixed_t dx,dy;
- fixed_t left, right;
- if (!line->dx)
- {
- if (x <= line->x)
- return line->dy > 0;
- return line->dy < 0;
- }
- if (!line->dy)
- {
- if (y <= line->y)
- return line->dx < 0;
- return line->dx > 0;
- }
- dx = (x - line->x);
- dy = (y - line->y);
- // try to quickly decide by looking at sign bits
- if ( (line->dy ^ line->dx ^ dx ^ dy)&0x80000000 )
- {
- if ( (line->dy ^ dx) & 0x80000000 )
- return 1; // (left is negative)
- return 0;
- }
- left = FixedMul ( line->dy>>8, dx>>8 );
- right = FixedMul ( dy>>8 , line->dx>>8 );
- if (right < left)
- return 0; // front side
- return 1; // back side
- }
- /*
- ==============
- =
- = P_MakeDivline
- =
- ==============
- */
- void P_MakeDivline (line_t *li, divline_t *dl)
- {
- dl->x = li->v1->x;
- dl->y = li->v1->y;
- dl->dx = li->dx;
- dl->dy = li->dy;
- }
- /*
- ===============
- =
- = P_InterceptVector
- =
- = Returns the fractional intercept point along the first divline
- =
- = This is only called by the addthings and addlines traversers
- ===============
- */
- fixed_t P_InterceptVector (divline_t *v2, divline_t *v1)
- {
- #if 1
- fixed_t frac, num, den;
- den = FixedMul (v1->dy>>8,v2->dx) - FixedMul(v1->dx>>8,v2->dy);
- if (den == 0)
- return 0;
- // I_Error ("P_InterceptVector: parallel");
- num = FixedMul ( (v1->x - v2->x)>>8 ,v1->dy) +
- FixedMul ( (v2->y - v1->y)>>8 , v1->dx);
- frac = FixedDiv (num , den);
- return frac;
- #else
- float frac, num, den, v1x,v1y,v1dx,v1dy,v2x,v2y,v2dx,v2dy;
- v1x = (float)v1->x/FRACUNIT;
- v1y = (float)v1->y/FRACUNIT;
- v1dx = (float)v1->dx/FRACUNIT;
- v1dy = (float)v1->dy/FRACUNIT;
- v2x = (float)v2->x/FRACUNIT;
- v2y = (float)v2->y/FRACUNIT;
- v2dx = (float)v2->dx/FRACUNIT;
- v2dy = (float)v2->dy/FRACUNIT;
- den = v1dy*v2dx - v1dx*v2dy;
- if (den == 0)
- return 0; // parallel
- num = (v1x - v2x)*v1dy + (v2y - v1y)*v1dx;
- frac = num / den;
- return frac*FRACUNIT;
- #endif
- }
- /*
- ==================
- =
- = P_LineOpening
- =
- = Sets opentop and openbottom to the window through a two sided line
- = OPTIMIZE: keep this precalculated
- ==================
- */
- fixed_t opentop, openbottom, openrange;
- fixed_t lowfloor;
- void P_LineOpening (line_t *linedef)
- {
- sector_t *front, *back;
- if (linedef->sidenum[1] == -1)
- { // single sided line
- openrange = 0;
- return;
- }
- front = linedef->frontsector;
- back = linedef->backsector;
- if (front->ceilingheight < back->ceilingheight)
- opentop = front->ceilingheight;
- else
- opentop = back->ceilingheight;
- if (front->floorheight > back->floorheight)
- {
- openbottom = front->floorheight;
- lowfloor = back->floorheight;
- tmfloorpic = front->floorpic;
- }
- else
- {
- openbottom = back->floorheight;
- lowfloor = front->floorheight;
- tmfloorpic = back->floorpic;
- }
- openrange = opentop - openbottom;
- }
- /*
- ===============================================================================
- THING POSITION SETTING
- ===============================================================================
- */
- /*
- ===================
- =
- = P_UnsetThingPosition
- =
- = Unlinks a thing from block map and sectors
- =
- ===================
- */
- void P_UnsetThingPosition (mobj_t *thing)
- {
- int blockx, blocky;
- if ( ! (thing->flags & MF_NOSECTOR) )
- { // inert things don't need to be in blockmap
- // unlink from subsector
- if (thing->snext)
- thing->snext->sprev = thing->sprev;
- if (thing->sprev)
- thing->sprev->snext = thing->snext;
- else
- thing->subsector->sector->thinglist = thing->snext;
- }
- if ( ! (thing->flags & MF_NOBLOCKMAP) )
- { // inert things don't need to be in blockmap
- // unlink from block map
- if (thing->bnext)
- thing->bnext->bprev = thing->bprev;
- if (thing->bprev)
- thing->bprev->bnext = thing->bnext;
- else
- {
- blockx = (thing->x - bmaporgx)>>MAPBLOCKSHIFT;
- blocky = (thing->y - bmaporgy)>>MAPBLOCKSHIFT;
- if (blockx>=0 && blockx < bmapwidth
- && blocky>=0 && blocky <bmapheight)
- blocklinks[blocky*bmapwidth+blockx] = thing->bnext;
- }
- }
- }
- /*
- ===================
- =
- = P_SetThingPosition
- =
- = Links a thing into both a block and a subsector based on it's x y
- = Sets thing->subsector properly
- =
- ===================
- */
- void P_SetThingPosition (mobj_t *thing)
- {
- subsector_t *ss;
- sector_t *sec;
- int blockx, blocky;
- mobj_t **link;
- //
- // link into subsector
- //
- ss = R_PointInSubsector (thing->x,thing->y);
- thing->subsector = ss;
- if ( ! (thing->flags & MF_NOSECTOR) )
- { // invisible things don't go into the sector links
- sec = ss->sector;
- thing->sprev = NULL;
- thing->snext = sec->thinglist;
- if (sec->thinglist)
- sec->thinglist->sprev = thing;
- sec->thinglist = thing;
- }
- //
- // link into blockmap
- //
- if ( ! (thing->flags & MF_NOBLOCKMAP) )
- { // inert things don't need to be in blockmap
- blockx = (thing->x - bmaporgx)>>MAPBLOCKSHIFT;
- blocky = (thing->y - bmaporgy)>>MAPBLOCKSHIFT;
- if (blockx>=0 && blockx < bmapwidth && blocky>=0 && blocky <bmapheight)
- {
- link = &blocklinks[blocky*bmapwidth+blockx];
- thing->bprev = NULL;
- thing->bnext = *link;
- if (*link)
- (*link)->bprev = thing;
- *link = thing;
- }
- else
- { // thing is off the map
- thing->bnext = thing->bprev = NULL;
- }
- }
- }
- /*
- ===============================================================================
- BLOCK MAP ITERATORS
- For each line/thing in the given mapblock, call the passed function.
- If the function returns false, exit with false without checking anything else.
- ===============================================================================
- */
- /*
- ==================
- =
- = P_BlockLinesIterator
- =
- = The validcount flags are used to avoid checking lines
- = that are marked in multiple mapblocks, so increment validcount before
- = the first call to P_BlockLinesIterator, then make one or more calls to it
- ===================
- */
- boolean P_BlockLinesIterator (int x, int y, boolean(*func)(line_t*) )
- {
- int offset;
- short *list;
- line_t *ld;
- int i;
- polyblock_t *polyLink;
- seg_t **tempSeg;
- extern polyblock_t **PolyBlockMap;
- if (x < 0 || y<0 || x>=bmapwidth || y>=bmapheight)
- return true;
- offset = y*bmapwidth+x;
- polyLink = PolyBlockMap[offset];
- while(polyLink)
- {
- if(polyLink->polyobj)
- {
- if(polyLink->polyobj->validcount != validcount)
- {
- polyLink->polyobj->validcount = validcount;
- tempSeg = polyLink->polyobj->segs;
- for(i = 0; i < polyLink->polyobj->numsegs; i++, tempSeg++)
- {
- if((*tempSeg)->linedef->validcount == validcount)
- {
- continue;
- }
- (*tempSeg)->linedef->validcount = validcount;
- if(!func((*tempSeg)->linedef))
- {
- return false;
- }
- }
- }
- }
- polyLink = polyLink->next;
- }
- offset = *(blockmap+offset);
- for ( list = blockmaplump+offset ; *list != -1 ; list++)
- {
- ld = &lines[*list];
- if (ld->validcount == validcount)
- continue; // line has already been checked
- ld->validcount = validcount;
- if ( !func(ld) )
- return false;
- }
- return true; // everything was checked
- }
- /*
- ==================
- =
- = P_BlockThingsIterator
- =
- ==================
- */
- boolean P_BlockThingsIterator (int x, int y, boolean(*func)(mobj_t*) )
- {
- mobj_t *mobj;
- if (x<0 || y<0 || x>=bmapwidth || y>=bmapheight)
- return true;
- for (mobj = blocklinks[y*bmapwidth+x] ; mobj ; mobj = mobj->bnext)
- if (!func( mobj ) )
- return false;
- return true;
- }
- /*
- ===============================================================================
- INTERCEPT ROUTINES
- ===============================================================================
- */
- intercept_t intercepts[MAXINTERCEPTS], *intercept_p;
- divline_t trace;
- boolean earlyout;
- int ptflags;
- /*
- ==================
- =
- = PIT_AddLineIntercepts
- =
- = Looks for lines in the given block that intercept the given trace
- = to add to the intercepts list
- = A line is crossed if its endpoints are on opposite sides of the trace
- = Returns true if earlyout and a solid line hit
- ==================
- */
- boolean PIT_AddLineIntercepts (line_t *ld)
- {
- int s1, s2;
- fixed_t frac;
- divline_t dl;
- // avoid precision problems with two routines
- if ( trace.dx > FRACUNIT*16 || trace.dy > FRACUNIT*16
- || trace.dx < -FRACUNIT*16 || trace.dy < -FRACUNIT*16)
- {
- s1 = P_PointOnDivlineSide (ld->v1->x, ld->v1->y, &trace);
- s2 = P_PointOnDivlineSide (ld->v2->x, ld->v2->y, &trace);
- }
- else
- {
- s1 = P_PointOnLineSide (trace.x, trace.y, ld);
- s2 = P_PointOnLineSide (trace.x+trace.dx, trace.y+trace.dy, ld);
- }
- if (s1 == s2)
- return true; // line isn't crossed
- //
- // hit the line
- //
- P_MakeDivline (ld, &dl);
- frac = P_InterceptVector (&trace, &dl);
- if (frac < 0)
- return true; // behind source
- // try to early out the check
- if (earlyout && frac < FRACUNIT && !ld->backsector)
- return false; // stop checking
- intercept_p->frac = frac;
- intercept_p->isaline = true;
- intercept_p->d.line = ld;
- intercept_p++;
- return true; // continue
- }
- /*
- ==================
- =
- = PIT_AddThingIntercepts
- =
- ==================
- */
- boolean PIT_AddThingIntercepts (mobj_t *thing)
- {
- fixed_t x1,y1, x2,y2;
- int s1, s2;
- boolean tracepositive;
- divline_t dl;
- fixed_t frac;
- tracepositive = (trace.dx ^ trace.dy)>0;
- // check a corner to corner crossection for hit
- if (tracepositive)
- {
- x1 = thing->x - thing->radius;
- y1 = thing->y + thing->radius;
- x2 = thing->x + thing->radius;
- y2 = thing->y - thing->radius;
- }
- else
- {
- x1 = thing->x - thing->radius;
- y1 = thing->y - thing->radius;
- x2 = thing->x + thing->radius;
- y2 = thing->y + thing->radius;
- }
- s1 = P_PointOnDivlineSide (x1, y1, &trace);
- s2 = P_PointOnDivlineSide (x2, y2, &trace);
- if (s1 == s2)
- return true; // line isn't crossed
- dl.x = x1;
- dl.y = y1;
- dl.dx = x2-x1;
- dl.dy = y2-y1;
- frac = P_InterceptVector (&trace, &dl);
- if (frac < 0)
- return true; // behind source
- intercept_p->frac = frac;
- intercept_p->isaline = false;
- intercept_p->d.thing = thing;
- intercept_p++;
- return true; // keep going
- }
- /*
- ====================
- =
- = P_TraverseIntercepts
- =
- = Returns true if the traverser function returns true for all lines
- ====================
- */
- boolean P_TraverseIntercepts ( traverser_t func, fixed_t maxfrac )
- {
- int count;
- fixed_t dist;
- intercept_t *scan, *in;
- count = intercept_p - intercepts;
- in = 0; // shut up compiler warning
- while (count--)
- {
- dist = MAXINT;
- for (scan = intercepts ; scan<intercept_p ; scan++)
- if (scan->frac < dist)
- {
- dist = scan->frac;
- in = scan;
- }
- if (dist > maxfrac)
- return true; // checked everything in range
- #if 0
- { // don't check these yet, ther may be others inserted
- in = scan = intercepts;
- for ( scan = intercepts ; scan<intercept_p ; scan++)
- if (scan->frac > maxfrac)
- *in++ = *scan;
- intercept_p = in;
- return false;
- }
- #endif
- if ( !func (in) )
- return false; // don't bother going farther
- in->frac = MAXINT;
- }
- return true; // everything was traversed
- }
- /*
- ==================
- =
- = P_PathTraverse
- =
- = Traces a line from x1,y1 to x2,y2, calling the traverser function for each
- = Returns true if the traverser function returns true for all lines
- ==================
- */
- boolean P_PathTraverse (fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2,
- int flags, boolean (*trav) (intercept_t *))
- {
- fixed_t xt1,yt1,xt2,yt2;
- fixed_t xstep,ystep;
- fixed_t partial;
- fixed_t xintercept, yintercept;
- int mapx, mapy, mapxstep, mapystep;
- int count;
- earlyout = flags & PT_EARLYOUT;
- validcount++;
- intercept_p = intercepts;
- if ( ((x1-bmaporgx)&(MAPBLOCKSIZE-1)) == 0)
- x1 += FRACUNIT; // don't side exactly on a line
- if ( ((y1-bmaporgy)&(MAPBLOCKSIZE-1)) == 0)
- y1 += FRACUNIT; // don't side exactly on a line
- trace.x = x1;
- trace.y = y1;
- trace.dx = x2 - x1;
- trace.dy = y2 - y1;
- x1 -= bmaporgx;
- y1 -= bmaporgy;
- xt1 = x1>>MAPBLOCKSHIFT;
- yt1 = y1>>MAPBLOCKSHIFT;
- x2 -= bmaporgx;
- y2 -= bmaporgy;
- xt2 = x2>>MAPBLOCKSHIFT;
- yt2 = y2>>MAPBLOCKSHIFT;
- if (xt2 > xt1)
- {
- mapxstep = 1;
- partial = FRACUNIT - ((x1>>MAPBTOFRAC)&(FRACUNIT-1));
- ystep = FixedDiv (y2-y1,abs(x2-x1));
- }
- else if (xt2 < xt1)
- {
- mapxstep = -1;
- partial = (x1>>MAPBTOFRAC)&(FRACUNIT-1);
- ystep = FixedDiv (y2-y1,abs(x2-x1));
- }
- else
- {
- mapxstep = 0;
- partial = FRACUNIT;
- ystep = 256*FRACUNIT;
- }
- yintercept = (y1>>MAPBTOFRAC) + FixedMul (partial, ystep);
- if (yt2 > yt1)
- {
- mapystep = 1;
- partial = FRACUNIT - ((y1>>MAPBTOFRAC)&(FRACUNIT-1));
- xstep = FixedDiv (x2-x1,abs(y2-y1));
- }
- else if (yt2 < yt1)
- {
- mapystep = -1;
- partial = (y1>>MAPBTOFRAC)&(FRACUNIT-1);
- xstep = FixedDiv (x2-x1,abs(y2-y1));
- }
- else
- {
- mapystep = 0;
- partial = FRACUNIT;
- xstep = 256*FRACUNIT;
- }
- xintercept = (x1>>MAPBTOFRAC) + FixedMul (partial, xstep);
-
- //
- // step through map blocks
- // Count is present to prevent a round off error from skipping the break
- mapx = xt1;
- mapy = yt1;
-
- for (count = 0 ; count < 64 ; count++)
- {
- if (flags & PT_ADDLINES)
- {
- if (!P_BlockLinesIterator (mapx, mapy,PIT_AddLineIntercepts))
- return false; // early out
- }
- if (flags & PT_ADDTHINGS)
- {
- if (!P_BlockThingsIterator (mapx, mapy,PIT_AddThingIntercepts))
- return false; // early out
- }
-
- if (mapx == xt2 && mapy == yt2)
- break;
-
- if ( (yintercept >> FRACBITS) == mapy)
- {
- yintercept += ystep;
- mapx += mapxstep;
- }
- else if ( (xintercept >> FRACBITS) == mapx)
- {
- xintercept += xstep;
- mapy += mapystep;
- }
-
- }
- //
- // go through the sorted list
- //
- return P_TraverseIntercepts ( trav, FRACUNIT );
- }
- //===========================================================================
- //
- // P_RoughMonsterSearch
- //
- // Searches though the surrounding mapblocks for monsters/players
- // distance is in MAPBLOCKUNITS
- //===========================================================================
- mobj_t *P_RoughMonsterSearch(mobj_t *mo, int distance)
- {
- int blockX;
- int blockY;
- int startX, startY;
- int blockIndex;
- int firstStop;
- int secondStop;
- int thirdStop;
- int finalStop;
- int count;
- mobj_t *target;
- startX = (mo->x-bmaporgx)>>MAPBLOCKSHIFT;
- startY = (mo->y-bmaporgy)>>MAPBLOCKSHIFT;
-
- if(startX >= 0 && startX < bmapwidth && startY >= 0 && startY < bmapheight)
- {
- if(target = RoughBlockCheck(mo, startY*bmapwidth+startX))
- { // found a target right away
- return target;
- }
- }
- for(count = 1; count <= distance; count++)
- {
- blockX = startX-count;
- blockY = startY-count;
- if(blockY < 0)
- {
- blockY = 0;
- }
- else if(blockY >= bmapheight)
- {
- blockY = bmapheight-1;
- }
- if(blockX < 0)
- {
- blockX = 0;
- }
- else if(blockX >= bmapwidth)
- {
- blockX = bmapwidth-1;
- }
- blockIndex = blockY*bmapwidth+blockX;
- firstStop = startX+count;
- if(firstStop < 0)
- {
- continue;
- }
- if(firstStop >= bmapwidth)
- {
- firstStop = bmapwidth-1;
- }
- secondStop = startY+count;
- if(secondStop < 0)
- {
- continue;
- }
- if(secondStop >= bmapheight)
- {
- secondStop = bmapheight-1;
- }
- thirdStop = secondStop*bmapwidth+blockX;
- secondStop = secondStop*bmapwidth+firstStop;
- firstStop += blockY*bmapwidth;
- finalStop = blockIndex;
- // Trace the first block section (along the top)
- for(; blockIndex <= firstStop; blockIndex++)
- {
- if(target = RoughBlockCheck(mo, blockIndex))
- {
- return target;
- }
- }
- // Trace the second block section (right edge)
- for(blockIndex--; blockIndex <= secondStop; blockIndex += bmapwidth)
- {
- if(target = RoughBlockCheck(mo, blockIndex))
- {
- return target;
- }
- }
- // Trace the third block section (bottom edge)
- for(blockIndex -= bmapwidth; blockIndex >= thirdStop; blockIndex--)
- {
- if(target = RoughBlockCheck(mo, blockIndex))
- {
- return target;
- }
- }
- // Trace the final block section (left edge)
- for(blockIndex++; blockIndex > finalStop; blockIndex -= bmapwidth)
- {
- if(target = RoughBlockCheck(mo, blockIndex))
- {
- return target;
- }
- }
- }
- return NULL;
- }
- //===========================================================================
- //
- // RoughBlockCheck
- //
- //===========================================================================
- static mobj_t *RoughBlockCheck(mobj_t *mo, int index)
- {
- mobj_t *link;
- mobj_t *master;
- angle_t angle;
- link = blocklinks[index];
- while(link)
- {
- if (mo->player) // Minotaur looking around player
- {
- if ((link->flags&MF_COUNTKILL) ||
- (link->player && (link != mo)))
- {
- if (!(link->flags&MF_SHOOTABLE))
- {
- link = link->bnext;
- continue;
- }
- if (link->flags2&MF2_DORMANT)
- {
- link = link->bnext;
- continue;
- }
- if ((link->type == MT_MINOTAUR) &&
- (((mobj_t *)link->special1) == mo))
- {
- link = link->bnext;
- continue;
- }
- if(netgame && !deathmatch && link->player)
- {
- link = link->bnext;
- continue;
- }
- if(P_CheckSight(mo, link))
- {
- return link;
- }
- }
- link = link->bnext;
- }
- else if (mo->type == MT_MINOTAUR) // looking around minotaur
- {
- master = (mobj_t *)mo->special1;
- if ((link->flags&MF_COUNTKILL) ||
- (link->player && (link != master)))
- {
- if (!(link->flags&MF_SHOOTABLE))
- {
- link = link->bnext;
- continue;
- }
- if (link->flags2&MF2_DORMANT)
- {
- link = link->bnext;
- continue;
- }
- if ((link->type == MT_MINOTAUR) &&
- (link->special1 == mo->special1))
- {
- link = link->bnext;
- continue;
- }
- if(netgame && !deathmatch && link->player)
- {
- link = link->bnext;
- continue;
- }
- if(P_CheckSight(mo, link))
- {
- return link;
- }
- }
- link = link->bnext;
- }
- else if (mo->type == MT_MSTAFF_FX2) // bloodscourge
- {
- if ((link->flags&MF_COUNTKILL ||
- (link->player && link != mo->target))
- && !(link->flags2&MF2_DORMANT))
- {
- if (!(link->flags&MF_SHOOTABLE))
- {
- link = link->bnext;
- continue;
- }
- if(netgame && !deathmatch && link->player)
- {
- link = link->bnext;
- continue;
- }
- else if(P_CheckSight(mo, link))
- {
- master = mo->target;
- angle = R_PointToAngle2(master->x, master->y,
- link->x, link->y) - master->angle;
- angle >>= 24;
- if (angle>226 || angle<30)
- {
- return link;
- }
- }
- }
- link = link->bnext;
- }
- else // spirits
- {
- if ((link->flags&MF_COUNTKILL ||
- (link->player && link != mo->target))
- && !(link->flags2&MF2_DORMANT))
- {
- if (!(link->flags&MF_SHOOTABLE))
- {
- link = link->bnext;
- continue;
- }
- if(netgame && !deathmatch && link->player)
- {
- link = link->bnext;
- continue;
- }
- if (link == mo->target)
- {
- link = link->bnext;
- continue;
- }
- else if(P_CheckSight(mo, link))
- {
- return link;
- }
- }
- link = link->bnext;
- }
- }
- return NULL;
- }
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