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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/paging.c $
- * $Revision: 2.5 $
- * $Author: john $
- * $Date: 1995/10/07 13:18:21 $
- *
- * Routines for paging in/out textures.
- *
- * $Log: paging.c $
- * Revision 2.5 1995/10/07 13:18:21 john
- * Added PSX debugging stuff that builds .PAG files.
- *
- * Revision 2.4 1995/08/24 13:40:03 john
- * Added code to page in vclip for powerup disapperance and to
- * fix bug that made robot makers not page in the correct bot
- * textures.
- *
- * Revision 2.3 1995/07/26 12:09:19 john
- * Made code that pages in weapon_info->robot_hit_vclip not
- * page in unless it is a badass weapon. Took out old functionallity
- * of using this if no robot exp1_vclip, since all robots have these.
- *
- * Revision 2.2 1995/07/24 13:22:11 john
- * Made sure everything gets paged in at the
- * level start. Fixed bug with robot effects not
- * getting paged in correctly.
- *
- * Revision 2.1 1995/05/12 15:50:16 allender
- * fix to check effects dest_bm_num > -1 before paging in
- *
- * Revision 2.0 1995/02/27 11:27:39 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.18 1995/02/22 14:12:28 allender
- * remove anonyous union from object structure
- *
- * Revision 1.17 1995/02/11 22:54:15 john
- * Made loading for pig not show up for demos.
- *
- * Revision 1.16 1995/02/11 22:37:04 john
- * Made cockpit redraw.
- *
- * Revision 1.15 1995/01/28 16:29:35 john
- * *** empty log message ***
- *
- * Revision 1.14 1995/01/27 17:16:18 john
- * Added code to page in all the weapons.
- *
- * Revision 1.13 1995/01/24 21:51:22 matt
- * Clear the boxed message to fix a mem leakage
- *
- * Revision 1.12 1995/01/23 13:00:46 john
- * Added hostage vclip paging.
- *
- * Revision 1.11 1995/01/23 12:29:52 john
- * Added code to page in eclip on robots, dead control center,
- * gauges bitmaps, and weapon pictures.
- *
- * Revision 1.10 1995/01/21 12:54:15 adam
- * *** empty log message ***
- *
- * Revision 1.9 1995/01/21 12:41:29 adam
- * changed orb to loading box
- *
- * Revision 1.8 1995/01/18 15:09:02 john
- * Added start/stop time around paging.
- * Made paging clear screen around globe.
- *
- * Revision 1.7 1995/01/18 10:37:00 john
- * Added code to page in exploding monitors.
- *
- * Revision 1.6 1995/01/17 19:03:35 john
- * Added cool spinning orb during loading.
- *
- * Revision 1.5 1995/01/17 14:49:26 john
- * Paged in weapons.
- *
- * Revision 1.4 1995/01/17 12:14:07 john
- * Made walls, object explosion vclips load at level start.
- *
- * Revision 1.3 1995/01/15 13:23:24 john
- * First working version
- *
- * Revision 1.2 1995/01/15 11:56:45 john
- * Working version of paging.
- *
- * Revision 1.1 1995/01/15 11:33:37 john
- * Initial revision
- *
- *
- */
- #pragma off (unreferenced)
- static char rcsid[] = "$Id: paging.c 2.5 1995/10/07 13:18:21 john Exp $";
- #pragma on (unreferenced)
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- #include <string.h>
- #include "mono.h"
- #include "inferno.h"
- #include "segment.h"
- #include "textures.h"
- #include "wall.h"
- #include "object.h"
- #include "gamemine.h"
- #include "error.h"
- #include "gameseg.h"
- #include "game.h"
- #include "piggy.h"
- #include "texmerge.h"
- #include "polyobj.h"
- #include "vclip.h"
- #include "effects.h"
- #include "fireball.h"
- #include "weapon.h"
- #include "palette.h"
- #include "timer.h"
- #include "text.h"
- #include "cntrlcen.h"
- #include "gauges.h"
- #include "powerup.h"
- #include "fuelcen.h"
- void paging_touch_vclip( vclip * vc )
- {
- int i;
- for (i=0; i<vc->num_frames; i++ ) {
- PIGGY_PAGE_IN( vc->frames[i] );
- }
- }
- void paging_touch_wall_effects( int tmap_num )
- {
- int i;
- for (i=0;i<Num_effects;i++) {
- if ( Effects[i].changing_wall_texture == tmap_num ) {
- paging_touch_vclip( &Effects[i].vc );
- if (Effects[i].dest_bm_num > -1)
- PIGGY_PAGE_IN( Textures[Effects[i].dest_bm_num] ); //use this bitmap when monitor destroyed
- if ( Effects[i].dest_vclip > -1 )
- paging_touch_vclip( &Vclip[Effects[i].dest_vclip] ); //what vclip to play when exploding
- if ( Effects[i].dest_eclip > -1 )
- paging_touch_vclip( &Effects[Effects[i].dest_eclip].vc ); //what eclip to play when exploding
- if ( Effects[i].crit_clip > -1 )
- paging_touch_vclip( &Effects[Effects[i].crit_clip].vc ); //what eclip to play when mine critical
- }
- }
- }
- void paging_touch_object_effects( int tmap_num )
- {
- int i;
- for (i=0;i<Num_effects;i++) {
- if ( Effects[i].changing_object_texture == tmap_num ) {
- paging_touch_vclip( &Effects[i].vc );
- }
- }
- }
- void paging_touch_model( int modelnum )
- {
- int i;
- polymodel *pm = &Polygon_models[modelnum];
- for (i=0;i<pm->n_textures;i++) {
- PIGGY_PAGE_IN( ObjBitmaps[ObjBitmapPtrs[pm->first_texture+i]] );
- paging_touch_object_effects( ObjBitmapPtrs[pm->first_texture+i] );
- //paging_touch_object_effects( pm->first_texture+i );
- }
- }
- void paging_touch_weapon( int weapon_type )
- {
- // Page in the robot's weapons.
-
- if ( (weapon_type < 0) || (weapon_type > N_weapon_types) ) return;
- if ( Weapon_info[weapon_type].picture.index ) {
- PIGGY_PAGE_IN( Weapon_info[weapon_type].picture );
- }
-
- if ( Weapon_info[weapon_type].flash_vclip > -1 )
- paging_touch_vclip(&Vclip[Weapon_info[weapon_type].flash_vclip]);
- if ( Weapon_info[weapon_type].wall_hit_vclip > -1 )
- paging_touch_vclip(&Vclip[Weapon_info[weapon_type].wall_hit_vclip]);
- if ( Weapon_info[weapon_type].damage_radius ) {
- // Robot_hit_vclips are actually badass_vclips
- if ( Weapon_info[weapon_type].robot_hit_vclip > -1 )
- paging_touch_vclip(&Vclip[Weapon_info[weapon_type].robot_hit_vclip]);
- }
- switch( Weapon_info[weapon_type].render_type ) {
- case WEAPON_RENDER_VCLIP:
- if ( Weapon_info[weapon_type].weapon_vclip > -1 )
- paging_touch_vclip( &Vclip[Weapon_info[weapon_type].weapon_vclip] );
- break;
- case WEAPON_RENDER_NONE:
- break;
- case WEAPON_RENDER_POLYMODEL:
- paging_touch_model( Weapon_info[weapon_type].model_num );
- break;
- case WEAPON_RENDER_BLOB:
- PIGGY_PAGE_IN( Weapon_info[weapon_type].bitmap );
- break;
- }
- }
- byte super_boss_gate_type_list[13] = {0, 1, 8, 9, 10, 11, 12, 15, 16, 18, 19, 20, 22 };
- void paging_touch_robot( int robot_index )
- {
- int i;
- // Page in robot_index
- paging_touch_model(Robot_info[robot_index].model_num);
- if ( Robot_info[robot_index].exp1_vclip_num>-1 )
- paging_touch_vclip(&Vclip[Robot_info[robot_index].exp1_vclip_num]);
- if ( Robot_info[robot_index].exp2_vclip_num>-1 )
- paging_touch_vclip(&Vclip[Robot_info[robot_index].exp2_vclip_num]);
- // Page in his weapons
- paging_touch_weapon( Robot_info[robot_index].weapon_type );
- // A super-boss can gate in robots...
- if ( Robot_info[robot_index].boss_flag==2 ) {
- for (i=0; i<13; i++ )
- paging_touch_robot(super_boss_gate_type_list[i]);
- paging_touch_vclip( &Vclip[VCLIP_MORPHING_ROBOT] );
- }
- }
- void paging_touch_object( object * obj )
- {
- int v;
- switch (obj->render_type) {
- case RT_NONE: break; //doesn't render, like the player
- case RT_POLYOBJ:
- paging_touch_model(obj->rtype.pobj_info.model_num);
- break;
- case RT_POWERUP:
- if ( obj->rtype.vclip_info.vclip_num > -1 )
- paging_touch_vclip(&Vclip[obj->rtype.vclip_info.vclip_num]);
- break;
- case RT_MORPH: break;
- case RT_FIREBALL: break;
- case RT_WEAPON_VCLIP: break;
- case RT_HOSTAGE:
- paging_touch_vclip(&Vclip[obj->rtype.vclip_info.vclip_num]);
- break;
- case RT_LASER: break;
- }
- switch (obj->type) {
- case OBJ_PLAYER:
- v = get_explosion_vclip(obj, 0);
- if ( v > -1 )
- paging_touch_vclip(&Vclip[v]);
- break;
- case OBJ_ROBOT:
- paging_touch_robot( obj->id );
- break;
- case OBJ_CNTRLCEN:
- paging_touch_weapon( CONTROLCEN_WEAPON_NUM );
- if (Dead_modelnums[obj->rtype.pobj_info.model_num] != -1) {
- paging_touch_model( Dead_modelnums[obj->rtype.pobj_info.model_num] );
- }
- break;
- }
- }
-
- void paging_touch_side( segment * segp, int sidenum )
- {
- int tmap1, tmap2;
- if (!(WALL_IS_DOORWAY(segp,sidenum) & WID_RENDER_FLAG))
- return;
-
- tmap1 = segp->sides[sidenum].tmap_num;
- paging_touch_wall_effects(tmap1);
- tmap2 = segp->sides[sidenum].tmap_num2;
- if (tmap2 != 0) {
- texmerge_get_cached_bitmap( tmap1, tmap2 );
- paging_touch_wall_effects( tmap2 & 0x3FFF );
- } else {
- PIGGY_PAGE_IN( Textures[tmap1] );
- }
- }
- void paging_touch_robot_maker( segment * segp )
- {
- if ( segp->special == SEGMENT_IS_ROBOTMAKER ) {
- paging_touch_vclip(&Vclip[VCLIP_MORPHING_ROBOT]);
- if (RobotCenters[segp->matcen_num].robot_flags != 0) {
- uint flags;
- int robot_index;
- robot_index = 0;
- flags = RobotCenters[segp->matcen_num].robot_flags;
- while (flags) {
- if (flags & 1) {
- // Page in robot_index
- paging_touch_robot( robot_index );
- }
- flags >>= 1;
- robot_index++;
- }
- }
- }
- }
- void paging_touch_segment(segment * segp)
- {
- int sn;
- int objnum;
- if ( segp->special == SEGMENT_IS_ROBOTMAKER )
- paging_touch_robot_maker(segp);
- // paging_draw_orb();
- for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++) {
- // paging_draw_orb();
- paging_touch_side( segp, sn );
- }
- for (objnum=segp->objects;objnum!=-1;objnum=Objects[objnum].next) {
- // paging_draw_orb();
- paging_touch_object( &Objects[objnum] );
- }
- }
- void paging_touch_walls()
- {
- int i,j;
- wclip *anim;
- for (i=0;i<Num_walls;i++) {
- // paging_draw_orb();
- if ( Walls[i].clip_num > -1 ) {
- anim = &WallAnims[Walls[i].clip_num];
- for (j=0; j < anim->num_frames; j++ ) {
- PIGGY_PAGE_IN( Textures[anim->frames[j]] );
- }
- }
- }
- }
- void paging_touch_all()
- {
- int black_screen;
- int s;
-
- stop_time();
- black_screen = gr_palette_faded_out;
- if ( gr_palette_faded_out ) {
- gr_clear_canvas( 0 );
- gr_palette_load( gr_palette );
- }
-
- show_boxed_message(TXT_LOADING);
- mprintf(( 0, "Loading all textures in mine..." ));
- for (s=0; s<=Highest_segment_index; s++) {
- paging_touch_segment( &Segments[s] );
- }
- paging_touch_walls();
- for ( s=0; s < N_powerup_types; s++ ) {
- if ( Powerup_info[s].vclip_num > -1 )
- paging_touch_vclip(&Vclip[Powerup_info[s].vclip_num]);
- }
- for ( s=0; s<N_weapon_types; s++ ) {
- paging_touch_weapon(s);
- }
- for ( s=0; s < N_powerup_types; s++ ) {
- if ( Powerup_info[s].vclip_num > -1 )
- paging_touch_vclip(&Vclip[Powerup_info[s].vclip_num]);
- }
- for (s=0; s<MAX_GAUGE_BMS; s++ ) {
- if ( Gauges[s].index ) {
- PIGGY_PAGE_IN( Gauges[s] );
- }
- }
- paging_touch_vclip( &Vclip[VCLIP_PLAYER_APPEARANCE] );
- paging_touch_vclip( &Vclip[VCLIP_POWERUP_DISAPPEARANCE] );
- mprintf(( 0, "done\n" ));
- clear_boxed_message();
- if ( black_screen ) {
- gr_palette_clear();
- gr_clear_canvas( 0 );
- }
- start_time();
- reset_cockpit(); //force cockpit redraw next time
- #ifdef PSX_BUILD_TOOLS
- {
- extern int Current_level_num;
- extern ushort GameBitmapXlat[MAX_BITMAP_FILES];
- FILE * fp;
- char fname[128];
- int i;
- if ( Current_level_num < 0 )
- sprintf( fname, "levels%d.pag", -Current_level_num );
- else
- sprintf( fname, "level%02d.pag", Current_level_num );
- fp = fopen( fname, "wt" );
- for (i=0; i<MAX_BITMAP_FILES;i++ ) {
- int paged_in = 1;
- piggy_get_bitmap_name(i,fname);
- if (GameBitmaps[i].bm_flags & BM_FLAG_PAGED_OUT)
- paged_in = 0;
- if (GameBitmapXlat[i]!=i)
- paged_in = 0;
- if ( (i==47) || (i==48) ) // Mark red mplayer ship textures as paged in.
- paged_in = 1;
-
- if ( !paged_in )
- fprintf( fp, "0,\t// Bitmap %d (%s)\n", i, fname );
- else
- fprintf( fp, "1,\t// Bitmap %d (%s)\n", i, fname );
- }
- fclose(fp);
- }
- #endif
- }
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