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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/credits.c $
- * $Revision: 2.2 $
- * $Author: john $
- * $Date: 1995/06/14 17:26:08 $
- *
- * Routines to display the credits.
- *
- * $Log: credits.c $
- * Revision 2.2 1995/06/14 17:26:08 john
- * Fixed bug with VFX palette not getting loaded for credits, titles.
- *
- * Revision 2.1 1995/03/06 15:23:30 john
- * New screen techniques.
- *
- * Revision 2.0 1995/02/27 11:29:25 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.33 1995/02/11 12:41:56 john
- * Added new song method, with FM bank switching..
- *
- * Revision 1.32 1995/02/03 14:18:06 john
- * Added columns.
- *
- * Revision 1.31 1994/12/28 10:43:00 john
- * More VFX tweaking.
- *
- * Revision 1.30 1994/12/20 18:22:31 john
- * Added code to support non-looping songs, and put
- * it in for endlevel and credits.
- *
- * Revision 1.29 1994/12/15 14:23:00 adam
- * fixed timing.
- *
- * Revision 1.28 1994/12/14 16:56:33 adam
- * *** empty log message ***
- *
- * Revision 1.27 1994/12/14 12:18:11 adam
- * messed w/timing
- *
- * Revision 1.26 1994/12/12 22:52:59 matt
- * Fixed little bug
- *
- * Revision 1.25 1994/12/12 22:49:35 adam
- * *** empty log message ***
- *
- * Revision 1.24 1994/12/09 23:16:50 john
- * Make credits.txb load.
- *
- * Revision 1.23 1994/12/09 00:41:54 mike
- * fix hang in automap print screen.
- *
- * Revision 1.22 1994/12/09 00:34:22 matt
- * Added support for half-height lines
- *
- * Revision 1.21 1994/12/08 18:36:03 yuan
- * More HOGfile support.
- *
- * Revision 1.20 1994/12/04 14:48:17 john
- * Made credits restore playing descent.hmp.
- *
- * Revision 1.19 1994/12/04 14:30:20 john
- * Added hooks for music..
- *
- * Revision 1.18 1994/12/04 12:06:46 matt
- * Put in support for large font
- *
- * Revision 1.17 1994/12/01 10:47:27 john
- * Took out code that allows keypresses to change scroll rate.
- *
- * Revision 1.16 1994/11/30 12:10:52 adam
- * added support for PCX titles/brief screens
- *
- * Revision 1.15 1994/11/27 23:12:17 matt
- * Made changes for new mprintf calling convention
- *
- * Revision 1.14 1994/11/27 19:51:46 matt
- * Made screen shots work in a few more places
- *
- * Revision 1.13 1994/11/18 16:41:51 adam
- * trimmed some more meat for shareware
- *
- * Revision 1.12 1994/11/10 20:38:29 john
- * Made credits not loop.
- *
- * Revision 1.11 1994/11/05 15:04:06 john
- * Added non-popup menu for the main menu, so that scores and credits don't have to save
- * the background.
- *
- * Revision 1.10 1994/11/05 14:05:52 john
- * Fixed fade transitions between all screens by making gr_palette_fade_in and out keep
- * track of whether the palette is faded in or not. Then, wherever the code needs to fade out,
- * it just calls gr_palette_fade_out and it will fade out if it isn't already. The same with fade_in.
- * This eliminates the need for all the flags like Menu_fade_out, game_fade_in palette, etc.
- *
- * Revision 1.9 1994/11/04 12:02:32 john
- * Fixed fading transitions a bit more.
- *
- * Revision 1.8 1994/11/04 11:30:44 john
- * Fixed fade transitions between game/menu/credits.
- *
- * Revision 1.7 1994/11/04 11:06:32 john
- * Added code to support credit fade table.
- *
- * Revision 1.6 1994/11/04 10:16:13 john
- * Made the credits fade in/out smoothly on top of a bitmap background.
- *
- * Revision 1.5 1994/11/03 21:24:12 john
- * Made credits exit the instant a key is pressed.
- * Made it scroll a bit slower.
- *
- * Revision 1.4 1994/11/03 21:20:28 john
- * Working.
- *
- * Revision 1.3 1994/11/03 21:01:24 john
- * First version of credits that works.
- *
- * Revision 1.2 1994/11/03 20:17:39 john
- * Added initial code for showing credits.
- *
- * Revision 1.1 1994/11/03 20:09:05 john
- * Initial revision
- *
- *
- */
- #pragma off (unreferenced)
- static char rcsid[] = "$Id: credits.c 2.2 1995/06/14 17:26:08 john Exp $";
- #pragma on (unreferenced)
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <dos.h>
- #include <stdarg.h>
- #include <ctype.h>
- #include "error.h"
- #include "types.h"
- #include "gr.h"
- #include "mono.h"
- #include "key.h"
- #include "palette.h"
- #include "game.h"
- #include "timer.h"
- #include "newmenu.h"
- #include "gamefont.h"
- #include "network.h"
- #include "iff.h"
- #include "pcx.h"
- #include "mem.h"
- #include "mouse.h"
- #include "joy.h"
- #include "screens.h"
- #include "digi.h"
- #include "cfile.h"
- #include "compbit.h"
- #include "vfx.h"
- #include "songs.h"
- #define ROW_SPACING 11
- #define NUM_LINES 20 //19
- ubyte fade_values[200] = { 1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,8,9,9,10,10,
- 11,11,12,12,12,13,13,14,14,15,15,15,16,16,17,17,17,18,18,19,19,19,20,20,
- 20,21,21,22,22,22,23,23,23,24,24,24,24,25,25,25,26,26,26,26,27,27,27,27,
- 28,28,28,28,28,29,29,29,29,29,29,30,30,30,30,30,30,30,30,30,31,31,31,31,
- 31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,30,30,30,30,30,
- 30,30,30,30,29,29,29,29,29,29,28,28,28,28,28,27,27,27,27,26,26,26,26,25,
- 25,25,24,24,24,24,23,23,23,22,22,22,21,21,20,20,20,19,19,19,18,18,17,17,
- 17,16,16,15,15,15,14,14,13,13,12,12,12,11,11,10,10,9,9,8,8,8,7,7,6,6,5,
- 5,4,4,3,3,2,2,1 };
- extern ubyte *gr_bitblt_fade_table;
- grs_font * header_font;
- grs_font * title_font;
- grs_font * names_font;
- void credits_show()
- {
- int i, j, l, done;
- CFILE * file;
- char buffer[NUM_LINES][80];
- grs_bitmap backdrop;
- ubyte backdrop_palette[768];
- int pcx_error;
- int buffer_line = 0;
- fix last_time;
- fix time_delay = 4180; // ~ F1_0 / 12.9
- int first_line_offset,extra_inc=0;
- int have_bin_file = 0;
- char * tempp;
- set_screen_mode(SCREEN_MENU);
- // Clear out all tex buffer lines.
- for (i=0; i<NUM_LINES; i++ ) buffer[i][0] = 0;
- have_bin_file = 0;
- file = cfopen( "credits.tex", "rb" );
- if (file == NULL) {
- file = cfopen("credits.txb", "rb");
- if (file == NULL)
- Error("Missing CREDITS.TEX and CREDITS.TXB file\n");
- have_bin_file = 1;
- }
- gr_use_palette_table( "credits.256" );
- header_font = gr_init_font( "font1-1.fnt" );
- title_font = gr_init_font( "font2-3.fnt" );
- names_font = gr_init_font( "font2-2.fnt" );
- backdrop.bm_data=NULL;
- pcx_error = pcx_read_bitmap("stars.pcx",&backdrop,grd_curcanv->cv_bitmap.bm_type,backdrop_palette);
- if (pcx_error != PCX_ERROR_NONE) {
- cfclose(file);
- return;
- }
- songs_play_song( SONG_CREDITS, 0 );
- gr_remap_bitmap_good( &backdrop,backdrop_palette, -1, -1 );
- gr_set_current_canvas(NULL);
- gr_bitmap(0,0,&backdrop);
- gr_palette_fade_in( gr_palette, 32, 0 );
- vfx_set_palette_sub( gr_palette );
- //gr_clear_canvas(BM_XRGB(0,0,0));
- key_flush();
- last_time = timer_get_fixed_seconds();
- done = 0;
- first_line_offset = 0;
- while( 1 ) {
- int k;
- do {
- buffer_line = (buffer_line+1) % NUM_LINES;
- if (cfgets( buffer[buffer_line], 80, file )) {
- char *p;
- if (have_bin_file) { // is this a binary tbl file
- for (i = 0; i < strlen(buffer[buffer_line]) - 1; i++) {
- encode_rotate_left(&(buffer[buffer_line][i]));
- buffer[buffer_line][i] ^= BITMAP_TBL_XOR;
- encode_rotate_left(&(buffer[buffer_line][i]));
- }
- }
- p = strchr(&buffer[buffer_line][0],'\n');
- if (p) *p = '\0';
- } else {
- //fseek( file, 0, SEEK_SET);
- buffer[buffer_line][0] = 0;
- done++;
- }
- } while (extra_inc--);
- extra_inc = 0;
- for (i=0; i<ROW_SPACING; i++ ) {
- int y;
- y = first_line_offset - i;
- gr_set_current_canvas(VR_offscreen_buffer);
- gr_bitmap(0,0,&backdrop);
- for (j=0; j<NUM_LINES; j++ ) {
- char *s;
- l = (buffer_line + j + 1 ) % NUM_LINES;
- s = buffer[l];
- if ( s[0] == '!' ) {
- s++;
- } else if ( s[0] == '$' ) {
- grd_curcanv->cv_font = header_font;
- s++;
- } else if ( s[0] == '*' ) {
- grd_curcanv->cv_font = title_font;
- s++;
- } else
- grd_curcanv->cv_font = names_font;
- gr_bitblt_fade_table = fade_values;
- tempp = strchr( s, '\t' );
- if ( tempp ) {
- int w, h, aw;
- *tempp = 0;
- gr_get_string_size( s, &w, &h, &aw );
- gr_printf( (160-w)/2, y, s );
- gr_get_string_size( &tempp[1], &w, &h, &aw );
- gr_printf( 160+((160-w)/2), y, &tempp[1] );
- *tempp = '\t';
- } else {
- gr_printf( 0x8000, y, s );
- }
- gr_bitblt_fade_table = NULL;
- if (buffer[l][0] == '!')
- y += ROW_SPACING/2;
- else
- y += ROW_SPACING;
- }
- gr_bm_ubitblt(320, 200, 0, 0, 0, 0, &(VR_offscreen_buffer->cv_bitmap), &(grd_curscreen->sc_canvas.cv_bitmap) );
- while( timer_get_fixed_seconds() < last_time+time_delay );
- last_time = timer_get_fixed_seconds();
-
- k = key_inkey();
- #ifndef NDEBUG
- if (k == KEY_BACKSP) {
- Int3();
- k=0;
- }
- #endif
- // {
- // fix ot = time_delay;
- // time_delay += (keyd_pressed[KEY_X] - keyd_pressed[KEY_Z])*100;
- // if (ot!=time_delay) {
- // mprintf( (0, "[%x] ", time_delay ));
- // }
- // }
- if (k == KEY_PRINT_SCREEN) {
- save_screen_shot(0);
- k = 0;
- }
- if ((k>0)||(done>NUM_LINES)) {
- gr_close_font(header_font);
- gr_close_font(title_font);
- gr_close_font(names_font);
- gr_palette_fade_out( gr_palette, 32, 0 );
- gr_use_palette_table( "palette.256" );
- free(backdrop.bm_data);
- cfclose(file);
- songs_play_song( SONG_TITLE, 1 );
- return;
- }
- }
- if (buffer[(buffer_line + 1 ) % NUM_LINES][0] == '!') {
- first_line_offset -= ROW_SPACING-ROW_SPACING/2;
- if (first_line_offset <= -ROW_SPACING) {
- first_line_offset += ROW_SPACING;
- extra_inc++;
- }
- }
- }
- }
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