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- /*
- THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
- SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
- END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
- ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
- IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
- SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
- FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
- CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
- AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
- COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
- */
- /*
- * $Source: f:/miner/source/main/rcs/vclip.h $
- * $Revision: 2.0 $
- * $Author: john $
- * $Date: 1995/02/27 11:32:42 $
- *
- * Stuff for video clips.
- *
- * $Log: vclip.h $
- * Revision 2.0 1995/02/27 11:32:42 john
- * New version 2.0, which has no anonymous unions, builds with
- * Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
- *
- * Revision 1.33 1994/11/21 11:17:57 adam
- * *** empty log message ***
- *
- * Revision 1.32 1994/10/12 13:07:07 mike
- * Add VCLIP_POWERUP_DISAPPEARANCE.
- *
- * Revision 1.31 1994/10/12 10:23:54 adam
- * *** empty log message ***
- *
- * Revision 1.30 1994/10/11 12:25:21 matt
- * Added "hot rocks" that create badass explosion when hit by weapons
- *
- * Revision 1.29 1994/10/06 14:10:07 matt
- * Added constant for player appearence effect
- *
- * Revision 1.28 1994/09/26 08:40:30 adam
- * *** empty log message ***
- *
- * Revision 1.27 1994/09/10 17:30:57 mike
- * move a prototype here, had been defined in object.c
- *
- * Revision 1.26 1994/09/09 20:04:25 mike
- * Add weapon_vclip.
- *
- * Revision 1.25 1994/08/31 19:27:09 mike
- * Increase max number of Vclips for new pile of weapon powerups.
- *
- * Revision 1.24 1994/08/14 23:14:43 matt
- * Added animating bitmap hostages, and cleaned up vclips a bit
- *
- * Revision 1.23 1994/07/23 19:56:39 matt
- * Took out unused constant
- *
- * Revision 1.22 1994/07/22 10:42:10 adam
- * upped max no. of vclips
- *
- * Revision 1.21 1994/06/14 21:15:14 matt
- * Made rod objects draw lighted or not depending on a parameter, so the
- * materialization effect no longer darkens.
- *
- * Revision 1.20 1994/06/09 19:38:16 john
- * Made each Vclip have its own sound... but only used in the
- * materialization center.
- *
- * Revision 1.19 1994/06/09 11:46:26 john
- * Took out unused vclip defines.
- *
- * Revision 1.18 1994/06/08 18:16:33 john
- * Bunch of new stuff that basically takes constants out of the code
- * and puts them into bitmaps.tbl.
- *
- * Revision 1.17 1994/06/08 12:49:01 mike
- * Add light_value to vclip.
- *
- * Revision 1.16 1994/06/08 11:43:28 mike
- * Allow 20 vclips, I think (anyway, more than it used to be, probably 12).
- *
- * Revision 1.15 1994/06/03 10:48:22 matt
- * Made vclips (used by explosions) which can be either rods or blobs, as
- * specified in BITMAPS.TBL. (This is for the materialization center effect).
- *
- * Revision 1.14 1994/06/01 17:21:08 john
- * Added muzzle flash
- *
- * Revision 1.13 1994/06/01 10:34:02 john
- * Added robot morphing effect.
- *
- * Revision 1.12 1994/05/16 16:17:38 john
- * Bunch of stuff on my Inferno Task list May16-23
- *
- * Revision 1.11 1994/05/10 18:32:50 john
- * *** empty log message ***
- *
- * Revision 1.10 1994/04/29 14:35:52 matt
- * Added second kind of fireball
- *
- * Revision 1.9 1994/04/11 10:36:31 yuan
- * Started adding types for exploding hostages.
- *
- * Revision 1.8 1994/04/07 16:27:43 yuan
- * Added SUPERPIG the robot with 200 hit points.
- * Now robots can take multiple hits before blowing up.
- *
- * Revision 1.7 1994/04/07 13:45:58 yuan
- * Defined Pclips... maybe shouldn't be in this file.
- *
- * Revision 1.6 1994/03/28 20:58:22 yuan
- * Added blood vclip constant
- *
- * Revision 1.5 1994/03/15 16:31:56 yuan
- * Cleaned up bm-loading code.
- * (And structures)
- *
- * Revision 1.4 1994/03/04 17:09:43 yuan
- * New wall stuff
- *
- * Revision 1.3 1994/01/11 10:59:01 yuan
- * Added effects
- *
- * Revision 1.2 1994/01/06 17:13:15 john
- * Added Video clip functionality
- *
- * Revision 1.1 1994/01/06 15:10:15 john
- * Initial revision
- *
- *
- */
- #ifndef _VCLIP_H
- #define _VCLIP_H
- #include "gr.h"
- #include "object.h"
- #include "piggy.h"
- #define VCLIP_SMALL_EXPLOSION 2
- #define VCLIP_PLAYER_HIT 1
- #define VCLIP_MORPHING_ROBOT 10
- #define VCLIP_PLAYER_APPEARANCE 61
- #define VCLIP_POWERUP_DISAPPEARANCE 62
- #define VCLIP_VOLATILE_WALL_HIT 5
- #define VCLIP_MAXNUM 70
- #define VCLIP_MAX_FRAMES 30
- //vclip flags
- #define VF_ROD 1 //draw as a rod, not a blob
- typedef struct {
- fix play_time; //total time (in seconds) of clip
- int num_frames;
- fix frame_time; //time (in seconds) of each frame
- int flags;
- short sound_num;
- bitmap_index frames[VCLIP_MAX_FRAMES];
- fix light_value;
- } vclip;
- extern int Num_vclips;
- extern vclip Vclip[VCLIP_MAXNUM];
- //draw an object which renders as a vclip.
- draw_vclip_object(object *obj,fix timeleft,int lighted, int vclip_num);
- extern void draw_weapon_vclip(object *obj);
- #endif
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