I_SOUND.H 438 B

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  1. #ifndef __SOUND__
  2. #define __SOUND__
  3. #define SND_TICRATE 140 // tic rate for updating sound
  4. #define SND_MAXSONGS 40 // max number of songs in game
  5. #define SND_SAMPLERATE 11025 // sample rate of sound effects
  6. typedef enum
  7. {
  8. snd_none,
  9. snd_PC,
  10. snd_Adlib,
  11. snd_SB,
  12. snd_PAS,
  13. snd_GUS,
  14. snd_MPU,
  15. snd_MPU2,
  16. snd_MPU3,
  17. snd_AWE,
  18. NUM_SCARDS
  19. } cardenum_t;
  20. #endif