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- #ifndef __SOUND__
- #define __SOUND__
- #define SND_TICRATE 140 // tic rate for updating sound
- #define SND_MAXSONGS 40 // max number of songs in game
- #define SND_SAMPLERATE 11025 // sample rate of sound effects
- typedef enum
- {
- snd_none,
- snd_PC,
- snd_Adlib,
- snd_SB,
- snd_PAS,
- snd_GUS,
- snd_MPU,
- snd_MPU2,
- snd_MPU3,
- snd_AWE,
- NUM_SCARDS
- } cardenum_t;
- #endif
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