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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/kmatrix.c $
- * $Revision: 2.3 $
- * $Author: john $
- * $Date: 1995/05/02 17:01:22 $
- *
- * Kill matrix displayed at end of level.
- *
- * $Log: kmatrix.c $
- * Revision 2.3 1995/05/02 17:01:22 john
- * Fixed bug with kill list not showing up in VFX mode.
- *
- * Revision 2.2 1995/03/21 14:38:20 john
- * Ifdef'd out the NETWORK code.
- *
- * Revision 2.1 1995/03/06 15:22:54 john
- * New screen techniques.
- *
- * Revision 2.0 1995/02/27 11:25:56 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.19 1995/02/15 14:47:23 john
- * Added code to keep track of kills during endlevel.
- *
- * Revision 1.18 1995/02/08 11:00:06 rob
- * Moved string to localized file
- *
- * Revision 1.17 1995/02/01 23:45:55 rob
- * Fixed string.
- *
- * Revision 1.16 1995/01/30 21:47:11 rob
- * Added a line of instructions.
- *
- * Revision 1.15 1995/01/20 16:58:43 rob
- * careless careless careless...
- *
- *
- * Revision 1.14 1995/01/20 13:43:48 rob
- * Longer time to view.
- *
- * Revision 1.13 1995/01/20 13:42:34 rob
- * Fixed sorting bug.
- *
- * Revision 1.12 1995/01/19 17:35:21 rob
- * Fixed coloration of player names in team mode.
- *
- * Revision 1.11 1995/01/16 21:26:15 rob
- * Fixed it!!
- *
- * Revision 1.10 1995/01/16 18:55:41 rob
- * Added include of network.h
- *
- * Revision 1.9 1995/01/16 18:22:35 rob
- * Fixed problem with signs.
- *
- * Revision 1.8 1995/01/12 16:07:51 rob
- * ADded sorting before display.
- *
- * Revision 1.7 1995/01/04 08:46:53 rob
- * JOHN CHECKED IN FOR ROB !!!
- *
- * Revision 1.6 1994/12/09 20:17:20 yuan
- * Touched up
- *
- * Revision 1.5 1994/12/09 19:46:35 yuan
- * Localized the sucker.
- *
- * Revision 1.4 1994/12/09 19:24:58 rob
- * Yuan's fix to the centering.
- *
- * Revision 1.3 1994/12/09 19:02:37 yuan
- * Cleaned up a bit.
- *
- * Revision 1.2 1994/12/09 16:19:46 yuan
- * kill matrix stuff.
- *
- * Revision 1.1 1994/12/09 15:08:58 yuan
- * Initial revision
- *
- *
- */
- #pragma off (unreferenced)
- static char rcsid[] = "$Id: kmatrix.c 2.3 1995/05/02 17:01:22 john Exp $";
- #pragma on (unreferenced)
- #ifdef NETWORK
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <ctype.h>
- #include <io.h>
- #include <stdarg.h>
- #include <dos.h>
- #include <conio.h>
- #include "error.h"
- #include "types.h"
- #include "gr.h"
- #include "mono.h"
- #include "key.h"
- #include "palette.h"
- #include "game.h"
- #include "gamefont.h"
- #include "mem.h"
- #include "newmenu.h"
- #include "menu.h"
- #include "player.h"
- #include "screens.h"
- #include "gamefont.h"
- #include "mouse.h"
- #include "joy.h"
- #include "timer.h"
- #include "text.h"
- #include "multi.h"
- #include "kmatrix.h"
- #include "gauges.h"
- #include "pcx.h"
- #include "network.h"
- #define CENTERING_OFFSET(x) ((300 - (70 + (x)*25 ))/2)
- int kmatrix_kills_changed = 0;
- void kmatrix_draw_item( int i, int *sorted )
- {
- int j, x, y;
- y = 50+i*9;
- // Print player name.
- gr_printf( CENTERING_OFFSET(N_players), y, "%s", Players[sorted[i]].callsign );
- for (j=0; j<N_players; j++) {
- x = 70 + CENTERING_OFFSET(N_players) + j*25;
- if (sorted[i]==sorted[j]) {
- if (kill_matrix[sorted[i]][sorted[j]] == 0) {
- gr_set_fontcolor( BM_XRGB(10,10,10),-1 );
- gr_printf( x, y, "%d", kill_matrix[sorted[i]][sorted[j]] );
- } else {
- gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
- gr_printf( x, y, "-%d", kill_matrix[sorted[i]][sorted[j]] );
- }
- } else {
- if (kill_matrix[sorted[i]][sorted[j]] <= 0) {
- gr_set_fontcolor( BM_XRGB(10,10,10),-1 );
- gr_printf( x, y, "%d", kill_matrix[sorted[i]][sorted[j]] );
- } else {
- gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
- gr_printf( x, y, "%d", kill_matrix[sorted[i]][sorted[j]] );
- }
- }
- }
-
- x = 70 + CENTERING_OFFSET(N_players) + N_players*25;
- gr_set_fontcolor( BM_XRGB(25,25,25),-1 );
- gr_printf( x ,y,"%4d",Players[sorted[i]].net_kills_total);
- }
- void kmatrix_draw_names(int *sorted)
- {
- int j, x;
-
- int color;
- for (j=0; j<N_players; j++) {
- if (Game_mode & GM_TEAM)
- color = get_team(sorted[j]);
- else
- color = sorted[j];
- x = 70 + CENTERING_OFFSET(N_players) + j*25;
- gr_set_fontcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
- gr_printf( x, 40, "%c", Players[sorted[j]].callsign[0] );
- }
- x = 70 + CENTERING_OFFSET(N_players) + N_players*25;
- gr_set_fontcolor( BM_XRGB(31,31,31),-1 );
- gr_printf( x, 40, TXT_KILLS);
-
- }
- void kmatrix_draw_deaths(int *sorted)
- {
- int j, x, y;
-
- y = 55 + N_players * 9;
- // gr_set_fontcolor(gr_getcolor(player_rgb[j].r,player_rgb[j].g,player_rgb[j].b),-1 );
- gr_set_fontcolor( BM_XRGB(31,31,31),-1 );
- x = CENTERING_OFFSET(N_players);
- gr_printf( x, y, TXT_DEATHS );
- for (j=0; j<N_players; j++) {
- x = 70 + CENTERING_OFFSET(N_players) + j*25;
- gr_printf( x, y, "%d", Players[sorted[j]].net_killed_total );
- }
- y = 55 + 72 + 12;
- x = 35;
- {
- int sw, sh, aw;
- gr_get_string_size(TXT_PRESS_ANY_KEY2, &sw, &sh, &aw);
- gr_printf( 160-(sw/2), y, TXT_PRESS_ANY_KEY2);
- }
- }
- void kmatrix_redraw()
- {
- int i, pcx_error, color;
-
- int sorted[MAX_NUM_NET_PLAYERS];
- multi_sort_kill_list();
- gr_set_current_canvas(NULL);
-
- pcx_error = pcx_read_bitmap("STARS.PCX",&grd_curcanv->cv_bitmap,grd_curcanv->cv_bitmap.bm_type,NULL);
- Assert(pcx_error == PCX_ERROR_NONE);
- grd_curcanv->cv_font = Gamefonts[GFONT_MEDIUM_3];
- gr_string( 0x8000, 15, TXT_KILL_MATRIX_TITLE );
- grd_curcanv->cv_font = Gamefonts[GFONT_SMALL];
- multi_get_kill_list(sorted);
- kmatrix_draw_names(sorted);
- for (i=0; i<N_players; i++ ) {
- // mprintf((0, "Sorted kill list pos %d = %d.\n", i+1, sorted[i]));
- if (Game_mode & GM_TEAM)
- color = get_team(sorted[i]);
- else
- color = sorted[i];
- gr_set_fontcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
- kmatrix_draw_item( i, sorted );
- }
- kmatrix_draw_deaths(sorted);
- }
- #define MAX_VIEW_TIME F1_0*60
- void kmatrix_view(int network)
- {
- int i, k, done;
- fix entry_time = timer_get_approx_seconds();
- int key;
- set_screen_mode( SCREEN_MENU );
- kmatrix_redraw();
- gr_palette_fade_in( gr_palette,32, 0);
- game_flush_inputs();
- done = 0;
- while(!done) {
- for (i=0; i<4; i++ )
- if (joy_get_button_down_cnt(i)>0) done=1;
- for (i=0; i<3; i++ )
- if (mouse_button_down_count(i)>0) done=1;
- k = key_inkey();
- switch( k ) {
- case KEY_ENTER:
- case KEY_SPACEBAR:
- case KEY_ESC:
- done=1;
- break;
- case KEY_PRINT_SCREEN:
- save_screen_shot(0);
- break;
- case KEY_BACKSP:
- Int3();
- break;
- default:
- break;
- }
- if (timer_get_approx_seconds() > entry_time+MAX_VIEW_TIME)
- done=1;
- if (network && (Game_mode & GM_NETWORK))
- {
- kmatrix_kills_changed = 0;
- network_endlevel_poll2(0, NULL, &key, 0);
- if ( kmatrix_kills_changed ) {
- kmatrix_redraw();
- }
- if (key < -1)
- done = 1;
- }
- }
- // Restore background and exit
- gr_palette_fade_out( gr_palette, 32, 0 );
- game_flush_inputs();
- }
- #endif
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