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- #import <appkit/appkit.h>
- #import "DoomDef.h"
- // a few globals
- extern byte *bytebuffer;
- @interface VGAView:View
- {
- id game;
- int nextpalette[256]; // color lookup table
- int *nextimage; // palette expanded and scaled
- unsigned scale;
- NXWindowDepth depth;
- }
- - updateView;
- - (unsigned)scale;
- - setPalette:(byte *)pal;
- - setScale:(int)newscale;
- @end
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