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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/screens.h $
- * $Revision: 2.2 $
- * $Author: john $
- * $Date: 1995/03/14 12:14:00 $
- *
- * Info on canvases, screens, etc.
- *
- * $Log: screens.h $
- * Revision 2.2 1995/03/14 12:14:00 john
- * Made VR helmets have 4 resolutions to choose from.
- *
- * Revision 2.1 1995/03/06 15:24:09 john
- * New screen techniques.
- *
- * Revision 2.0 1995/02/27 11:31:40 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.15 1994/08/10 19:56:45 john
- * Changed font stuff; Took out old menu; messed up lots of
- * other stuff like game sequencing messages, etc.
- *
- * Revision 1.14 1994/07/20 21:04:26 john
- * Add VictorMax VR helment support.
- *
- * Revision 1.13 1994/06/24 17:01:28 john
- * Add VFX support; Took Game Sequencing, like EndGame and stuff and
- * took it out of game.c and into gameseq.c
- *
- * Revision 1.12 1994/04/20 20:30:03 john
- * *** empty log message ***
- *
- * Revision 1.11 1994/03/30 21:12:05 yuan
- * Use only 119 lines (saves 3 scanlines)
- *
- * Revision 1.10 1994/03/17 16:49:37 john
- * *** empty log message ***
- *
- * Revision 1.9 1994/02/11 15:07:44 matt
- * Added extern of Canv_game_offscrn
- *
- * Revision 1.8 1994/01/31 16:52:43 john
- * redid cockpit bounds.
- *
- * Revision 1.7 1994/01/26 18:13:53 john
- * Changed 3d constants..
- *
- * Revision 1.6 1994/01/25 17:11:46 john
- * *** empty log message ***
- *
- * Revision 1.5 1994/01/25 11:43:25 john
- * Changed game window size.
- *
- * Revision 1.4 1993/12/13 16:32:39 yuan
- * Fixed menu system memory errors, and other bugs.
- *
- * Revision 1.3 1993/12/10 16:07:23 yuan
- * Working on menu system. Updated the title screen.
- *
- * Revision 1.2 1993/12/09 21:27:46 matt
- * Added 3d window sizing constants
- *
- * Revision 1.1 1993/12/06 09:50:33 matt
- * Initial revision
- *
- *
- *
- */
- #ifndef _SCREEN_H
- #define _SCREEN_H
- #include "gr.h"
- //What graphics modes the game & editor open
- //for Screen_mode variable
- #define SCREEN_MENU 0 //viewing the menu screen
- #define SCREEN_GAME 1 //viewing the menu screen
- #define SCREEN_EDITOR 2 //viewing the editor screen
- //from editor.c
- extern grs_canvas *Canv_editor; //the full on-scrren editor canvas
- extern grs_canvas *Canv_editor_game; //the game window on the editor screen
- //from game.c
- extern int set_screen_mode(int sm); // True = editor screen
- #endif
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