mappack.c 8.3 KB

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  1. /*
  2. Copyright (C) 2005, 2010 - Cryptic Sea
  3. This file is part of Gish.
  4. Gish is free software; you can redistribute it and/or
  5. modify it under the terms of the GNU General Public License
  6. as published by the Free Software Foundation; either version 2
  7. of the License, or (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  11. See the GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License
  13. along with this program; if not, write to the Free Software
  14. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
  15. */
  16. void mappackpostgamemenu(void)
  17. {
  18. int count;
  19. int scoretemp;
  20. int scorecountdelay;
  21. int simtimer;
  22. int simcount;
  23. scoretemp=playermappack[playernum].totalscore;
  24. scorecountdelay=0;
  25. simtimer=SDL_GetTicks();
  26. resetmenuitems();
  27. joymenunum=1;
  28. while (!menuitem[0].active && !menuitem[1].active && !windowinfo.shutdown)
  29. {
  30. glClearColor(0.0f,0.0f,0.0f,0.0f);
  31. glClear(GL_COLOR_BUFFER_BIT);
  32. numofmenuitems=0;
  33. createmenuitem(TXT_BACK,0,0,16,1.0f,1.0f,1.0f,1.0f);
  34. setmenuitem(MO_HOTKEY,SCAN_ESC);
  35. if (playermappack[playernum].levelnum!=mappack.numoflevels)
  36. {
  37. createmenuitem(TXT_NEXTLEVEL,(640|TEXT_END),0,16,1.0f,1.0f,1.0f,1.0f);
  38. setmenuitem(MO_HOTKEY,SCAN_N);
  39. }
  40. else
  41. {
  42. createmenuitem(TXT_ENDING,(640|TEXT_END),0,16,1.0f,1.0f,1.0f,1.0f);
  43. setmenuitem(MO_HOTKEY,SCAN_N);
  44. }
  45. checksystemmessages();
  46. checkkeyboard();
  47. checkmouse();
  48. checkjoystick();
  49. checkmenuitems();
  50. soundsimulation(view.position,view.orientation);
  51. setuptextdisplay();
  52. glColor4f(1.0f,1.0f,1.0f,1.0f);
  53. displaybackground(580);
  54. drawbackground(468,(320|TEXT_CENTER),48,384,64,640,480);
  55. drawbackground(469,400,160,128,128,640,480);
  56. count=128;
  57. drawtext(TXT_SMALL_AMBER" /i///i",64,count,16,1.0f,1.0f,1.0f,1.0f,game.bonus[5],game.numofbonus[5]);
  58. count+=16;
  59. drawtext(TXT_MEDIUM_AMBER" /i///i",64,count,16,1.0f,1.0f,1.0f,1.0f,game.bonus[6],game.numofbonus[6]);
  60. count+=16;
  61. drawtext(TXT_LARGE_AMBER" /i///i",64,count,16,1.0f,1.0f,1.0f,1.0f,game.bonus[7],game.numofbonus[7]);
  62. count+=16;
  63. drawtext(TXT_TARBALLS" /i///i",64,count,16,1.0f,1.0f,1.0f,1.0f,game.bonus[4],game.numofbonus[4]);
  64. count+=16;
  65. drawtext(TXT_EXTRA_LIVES" /i///i",64,count,16,1.0f,1.0f,1.0f,1.0f,game.bonus[3],game.numofbonus[3]);
  66. count+=16;
  67. drawtext(TXT_SECRETS" /i///i",64,count,16,1.0f,1.0f,1.0f,1.0f,game.bonus[8],game.numofbonus[8]);
  68. count+=16;
  69. drawtext(TXT_LIFE_BONUS":/i",64,352,16,1.0f,1.0f,1.0f,1.0f,(object[0].hitpoints/50)*10);
  70. drawtext(TXT_LEVEL_POINTS":/i",64,368,16,1.0f,1.0f,1.0f,1.0f,game.score[0]-(object[0].hitpoints/50)*10);
  71. drawtext(TXT_TOTAL_POINTS":/i",64,384,16,1.0f,1.0f,1.0f,1.0f,scoretemp);
  72. drawtext("+/i",64+19*16,384,16,1.0f,1.0f,1.0f,1.0f,game.score[0]-(scoretemp-playermappack[playernum].totalscore));
  73. drawmenuitems();
  74. drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f);
  75. SDL_GL_SwapBuffers();
  76. simcount=0;
  77. while (SDL_GetTicks()-simtimer>20 && simcount<5)
  78. {
  79. simcount++;
  80. count=SDL_GetTicks()-simtimer-20;
  81. simtimer=SDL_GetTicks()-count;
  82. scorecountdelay++;
  83. if (scorecountdelay>=25)
  84. if (scoretemp<playermappack[playernum].totalscore+game.score[0])
  85. {
  86. if (scoretemp<=playermappack[playernum].totalscore+game.score[0]-10)
  87. scoretemp+=10;
  88. else
  89. scoretemp++;
  90. if ((scorecountdelay&1)==1)
  91. playsound(15,view.position,NULL,0.2f,0,1.0f,-1,0);
  92. }
  93. }
  94. }
  95. if (menuitem[0].active)
  96. game.exit=2;
  97. for (count=numofsounds-1;count>=0;count--)
  98. deletesound(count);
  99. resetmenuitems();
  100. }
  101. void mappackpregamemenu(void)
  102. {
  103. int count,count2;
  104. int simtimer;
  105. int simcount;
  106. int startdelay;
  107. game.exit=0;
  108. startdelay=0;
  109. simtimer=SDL_GetTicks();
  110. resetmenuitems();
  111. joymenunum=1;
  112. while (!menuitem[0].active && !windowinfo.shutdown)
  113. {
  114. glClearColor(0.0f,0.0f,0.0f,0.0f);
  115. glClear(GL_COLOR_BUFFER_BIT);
  116. numofmenuitems=0;
  117. createmenuitem(TXT_BACK,0,0,16,1.0f,1.0f,1.0f,1.0f);
  118. setmenuitem(MO_HOTKEY,SCAN_ESC);
  119. createmenuitem(TXT_START,(320|TEXT_CENTER),320,16,1.0f,1.0f,1.0f,1.0f);
  120. setmenuitem(MO_HOTKEY,SCAN_S);
  121. checksystemmessages();
  122. checkkeyboard();
  123. checkmouse();
  124. checkjoystick();
  125. checkmenuitems();
  126. setuptextdisplay();
  127. glColor4f(1.0f,1.0f,1.0f,1.0f);
  128. displaybackground(540);
  129. drawbackground(526,(320|TEXT_CENTER),48,192,192,640,480);
  130. drawtext(mappack.levelname[playermappack[playernum].levelnum-1],(320|TEXT_CENTER),256,16,1.0f,1.0f,1.0f,1.0f);
  131. drawtext(TXT_LIVES" /i",(320|TEXT_CENTER),272,16,1.0f,1.0f,1.0f,1.0f,playermappack[playernum].numoflives);
  132. drawtext(TXT_POINTS" /i",(320|TEXT_CENTER),288,16,1.0f,1.0f,1.0f,1.0f,playermappack[playernum].totalscore);
  133. drawmenuitems();
  134. drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f);
  135. SDL_GL_SwapBuffers();
  136. if (menuitem[1].active)
  137. {
  138. if (playermappack[playernum].levelnum<1)
  139. playermappack[playernum].levelnum=1;
  140. if (playermappack[playernum].levelnum>mappack.numoflevels)
  141. playermappack[playernum].levelnum=mappack.numoflevels;
  142. game.editing=0;
  143. game.levelnum=0;
  144. loadlevel(mappack.level[playermappack[playernum].levelnum-1]);
  145. mappack.active=1;
  146. gameloop();
  147. mappack.active=0;
  148. if (game.exit==2 || game.exit==3)
  149. {
  150. if (playermappack[playernum].numoflives<99)
  151. playermappack[playernum].numoflives--;
  152. if (playermappack[playernum].numoflives<0)
  153. {
  154. if (playermappack[playernum].highscore<playermappack[playernum].totalscore)
  155. playermappack[playernum].highscore=playermappack[playernum].totalscore;
  156. playermappack[playernum].totalscore=0;
  157. playermappack[playernum].numoflives=5;
  158. if (playermappack[playernum].difficulty>=2)
  159. playermappack[playernum].levelnum=0;
  160. gameovermenu();
  161. goto changelevelbypass;
  162. }
  163. }
  164. if (game.exit==4)
  165. {
  166. game.score[0]+=(object[0].hitpoints/50)*10;
  167. mappackpostgamemenu();
  168. playermappack[playernum].totalscore+=game.score[0];
  169. if (playermappack[playernum].highscore<playermappack[playernum].totalscore)
  170. playermappack[playernum].highscore=playermappack[playernum].totalscore;
  171. if (playermappack[playernum].levelnum==mappack.numoflevels)
  172. {
  173. mappackendingmenu();
  174. playermappack[playernum].levelnum=0;
  175. game.exit=2;
  176. }
  177. else
  178. playermappack[playernum].levelnum++;
  179. if (game.exit==2)
  180. menuitem[0].active=1;
  181. }
  182. changelevelbypass:;
  183. simtimer=SDL_GetTicks();
  184. startdelay=0;
  185. joymenunum=1;
  186. }
  187. simcount=0;
  188. while (SDL_GetTicks()-simtimer>20 && simcount<5)
  189. {
  190. simcount++;
  191. count=SDL_GetTicks()-simtimer-20;
  192. simtimer=SDL_GetTicks()-count;
  193. }
  194. if (game.exit==2)
  195. menuitem[0].active=1;
  196. }
  197. resetmenuitems();
  198. }
  199. void mappackendingmenu(void)
  200. {
  201. int count;
  202. resetmenuitems();
  203. while (!menuitem[0].active && !windowinfo.shutdown)
  204. {
  205. glClearColor(0.0f,0.0f,0.0f,0.0f);
  206. glClear(GL_COLOR_BUFFER_BIT);
  207. numofmenuitems=0;
  208. createmenuitem(TXT_BACK,0,0,16,1.0f,1.0f,1.0f,1.0f);
  209. setmenuitem(MO_HOTKEY,SCAN_ESC);
  210. checksystemmessages();
  211. checkkeyboard();
  212. checkmouse();
  213. checkjoystick();
  214. checkmenuitems();
  215. setuptextdisplay();
  216. glColor4f(1.0f,1.0f,1.0f,1.0f);
  217. displaybackground(560);
  218. drawtext(TXT_TOTAL_POINTS":/i",(320|TEXT_CENTER),448,16,1.0f,1.0f,1.0f,1.0f,playermappack[playernum].totalscore);
  219. drawmenuitems();
  220. drawmousecursor(768+font.cursornum,mouse.x,mouse.y,16,1.0f,1.0f,1.0f,1.0f);
  221. SDL_GL_SwapBuffers();
  222. }
  223. resetmenuitems();
  224. }