MED.MNU 9.2 KB

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  1. ;=========================================================
  2. 0, 0, &File, {}, ,
  3. 0, 1, &Segment, {}, ,
  4. 0, 2, &Group, {}, ,
  5. 0, 3, &Build, {}, ,
  6. 0, 4, &Texture, {}, ,
  7. 0, 5, &Object, {}, ,
  8. 0, 6, &Wall, {}, ,
  9. 0, 7, &View, {}, ,
  10. ;0, 8, &Macro, {}, ,
  11. 0, 8, Oth&er, {}, ,
  12. 0, 9, &Help, {}, ,
  13. ;================= FILE MENU ============================
  14. 1, 0, &New Mine, {}, med-mine-create-new,
  15. 1, 1, &Load Mine, {}, med-game-load,
  16. 1, 2, &Save Mine, {}, med-game-save,
  17. 1, 3, -, {}, ,
  18. 1, 4, Save &compiled versions of all levels, {}, save-all-compiled-levels,
  19. 1, 5, Loa&d all levels (to regenerate PIGs), {}, load-all-levels,
  20. 1, 6, -, {}, ,
  21. 1, 7, &Undo ^U, {Ctrl}{U}, med-autosave-undo,
  22. 1, 8, -, {}, ,
  23. 1, 9, &Play in 320x200, {}, med-goto-game-screen,
  24. 1, 10, Go to &Main Menu, {}, med-goto-main-menu,
  25. 1, 11, -, {}, ,
  26. 1, 12, &Autosave Toggle _A, {Shift}{A}, med-autosave-toggle,
  27. 1, 13, &Restore Game State, {}, med-restore-game-state,
  28. 1, 14, -, {}, ,
  29. 1, 15, E&xit, {}, med-editor-exit,
  30. ;================= SEGMENT MENU ===========================
  31. 2, 0, &Add A, {A}, med-segment-add,
  32. 2, 1, Add D&efault _E, {Shift}{E}, med-create-default-new-segment,
  33. 2, 2, &Delete D, {D}, med-segment-delete,
  34. 2, 3, -, {}, ,
  35. 2, 4, &Mark ^M, {Ctrl}{M}, med-segsel-set-marked,
  36. 2, 5, E&xchange Marked, {}, med-segment-exchange,
  37. 2, 6, -, {}, ,
  38. 2, 7, Select next side &] ^F, {Ctrl}{F}, med-segsel-next-side,
  39. 2, 8, Select prev side &[ ^_F, {Ctrl}{Shift}{F}, med-segsel-prev-side,
  40. 2, 9, Select &next segment ^S, {Ctrl}{S}, med-segsel-next-segment,
  41. 2, 10, Select &previous segment ^_S, {Ctrl}{Shift}{S}, med-segsel-prev-segment,
  42. 2, 11, Select next found seg. &=, {}, med-select-next-found-seg,
  43. 2, 12, Select previous found seg. &-, {}, med-select-prev-found-seg,
  44. 2, 13, Select segment by n&umber, {}, med-select-segment-by-number,
  45. 2, 14, Select segment w/p&owerup, {}, med-select-segment-with-powerup,
  46. 2, 15, -, {}, ,
  47. 2, 16, &Clear Selected List ^C, {Ctrl}{C}, med-clear-selected-list,
  48. 2, 17, &Sort Selected List, {}, med-sort-selected-list,
  49. 2, 18, Make Curside &Bottom B, {B}, med-segment-bottom,
  50. 2, 19, Toggle Bottom, {}, med-segment-show-bottom,
  51. 2, 20, -, {}, ,
  52. 2, 21, Make Refueling Center, {}, med-fuelcen-create,
  53. 2, 22, Make Control Center, {}, med-controlcen-create,
  54. 2, 23, Make Robot Materializator, {}, med-robotmaker-create,
  55. 2, 24, Reset all centers, {}, med-fuelcen-reset-all,
  56. 2, 25, Delete Center from Curseg, {}, med-fuelcen-delete,
  57. 2, 26, Do Centers Dialog _C, {Shift}{C}, do-centers-dialog,
  58. 2, 27, -, {}, ,
  59. 2, 28, Make Blue Goal, {}, med-goal-blue-create,
  60. 2, 29, Make Red Goal, {}, med-goal-red-create,
  61. 2, 30, Set Secret &Level Return Location, {}, med-secret-define,
  62. 2, 31, Synchronize Wall/Segment Info, {}, med-force-wall-validity,
  63. ;================== GROUP MENU ===============================
  64. 3, 0, Select &Next Group ^N, {Ctrl}{N}, med-next-group,
  65. 3, 1, Select &Previous Group ^P, {Ctrl}{P}, med-prev-group,
  66. 3, 2, -, {}, ,
  67. 3, 3, Show Names of all groups, {}, ,
  68. 3, 4, Save selected segs as Group, {}, ,
  69. 3, 5, -, {}, ,
  70. 3, 6, &Add (Create) Group ^G, {Ctrl}{G}, med-create-group,
  71. 3, 7, Mo&ve Group ^_G, {Ctrl}{Shift}{G}, med-move-group,
  72. 3, 8, &Copy Group, {}, med-copy-group,
  73. 3, 9, &Rotate (and move) Group ^R, {Ctrl}{R}, med-rotate-group,
  74. 3, 10, -, {}, ,
  75. 3, 11, &Ungroup Segment, {}, med-ungroup-segment,
  76. 3, 12, &Group Segment, {}, med-group-segment,
  77. 3, 13, &Degroup (Group), {}, med-degroup-group,
  78. 3, 14, -, {}, ,
  79. 3, 15, &Load Group, {}, med-group-load,
  80. 3, 16, &Save Group, {}, med-group-save,
  81. 3, 17, &Mark Group Segment, {}, med-mark-groupseg,
  82. 3, 18, &X Delete Group, {}, med-delete-group,
  83. 3, 19, Su&btract From Group, {}, med-subtract-from-group,
  84. ;================= BUILD MENU ===========================
  85. 4, 0, &Bridge ^B, {Ctrl}{B}, med-build-bridge,
  86. 4, 1, &Joint ^J, {Ctrl}{J}, med-build-joint,
  87. 4, 2, -, {}, ,
  88. 4, 3, Join Adj &Wall, {}, med-build-adj-joint,
  89. 4, 4, Join Adj &Segment, {}, med-build-adj-joints-segment,
  90. 4, 5, Join &All Adj Segments ^_A, {Ctrl}{Shift}{A}, med-build-adj-joints-all,
  91. 4, 6, -, {}, ,
  92. 4, 7, &Punch a sloppy connection _P, {Shift}{P}, med-build-sloppy-adj-joint,
  93. 4, 8, P&unch all sloppy in group, {}, med-build-sloppy-adj-joint-group,
  94. ;================= TMAP Menu ================================
  95. 5, 0, Assign Texture &1 _1, {Shift}{1}, med-tmap-assign,
  96. 5, 1, Assign Texture &2 _2, {Shift}{2}, med-tmap-assign2,
  97. 5, 2, Clear Texture 2 (&0) _0, {Shift}{0}, med-tmap-clear2,
  98. 5, 3, &Propagate, {}, med-tmap-propogate,
  99. 5, 4, &Move and Propagate P, {P}, med-tmap-propogate-move,
  100. 5, 5, Propagate &Textures Only _T, {T}, med-tmap-propogate-uvs,
  101. 5, 6, Move Propagate &Textures Only T, {}, med-tmap-propogate-move-uvs,
  102. 5, 7, Propagate &Selected, {}, med-tmap-propogate-selected,
  103. ;===================== OBJECT MENU ====================================
  104. 6, 0, &Place Object, {}, med-obj-place-object,
  105. 6, 1, P&lace Object/Cur Tmap, {}, med-obj-place-object-tmap,
  106. 6, 2, &Delete Object, {}, med-obj-delete-object,
  107. 6, 3, &Set Player Position, {}, med-obj-set-player,
  108. 6, 4, -, {}, ,
  109. 6, 5, &AI Properties..., {Shift}{R}, do-robot-dialog,
  110. 6, 6, &Object Editor..., {Shift}{O}, do-object-dialog,
  111. 6, 7, &Make Object COOP, {}, med-obj-make-coop,
  112. ;===================== WALL MENU ====================================
  113. 7, 0, Add &Blastable Wall, {}, med-wall-add-blastable,
  114. 7, 1, Add &Door, {}, med-wall-add-door,
  115. 7, 2, Add &Illusory Wall, {}, med-wall-add-illusion,
  116. 7, 3, Add &Closed Wall, {}, med-wall-add-closed,
  117. 7, 4, Add &External Wall, {}, med-wall-add-external,
  118. 7, 5, -, {}, ,
  119. 7, 6, Restore &All Walls, {}, med-wall-restore-all,
  120. 7, 7, &Remove Wall, {}, med-wall-remove,
  121. 7, 8, -, {}, ,
  122. 7, 9, &Link doors, {}, med-link-doors,
  123. 7, 10, &Unlink door, {}, med-unlink-door,
  124. 7, 11, -, {}, ,
  125. 7, 12, Do &Wall Dialog, {Shift}{W}, do-wall-dialog,
  126. 7, 13, Do &Trigger Dialog, {Shift}{T}, do-trigger-dialog,
  127. 7, 14, -, {}, ,
  128. 7, 15, Delete ALL Walls, {}, delete-all-walls,
  129. 7, 16, Check Walls, {}, check-walls,
  130. 7, 17, -, {}, ,
  131. 7, 18, Delete ALL Control Center Trigges, {}, delete-all-controlcen-triggers,
  132. ;===================== VIEW MENU ====================================
  133. 8, 0, Zoom &In, {}, med-view-zoom-in,
  134. 8, 1, Zoom &Out, {}, med-view-zoom-out,
  135. 8, 2, -, {}, ,
  136. 8, 3, Move &Closer, {}, med-view-move-closer,
  137. 8, 4, Move &Away, {}, med-view-move-away,
  138. 8, 5, -, {}, ,
  139. 8, 6, Show &More Segments, {}, med-increase-draw-depth,
  140. 8, 7, Show &Less Segments, {}, med-decrease-draw-depth,
  141. 8, 8, -, {}, ,
  142. 8, 9, Lean a&gainst CurSide C, {C}, med-set-player-from-curseg,
  143. 8, 10, &Face Curside, {}, med-set-player-from-curseg-minus-one,
  144. ;;;===================== MACRO MENU ===================================
  145. ;;9, 0, Play &fast, {}, med-macro-play-fast,
  146. ;;9, 1, Play &normal, {}, med-macro-play-normal,
  147. ;;9, 2, -, {}, ,
  148. ;;9, 3, Record &All, {}, med-macro-record-all,
  149. ;;9, 4, Record &Keystrokes, {}, med-macro-record-keys,
  150. ;;9, 5, -, {}, ,
  151. ;;9, 6, &Save macro, {}, med-macro-save,
  152. ;;9, 7, &Load macro, {}, med-macro-load,
  153. ;====================== OTHER MENU ===================================
  154. 9, 0, &Clear Selected list, {}, ,
  155. 9, 1, -, {}, ,
  156. 9, 2, &Flag concave segments, {}, med-find-concave-segs,
  157. 9, 3, Flag &Intersecting segments, {}, ,
  158. 9, 4, -, {}, ,
  159. 9, 5, Make Curside &planar, {}, ,
  160. 9, 6, &All sides in Cursegp planar, {}, ,
  161. 9, 7, -, {}, ,
  162. 9, 8, &Update Screen, {}, med-update,
  163. 9, 9, -, {}, ,
  164. 9, 10, &Mark Start M, {M}, med-mark-start,
  165. 9, 11, Mark &End _M, {Shift}{M}, med-mark-end,
  166. 9, 12, -, {}, ,
  167. 9, 13, &Rename level, {}, rename-level,
  168. 9, 14, -, {}, ,
  169. 9, 15, &Select palette, {}, select-palette,
  170. 9, 16, -, {}, ,
  171. 9, 17, Set reactor explode &time, {}, set-controlcen-explode-time,
  172. 9, 18, Set reactor stren&gth, {}, set-reactor-strength,
  173. 9, 19, -, {}, ,
  174. 9, 20, Fix &Bogus uvs on side, {}, med-seguvs-fix-bogus-uvs-on-side,
  175. 9, 21, Fix Bogus uvs All _B, {Shift}{B}, med-seguvs-fix-bogus-uvs-all,
  176. 9, 22, -, {}, ,
  177. 9, 23, Assign Lava &Volatility, {}, med-lava-volatility,
  178. 9, 24, -, {}, ,
  179. 9, 25, Set Flickering &Light, {}, set-flickering-light,
  180. ;======================== Help Index =================================
  181. 10, 0, &About MED, {}, med-about,
  182. ;======================== END =================================