OBJPAGE.H 1.5 KB

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  1. /*
  2. * $Source: f:/miner/source/main/editor/rcs/objpage.h $
  3. * $Revision: 2.0 $
  4. * $Author: john $
  5. * $Date: 1995/02/27 11:35:32 $
  6. *
  7. * object selection stuff.
  8. *
  9. * $Log: objpage.h $
  10. * Revision 2.0 1995/02/27 11:35:32 john
  11. * Version 2.0! No anonymous unions, Watcom 10.0, with no need
  12. * for bitmaps.tbl.
  13. *
  14. * Revision 1.8 1994/11/02 16:19:20 matt
  15. * Moved draw_model_picture() out of editor, and cleaned up code
  16. *
  17. * Revision 1.7 1994/07/28 16:59:36 mike
  18. * objects containing objects.
  19. *
  20. * Revision 1.6 1994/05/17 14:45:48 mike
  21. * Get object type and id from ObjectType and ObjectId.
  22. *
  23. * Revision 1.5 1994/05/17 12:03:55 mike
  24. * Deal with little known fact that polygon object != robot.
  25. *
  26. * Revision 1.4 1994/05/14 18:00:33 matt
  27. * Got rid of externs in source (non-header) files
  28. *
  29. * Revision 1.3 1994/04/01 11:17:06 yuan
  30. * Added objects to objpage. Added buttons for easier tmap scrolling.
  31. * Objects are selected fully from objpage and add object menu or pad.
  32. *
  33. * Revision 1.2 1993/12/16 17:26:27 john
  34. * Moved texture and object selection to texpage and objpage
  35. *
  36. * Revision 1.1 1993/12/16 16:13:08 john
  37. * Initial revision
  38. *
  39. *
  40. */
  41. #ifndef _OBJPAGE_H
  42. #define _OBJPAGE_H
  43. #include "ui.h"
  44. int objpage_grab_current(int n);
  45. int objpage_goto_first();
  46. void objpage_init( UI_WINDOW *win );
  47. void objpage_close();
  48. void objpage_do();
  49. extern draw_robot_picture(int id, vms_angvec *orient_angles, int type);
  50. #endif