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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/physics.h $
- * $Revision: 2.0 $
- * $Author: john $
- * $Date: 1995/02/27 11:33:06 $
- *
- * Headers for physics functions and data
- *
- * $Log: physics.h $
- * Revision 2.0 1995/02/27 11:33:06 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.29 1995/02/06 19:47:18 matt
- * New function (untested), set_thrust_from_velocity()
- *
- * Revision 1.28 1994/12/04 22:14:20 mike
- * apply instantaneous rotation to an object due to a force blow.
- *
- * Revision 1.27 1994/08/01 13:29:42 matt
- * Made fvi() check holes in transparent walls, and changed fvi() calling
- * parms to take all input data in query structure.
- *
- * Revision 1.26 1994/07/28 12:35:22 matt
- * Added prototype
- *
- * Revision 1.25 1994/07/13 21:48:05 matt
- * FVI() and physics now keep lists of segments passed through which the
- * trigger code uses.
- *
- * Revision 1.24 1994/06/30 19:01:55 matt
- * Moved flying controls code from physics.c to controls.c
- *
- * Revision 1.23 1994/06/16 14:14:20 mike
- * Change physics_lookahead to return hit_info.
- *
- * Revision 1.22 1994/06/09 09:58:43 matt
- * Moved find_vector_intersection() from physics.c to new file fvi.c
- *
- * Revision 1.21 1994/05/20 16:11:07 matt
- * Added new parm, ignore_obj, to find_vector_intersection()
- *
- * Revision 1.20 1994/05/20 15:16:58 matt
- * Added new fvi return type; took out some troublesome (and troubling) asserts
- *
- *
- *
- */
- #ifndef _PHYSICS_H
- #define _PHYSICS_H
- #include "vecmat.h"
- #include "fvi.h"
- //#define FL_NORMAL 0
- //#define FL_TURBO 1
- //#define FL_HOVER 2
- //#define FL_REVERSE 3
- //these global vars are set after a call to do_physics_sim(). Ugly, I know.
- //list of segments went through
- extern int phys_seglist[MAX_FVI_SEGS],n_phys_segs;
- // Read contrls and set physics vars
- void read_flying_controls( object * obj );
- //Simulate a physics object for this frame
- do_physics_sim(object *obj);
- //tell us what the given object will do (as far as hiting walls) in
- //the given time (in seconds) t. Igores acceleration (sorry)
- //if check_objects is set, check with objects, else just with walls
- //returns fate, fills in hit time. If fate==HIT_NONE, hit_time undefined
- // Stuff hit_info with fvi data as set by find_vector_intersection.
- //for fvi_flags, refer to fvi.h for the fvi query flags
- int physics_lookahead(object *obj,fix t,int fvi_flags,fix *hit_time, fvi_info *hit_info);
- //Applies an instantaneous force on an object, resulting in an instantaneous
- //change in velocity.
- phys_apply_force(object *obj,vms_vector *force_vec);
- phys_apply_rot(object *obj,vms_vector *force_vec);
- //this routine will set the thrust for an object to a value that will
- //(hopefully) maintain the object's current velocity
- set_thrust_from_velocity(object *obj);
- #endif
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