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- ;THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- ;SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- ;END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ;ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- ;IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- ;SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- ;FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- ;CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- ;AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- ;COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- ;
- ; $Source: f:/miner/source/texmap/rcs/tmap_kl.asm $
- ; $Revision: 1.3 $
- ; $Author: mike $
- ; $Date: 1994/11/30 00:56:50 $
- ;
- ; Linear, lighted texture mapper inner loop with a constant lighting value.
- ;
- ; $Log: tmap_kl.asm $
- ; Revision 1.3 1994/11/30 00:56:50 mike
- ; optimization.
- ;
- ; Revision 1.2 1994/11/12 16:39:38 mike
- ; jae to ja.
- ;
- ; Revision 1.1 1994/05/10 09:37:52 mike
- ; Initial revision
- ;
- ; Revision 1.1 1993/09/08 17:29:52 mike
- ; Initial revision
- ;
- ;
- ;
- .386
- public asm_tmap_scanline_lin_lighted_k_
- include tmap_inc.asm
- _DATA SEGMENT DWORD PUBLIC USE32 'DATA'
- extrn _fx_l:dword
- ;** extrn _fx_dl_dx:dword
- extrn _dither_intensity_lighting:dword
- extrn _fx_u:dword
- extrn _fx_v:dword
- extrn _fx_du_dx:dword
- extrn _fx_dv_dx:dword
- extrn _fx_y:dword
- extrn _fx_xleft:dword
- extrn _fx_xright:dword
- extrn _pixptr:dword
- extrn _x:dword
- extrn _loop_count:dword
- extern _pixel_data_selector:word, _gr_fade_table_selector:word
- _DATA ENDS
- DGROUP GROUP _DATA
- _TEXT SEGMENT PARA PUBLIC USE32 'CODE'
- ASSUME DS:_DATA
- ASSUME CS:_TEXT
- ; --------------------------------------------------------------------------------------------------
- ; Enter:
- ; _xleft fixed point left x coordinate
- ; _xright fixed point right x coordinate
- ; _y fixed point y coordinate
- ; _pixptr address of source pixel map
- ; _u fixed point initial u coordinate
- ; _v fixed point initial v coordinate
- ; _du_dx fixed point du/dx
- ; _dv_dx fixed point dv/dx
- ; for (x = (int) xleft; x <= (int) xright; x++) {
- ; _setcolor(read_pixel_from_tmap(srcb,((int) (u/z)) & 63,((int) (v/z)) & 63));
- ; _setpixel(x,y);
- ;
- ; u += du_dx;
- ; v += dv_dx;
- ; z += dz_dx;
- ; }
- align 4
- asm_tmap_scanline_lin_lighted_k_:
- push es
- push fs
- pusha
- mov es,_pixel_data_selector ; selector[0*2]
- mov fs,_gr_fade_table_selector ; selector[1*2] ; fs = bmd_fade_table
- ; Setup for loop: _loop_count iterations = (int) xright - (int) xleft
- ; esi source pixel pointer = pixptr
- ; edi initial row pointer = y*320+x
- ; set esi = pointer to start of texture map data
- mov esi,_pixptr
- ; set edi = address of first pixel to modify
- mov edi,_fx_y ; this is actually an int
- cmp edi,_window_bottom
- ja _none_to_do
- imul edi,_bytes_per_row
- mov ebx,_fx_xleft
- sar ebx,16
- jns ebx_ok
- sub ebx,ebx
- ebx_ok:
- add edi,ebx
- add edi,write_buffer
- ; set _loop_count = # of iterations
- mov eax,_fx_xright
- sar eax,16
- cmp eax,_window_right
- jl eax_ok1
- mov eax,_window_right
- eax_ok1: cmp eax,_window_left
- jg eax_ok2
- mov eax,_window_left
- eax_ok2:
- sub eax,ebx
- js _none_to_do
- cmp eax,_window_width
- jbe _ok_to_do
- mov eax,_window_width
- _ok_to_do:
- mov _loop_count,eax
- ; edi destination pixel pointer
- mov ecx,offset _lighting_tables
- mov eax,_fx_u ; get 32 bit u coordinate
- shr eax,6 ; get 6:10 int:frac u coordinate into low word
- mov ebp,_fx_v ; get 32 bit v coordinate
- shl ebp,10 ; put 6:10 int:frac into high word
- mov bp,ax ; put u coordinate in low word
- mov eax,_fx_du_dx ; get 32 bit delta u
- shr eax,6 ; get 6:10 int:frac delta u into low word
- mov edx,_fx_dv_dx ; get 32 bit delta v
- shl edx,10 ; put 6:10 int:frac into high word
- mov dx,ax ; put delta u in low word
- ;; esi, ecx should be free
- loop_test = 1 ; set to 1 to run as loop for better profiling
- if loop_test
- mov ebx,_fx_l
- shr ebx,8
- mov ecx,_loop_count
- inc ecx
- shr ecx,1
- je one_more_pix
- pushf
- align 4
- loop1:
- mov eax,ebp ; get u, v
- shr eax,26 ; shift out all but int(v)
- shld ax,bp,6 ; shift in u, shifting up v
- mov bl,es:[eax] ; get pixel from source bitmap
- mov al,fs:[ebx] ; xlat pixel through lighting tables
- add ebp,edx ; u += du, v += dv
- mov [edi],al ; write pixel...
- inc edi ; ...and advance
- ; --- ---
- mov eax,ebp ; get u, v
- shr eax,26 ; shift out all but int(v)
- shld ax,bp,6 ; shift in u, shifting up v
- mov bl,es:[eax] ; get pixel from source bitmap
- add ebp,edx ; u += du, v += dv
- mov al,fs:[ebx] ; xlat pixel through lighting tables
- mov [edi],al ; write pixel...
- inc edi ; ...and advance
- dec ecx ; _loop_count
- jne loop1
- popf
- jnc all_done
- one_more_pix: mov eax,ebp ; get u, v
- shr eax,26 ; shift out all but int(v)
- shld ax,bp,6 ; shift in u, shifting up v
- mov bl,es:[eax] ; get pixel from source bitmap
- mov al,fs:[ebx] ; xlat pixel through lighting tables
- mov [edi],al ; write pixel...
- all_done: popa
- pop fs
- pop es
- ret
- endif
- ; usage:
- ; eax work
- ; ebx lighting value
- ; ecx _lighting_tables
- ; edx du, dv 6:10:6:10
- ; ebp u, v coordinates 6:10:6:10
- ; esi pointer to source bitmap
- ; edi write address
- _size = (_end1 - _start1)/num_iters
- mov ebx,_fx_l
- shr ebx,8
- mov eax,num_iters
- sub eax,_loop_count
- imul eax,eax,dword ptr _size
- add eax,offset _start1
- jmp eax
- align 4
- _start1:
- ; usage:
- ; eax work
- ; ebx lighting value
- ; ecx _lighting_tables
- ; edx du, dv 6:10:6:10
- ; ebp u, v coordinates 6:10:6:10
- ; esi pointer to source bitmap
- ; edi write address
- ; do all but the last pixel in the unwound loop, last pixel done separately because less work is needed
- rept num_iters
- if 1
- mov eax,ebp ; get u, v
- shr eax,26 ; shift out all but int(v)
- shld ax,bp,6 ; shift in u, shifting up v
- add ebp,edx ; u += du, v += dv
- mov bl,[esi+eax] ; get pixel from source bitmap
- mov al,[ecx+ebx] ; xlat pixel through lighting tables
- mov [edi],al ; write pixel...
- inc edi ; ...and advance
- else
- ; version which assumes segment overrides are in place (which they are obviously not)
- mov eax,ebp ; get u, v
- shr eax,26 ; shift out all but int(v)
- shld ax,bp,6 ; shift in u, shifting up v
- add ebp,edx ; u += du, v += dv
- mov bl,[eax] ; get pixel from source bitmap
- mov al,[ebx] ; xlat pixel through lighting tables
- mov [edi],al ; write pixel...
- inc edi ; ...and advance
- endif
- endm
- _end1:
- ; now do the leftover pixel
- mov eax,ebp
- shr eax,26 ; shift in v coordinate
- shld ax,bp,6 ; shift in u coordinate while shifting up v coordinate
- mov bl,[esi+eax] ; get pixel from source bitmap
- mov al,_lighting_tables[ebx] ; xlat pixel through lighting tables
- mov [edi],al ; write pixel...
- _none_to_do: popa
- pop fs
- pop es
- ret
- ; -- Code to get rgb 5 bits integer, 5 bits fraction value into 5 bits integer (for each gun)
- ; suitable for inverse color lookup
- ;**__test:
- ;** int 3
- ;**; rrrrrfffffrrrrrfffffxxbbbbbfffff
- ;** mov eax,11111001001010101110101101110111b
- ;** and eax,11111000001111100000001111100000b
- ;** shld ebx,eax,15
- ;** or bx,ax
- _TEXT ends
- end
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