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- #include "DoomDef.h"
- #include "P_local.h"
- #include "soundst.h"
- //==================================================================
- //==================================================================
- //
- // CEILINGS
- //
- //==================================================================
- //==================================================================
- ceiling_t *activeceilings[MAXCEILINGS];
- //==================================================================
- //
- // T_MoveCeiling
- //
- //==================================================================
- void T_MoveCeiling (ceiling_t *ceiling)
- {
- result_e res;
-
- switch(ceiling->direction)
- {
- case 0: // IN STASIS
- break;
- case 1: // UP
- res = T_MovePlane(ceiling->sector,ceiling->speed,
- ceiling->topheight,false,1,ceiling->direction);
- if(!(leveltime&7))
- S_StartSound((mobj_t *)&ceiling->sector->soundorg, sfx_dormov);
- if (res == pastdest)
- switch(ceiling->type)
- {
- case raiseToHighest:
- P_RemoveActiveCeiling(ceiling);
- break;
- case fastCrushAndRaise:
- case crushAndRaise:
- ceiling->direction = -1;
- break;
- default:
- break;
- }
- break;
- case -1: // DOWN
- res = T_MovePlane(ceiling->sector,ceiling->speed,
- ceiling->bottomheight,ceiling->crush,1,ceiling->direction);
- if (!(leveltime&7))
- S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_dormov);
- if (res == pastdest)
- switch(ceiling->type)
- {
- case crushAndRaise:
- ceiling->speed = CEILSPEED;
- case fastCrushAndRaise:
- ceiling->direction = 1;
- break;
- case lowerAndCrush:
- case lowerToFloor:
- P_RemoveActiveCeiling(ceiling);
- break;
- default:
- break;
- }
- else
- if (res == crushed)
- switch(ceiling->type)
- {
- case crushAndRaise:
- case lowerAndCrush:
- ceiling->speed = CEILSPEED / 8;
- break;
- default:
- break;
- }
- break;
- }
- }
- //==================================================================
- //
- // EV_DoCeiling
- // Move a ceiling up/down and all around!
- //
- //==================================================================
- int EV_DoCeiling (line_t *line, ceiling_e type)
- {
- int secnum,rtn;
- sector_t *sec;
- ceiling_t *ceiling;
-
- secnum = -1;
- rtn = 0;
-
- //
- // Reactivate in-stasis ceilings...for certain types.
- //
- switch(type)
- {
- case fastCrushAndRaise:
- case crushAndRaise:
- P_ActivateInStasisCeiling(line);
- default:
- break;
- }
-
- while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
- {
- sec = §ors[secnum];
- if (sec->specialdata)
- continue;
-
- //
- // new door thinker
- //
- rtn = 1;
- ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVSPEC, 0);
- P_AddThinker (&ceiling->thinker);
- sec->specialdata = ceiling;
- ceiling->thinker.function = T_MoveCeiling;
- ceiling->sector = sec;
- ceiling->crush = false;
- switch(type)
- {
- case fastCrushAndRaise:
- ceiling->crush = true;
- ceiling->topheight = sec->ceilingheight;
- ceiling->bottomheight = sec->floorheight + (8*FRACUNIT);
- ceiling->direction = -1;
- ceiling->speed = CEILSPEED * 2;
- break;
- case crushAndRaise:
- ceiling->crush = true;
- ceiling->topheight = sec->ceilingheight;
- case lowerAndCrush:
- case lowerToFloor:
- ceiling->bottomheight = sec->floorheight;
- if (type != lowerToFloor)
- ceiling->bottomheight += 8*FRACUNIT;
- ceiling->direction = -1;
- ceiling->speed = CEILSPEED;
- break;
- case raiseToHighest:
- ceiling->topheight = P_FindHighestCeilingSurrounding(sec);
- ceiling->direction = 1;
- ceiling->speed = CEILSPEED;
- break;
- }
-
- ceiling->tag = sec->tag;
- ceiling->type = type;
- P_AddActiveCeiling(ceiling);
- }
- return rtn;
- }
- //==================================================================
- //
- // Add an active ceiling
- //
- //==================================================================
- void P_AddActiveCeiling(ceiling_t *c)
- {
- int i;
- for (i = 0; i < MAXCEILINGS;i++)
- if (activeceilings[i] == NULL)
- {
- activeceilings[i] = c;
- return;
- }
- }
- //==================================================================
- //
- // Remove a ceiling's thinker
- //
- //==================================================================
- void P_RemoveActiveCeiling(ceiling_t *c)
- {
- int i;
-
- for (i = 0;i < MAXCEILINGS;i++)
- if (activeceilings[i] == c)
- {
- activeceilings[i]->sector->specialdata = NULL;
- P_RemoveThinker (&activeceilings[i]->thinker);
- activeceilings[i] = NULL;
- break;
- }
- }
- //==================================================================
- //
- // Restart a ceiling that's in-stasis
- //
- //==================================================================
- void P_ActivateInStasisCeiling(line_t *line)
- {
- int i;
-
- for (i = 0;i < MAXCEILINGS;i++)
- if (activeceilings[i] && (activeceilings[i]->tag == line->tag) &&
- (activeceilings[i]->direction == 0))
- {
- activeceilings[i]->direction = activeceilings[i]->olddirection;
- activeceilings[i]->thinker.function = T_MoveCeiling;
- }
- }
- //==================================================================
- //
- // EV_CeilingCrushStop
- // Stop a ceiling from crushing!
- //
- //==================================================================
- int EV_CeilingCrushStop(line_t *line)
- {
- int i;
- int rtn;
-
- rtn = 0;
- for (i = 0;i < MAXCEILINGS;i++)
- if (activeceilings[i] && (activeceilings[i]->tag == line->tag) &&
- (activeceilings[i]->direction != 0))
- {
- activeceilings[i]->olddirection = activeceilings[i]->direction;
- activeceilings[i]->thinker.function = NULL;
- activeceilings[i]->direction = 0; // in-stasis
- rtn = 1;
- }
- return rtn;
- }
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