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- // DStrings.h
- //---------------------------------------------------------------------------
- //
- // M_menu.c
- //
- //---------------------------------------------------------------------------
- #define PRESSKEY "press a key."
- #define PRESSYN "press y or n."
- #define TXT_PAUSED "PAUSED"
- #define QUITMSG "are you sure you want to\nquit this great game?"
- #define LOADNET "you can't do load while in a net game!\n\n"PRESSKEY
- #define QLOADNET "you can't quickload during a netgame!\n\n"PRESSKEY
- #define QSAVESPOT "you haven't picked a quicksave slot yet!\n\n"PRESSKEY
- #define SAVEDEAD "you can't save if you aren't playing!\n\n"PRESSKEY
- #define QSPROMPT "quicksave over your game named\n\n'%s'?\n\n"PRESSYN
- #define QLPROMPT "do you want to quickload the game named"\
- "\n\n'%s'?\n\n"PRESSYN
- #define NEWGAME "you can't start a new game\n"\
- "while in a network game.\n\n"PRESSKEY
- #define NIGHTMARE "are you sure? this skill level\n"\
- "isn't even remotely fair.\n\n"PRESSYN
- #define SWSTRING "this is the shareware version of doom.\n\n"\
- "you need to order the entire trilogy.\n\n"PRESSKEY
- #define MSGOFF "Messages OFF"
- #define MSGON "Messages ON"
- #define NETEND "you can't end a netgame!\n\n"PRESSKEY
- #define ENDGAME "are you sure you want to end the game?\n\n"PRESSYN
- #define DOSY "(press y to quit to dos.)"
- #define DETAILHI "High detail"
- #define DETAILLO "Low detail"
- #define GAMMALVL0 "Gamma correction OFF"
- #define GAMMALVL1 "Gamma correction level 1"
- #define GAMMALVL2 "Gamma correction level 2"
- #define GAMMALVL3 "Gamma correction level 3"
- #define GAMMALVL4 "Gamma correction level 4"
- #define EMPTYSTRING "empty slot"
- //---------------------------------------------------------------------------
- //
- // P_inter.c
- //
- //---------------------------------------------------------------------------
- // Keys
- #define TXT_GOTBLUEKEY "BLUE KEY"
- #define TXT_GOTYELLOWKEY "YELLOW KEY"
- #define TXT_GOTGREENKEY "GREEN KEY"
- // Artifacts
- #define TXT_ARTIHEALTH "QUARTZ FLASK"
- #define TXT_ARTIFLY "WINGS OF WRATH"
- #define TXT_ARTIINVULNERABILITY "RING OF INVINCIBILITY"
- #define TXT_ARTITOMEOFPOWER "TOME OF POWER"
- #define TXT_ARTIINVISIBILITY "SHADOWSPHERE"
- #define TXT_ARTIEGG "MORPH OVUM"
- #define TXT_ARTISUPERHEALTH "MYSTIC URN"
- #define TXT_ARTITORCH "TORCH"
- #define TXT_ARTIFIREBOMB "TIME BOMB OF THE ANCIENTS"
- #define TXT_ARTITELEPORT "CHAOS DEVICE"
- // Items
- #define TXT_ITEMHEALTH "CRYSTAL VIAL"
- #define TXT_ITEMBAGOFHOLDING "BAG OF HOLDING"
- #define TXT_ITEMSHIELD1 "SILVER SHIELD"
- #define TXT_ITEMSHIELD2 "ENCHANTED SHIELD"
- #define TXT_ITEMSUPERMAP "MAP SCROLL"
- // Ammo
- #define TXT_AMMOGOLDWAND1 "WAND CRYSTAL"
- #define TXT_AMMOGOLDWAND2 "CRYSTAL GEODE"
- #define TXT_AMMOMACE1 "MACE SPHERES"
- #define TXT_AMMOMACE2 "PILE OF MACE SPHERES"
- #define TXT_AMMOCROSSBOW1 "ETHEREAL ARROWS"
- #define TXT_AMMOCROSSBOW2 "QUIVER OF ETHEREAL ARROWS"
- #define TXT_AMMOBLASTER1 "CLAW ORB"
- #define TXT_AMMOBLASTER2 "ENERGY ORB"
- #define TXT_AMMOSKULLROD1 "LESSER RUNES"
- #define TXT_AMMOSKULLROD2 "GREATER RUNES"
- #define TXT_AMMOPHOENIXROD1 "FLAME ORB"
- #define TXT_AMMOPHOENIXROD2 "INFERNO ORB"
- // Weapons
- #define TXT_WPNMACE "FIREMACE"
- #define TXT_WPNCROSSBOW "ETHEREAL CROSSBOW"
- #define TXT_WPNBLASTER "DRAGON CLAW"
- #define TXT_WPNSKULLROD "HELLSTAFF"
- #define TXT_WPNPHOENIXROD "PHOENIX ROD"
- #define TXT_WPNGAUNTLETS "GAUNTLETS OF THE NECROMANCER"
- //---------------------------------------------------------------------------
- //
- // SB_bar.c
- //
- //---------------------------------------------------------------------------
- #define TXT_CHEATGODON "GOD MODE ON"
- #define TXT_CHEATGODOFF "GOD MODE OFF"
- #define TXT_CHEATNOCLIPON "NO CLIPPING ON"
- #define TXT_CHEATNOCLIPOFF "NO CLIPPING OFF"
- #define TXT_CHEATWEAPONS "ALL WEAPONS"
- #define TXT_CHEATFLIGHTON "FLIGHT ON"
- #define TXT_CHEATFLIGHTOFF "FLIGHT OFF"
- #define TXT_CHEATPOWERON "POWER ON"
- #define TXT_CHEATPOWEROFF "POWER OFF"
- #define TXT_CHEATHEALTH "FULL HEALTH"
- #define TXT_CHEATKEYS "ALL KEYS"
- #define TXT_CHEATSOUNDON "SOUND DEBUG ON"
- #define TXT_CHEATSOUNDOFF "SOUND DEBUG OFF"
- #define TXT_CHEATTICKERON "TICKER ON"
- #define TXT_CHEATTICKEROFF "TICKER OFF"
- #define TXT_CHEATARTIFACTS1 "CHOOSE AN ARTIFACT ( A - J )"
- #define TXT_CHEATARTIFACTS2 "HOW MANY ( 1 - 9 )"
- #define TXT_CHEATARTIFACTS3 "YOU GOT IT"
- #define TXT_CHEATARTIFACTSFAIL "BAD INPUT"
- #define TXT_CHEATWARP "LEVEL WARP"
- #define TXT_CHEATSCREENSHOT "SCREENSHOT"
- #define TXT_CHEATCHICKENON "CHICKEN ON"
- #define TXT_CHEATCHICKENOFF "CHICKEN OFF"
- #define TXT_CHEATMASSACRE "MASSACRE"
- #define TXT_CHEATIDDQD "TRYING TO CHEAT, EH? NOW YOU DIE!"
- #define TXT_CHEATIDKFA "CHEATER - YOU DON'T DESERVE WEAPONS"
- //---------------------------------------------------------------------------
- //
- // P_doors.c
- //
- //---------------------------------------------------------------------------
- #define TXT_NEEDBLUEKEY "YOU NEED A BLUE KEY TO OPEN THIS DOOR"
- #define TXT_NEEDGREENKEY "YOU NEED A GREEN KEY TO OPEN THIS DOOR"
- #define TXT_NEEDYELLOWKEY "YOU NEED A YELLOW KEY TO OPEN THIS DOOR"
- //---------------------------------------------------------------------------
- //
- // G_game.c
- //
- //---------------------------------------------------------------------------
- #define TXT_GAMESAVED "GAME SAVED"
- //---------------------------------------------------------------------------
- //
- // HU_stuff.c
- //
- //---------------------------------------------------------------------------
- #define HUSTR_E1M1 "E1M1: Hangar"
- #define HUSTR_E1M2 "E1M2: Nuclear Plant"
- #define HUSTR_E1M3 "E1M3: Toxin Refinery"
- #define HUSTR_E1M4 "E1M4: Command Control"
- #define HUSTR_E1M5 "E1M5: Phobos Lab"
- #define HUSTR_E1M6 "E1M6: Central Processing"
- #define HUSTR_E1M7 "E1M7: Computer Station"
- #define HUSTR_E1M8 "E1M8: Phobos Anomaly"
- #define HUSTR_E1M9 "E1M9: Military Base"
- #define HUSTR_E2M1 "E2M1: Deimos Anomaly"
- #define HUSTR_E2M2 "E2M2: Containment Area"
- #define HUSTR_E2M3 "E2M3: Refinery"
- #define HUSTR_E2M4 "E2M4: Deimos Lab"
- #define HUSTR_E2M5 "E2M5: Command Center"
- #define HUSTR_E2M6 "E2M6: Halls of the Damned"
- #define HUSTR_E2M7 "E2M7: Spawning Vats"
- #define HUSTR_E2M8 "E2M8: Tower of Babel"
- #define HUSTR_E2M9 "E2M9: Fortress of Mystery"
- #define HUSTR_E3M1 "E3M1: Hell Keep"
- #define HUSTR_E3M2 "E3M2: Slough of Despair"
- #define HUSTR_E3M3 "E3M3: Pandemonium"
- #define HUSTR_E3M4 "E3M4: House of Pain"
- #define HUSTR_E3M5 "E3M5: Unholy Cathedral"
- #define HUSTR_E3M6 "E3M6: Mt. Erebus"
- #define HUSTR_E3M7 "E3M7: Limbo"
- #define HUSTR_E3M8 "E3M8: Dis"
- #define HUSTR_E3M9 "E3M9: Warrens"
- #define HUSTR_CHATMACRO1 "I'm ready to kick butt!"
- #define HUSTR_CHATMACRO2 "I'm OK."
- #define HUSTR_CHATMACRO3 "I'm not looking too good!"
- #define HUSTR_CHATMACRO4 "Help!"
- #define HUSTR_CHATMACRO5 "You suck!"
- #define HUSTR_CHATMACRO6 "Next time, scumbag..."
- #define HUSTR_CHATMACRO7 "Come here!"
- #define HUSTR_CHATMACRO8 "I'll take care of it."
- #define HUSTR_CHATMACRO9 "Yes"
- #define HUSTR_CHATMACRO0 "No"
- #define HUSTR_TALKTOSELF1 "You mumble to yourself"
- #define HUSTR_TALKTOSELF2 "Who's there?"
- #define HUSTR_TALKTOSELF3 "You scare yourself"
- #define HUSTR_TALKTOSELF4 "You start to rave"
- #define HUSTR_TALKTOSELF5 "You've lost it..."
- #define HUSTR_MESSAGESENT "[Message Sent]"
- // The following should NOT be changed unless it seems
- // just AWFULLY necessary
- #define HUSTR_PLRGREEN "Green: "
- #define HUSTR_PLRINDIGO "Indigo: "
- #define HUSTR_PLRBROWN "Brown: "
- #define HUSTR_PLRRED "Red: "
- #define HUSTR_KEYGREEN 'g'
- #define HUSTR_KEYINDIGO 'i'
- #define HUSTR_KEYBROWN 'b'
- #define HUSTR_KEYRED 'r'
- //---------------------------------------------------------------------------
- //
- // AM_map.c
- //
- //---------------------------------------------------------------------------
- #define AMSTR_FOLLOWON "FOLLOW MODE ON"
- #define AMSTR_FOLLOWOFF "FOLLOW MODE OFF"
- #define AMSTR_GRIDON "Grid ON"
- #define AMSTR_GRIDOFF "Grid OFF"
- #define AMSTR_MARKEDSPOT "Marked Spot"
- #define AMSTR_MARKSCLEARED "All Marks Cleared"
- //---------------------------------------------------------------------------
- //
- // ST_stuff.c
- //
- //---------------------------------------------------------------------------
- #define STSTR_DQDON "Degreelessness Mode On"
- #define STSTR_DQDOFF "Degreelessness Mode Off"
- #define STSTR_KFAADDED "Very Happy Ammo Added"
- #define STSTR_NCON "No Clipping Mode ON"
- #define STSTR_NCOFF "No Clipping Mode OFF"
- #define STSTR_BEHOLD "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp"
- #define STSTR_BEHOLDX "Power-up Toggled"
- #define STSTR_CHOPPERS "... doesn't suck - GM"
- #define STSTR_CLEV "Changing Level..."
- //---------------------------------------------------------------------------
- //
- // F_finale.c
- //
- //---------------------------------------------------------------------------
- #define E1TEXT "with the destruction of the iron\n"\
- "liches and their minions, the last\n"\
- "of the undead are cleared from this\n"\
- "plane of existence.\n\n"\
- "those creatures had to come from\n"\
- "somewhere, though, and you have the\n"\
- "sneaky suspicion that the fiery\n"\
- "portal of hell's maw opens onto\n"\
- "their home dimension.\n\n"\
- "to make sure that more undead\n"\
- "(or even worse things) don't come\n"\
- "through, you'll have to seal hell's\n"\
- "maw from the other side. of course\n"\
- "this means you may get stuck in a\n"\
- "very unfriendly world, but no one\n"\
- "ever said being a Heretic was easy!"
- #define E2TEXT "the mighty maulotaurs have proved\n"\
- "to be no match for you, and as\n"\
- "their steaming corpses slide to the\n"\
- "ground you feel a sense of grim\n"\
- "satisfaction that they have been\n"\
- "destroyed.\n\n"\
- "the gateways which they guarded\n"\
- "have opened, revealing what you\n"\
- "hope is the way home. but as you\n"\
- "step through, mocking laughter\n"\
- "rings in your ears.\n\n"\
- "was some other force controlling\n"\
- "the maulotaurs? could there be even\n"\
- "more horrific beings through this\n"\
- "gate? the sweep of a crystal dome\n"\
- "overhead where the sky should be is\n"\
- "certainly not a good sign...."
- #define E3TEXT "the death of d'sparil has loosed\n"\
- "the magical bonds holding his\n"\
- "creatures on this plane, their\n"\
- "dying screams overwhelming his own\n"\
- "cries of agony.\n\n"\
- "your oath of vengeance fulfilled,\n"\
- "you enter the portal to your own\n"\
- "world, mere moments before the dome\n"\
- "shatters into a million pieces.\n\n"\
- "but if d'sparil's power is broken\n"\
- "forever, why don't you feel safe?\n"\
- "was it that last shout just before\n"\
- "his death, the one that sounded\n"\
- "like a curse? or a summoning? you\n"\
- "can't really be sure, but it might\n"\
- "just have been a scream.\n\n"\
- "then again, what about the other\n"\
- "serpent riders?"
- #define E4TEXT "you thought you would return to your\n"\
- "own world after d'sparil died, but\n"\
- "his final act banished you to his\n"\
- "own plane. here you entered the\n"\
- "shattered remnants of lands\n"\
- "conquered by d'sparil. you defeated\n"\
- "the last guardians of these lands,\n"\
- "but now you stand before the gates\n"\
- "to d'sparil's stronghold. until this\n"\
- "moment you had no doubts about your\n"\
- "ability to face anything you might\n"\
- "encounter, but beyond this portal\n"\
- "lies the very heart of the evil\n"\
- "which invaded your world. d'sparil\n"\
- "might be dead, but the pit where he\n"\
- "was spawned remains. now you must\n"\
- "enter that pit in the hopes of\n"\
- "finding a way out. and somewhere,\n"\
- "in the darkest corner of d'sparil's\n"\
- "demesne, his personal bodyguards\n"\
- "await your arrival ..."
- #define E5TEXT "as the final maulotaur bellows his\n"\
- "death-agony, you realize that you\n"\
- "have never come so close to your own\n"\
- "destruction. not even the fight with\n"\
- "d'sparil and his disciples had been\n"\
- "this desperate. grimly you stare at\n"\
- "the gates which open before you,\n"\
- "wondering if they lead home, or if\n"\
- "they open onto some undreamed-of\n"\
- "horror. you find yourself wondering\n"\
- "if you have the strength to go on,\n"\
- "if nothing but death and pain await\n"\
- "you. but what else can you do, if\n"\
- "the will to fight is gone? can you\n"\
- "force yourself to continue in the\n"\
- "face of such despair? do you have\n"\
- "the courage? you find, in the end,\n"\
- "that it is not within you to\n"\
- "surrender without a fight. eyes\n"\
- "wide, you go to meet your fate."
- /*
- #define E1TEXT "Once you beat the big badasses and\n"\
- "clean out the moon base you're supposed\n"\
- "to win, aren't you? Aren't you? Where's\n"\
- "your fat reward and ticket home? What\n"\
- "the hell is this? It's not supposed to\n"\
- "end this way!\n"\
- "\n" \
- "It stinks like rotten meat, but looks\n"\
- "like the lost Deimos base. Looks like\n"\
- "you're stuck on The Shores of Hell.\n"\
- "The only way out is through.\n"\
- "\n"\
- "To continue the DOOM experience, play\n"\
- "The Shores of Hell and its amazing\n"\
- "sequel, Inferno!\n"
- #define E2TEXT "You've done it! The hideous cyber-\n"\
- "demon lord that ruled the lost Deimos\n"\
- "moon base has been slain and you\n"\
- "are triumphant! But ... where are\n"\
- "you? You clamber to the edge of the\n"\
- "moon and look down to see the awful\n"\
- "truth.\n" \
- "\n"\
- "Deimos floats above Hell itself!\n"\
- "You've never heard of anyone escaping\n"\
- "from Hell, but you'll make the bastards\n"\
- "sorry they ever heard of you! Quickly,\n"\
- "you rappel down to the surface of\n"\
- "Hell.\n"\
- "\n" \
- "Now, it's on to the final chapter of\n"\
- "DOOM! -- Inferno."
- #define E3TEXT "The loathsome spiderdemon that\n"\
- "masterminded the invasion of the moon\n"\
- "bases and caused so much death has had\n"\
- "its ass kicked for all time.\n"\
- "\n"\
- "A hidden doorway opens and you enter.\n"\
- "You've proven too tough for Hell to\n"\
- "contain, and now Hell at last plays\n"\
- "fair -- for you emerge from the door\n"\
- "to see the green fields of Earth!\n"\
- "Home at last.\n" \
- "\n"\
- "You wonder what's been happening on\n"\
- "Earth while you were battling evil\n"\
- "unleashed. It's good that no Hell-\n"\
- "spawn could have come through that\n"\
- "door with you ..."
- */
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