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- ;THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- ;SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- ;END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ;ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- ;IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- ;SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- ;FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- ;CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- ;AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- ;COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- ;
- ; $Source: f:/miner/source/texmap/rcs/tmap_flt.asm $
- ; $Revision: 1.10 $
- ; $Author: john $
- ; $Date: 1995/02/20 18:22:53 $
- ;
- ; Flat shader derived from texture mapper (kind of slow)
- ;
- ; $Log: tmap_flt.asm $
- ; Revision 1.10 1995/02/20 18:22:53 john
- ; Put all the externs in the assembly modules into tmap_inc.asm.
- ; Also, moved all the C versions of the inner loops into a new module,
- ; scanline.c.
- ;
- ; Revision 1.9 1995/02/20 17:08:51 john
- ; Added code so that you can build the tmapper with no assembly!
- ;
- ; Revision 1.8 1994/12/02 23:29:21 mike
- ; change jb/ja to jl/jg.
- ;
- ; Revision 1.7 1994/11/12 16:39:35 mike
- ; jae to ja.
- ;
- ; Revision 1.6 1994/08/09 11:27:53 john
- ; Added cthru mode.
- ;
- ; Revision 1.5 1994/07/08 17:43:11 john
- ; Added flat-shaded-zbuffered polygon.
- ;
- ; Revision 1.4 1994/04/08 16:25:43 mike
- ; optimize inner loop of flat shader.
- ;
- ; Revision 1.3 1994/03/31 08:34:20 mike
- ; Optimized (well, speeded-up) inner loop for tmap-based flat shader.
- ;
- ; Revision 1.2 1993/11/22 10:24:57 mike
- ; *** empty log message ***
- ;
- ; Revision 1.1 1993/09/08 17:29:46 mike
- ; Initial revision
- ;
- ;
- ;
- .386
- public asm_tmap_scanline_flat_
- include tmap_inc.asm
- _DATA SEGMENT DWORD PUBLIC USE32 'DATA'
- _DATA ENDS
- DGROUP GROUP _DATA
- _TEXT SEGMENT DWORD PUBLIC USE32 'CODE'
- ASSUME DS:_DATA
- ASSUME CS:_TEXT
- ; --------------------------------------------------------------------------------------------------
- ; Enter:
- ; _xleft fixed point left x coordinate
- ; _xright fixed point right x coordinate
- ; _y fixed point y coordinate
- ;**; _pixptr address of source pixel map
- ; for (x = (int) xleft; x <= (int) xright; x++) {
- ; _setcolor(read_pixel_from_tmap(srcb,((int) (u/z)) & 63,((int) (v/z)) & 63));
- ; _setpixel(x,y);
- ;
- ; z += dz_dx;
- ; }
- asm_tmap_scanline_flat_:
- pusha
- ; Setup for loop: _loop_count iterations = (int) xright - (int) xleft
- ;**; esi source pixel pointer = pixptr
- ; edi initial row pointer = y*320+x
- ; set esi = pointer to start of texture map data
- ;** mov esi,_pixptr
- ; set edi = address of first pixel to modify
- mov edi,_fx_y
- cmp edi,_window_bottom
- ja _none_to_do
- imul edi,_bytes_per_row
- mov eax,_fx_xleft
- test eax, eax
- jns eax_ok
- sub eax,eax
- eax_ok:
- add edi,eax
- add edi,write_buffer
- ; set _loop_count = # of iterations
- mov eax,_fx_xright
- cmp eax,_window_right
- jl eax_ok1
- mov eax,_window_right
- eax_ok1: cmp eax,_window_left
- jg eax_ok2
- mov eax,_window_left
- eax_ok2:
- mov ebx,_fx_xleft
- sub eax,ebx
- js _none_to_do
- cmp eax,_window_width
- jbe _ok_to_do
- mov eax,_window_width
- dec eax
- _ok_to_do:
- mov ecx,eax
- ; edi = destination pixel pointer
- cmp _tmap_flat_cthru_table, 0
- jne do_flat_cthru
- mov al,_tmap_flat_color
- ; word align
- inc ecx
- test edi,1
- je edi_even
- mov es:[edi],al
- inc edi
- dec ecx
- je _none_to_do
- edi_even: shr ecx,1
- je _no_full_words
- mov ah,al
- rep stosw
- _no_full_words: adc ecx,ecx ; if cy set, then write one more pixel (ecx == 0)
- rep stosb ; write 0 or 1 pixel
- _none_to_do: popa
- ret
- do_flat_cthru:
- mov esi, _tmap_flat_cthru_table
- xor eax, eax
- cmp ecx, 0
- je _none_to_do
- ; edi = dest, esi = table, ecx = count
- flat_cthru_loop:
- mov al, es:[edi] ; get already drawn pixel
- mov al, [eax+esi] ; xlat thru cthru table
- mov es:[edi],al ; write it
- inc edi
- dec ecx
- jnz flat_cthru_loop
- popa
- ret
- _TEXT ends
- end
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